--- a/QTfrontend/main.cpp Tue Jun 28 17:56:25 2011 +0200
+++ b/QTfrontend/main.cpp Tue Jun 28 17:57:54 2011 +0200
@@ -397,39 +397,38 @@
QList<QPair<QIcon, QIcon> > icons;
+ themes.sort();
for(int i = themes.size() - 1; i >= 0; --i)
{
QFile tmpfile;
tmpfile.setFileName(QString("%1/Data/Themes/%2/icon.png").arg(cfgdir->absolutePath()).arg(themes.at(i)));
if (!tmpfile.exists())
- {
tmpfile.setFileName(QString("%1/Themes/%2/icon.png").arg(datadir->absolutePath()).arg(themes.at(i)));
- if(tmpfile.exists())
- { // load icon
- QPair<QIcon, QIcon> ic;
- ic.first = QIcon(QFileInfo(tmpfile).absoluteFilePath());
+
+ if(tmpfile.exists())
+ { // load icon
+ QPair<QIcon, QIcon> ic;
+ ic.first = QIcon(QFileInfo(tmpfile).absoluteFilePath());
- QFile previewIconFile;
- previewIconFile.setFileName(QString("%1/Data/Themes/%2/icon@2x.png").arg(cfgdir->absolutePath()).arg(themes.at(i)));
- if (previewIconFile.exists()) ic.second = QIcon(QFileInfo(previewIconFile).absoluteFilePath());
- else ic.second = QIcon(QString("%1/Themes/%2/icon@2x.png").arg(datadir->absolutePath()).arg(themes.at(i)));
+ QFile previewIconFile;
+ previewIconFile.setFileName(QString("%1/Data/Themes/%2/icon@2x.png").arg(cfgdir->absolutePath()).arg(themes.at(i)));
+ if (previewIconFile.exists()) ic.second = QIcon(QFileInfo(previewIconFile).absoluteFilePath());
+ else ic.second = QIcon(QString("%1/Themes/%2/icon@2x.png").arg(datadir->absolutePath()).arg(themes.at(i)));
- icons.prepend(ic);
- }
- else
- {
- themes.removeAt(i);
- }
+ icons.prepend(ic);
+ }
+ else
+ {
+ themes.removeAt(i);
}
}
themesModel = new ThemesModel(themes);
+ Q_ASSERT(themes.size() == icons.size());
for(int i = 0; i < icons.size(); ++i)
{
themesModel->setData(themesModel->index(i), icons[i].first, Qt::DecorationRole);
themesModel->setData(themesModel->index(i), icons[i].second, Qt::UserRole);
-
- qDebug() << "icon test" << themesModel->index(i).data(Qt::UserRole).toString();
}
}
@@ -465,8 +464,8 @@
if(cc.isEmpty())
cc = QLocale::system().name();
QFile tmpfile;
- tmpfile.setFileName(cfgdir->absolutePath() + "Data/Locale/hedgewars_" + cc);
- if (!tmpfile.exists()) tmpfile.setFileName(datadir->absolutePath() + "Locale/hedgewars_" + cc);
+ tmpfile.setFileName(cfgdir->absolutePath() + "/Data/Locale/hedgewars_" + cc);
+ if (!tmpfile.exists()) tmpfile.setFileName(datadir->absolutePath() + "/Locale/hedgewars_" + cc);
Translator.load(QFileInfo(tmpfile).absoluteFilePath());
app.installTranslator(&Translator);
}
--- a/QTfrontend/pageeditteam.cpp Tue Jun 28 17:56:25 2011 +0200
+++ b/QTfrontend/pageeditteam.cpp Tue Jun 28 17:57:54 2011 +0200
@@ -145,10 +145,13 @@
CBVoicepack = new QComboBox(GBoxTeam);
{
QDir tmpdir;
+ QStringList list;
tmpdir.cd(cfgdir->absolutePath());
- tmpdir.cd("Data/Sounds/voices");
- QStringList list = tmpdir.entryList(QDir::AllDirs | QDir::NoDotAndDotDot, QDir::Name);
- CBVoicepack->addItems(list);
+ if (tmpdir.cd("Data/Sounds/voices"))
+ {
+ list = tmpdir.entryList(QDir::AllDirs | QDir::NoDotAndDotDot, QDir::Name);
+ CBVoicepack->addItems(list);
+ }
tmpdir.cd(datadir->absolutePath());
tmpdir.cd("Sounds/voices");
@@ -182,12 +185,14 @@
vbox2->addWidget(GBoxFort);
QDir tmpdir;
+ QStringList userforts;
tmpdir.cd(cfgdir->absolutePath());
- tmpdir.cd("Data/Forts");
- tmpdir.setFilter(QDir::Files);
-
- QStringList userforts = tmpdir.entryList(QStringList("*L.png")).replaceInStrings(QRegExp("^(.*)L\\.png"), "\\1");
- CBFort->addItems(userforts);
+ if (tmpdir.cd("Data/Forts"))
+ {
+ tmpdir.setFilter(QDir::Files);
+ userforts = tmpdir.entryList(QStringList("*L.png")).replaceInStrings(QRegExp("^(.*)L\\.png"), "\\1");
+ CBFort->addItems(userforts);
+ }
tmpdir.cd("../Graphics/Graves");
QStringList userlist = tmpdir.entryList(QStringList("*.png"));
@@ -207,7 +212,7 @@
for (QStringList::Iterator it = tmplist.begin(); it != tmplist.end(); ++it)
if (!userforts.contains(*it,Qt::CaseInsensitive)) dataforts.append(*it);
- CBVoicepack->addItems(dataforts);
+ CBFort->addItems(dataforts);
connect(CBFort, SIGNAL(currentIndexChanged(const QString &)), this, SLOT(CBFort_activated(const QString &)));
tmpdir.cd("../Graphics/Graves");
--- a/QTfrontend/themesmodel.cpp Tue Jun 28 17:56:25 2011 +0200
+++ b/QTfrontend/themesmodel.cpp Tue Jun 28 17:57:54 2011 +0200
@@ -4,7 +4,9 @@
ThemesModel::ThemesModel(QStringList themes, QObject *parent) :
QAbstractListModel(parent)
{
+#if QT_VERSION >= QT_VERSION_CHECK(4, 7, 0)
m_data.reserve(themes.size());
+#endif
foreach(QString theme, themes)
{
--- a/hedgewars/GSHandlers.inc Tue Jun 28 17:56:25 2011 +0200
+++ b/hedgewars/GSHandlers.inc Tue Jun 28 17:57:54 2011 +0200
@@ -102,6 +102,7 @@
gi := gi^.NextGear
end;
end;
+
////////////////////////////////////////////////////////////////////////////////
procedure doStepDrowningGear(Gear: PGear);
forward;
@@ -109,17 +110,22 @@
function CheckGearDrowning(Gear: PGear): boolean;
var
skipSpeed, skipAngle, skipDecay: hwFloat;
- i, maxDrops: LongInt;
+ i, maxDrops, X, Y: LongInt;
+ vdX, vdY: real;
particle: PVisualGear;
isSubmersible: boolean;
begin
isSubmersible:= (Gear = CurrentHedgehog^.Gear) and (CurAmmoGear <> nil) and (CurAmmoGear^.AmmoType = amJetpack);
// probably needs tweaking. might need to be in a case statement based upon gear type
- if cWaterLine < hwRound(Gear^.Y) + Gear^.Radius then
+ Y:= hwRound(Gear^.Y);
+ if cWaterLine < Y + Gear^.Radius then
begin
skipSpeed := _0_25;
skipAngle := _1_9;
skipDecay := _0_87;
+ X:= hwRound(Gear^.X);
+ vdX:= hwFloat2Float(Gear^.dX);
+ vdY:= hwFloat2Float(Gear^.dY);
// this could perhaps be a tiny bit higher.
if (hwSqr(Gear^.dX) + hwSqr(Gear^.dY) > skipSpeed) and
(hwAbs(Gear^.dX) > skipAngle * hwAbs(Gear^.dY)) then
@@ -156,33 +162,32 @@
exit
end
else Gear^.doStep := @doStepDrowningGear
- end;
- if ((not isSubmersible) and (hwRound(Gear^.Y) < cWaterLine + 64 + Gear^.Radius)) or
- (isSubmersible and (hwRound(Gear^.Y) < cWaterLine + 2 + Gear^.Radius) and ((CurAmmoGear^.Pos = 0) and (CurAmmoGear^.dY < _0_01))) then
+ end;
+ if ((not isSubmersible) and (Y < cWaterLine + 64 + Gear^.Radius)) or
+ (isSubmersible and (Y < cWaterLine + 2 + Gear^.Radius) and ((CurAmmoGear^.Pos = 0) and (CurAmmoGear^.dY < _0_01))) then
// don't play splash if they are already way past the surface
PlaySound(sndSplash)
- end;
+ end;
if ((cReducedQuality and rqPlainSplash) = 0) and
- (((not isSubmersible) and (hwRound(Gear^.Y) < cWaterLine + 64 + Gear^.Radius)) or
- (isSubmersible and (hwRound(Gear^.Y) < cWaterLine + 2 + Gear^.Radius) and ((CurAmmoGear^.Pos = 0) and (CurAmmoGear^.dY < _0_01)))) then
+ (((not isSubmersible) and (Y < cWaterLine + 64 + Gear^.Radius)) or
+ (isSubmersible and (Y < cWaterLine + 2 + Gear^.Radius) and ((CurAmmoGear^.Pos = 0) and (CurAmmoGear^.dY < _0_01)))) then
begin
- AddVisualGear(hwRound(Gear^.X), cWaterLine, vgtSplash);
-
- maxDrops := (Gear^.Radius div 2) + hwRound(Gear^.dX * Gear^.Radius * 2) + hwRound(Gear^.
- dY * Gear^.Radius * 2);
+ AddVisualGear(X, cWaterLine, vgtSplash);
+
+ maxDrops := (Gear^.Radius div 2) + round(vdX * Gear^.Radius * 2) + round(vdY * Gear^.Radius * 2);
for i:= max(maxDrops div 3, min(32, Random(maxDrops))) downto 0 do
begin
- particle := AddVisualGear(hwRound(Gear^.X) - 3 + Random(6), cWaterLine, vgtDroplet);
+ particle := AddVisualGear(X - 3 + Random(6), cWaterLine, vgtDroplet);
if particle <> nil then
begin
- particle^.dX := particle^.dX - hwFloat2Float(Gear^.dX) / 10;
- particle^.dY := particle^.dY - hwFloat2Float(Gear^.dY) / 5;
+ particle^.dX := particle^.dX - vdX / 10;
+ particle^.dY := particle^.dY - vdY / 5;
end
end
end;
if isSubmersible and (CurAmmoGear^.Pos = 0) then CurAmmoGear^.Pos := 1000
- end
+ end
else
CheckGearDrowning := false;
end;
@@ -236,7 +241,6 @@
end;
////////////////////////////////////////////////////////////////////////////////
-////////////////////////////////////////////////////////////////////////////////
procedure CalcRotationDirAngle(Gear: PGear);
var
dAngle: real;
@@ -477,6 +481,7 @@
AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtEvilTrace);
end;
end;
+
////////////////////////////////////////////////////////////////////////////////
procedure doStepMolotov(Gear: PGear);
var
@@ -513,11 +518,7 @@
end;
end;
-procedure doStepWatermelon(Gear: PGear);
-begin
- AllInactive := false;
- Gear^.doStep := @doStepBomb
-end;
+////////////////////////////////////////////////////////////////////////////////
procedure doStepCluster(Gear: PGear);
begin
@@ -582,6 +583,7 @@
end
end;
+////////////////////////////////////////////////////////////////////////////////
procedure doStepSnowflake(Gear: PGear);
var xx, yy, px, py: LongInt;
move, draw, allpx, gun: Boolean;
@@ -2074,6 +2076,7 @@
end
end;
+////////////////////////////////////////////////////////////////////////////////
procedure doStepShover(Gear: PGear);
var
HHGear: PGear;
@@ -3308,6 +3311,7 @@
Gear^.doStep := @doStepRCPlaneWork
end;
+////////////////////////////////////////////////////////////////////////////////
procedure doStepJetpackWork(Gear: PGear);
var
HHGear: PGear;
@@ -3435,7 +3439,6 @@
end
end;
-////////////////////////////////////////////////////////////////////////////////
procedure doStepJetpack(Gear: PGear);
var
HHGear: PGear;
@@ -3471,7 +3474,6 @@
end;
end;
-////////////////////////////////////////////////////////////////////////////////
procedure doStepBirdyFly(Gear: PGear);
var
HHGear: PGear;
@@ -3565,7 +3567,6 @@
end
end;
-////////////////////////////////////////////////////////////////////////////////
procedure doStepBirdyDescend(Gear: PGear);
var
HHGear: PGear;
@@ -3607,7 +3608,6 @@
end
end;
-////////////////////////////////////////////////////////////////////////////////
procedure doStepBirdy(Gear: PGear);
var
HHGear: PGear;
@@ -4145,6 +4145,7 @@
newPortal^.doStep := @doStepMovingPortal;
end;
+////////////////////////////////////////////////////////////////////////////////
procedure doStepPiano(Gear: PGear);
var
r0, r1: LongInt;
@@ -4444,6 +4445,7 @@
Gear^.doStep := @doStepFlamethrowerWork
end;
+////////////////////////////////////////////////////////////////////////////////
procedure doStepLandGunWork(Gear: PGear);
var
HHGear: PGear;
@@ -4519,6 +4521,7 @@
Gear^.doStep := @doStepLandGunWork
end;
+////////////////////////////////////////////////////////////////////////////////
procedure doStepPoisonCloud(Gear: PGear);
begin
if Gear^.Timer = 0 then
@@ -4576,7 +4579,6 @@
Gear^.doStep:= @doStepIdle
end;
-////////////////////////////////////////////////////////////////////////////////
procedure doStepHammerHitWork(Gear: PGear);
var
i, ei: LongInt;
@@ -4811,8 +4813,15 @@
procedure doStepStructure(Gear: PGear);
var
x, y: LongInt;
- hog: PHedgehog;
begin
+ if (Gear^.State and gstMoving) <> 0 then
+ begin
+ AddGearCI(Gear);
+ Gear^.dX:= _0;
+ Gear^.dY:= _0;
+ Gear^.State:= Gear^.State and not gstMoving;
+ end;
+
if CurAmmoGear = Gear then
begin
if (CurrentHedgehog = nil) or (CurrentHedgehog^.Gear = nil) then
@@ -4861,6 +4870,7 @@
end;
end;
+////////////////////////////////////////////////////////////////////////////////
procedure doStepTardis(Gear: PGear);
(*var
i, x, y: LongInt;
@@ -4903,3 +4913,6 @@
DeleteGear(Gear)
end
end;
+
+////////////////////////////////////////////////////////////////////////////////
+
--- a/hedgewars/HHHandlers.inc Tue Jun 28 17:56:25 2011 +0200
+++ b/hedgewars/HHHandlers.inc Tue Jun 28 17:57:54 2011 +0200
@@ -125,11 +125,38 @@
procedure HHSetTimer(Gear: PGear);
var CurWeapon: PAmmo;
+ color: LongWord;
begin
Gear^.Message:= Gear^.Message and not gmTimer;
CurWeapon:= GetAmmoEntry(Gear^.Hedgehog^);
with Gear^.Hedgehog^ do
- if (CurWeapon^.Propz and ammoprop_Timerable) <> 0 then
+ if ((Gear^.Message and gmPrecise) <> 0) and ((CurWeapon^.Propz and ammoprop_SetBounce) <> 0) then
+ begin
+ color:= Gear^.Hedgehog^.Team^.Clan^.Color;
+ case Gear^.MsgParam of
+ 1: begin
+ AddCaption(format(trmsg[sidBounce], trmsg[sidBounce1]), color, capgrpAmmostate);
+ CurWeapon^.Bounciness:= 350;
+ end;
+ 2: begin
+ AddCaption(format(trmsg[sidBounce], trmsg[sidBounce2]), color, capgrpAmmostate);
+ CurWeapon^.Bounciness:= 700;
+ end;
+ 3: begin
+ AddCaption(format(trmsg[sidBounce], trmsg[sidBounce3]), color, capgrpAmmostate);
+ CurWeapon^.Bounciness:= 1000;
+ end;
+ 4: begin
+ AddCaption(format(trmsg[sidBounce], trmsg[sidBounce4]), color, capgrpAmmostate);
+ CurWeapon^.Bounciness:= 2000;
+ end;
+ 5: begin
+ AddCaption(format(trmsg[sidBounce], trmsg[sidBounce5]), color, capgrpAmmostate);
+ CurWeapon^.Bounciness:= 4000;
+ end
+ end
+ end
+ else if (CurWeapon^.Propz and ammoprop_Timerable) <> 0 then
begin
CurWeapon^.Timer:= 1000 * Gear^.MsgParam;
with CurrentTeam^ do
@@ -140,10 +167,13 @@
procedure Attack(Gear: PGear);
var xx, yy, newDx, newDy, lx, ly: hwFloat;
- tmpGear: PVisualGear;
+ speech: PVisualGear;
+ newGear: PGear;
CurWeapon: PAmmo;
altUse: boolean;
+ elastic: hwFloat;
begin
+newGear:= nil;
bShowFinger:= false;
CurWeapon:= GetAmmoEntry(Gear^.Hedgehog^);
with Gear^,
@@ -204,81 +234,81 @@
end;
case CurAmmoType of
- amGrenade: FollowGear:= AddGear(hwRound(lx), hwRound(ly), gtGrenade, 0, newDx, newDy, CurWeapon^.Timer);
- amMolotov: FollowGear:= AddGear(hwRound(lx), hwRound(ly), gtMolotov, 0, newDx, newDy, 0);
- amClusterBomb: FollowGear:= AddGear(hwRound(lx), hwRound(ly), gtClusterBomb, 0, newDx, newDy, CurWeapon^.Timer);
- amGasBomb: FollowGear:= AddGear(hwRound(lx), hwRound(ly), gtGasBomb, 0, newDx, newDy, CurWeapon^.Timer);
- amBazooka: FollowGear:= AddGear(hwRound(lx), hwRound(ly), gtShell, 0, newDx, newDy, 0);
- amSnowball: FollowGear:= AddGear(hwRound(lx), hwRound(ly), gtSnowball, 0, newDx, newDy, 0);
- amBee: FollowGear:= AddGear(hwRound(lx), hwRound(ly), gtBee, 0, newDx, newDy, 0);
+ amGrenade: newGear:= AddGear(hwRound(lx), hwRound(ly), gtGrenade, 0, newDx, newDy, CurWeapon^.Timer);
+ amMolotov: newGear:= AddGear(hwRound(lx), hwRound(ly), gtMolotov, 0, newDx, newDy, 0);
+ amClusterBomb: newGear:= AddGear(hwRound(lx), hwRound(ly), gtClusterBomb, 0, newDx, newDy, CurWeapon^.Timer);
+ amGasBomb: newGear:= AddGear(hwRound(lx), hwRound(ly), gtGasBomb, 0, newDx, newDy, CurWeapon^.Timer);
+ amBazooka: newGear:= AddGear(hwRound(lx), hwRound(ly), gtShell, 0, newDx, newDy, 0);
+ amSnowball: newGear:= AddGear(hwRound(lx), hwRound(ly), gtSnowball, 0, newDx, newDy, 0);
+ amBee: newGear:= AddGear(hwRound(lx), hwRound(ly), gtBee, 0, newDx, newDy, 0);
amShotgun: begin
PlaySound(sndShotgunReload);
- CurAmmoGear:= AddGear(hwRound(lx), hwRound(ly), gtShotgunShot, 0, xx * _0_5, yy * _0_5, 0);
+ newGear:= AddGear(hwRound(lx), hwRound(ly), gtShotgunShot, 0, xx * _0_5, yy * _0_5, 0);
end;
- amPickHammer: CurAmmoGear:= AddGear(hwRound(lx), hwRound(ly) + cHHRadius, gtPickHammer, 0, _0, _0, 0);
+ amPickHammer: newGear:= AddGear(hwRound(lx), hwRound(ly) + cHHRadius, gtPickHammer, 0, _0, _0, 0);
amSkip: ParseCommand('/skip', true);
- amRope: CurAmmoGear:= AddGear(hwRound(lx), hwRound(ly), gtRope, 0, xx, yy, 0);
+ amRope: newGear:= AddGear(hwRound(lx), hwRound(ly), gtRope, 0, xx, yy, 0);
amMine: if altUse then
- AddGear(hwRound(lx) + hwSign(dX) * 7, hwRound(ly), gtMine, gstWait, newDx, newDy, 3000)
+ newGear:= AddGear(hwRound(lx) + hwSign(dX) * 7, hwRound(ly), gtMine, gstWait, newDx, newDy, 3000)
else
- AddGear(hwRound(lx) + hwSign(dX) * 7, hwRound(ly), gtMine, gstWait, SignAs(_0_02, dX), _0, 3000);
- amSMine: FollowGear:= AddGear(hwRound(lx), hwRound(ly), gtSMine, 0, xx*Power/cPowerDivisor, yy*Power/cPowerDivisor, 0);
- amDEagle: CurAmmoGear:= AddGear(hwRound(lx + xx * cHHRadius), hwRound(ly + yy * cHHRadius), gtDEagleShot, 0, xx * _0_5, yy * _0_5, 0);
- amSineGun: CurAmmoGear:= AddGear(hwRound(lx + xx * cHHRadius), hwRound(ly + yy * cHHRadius), gtSineGunShot, 0, xx * _0_5, yy * _0_5, 0);
+ newGear:= AddGear(hwRound(lx) + hwSign(dX) * 7, hwRound(ly), gtMine, gstWait, SignAs(_0_02, dX), _0, 3000);
+ amSMine: newGear:= AddGear(hwRound(lx), hwRound(ly), gtSMine, 0, xx*Power/cPowerDivisor, yy*Power/cPowerDivisor, 0);
+ amDEagle: newGear:= AddGear(hwRound(lx + xx * cHHRadius), hwRound(ly + yy * cHHRadius), gtDEagleShot, 0, xx * _0_5, yy * _0_5, 0);
+ amSineGun: newGear:= AddGear(hwRound(lx + xx * cHHRadius), hwRound(ly + yy * cHHRadius), gtSineGunShot, 0, xx * _0_5, yy * _0_5, 0);
amPortalGun: begin
- AddGear(hwRound(lx + xx * cHHRadius), hwRound(ly + yy * cHHRadius), gtPortal, 0, xx * _0_6, yy * _0_6,
+ newGear:= AddGear(hwRound(lx + xx * cHHRadius), hwRound(ly + yy * cHHRadius), gtPortal, 0, xx * _0_6, yy * _0_6,
// set selected color
CurWeapon^.Pos);
end;
amSniperRifle: begin
PlaySound(sndSniperReload);
- CurAmmoGear:= AddGear(hwRound(lx + xx * cHHRadius), hwRound(ly + yy * cHHRadius), gtSniperRifleShot, 0, xx * _0_5, yy * _0_5, 0);
+ newGear:= AddGear(hwRound(lx + xx * cHHRadius), hwRound(ly + yy * cHHRadius), gtSniperRifleShot, 0, xx * _0_5, yy * _0_5, 0);
end;
- amDynamite: AddGear(hwRound(lx) + hwSign(dX) * 7, hwRound(ly), gtDynamite, 0, SignAs(_0_03, dX), _0, 5000);
- amFirePunch: CurAmmoGear:= AddGear(hwRound(lx) + hwSign(dX) * 10, hwRound(ly), gtFirePunch, 0, xx, _0, 0);
+ amDynamite: newGear:= AddGear(hwRound(lx) + hwSign(dX) * 7, hwRound(ly), gtDynamite, 0, SignAs(_0_03, dX), _0, 5000);
+ amFirePunch: newGear:= AddGear(hwRound(lx) + hwSign(dX) * 10, hwRound(ly), gtFirePunch, 0, xx, _0, 0);
amWhip: begin
- CurAmmoGear:= AddGear(hwRound(lx) + hwSign(dX) * 10, hwRound(ly), gtWhip, 0, SignAs(_1, dX), - _0_8, 0);
+ newGear:= AddGear(hwRound(lx) + hwSign(dX) * 10, hwRound(ly), gtWhip, 0, SignAs(_1, dX), - _0_8, 0);
PlaySound(sndWhipCrack)
end;
amHammer: begin
- CurAmmoGear:= AddGear(hwRound(lx) + hwSign(dX) * 10, hwRound(ly), gtHammer, 0, SignAs(_1, dX), - _0_8, 0);
+ newGear:= AddGear(hwRound(lx) + hwSign(dX) * 10, hwRound(ly), gtHammer, 0, SignAs(_1, dX), - _0_8, 0);
PlaySound(sndWhack)
end;
amBaseballBat: begin
- CurAmmoGear:= AddGear(hwRound(lx) + hwSign(dX) * 10, hwRound(ly), gtShover, gsttmpFlag, xx * _0_5, yy * _0_5, 0);
+ newGear:= AddGear(hwRound(lx) + hwSign(dX) * 10, hwRound(ly), gtShover, gsttmpFlag, xx * _0_5, yy * _0_5, 0);
PlaySound(sndBaseballBat) // TODO: Only play if something is hit?
end;
amParachute: begin
- CurAmmoGear:= AddGear(hwRound(lx), hwRound(ly), gtParachute, 0, _0, _0, 0);
+ newGear:= AddGear(hwRound(lx), hwRound(ly), gtParachute, 0, _0, _0, 0);
PlaySound(sndParachute)
end;
// we save CurWeapon^.Pos (in this case: cursor direction) by using it as (otherwise irrelevant) X value of the new gear.
- amAirAttack: AddGear(CurWeapon^.Pos, 0, gtAirAttack, 0, _0, _0, 0);
- amMineStrike: AddGear(CurWeapon^.Pos, 0, gtAirAttack, 1, _0, _0, 0);
- amBlowTorch: CurAmmoGear:= AddGear(hwRound(lx), hwRound(ly), gtBlowTorch, 0, SignAs(_0_5, dX), _0, 0);
- amGirder: CurAmmoGear:= AddGear(0, 0, gtGirder, CurWeapon^.Pos, _0, _0, 0);
- amTeleport: CurAmmoGear:= AddGear(CurWeapon^.Pos, 0, gtTeleport, 0, _0, _0, 0);
- amSwitch: CurAmmoGear:= AddGear(hwRound(lx), hwRound(ly), gtSwitcher, 0, _0, _0, 0);
+ amAirAttack: newGear:= AddGear(CurWeapon^.Pos, 0, gtAirAttack, 0, _0, _0, 0);
+ amMineStrike: newGear:= AddGear(CurWeapon^.Pos, 0, gtAirAttack, 1, _0, _0, 0);
+ amBlowTorch: newGear:= AddGear(hwRound(lx), hwRound(ly), gtBlowTorch, 0, SignAs(_0_5, dX), _0, 0);
+ amGirder: newGear:= AddGear(0, 0, gtGirder, CurWeapon^.Pos, _0, _0, 0);
+ amTeleport: newGear:= AddGear(CurWeapon^.Pos, 0, gtTeleport, 0, _0, _0, 0);
+ amSwitch: newGear:= AddGear(hwRound(lx), hwRound(ly), gtSwitcher, 0, _0, _0, 0);
amMortar: begin
playSound(sndMortar);
- FollowGear:= AddGear(hwRound(lx), hwRound(ly), gtMortar, 0, xx*cMaxPower/cPowerDivisor, yy*cMaxPower/cPowerDivisor, 0);
+ newGear:= AddGear(hwRound(lx), hwRound(ly), gtMortar, 0, xx*cMaxPower/cPowerDivisor, yy*cMaxPower/cPowerDivisor, 0);
end;
amRCPlane: begin
- CurAmmoGear:= AddGear(hwRound(lx), hwRound(ly), gtRCPlane, 0, xx * cMaxPower / cPowerDivisor / 4, yy * cMaxPower / cPowerDivisor / 4, 0);
- CurAmmoGear^.SoundChannel:= LoopSound(sndRCPlane, nil)
+ newGear:= AddGear(hwRound(lx), hwRound(ly), gtRCPlane, 0, xx * cMaxPower / cPowerDivisor / 4, yy * cMaxPower / cPowerDivisor / 4, 0);
+ newGear^.SoundChannel:= LoopSound(sndRCPlane, nil)
end;
- amKamikaze: CurAmmoGear:= AddGear(hwRound(lx), hwRound(ly), gtKamikaze, 0, xx * _0_5, yy * _0_5, 0);
- amCake: CurAmmoGear:= AddGear(hwRound(lx) + hwSign(dX) * 3, hwRound(ly), gtCake, 0, xx, _0, 0);
- amSeduction: CurAmmoGear:= AddGear(hwRound(lx + xx * cHHRadius * 2), hwRound(ly + yy * cHHRadius * 2), gtSeduction, 0, xx * _0_4, yy * _0_4, 0);
- amWatermelon: FollowGear:= AddGear(hwRound(lx), hwRound(ly), gtWatermelon, 0, newDx, newDy, CurWeapon^.Timer);
- amHellishBomb: FollowGear:= AddGear(hwRound(lx), hwRound(ly), gtHellishBomb, 0, newDx, newDy, 0);
- amNapalm: AddGear(CurWeapon^.Pos, 0, gtAirAttack, 2, _0, _0, 0);
- amDrill: FollowGear:= AddGear(hwRound(lx), hwRound(ly), gtDrill, 0, newDx, newDy, 0);
- amBallgun: CurAmmoGear:= AddGear(hwRound(X), hwRound(Y), gtBallgun, 0, xx * _0_5, yy * _0_5, 0);
- amJetpack: CurAmmoGear:= AddGear(hwRound(lx), hwRound(ly), gtJetpack, 0, _0, _0, 0);
+ amKamikaze: newGear:= AddGear(hwRound(lx), hwRound(ly), gtKamikaze, 0, xx * _0_5, yy * _0_5, 0);
+ amCake: newGear:= AddGear(hwRound(lx) + hwSign(dX) * 3, hwRound(ly), gtCake, 0, xx, _0, 0);
+ amSeduction: newGear:= AddGear(hwRound(lx + xx * cHHRadius * 2), hwRound(ly + yy * cHHRadius * 2), gtSeduction, 0, xx * _0_4, yy * _0_4, 0);
+ amWatermelon: newGear:= AddGear(hwRound(lx), hwRound(ly), gtWatermelon, 0, newDx, newDy, CurWeapon^.Timer);
+ amHellishBomb: newGear:= AddGear(hwRound(lx), hwRound(ly), gtHellishBomb, 0, newDx, newDy, 0);
+ amNapalm: newGear:= AddGear(CurWeapon^.Pos, 0, gtAirAttack, 2, _0, _0, 0);
+ amDrill: newGear:= AddGear(hwRound(lx), hwRound(ly), gtDrill, 0, newDx, newDy, 0);
+ amBallgun: newGear:= AddGear(hwRound(X), hwRound(Y), gtBallgun, 0, xx * _0_5, yy * _0_5, 0);
+ amJetpack: newGear:= AddGear(hwRound(lx), hwRound(ly), gtJetpack, 0, _0, _0, 0);
amBirdy: begin
PlaySound(sndWhistle);
- CurAmmoGear:= AddGear(hwRound(lx), hwRound(ly) - 32, gtBirdy, 0, _0, _0, 0);
+ newGear:= AddGear(hwRound(lx), hwRound(ly) - 32, gtBirdy, 0, _0, _0, 0);
end;
amLowGravity: begin
PlaySound(sndLowGravity);
@@ -304,35 +334,72 @@
Unplaced:= true;
X:= _0;
Y:= _0;
- FollowGear:= AddGear(TargetPoint.X, 0, gtPiano, 0, _0, _0, 0);
+ newGear:= AddGear(TargetPoint.X, 0, gtPiano, 0, _0, _0, 0);
PauseMusic
end;
- amFlamethrower: CurAmmoGear:= AddGear(hwRound(X), hwRound(Y), gtFlamethrower, 0, xx * _0_5, yy * _0_5, 0);
- amLandGun: CurAmmoGear:= AddGear(hwRound(X), hwRound(Y), gtLandGun, 0, xx * _0_5, yy * _0_5, 0);
+ amFlamethrower: newGear:= AddGear(hwRound(X), hwRound(Y), gtFlamethrower, 0, xx * _0_5, yy * _0_5, 0);
+ amLandGun: newGear:= AddGear(hwRound(X), hwRound(Y), gtLandGun, 0, xx * _0_5, yy * _0_5, 0);
amResurrector: begin
- CurAmmoGear:= AddGear(hwRound(lx), hwRound(ly),
+ newGear:= AddGear(hwRound(lx), hwRound(ly),
gtResurrector, 0, _0, _0, 0);
- CurAmmoGear^.SoundChannel := LoopSound(sndResurrector);
+ newGear^.SoundChannel := LoopSound(sndResurrector);
end;
- amDrillStrike: AddGear(CurWeapon^.Pos, 0, gtAirAttack, 3, _0, _0, CurWeapon^.Timer);
+ amDrillStrike: newGear:= AddGear(CurWeapon^.Pos, 0, gtAirAttack, 3, _0, _0, CurWeapon^.Timer);
//amMelonStrike: AddGear(CurWeapon^.Pos, 0, gtAirAttack, 4, _0, _0, 0);
- amStructure: CurAmmoGear:= AddGear(hwRound(lx) + hwSign(dX) * 7, hwRound(ly), gtStructure, gstWait, SignAs(_0_02, dX), _0, 3000);
- amTardis: CurAmmoGear:= AddGear(hwRound(X), hwRound(Y), gtTardis, 0, _0, _0, 5000);
+ amStructure: newGear:= AddGear(hwRound(lx) + hwSign(dX) * 7, hwRound(ly), gtStructure, gstWait, SignAs(_0_02, dX), _0, 3000);
+ amTardis: newGear:= AddGear(hwRound(X), hwRound(Y), gtTardis, 0, _0, _0, 5000);
+ end;
+ case CurAmmoType of
+ amGrenade, amMolotov,
+ amClusterBomb, amGasBomb,
+ amBazooka, amSnowball,
+ amBee, amSMine,
+ amMortar, amWatermelon,
+ amHellishBomb, amDrill,
+ amPiano: FollowGear:= newGear;
+
+ amShotgun, amPickHammer,
+ amRope, amDEagle,
+ amSineGun, amSniperRifle,
+ amFirePunch, amWhip,
+ amHammer, amBaseballBat,
+ amParachute, amBlowTorch,
+ amGirder, amTeleport,
+ amSwitch, amRCPlane,
+ amKamikaze, amCake,
+ amSeduction, amBallgun,
+ amJetpack, amBirdy,
+ amFlamethrower, amLandGun,
+ amResurrector, amStructure,
+ amTardis: CurAmmoGear:= newGear;
end;
// Clear FollowGear if using on a rope/parachute/saucer etc so focus stays with the hog's movement
if altUse then FollowGear:= nil;
+ if (newGear <> nil) and ((Ammoz[newGear^.AmmoType].Ammo.Propz and ammoprop_SetBounce) <> 0) then
+ begin
+ elastic:= int2hwfloat(CurWeapon^.Bounciness) / _1000;
+
+ if elastic < _1 then newGear^.Elasticity:= newGear^.Elasticity * elastic
+ else if elastic > _1 then newGear^.Elasticity:= _1 - ((_1-newGear^.Elasticity) / elastic);
+(* Experimented with friction modifier. Didn't seem helpful
+ fric:= int2hwfloat(CurWeapon^.Bounciness) / _250;
+ if fric < _1 then newGear^.Friction:= newGear^.Friction * fric
+ else if fric > _1 then newGear^.Friction:= _1 - ((_1-newGear^.Friction) / fric)*)
+ end;
+
+
uStats.AmmoUsed(CurAmmoType);
if not (SpeechText = '') then
begin
- tmpGear:= AddVisualGear(0, 0, vgtSpeechBubble);
- if tmpGear <> nil then
+ speech:= AddVisualGear(0, 0, vgtSpeechBubble);
+ if speech <> nil then
begin
- tmpGear^.Text:= SpeechText;
- tmpGear^.Hedgehog:= Gear^.Hedgehog;
- tmpGear^.FrameTicks:= SpeechType;
+ speech^.Text:= SpeechText;
+ speech^.Hedgehog:= Gear^.Hedgehog;
+ speech^.FrameTicks:= SpeechType;
end;
SpeechText:= ''
end;
@@ -341,7 +408,6 @@
if (CurAmmoGear <> nil)
and ((Ammoz[CurAmmoType].Ammo.Propz and ammoprop_AltUse) = 0){check for dropping ammo from rope} then
begin
- CurAmmoGear^.AmmoType:= CurAmmoType;
Message:= Message or gmAttack;
CurAmmoGear^.Message:= Message
end else begin
@@ -467,6 +533,8 @@
begin
Gear^.Message:= gmDestroy;
PlaySound(sndShotgunReload);
+if (Gear^.Pos and posCaseTrap) <> 0 then doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 30, HH^.Hedgehog, EXPLAutoSound)
+else
case Gear^.Pos of
posCaseUtility,
posCaseAmmo: begin
--- a/hedgewars/uAmmos.pas Tue Jun 28 17:56:25 2011 +0200
+++ b/hedgewars/uAmmos.pas Tue Jun 28 17:57:54 2011 +0200
@@ -191,6 +191,7 @@
var ammos: TAmmoCounts;
slot, ami: LongInt;
hhammo: PHHAmmo;
+ CurWeapon: PAmmo;
begin
{$HINTS OFF}
FillChar(ammos, sizeof(ammos), 0);
@@ -205,7 +206,17 @@
ammos[ammo]:= cnt;
if ammos[ammo] > AMMO_INFINITE then ammos[ammo]:= AMMO_INFINITE;
-FillAmmoStore(hhammo, ammos)
+FillAmmoStore(hhammo, ammos);
+CurWeapon:= GetAmmoEntry(Hedgehog);
+with Hedgehog do
+ begin
+ with CurWeapon^ do
+ if Count = 0 then
+ begin
+ PackAmmo(Ammo, Ammoz[AmmoType].Slot);
+ CurAmmoType:= amNothing
+ end
+ end
end;
procedure PackAmmo(Ammo: PHHAmmo; Slot: LongInt);
--- a/hedgewars/uCaptions.pas Tue Jun 28 17:56:25 2011 +0200
+++ b/hedgewars/uCaptions.pas Tue Jun 28 17:57:54 2011 +0200
@@ -15,6 +15,8 @@
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*)
+
+{$INCLUDE "options.inc"}
unit uCaptions;
@@ -58,7 +60,7 @@
offset: LongInt;
begin
{$IFDEF IPHONEOS}
- offset:= 40;
+ offset:= 48;
{$ELSE}
offset:= 8;
{$ENDIF}
--- a/hedgewars/uConsts.pas Tue Jun 28 17:56:25 2011 +0200
+++ b/hedgewars/uConsts.pas Tue Jun 28 17:57:54 2011 +0200
@@ -242,6 +242,7 @@
ammoprop_NotBorder = $00000800;
ammoprop_Utility = $00001000;
ammoprop_Effect = $00002000;
+ ammoprop_SetBounce = $00004000;
ammoprop_NoRoundEnd = $10000000;
AMMO_INFINITE = 100;
@@ -258,6 +259,8 @@
posCaseAmmo = $00000001;
posCaseHealth = $00000002;
posCaseUtility = $00000004;
+ posCaseDummy = $00000008;
+ posCaseTrap = $00000010;
NoPointX = Low(LongInt);
cTargetPointRef : TPoint = (X: NoPointX; Y: 0);
--- a/hedgewars/uFloat.pas Tue Jun 28 17:56:25 2011 +0200
+++ b/hedgewars/uFloat.pas Tue Jun 28 17:57:54 2011 +0200
@@ -159,9 +159,11 @@
_50: hwFloat = (isNegative: false; QWordValue: 4294967296 * 50);
_70: hwFloat = (isNegative: false; QWordValue: 4294967296 * 70);
_128: hwFloat = (isNegative: false; QWordValue: 4294967296 * 128);
+ _250: hwFloat = (isNegative: false; QWordValue: 4294967296 * 250);
_256: hwFloat = (isNegative: false; QWordValue: 4294967296 * 256);
_300: hwFloat = (isNegative: false; QWordValue: 4294967296 * 300);
_450: hwFloat = (isNegative: false; QWordValue: 4294967296 * 450);
+ _1000: hwFloat = (isNegative: false; QWordValue: 4294967296 * 1000);
_1024: hwFloat = (isNegative: false; QWordValue: 4294967296 * 1024);
_2048: hwFloat = (isNegative: false; QWordValue: 4294967296 * 2048);
_4096: hwFloat = (isNegative: false; QWordValue: 4294967296 * 4096);
--- a/hedgewars/uGears.pas Tue Jun 28 17:56:25 2011 +0200
+++ b/hedgewars/uGears.pas Tue Jun 28 17:57:54 2011 +0200
@@ -39,6 +39,7 @@
procedure freeModule;
function AddGear(X, Y: LongInt; Kind: TGearType; State: Longword; dX, dY: hwFloat; Timer: LongWord): PGear;
function SpawnCustomCrateAt(x, y: LongInt; crate: TCrateType; content: Longword ): PGear;
+function SpawnFakeCrateAt(x, y: LongInt; crate: TCrateType; trap: boolean ): PGear;
procedure ResurrectHedgehog(gear: PGear);
procedure ProcessGears;
procedure EndTurnCleanup;
@@ -120,7 +121,7 @@
@doStepKamikaze,
@doStepCake,
@doStepSeduction,
- @doStepWatermelon,
+ @doStepBomb,
@doStepCluster,
@doStepBomb,
@doStepWaterUp,
@@ -221,12 +222,64 @@
gear^.SoundChannel:= -1;
gear^.ImpactSound:= sndNone;
gear^.nImpactSounds:= 0;
+gear^.AmmoType:= amNothing;
if CurrentHedgehog <> nil then
begin
gear^.Hedgehog:= CurrentHedgehog;
gear^.IntersectGear:= CurrentHedgehog^.Gear
end;
+// Define ammo association, if any.
+case Kind of
+ gtGrenade: gear^.AmmoType:= amGrenade;
+ gtShell: gear^.AmmoType:= amBazooka;
+ gtBee: gear^.AmmoType:= amBee;
+ gtShotgunShot: gear^.AmmoType:= amShotgun;
+ gtPickHammer: gear^.AmmoType:= amPickHammer;
+ gtRope: gear^.AmmoType:= amRope;
+ gtDEagleShot: gear^.AmmoType:= amDEagle;
+ gtDynamite: gear^.AmmoType:= amDynamite;
+ gtClusterBomb,
+ gtCluster: gear^.AmmoType:= amClusterBomb;
+ gtShover: gear^.AmmoType:= amBaseballBat; // Shover is only used for baseball bat right now
+ gtFirePunch: gear^.AmmoType:= amFirePunch;
+ gtParachute: gear^.AmmoType:= amParachute;
+ gtAirBomb: gear^.AmmoType:= amAirAttack;
+ gtBlowTorch: gear^.AmmoType:= amBlowTorch;
+ gtGirder: gear^.AmmoType:= amGirder;
+ gtTeleport: gear^.AmmoType:= amTeleport;
+ gtSwitcher: gear^.AmmoType:= amSwitch;
+ gtMortar: gear^.AmmoType:= amMortar;
+ gtWhip: gear^.AmmoType:= amWhip;
+ gtKamikaze: gear^.AmmoType:= amKamikaze;
+ gtCake: gear^.AmmoType:= amCake;
+ gtSeduction: gear^.AmmoType:= amSeduction;
+ gtWatermelon,
+ gtMelonPiece: gear^.AmmoType:= amWatermelon;
+ gtHellishBomb: gear^.AmmoType:= amHellishBomb;
+ gtDrill: gear^.AmmoType:= amDrill;
+ gtBallGun,
+ gtBall: gear^.AmmoType:= amBallgun;
+ gtRCPlane: gear^.AmmoType:= amRCPlane;
+gtSniperRifleShot: gear^.AmmoType:= amSniperRifle;
+ gtJetpack: gear^.AmmoType:= amJetpack;
+ gtMolotov: gear^.AmmoType:= amMolotov;
+ gtBirdy,
+ gtEgg: gear^.AmmoType:= amBirdy;
+ gtPortal: gear^.AmmoType:= amPortalGun;
+ gtPiano: gear^.AmmoType:= amPiano;
+ gtGasBomb: gear^.AmmoType:= amGasBomb;
+ gtSineGunShot: gear^.AmmoType:= amSineGun;
+ gtFlamethrower: gear^.AmmoType:= amFlamethrower;
+ gtSMine: gear^.AmmoType:= amSMine;
+ gtHammer,
+ gtHammerHit: gear^.AmmoType:= amHammer;
+ gtResurrector: gear^.AmmoType:= amResurrector;
+ gtSnowball: gear^.AmmoType:= amSnowball;
+ gtStructure: gear^.AmmoType:= amStructure; // TODO - This will undoubtedly change once there is more than one structure
+ gtLandGun: gear^.AmmoType:= amLandGun;
+ gtTardis: gear^.AmmoType:= amTardis;
+end;
case Kind of
gtGrenade,
@@ -540,11 +593,11 @@
gear^.Density:= _1_5;
end;
gtStructure: begin
- gear^.ImpactSound:= sndGrenadeImpact;
- gear^.nImpactSounds:= 1;
+ gear^.Elasticity:= _0_55;
+ gear^.Friction:= _0_995;
+ gear^.Density:= _0_9;
gear^.Radius:= 13;
- gear^.Elasticity:= _0_3;
- gear^.Health:= 50;
+ gear^.Health:= 200;
gear^.Tag:= 3;
end;
end;
@@ -1607,12 +1660,12 @@
FollowGear := AddGear(x, y, gtCase, 0, _0, _0, 0);
cCaseFactor := 0;
- if (content > ord(High(TAmmoType))) then content := ord(High(TAmmoType));
+ if (crate <> HealthCrate) and (content > ord(High(TAmmoType))) then content := ord(High(TAmmoType));
case crate of
HealthCrate: begin
- FollowGear^.Health := cHealthCaseAmount;
FollowGear^.Pos := posCaseHealth;
+ FollowGear^.Health := content;
AddCaption(GetEventString(eidNewHealthPack), cWhiteColor, capgrpAmmoInfo);
end;
AmmoCrate: begin
@@ -1632,6 +1685,34 @@
SpawnCustomCrateAt := FollowGear;
end;
+function SpawnFakeCrateAt(x, y: LongInt; crate: TCrateType; trap: boolean): PGear;
+begin
+ FollowGear := AddGear(x, y, gtCase, 0, _0, _0, 0);
+ cCaseFactor := 0;
+
+ if trap then FollowGear^.Pos := posCaseTrap
+ else FollowGear^.Pos := posCaseDummy;
+
+ case crate of
+ HealthCrate: begin
+ FollowGear^.Pos := FollowGear^.Pos + posCaseHealth;
+ AddCaption(GetEventString(eidNewHealthPack), cWhiteColor, capgrpAmmoInfo);
+ end;
+ AmmoCrate: begin
+ FollowGear^.Pos := FollowGear^.Pos + posCaseAmmo;
+ AddCaption(GetEventString(eidNewAmmoPack), cWhiteColor, capgrpAmmoInfo);
+ end;
+ UtilityCrate: begin
+ FollowGear^.Pos := FollowGear^.Pos + posCaseUtility;
+ AddCaption(GetEventString(eidNewUtilityPack), cWhiteColor, capgrpAmmoInfo);
+ end;
+ end;
+
+ if ( (x = 0) and (y = 0) ) then FindPlace(FollowGear, true, 0, LAND_WIDTH);
+
+ SpawnFakeCrateAt := FollowGear;
+end;
+
procedure SpawnBoxOfSmth;
var t, aTot, uTot, a, h: LongInt;
i: TAmmoType;
--- a/hedgewars/uGearsRender.pas Tue Jun 28 17:56:25 2011 +0200
+++ b/hedgewars/uGearsRender.pas Tue Jun 28 17:57:54 2011 +0200
@@ -928,24 +928,25 @@
DrawRotated(sprSMineOff, x, y, 0, Gear^.DirAngle)
else if Gear^.Health <> 0 then DrawRotated(sprSMineOn, x, y, 0, Gear^.DirAngle)
else DrawRotated(sprMineDead, x, y, 0, Gear^.DirAngle);
- gtCase: case Gear^.Pos of
- posCaseAmmo : begin
- i:= (GameTicks shr 6) mod 64;
- if i > 18 then i:= 0;
- DrawSprite(sprCase, x - 24, y - 24, i);
- end;
- posCaseHealth: begin
- i:= ((GameTicks shr 6) + 38) mod 64;
- if i > 13 then i:= 0;
- DrawSprite(sprFAid, x - 24, y - 24, i);
- end;
- posCaseUtility: begin
- i:= (GameTicks shr 6) mod 70;
- if i > 23 then i:= 0;
- i:= i mod 12;
- DrawSprite(sprUtility, x - 24, y - 24, i);
- end;
- end;
+ gtCase: if ((Gear^.Pos and posCaseAmmo) <> 0) then
+ begin
+ i:= (GameTicks shr 6) mod 64;
+ if i > 18 then i:= 0;
+ DrawSprite(sprCase, x - 24, y - 24, i);
+ end
+ else if ((Gear^.Pos and posCaseHealth) <> 0) then
+ begin
+ i:= ((GameTicks shr 6) + 38) mod 64;
+ if i > 13 then i:= 0;
+ DrawSprite(sprFAid, x - 24, y - 24, i);
+ end
+ else if ((Gear^.Pos and posCaseUtility) <> 0) then
+ begin
+ i:= (GameTicks shr 6) mod 70;
+ if i > 23 then i:= 0;
+ i:= i mod 12;
+ DrawSprite(sprUtility, x - 24, y - 24, i);
+ end;
gtExplosives: begin
if ((Gear^.State and gstDrowning) <> 0) then
DrawSprite(sprExplosivesRoll, x - 24, y - 24, 0)
--- a/hedgewars/uLandGraphics.pas Tue Jun 28 17:56:25 2011 +0200
+++ b/hedgewars/uLandGraphics.pas Tue Jun 28 17:57:54 2011 +0200
@@ -480,10 +480,13 @@
procedure DrawTunnel(X, Y, dX, dY: hwFloat; ticks, HalfWidth: LongInt);
var nx, ny, dX8, dY8: hwFloat;
i, t, tx, ty, stX, stY, ddy, ddx: Longint;
+ despeckle : Boolean;
begin // (-dY, dX) is (dX, dY) rotated by PI/2
stY:= hwRound(Y);
stX:= hwRound(X);
+despeckle:= HalfWidth > 1;
+
nx:= X + dY * (HalfWidth + 8);
ny:= Y - dX * (HalfWidth + 8);
@@ -505,10 +508,10 @@
((Land[ty, tx] and lfObject) <> 0)) then
begin
Land[ty, tx]:= Land[ty, tx] or lfDamaged;
- if (cReducedQuality and rqBlurryLand) = 0 then
+ if despeckle then LandDirty[ty div 32, tx div 32]:= 1;
+ if (cReducedQuality and rqBlurryLand) = 0 then
LandPixels[ty, tx]:= cExplosionBorderColor
- else
- LandPixels[ty div 2, tx div 2]:= cExplosionBorderColor
+ else LandPixels[ty div 2, tx div 2]:= cExplosionBorderColor
end
end;
nx:= nx - dY;
@@ -531,11 +534,10 @@
((Land[ty, tx] and lfObject) <> 0)) then
begin
Land[ty, tx]:= Land[ty, tx] or lfDamaged;
- if (cReducedQuality and rqBlurryLand) = 0 then
- LandPixels[ty, tx]:= cExplosionBorderColor
- else
- LandPixels[ty div 2, tx div 2]:= cExplosionBorderColor
-
+ if despeckle then LandDirty[ty div 32, tx div 32]:= 1;
+ if (cReducedQuality and rqBlurryLand) = 0 then
+ LandPixels[ty, tx]:= cExplosionBorderColor
+ else LandPixels[ty div 2, tx div 2]:= cExplosionBorderColor
end
end;
X:= nx;
@@ -575,11 +577,10 @@
((Land[ty, tx] and lfObject) <> 0)) then
begin
Land[ty, tx]:= Land[ty, tx] or lfDamaged;
+ if despeckle then LandDirty[ty div 32, tx div 32]:= 1;
if (cReducedQuality and rqBlurryLand) = 0 then
- LandPixels[ty, tx]:= cExplosionBorderColor
- else
- LandPixels[ty div 2, tx div 2]:= cExplosionBorderColor
-
+ LandPixels[ty, tx]:= cExplosionBorderColor
+ else LandPixels[ty div 2, tx div 2]:= cExplosionBorderColor
end
end;
nx:= nx - dY;
@@ -602,10 +603,10 @@
((Land[ty, tx] and lfObject) <> 0)) then
begin
Land[ty, tx]:= Land[ty, tx] or lfDamaged;
+ if despeckle then LandDirty[ty div 32, tx div 32]:= 1;
if (cReducedQuality and rqBlurryLand) = 0 then
- LandPixels[ty, tx]:= cExplosionBorderColor
- else
- LandPixels[ty div 2, tx div 2]:= cExplosionBorderColor
+ LandPixels[ty, tx]:= cExplosionBorderColor
+ else LandPixels[ty div 2, tx div 2]:= cExplosionBorderColor
end
end;
nx:= nx - dY;
@@ -746,7 +747,7 @@
LandPixels[yy, xx]:= 0;
Land[Y, X]:= 0;
- if not pixelsweep then exit(true);
+ exit(true);
end;
end;
Despeckle:= false
--- a/hedgewars/uScript.pas Tue Jun 28 17:56:25 2011 +0200
+++ b/hedgewars/uScript.pas Tue Jun 28 17:57:54 2011 +0200
@@ -223,16 +223,64 @@
lc_campaignunlock:= 0;
end;
+function lc_spawnfakehealthcrate(L: Plua_State) : LongInt; Cdecl;
+var gear: PGear;
+begin
+ if lua_gettop(L) <> 3 then begin
+ LuaError('Lua: Wrong number of parameters passed to SpawnFakeHealthCrate!');
+ lua_pushnil(L);
+ end
+ else begin
+ gear := SpawnFakeCrateAt(lua_tointeger(L, 1), lua_tointeger(L, 2),
+ HealthCrate, lua_toboolean(L, 3));
+ lua_pushinteger(L, gear^.uid);
+ end;
+ lc_spawnfakehealthcrate := 1;
+end;
+
+function lc_spawnfakeammocrate(L: PLua_State): LongInt; Cdecl;
+var gear: PGear;
+begin
+ if lua_gettop(L) <> 3 then begin
+ LuaError('Lua: Wrong number of parameters passed to SpawnFakeAmmoCrate!');
+ lua_pushnil(L);
+ end
+ else begin
+ gear := SpawnFakeCrateAt(lua_tointeger(L, 1), lua_tointeger(L, 2),
+ AmmoCrate, lua_toboolean(L, 3));
+ lua_pushinteger(L, gear^.uid);
+ end;
+ lc_spawnfakeammocrate := 1;
+end;
+
+function lc_spawnfakeutilitycrate(L: PLua_State): LongInt; Cdecl;
+var gear: PGear;
+begin
+ if lua_gettop(L) <> 3 then begin
+ LuaError('Lua: Wrong number of parameters passed to SpawnFakeUtilityCrate!');
+ lua_pushnil(L);
+ end
+ else begin
+ gear := SpawnFakeCrateAt(lua_tointeger(L, 1), lua_tointeger(L, 2),
+ UtilityCrate, lua_toboolean(L, 3));
+ lua_pushinteger(L, gear^.uid);
+ end;
+ lc_spawnfakeutilitycrate := 1;
+end;
+
function lc_spawnhealthcrate(L: Plua_State) : LongInt; Cdecl;
var gear: PGear;
+var health: LongInt;
begin
- if lua_gettop(L) <> 2 then begin
+ if (lua_gettop(L) < 2) or (lua_gettop(L) > 3) then begin
LuaError('Lua: Wrong number of parameters passed to SpawnHealthCrate!');
lua_pushnil(L);
end
else begin
+ if lua_gettop(L) = 3 then health:= lua_tointeger(L, 3)
+ else health:= cHealthCaseAmount;
gear := SpawnCustomCrateAt(lua_tointeger(L, 1), lua_tointeger(L, 2),
- HealthCrate, 0);
+ HealthCrate, health);
lua_pushinteger(L, gear^.uid);
end;
lc_spawnhealthcrate := 1;
@@ -1740,6 +1788,9 @@
lua_register(luaState, 'SpawnHealthCrate', @lc_spawnhealthcrate);
lua_register(luaState, 'SpawnAmmoCrate', @lc_spawnammocrate);
lua_register(luaState, 'SpawnUtilityCrate', @lc_spawnutilitycrate);
+lua_register(luaState, 'SpawnFakeHealthCrate', @lc_spawnfakehealthcrate);
+lua_register(luaState, 'SpawnFakeAmmoCrate', @lc_spawnfakeammocrate);
+lua_register(luaState, 'SpawnFakeUtilityCrate', @lc_spawnfakeutilitycrate);
lua_register(luaState, 'WriteLnToConsole', @lc_writelntoconsole);
lua_register(luaState, 'GetGearType', @lc_getgeartype);
lua_register(luaState, 'EndGame', @lc_endgame);
--- a/hedgewars/uTypes.pas Tue Jun 28 17:56:25 2011 +0200
+++ b/hedgewars/uTypes.pas Tue Jun 28 17:57:54 2011 +0200
@@ -183,6 +183,7 @@
Pos: LongWord;
AmmoType: TAmmoType;
AttackVoice: TSound;
+ Bounciness: LongWord;
end;
TVertex2f = record
@@ -390,7 +391,8 @@
TMsgStrId = (sidStartFight, sidDraw, sidWinner, sidVolume, sidPaused,
sidConfirm, sidSuddenDeath, sidRemaining, sidFuel, sidSync,
- sidNoEndTurn, sidNotYetAvailable, sidRoundSD, sidRoundsSD, sidReady);
+ sidNoEndTurn, sidNotYetAvailable, sidRoundSD, sidRoundsSD, sidReady,
+ sidBounce1, sidBounce2, sidBounce3, sidBounce4, sidBounce5, sidBounce);
// Events that are important for the course of the game or at least interesting for other reasons
TEventId = (eidDied, eidDrowned, eidRoundStart, eidRoundWin, eidRoundDraw,
--- a/hedgewars/uVariables.pas Tue Jun 28 17:56:25 2011 +0200
+++ b/hedgewars/uVariables.pas Tue Jun 28 17:57:54 2011 +0200
@@ -761,7 +761,8 @@
Timer: 0;
Pos: 0;
AmmoType: amNothing;
- AttackVoice: sndNone);
+ AttackVoice: sndNone;
+ Bounciness: 1000);
Slot: 0;
TimeAfterTurn: 0;
minAngle: 0;
@@ -778,13 +779,14 @@
NameTex: nil;
Probability: 0;
NumberInCase: 1;
- Ammo: (Propz: ammoprop_Timerable or ammoprop_Power or ammoprop_AltUse;
+ Ammo: (Propz: ammoprop_Timerable or ammoprop_Power or ammoprop_AltUse or ammoprop_SetBounce;
Count: AMMO_INFINITE;
NumPerTurn: 0;
Timer: 3000;
Pos: 0;
AmmoType: amGrenade;
- AttackVoice: sndCover);
+ AttackVoice: sndCover;
+ Bounciness: 1000);
Slot: 1;
TimeAfterTurn: 3000;
minAngle: 0;
@@ -801,13 +803,14 @@
NameTex: nil;
Probability: 100;
NumberInCase: 3;
- Ammo: (Propz: ammoprop_Timerable or ammoprop_Power or ammoprop_AltUse;
+ Ammo: (Propz: ammoprop_Timerable or ammoprop_Power or ammoprop_AltUse or ammoprop_SetBounce;
Count: 5;
NumPerTurn: 0;
Timer: 3000;
Pos: 0;
AmmoType: amClusterBomb;
- AttackVoice: sndCover);
+ AttackVoice: sndCover;
+ Bounciness: 1000);
Slot: 1;
TimeAfterTurn: 3000;
minAngle: 0;
@@ -830,7 +833,8 @@
Timer: 0;
Pos: 0;
AmmoType: amBazooka;
- AttackVoice: sndNone);
+ AttackVoice: sndNone;
+ Bounciness: 1000);
Slot: 0;
TimeAfterTurn: 3000;
minAngle: 0;
@@ -853,7 +857,8 @@
Timer: 0;
Pos: 0;
AmmoType: amBee;
- AttackVoice: sndNone);
+ AttackVoice: sndNone;
+ Bounciness: 1000);
Slot: 0;
TimeAfterTurn: 3000;
minAngle: 0;
@@ -876,7 +881,8 @@
Timer: 0;
Pos: 0;
AmmoType: amShotgun;
- AttackVoice: sndNone);
+ AttackVoice: sndNone;
+ Bounciness: 1000);
Slot: 2;
TimeAfterTurn: 3000;
minAngle: 0;
@@ -899,7 +905,8 @@
Timer: 0;
Pos: 0;
AmmoType: amPickHammer;
- AttackVoice: sndNone);
+ AttackVoice: sndNone;
+ Bounciness: 1000);
Slot: 6;
TimeAfterTurn: 0;
minAngle: 0;
@@ -922,7 +929,8 @@
Timer: 0;
Pos: 0;
AmmoType: amSkip;
- AttackVoice: sndNone);
+ AttackVoice: sndNone;
+ Bounciness: 1000);
Slot: 9;
TimeAfterTurn: 0;
minAngle: 0;
@@ -949,7 +957,8 @@
Timer: 0;
Pos: 0;
AmmoType: amRope;
- AttackVoice: sndNone);
+ AttackVoice: sndNone;
+ Bounciness: 1000);
Slot: 7;
TimeAfterTurn: 0;
minAngle: 0;
@@ -966,13 +975,14 @@
NameTex: nil;
Probability: 100;
NumberInCase: 1;
- Ammo: (Propz: ammoprop_NoCrosshair or ammoprop_AttackInMove or ammoprop_DontHold or ammoprop_AltUse;
+ Ammo: (Propz: ammoprop_NoCrosshair or ammoprop_AttackInMove or ammoprop_DontHold or ammoprop_AltUse or ammoprop_SetBounce;
Count: 2;
NumPerTurn: 0;
Timer: 0;
Pos: 0;
AmmoType: amMine;
- AttackVoice: sndLaugh);
+ AttackVoice: sndLaugh;
+ Bounciness: 1000);
Slot: 4;
TimeAfterTurn: 5000;
minAngle: 0;
@@ -995,7 +1005,8 @@
Timer: 0;
Pos: 0;
AmmoType: amDEagle;
- AttackVoice: sndNone);
+ AttackVoice: sndNone;
+ Bounciness: 1000);
Slot: 2;
TimeAfterTurn: 3000;
minAngle: 0;
@@ -1018,7 +1029,8 @@
Timer: 0;
Pos: 0;
AmmoType: amDynamite;
- AttackVoice: sndLaugh);
+ AttackVoice: sndLaugh;
+ Bounciness: 1000);
Slot: 4;
TimeAfterTurn: 5000;
minAngle: 0;
@@ -1041,7 +1053,8 @@
Timer: 0;
Pos: 0;
AmmoType: amFirePunch;
- AttackVoice: sndNone);
+ AttackVoice: sndNone;
+ Bounciness: 1000);
Slot: 3;
TimeAfterTurn: 3000;
MinAngle: 0;
@@ -1064,7 +1077,8 @@
Timer: 0;
Pos: 0;
AmmoType: amWhip;
- AttackVoice: sndNone);
+ AttackVoice: sndNone;
+ Bounciness: 1000);
Slot: 3;
TimeAfterTurn: 3000;
MinAngle: 0;
@@ -1087,7 +1101,8 @@
Timer: 0;
Pos: 0;
AmmoType: amBaseballBat;
- AttackVoice: sndNone);
+ AttackVoice: sndNone;
+ Bounciness: 1000);
Slot: 3;
TimeAfterTurn: 5000;
minAngle: 0;
@@ -1116,7 +1131,8 @@
Timer: 0;
Pos: 0;
AmmoType: amParachute;
- AttackVoice: sndNone);
+ AttackVoice: sndNone;
+ Bounciness: 1000);
Slot: 7;
TimeAfterTurn: 0;
minAngle: 0;
@@ -1143,7 +1159,8 @@
Timer: 0;
Pos: 0;
AmmoType: amAirAttack;
- AttackVoice: sndIncoming);
+ AttackVoice: sndIncoming;
+ Bounciness: 1000);
Slot: 5;
TimeAfterTurn: 0;
minAngle: 0;
@@ -1164,13 +1181,15 @@
ammoprop_NeedTarget or
ammoprop_AttackingPut or
ammoprop_DontHold or
- ammoprop_NotBorder;
+ ammoprop_NotBorder or
+ ammoprop_SetBounce;
Count: 1;
NumPerTurn: 0;
Timer: 0;
Pos: 0;
AmmoType: amMineStrike;
- AttackVoice: sndIncoming);
+ AttackVoice: sndIncoming;
+ Bounciness: 1000);
Slot: 5;
TimeAfterTurn: 0;
minAngle: 0;
@@ -1193,7 +1212,8 @@
Timer: 0;
Pos: 0;
AmmoType: amBlowTorch;
- AttackVoice: sndNone);
+ AttackVoice: sndNone;
+ Bounciness: 1000);
Slot: 6;
TimeAfterTurn: 3000;
minAngle: 768;
@@ -1220,7 +1240,8 @@
Timer: 0;
Pos: 0;
AmmoType: amGirder;
- AttackVoice: sndNone);
+ AttackVoice: sndNone;
+ Bounciness: 1000);
Slot: 6;
TimeAfterTurn: 3000;
minAngle: 0;
@@ -1248,7 +1269,8 @@
Timer: 0;
Pos: 0;
AmmoType: amTeleport;
- AttackVoice: sndNone);
+ AttackVoice: sndNone;
+ Bounciness: 1000);
Slot: 7;
TimeAfterTurn: 0;
minAngle: 0;
@@ -1275,7 +1297,8 @@
Timer: 0;
Pos: 0;
AmmoType: amSwitch;
- AttackVoice: sndNone);
+ AttackVoice: sndNone;
+ Bounciness: 1000);
Slot: 9;
TimeAfterTurn: 0;
minAngle: 0;
@@ -1298,7 +1321,8 @@
Timer: 0;
Pos: 0;
AmmoType: amMortar;
- AttackVoice: sndNone);
+ AttackVoice: sndNone;
+ Bounciness: 1000);
Slot: 0;
TimeAfterTurn: 3000;
minAngle: 0;
@@ -1321,7 +1345,8 @@
Timer: 0;
Pos: 0;
AmmoType: amKamikaze;
- AttackVoice: sndNone);
+ AttackVoice: sndNone;
+ Bounciness: 1000);
Slot: 3;
TimeAfterTurn: 0;
minAngle: 0;
@@ -1344,7 +1369,8 @@
Timer: 0;
Pos: 0;
AmmoType: amCake;
- AttackVoice: sndLaugh);
+ AttackVoice: sndLaugh;
+ Bounciness: 1000);
Slot: 4;
TimeAfterTurn: 0;
minAngle: 0;
@@ -1367,7 +1393,8 @@
Timer: 0;
Pos: 0;
AmmoType: amSeduction;
- AttackVoice: sndNone);
+ AttackVoice: sndNone;
+ Bounciness: 1000);
Slot: 3;
TimeAfterTurn: 0;
minAngle: 0;
@@ -1390,7 +1417,8 @@
Timer: 3000;
Pos: 0;
AmmoType: amWatermelon;
- AttackVoice: sndMelon);
+ AttackVoice: sndMelon;
+ Bounciness: 1000);
Slot: 1;
TimeAfterTurn: 3000;
minAngle: 0;
@@ -1413,7 +1441,8 @@
Timer: 5000;
Pos: 0;
AmmoType: amHellishBomb;
- AttackVoice: sndNone);
+ AttackVoice: sndNone;
+ Bounciness: 1000);
Slot: 1;
TimeAfterTurn: 3000;
minAngle: 0;
@@ -1440,7 +1469,8 @@
Timer: 0;
Pos: 0;
AmmoType: amNapalm;
- AttackVoice: sndIncoming);
+ AttackVoice: sndIncoming;
+ Bounciness: 1000);
Slot: 5;
TimeAfterTurn: 0;
minAngle: 0;
@@ -1463,7 +1493,8 @@
Timer: 0;
Pos: 0;
AmmoType: amDrill;
- AttackVoice: sndNone);
+ AttackVoice: sndNone;
+ Bounciness: 1000);
Slot: 0;
TimeAfterTurn: 3000;
minAngle: 0;
@@ -1486,7 +1517,8 @@
Timer: 5001;
Pos: 0;
AmmoType: amBallgun;
- AttackVoice: sndNone);
+ AttackVoice: sndNone;
+ Bounciness: 1000);
Slot: 4;
TimeAfterTurn: 0;
minAngle: 0;
@@ -1511,7 +1543,8 @@
Timer: 0;
Pos: 0;
AmmoType: amRCPlane;
- AttackVoice: sndNone);
+ AttackVoice: sndNone;
+ Bounciness: 1000);
Slot: 4;
TimeAfterTurn: 0;
minAngle: 0;
@@ -1539,7 +1572,8 @@
Timer: 0;
Pos: 0;
AmmoType: amLowGravity;
- AttackVoice: sndNone);
+ AttackVoice: sndNone;
+ Bounciness: 1000);
Slot: 9;
TimeAfterTurn: 0;
minAngle: 0;
@@ -1567,7 +1601,8 @@
Timer: 0;
Pos: 0;
AmmoType: amExtraDamage;
- AttackVoice: sndNone);
+ AttackVoice: sndNone;
+ Bounciness: 1000);
Slot: 9;
TimeAfterTurn: 0;
minAngle: 0;
@@ -1595,7 +1630,8 @@
Timer: 0;
Pos: 0;
AmmoType: amInvulnerable;
- AttackVoice: sndNone);
+ AttackVoice: sndNone;
+ Bounciness: 1000);
Slot: 8;
TimeAfterTurn: 0;
minAngle: 0;
@@ -1623,7 +1659,8 @@
Timer: 0;
Pos: 0;
AmmoType: amExtraTime;
- AttackVoice: sndNone);
+ AttackVoice: sndNone;
+ Bounciness: 1000);
Slot: 9;
TimeAfterTurn: 0;
minAngle: 0;
@@ -1651,7 +1688,8 @@
Timer: 0;
Pos: 0;
AmmoType: amLaserSight;
- AttackVoice: sndNone);
+ AttackVoice: sndNone;
+ Bounciness: 1000);
Slot: 8;
TimeAfterTurn: 0;
minAngle: 0;
@@ -1679,7 +1717,8 @@
Timer: 0;
Pos: 0;
AmmoType: amVampiric;
- AttackVoice: sndNone);
+ AttackVoice: sndNone;
+ Bounciness: 1000);
Slot: 8;
TimeAfterTurn: 0;
minAngle: 0;
@@ -1702,7 +1741,8 @@
Timer: 0;
Pos: 0;
AmmoType: amSniperRifle;
- AttackVoice: sndNone);
+ AttackVoice: sndNone;
+ Bounciness: 1000);
Slot: 2;
TimeAfterTurn: 3000;
minAngle: 0;
@@ -1731,7 +1771,8 @@
Timer: 0;
Pos: 0;
AmmoType: amJetpack;
- AttackVoice: sndNone);
+ AttackVoice: sndNone;
+ Bounciness: 1000);
Slot: 7;
TimeAfterTurn: 3000;
minAngle: 0;
@@ -1754,7 +1795,8 @@
Timer: 3000;
Pos: 0;
AmmoType: amMolotov;
- AttackVoice: sndNone);
+ AttackVoice: sndNone;
+ Bounciness: 1000);
Slot: 1;
TimeAfterTurn: 3000;
minAngle: 0;
@@ -1779,7 +1821,8 @@
Timer: 0;
Pos: 0;
AmmoType: amBirdy;
- AttackVoice: sndNone);
+ AttackVoice: sndNone;
+ Bounciness: 1000);
Slot: 7;
TimeAfterTurn: 3000;
minAngle: 0;
@@ -1805,7 +1848,8 @@
Timer: 0;
Pos: 0;
AmmoType: amPortalGun;
- AttackVoice: sndNone);
+ AttackVoice: sndNone;
+ Bounciness: 1000);
Slot: 6;
TimeAfterTurn: 0;
minAngle: 0;
@@ -1832,7 +1876,8 @@
Timer: 0;
Pos: 0;
AmmoType: amPiano;
- AttackVoice: sndIncoming);
+ AttackVoice: sndIncoming;
+ Bounciness: 1000);
Slot: 5;
TimeAfterTurn: 0;
minAngle: 0;
@@ -1849,13 +1894,14 @@
NameTex: nil;
Probability: 0;
NumberInCase: 1;
- Ammo: (Propz: ammoprop_Timerable or ammoprop_Power or ammoprop_AltUse;
+ Ammo: (Propz: ammoprop_Timerable or ammoprop_Power or ammoprop_AltUse or ammoprop_SetBounce;
Count: AMMO_INFINITE;
NumPerTurn: 0;
Timer: 3000;
Pos: 0;
AmmoType: amGasBomb;
- AttackVoice: sndCover);
+ AttackVoice: sndCover;
+ Bounciness: 1000);
Slot: 1;
TimeAfterTurn: 3000;
minAngle: 0;
@@ -1878,7 +1924,8 @@
Timer: 0;
Pos: 0;
AmmoType: amSineGun;
- AttackVoice: sndNone);
+ AttackVoice: sndNone;
+ Bounciness: 1000);
Slot: 2;
TimeAfterTurn: 0;
minAngle: 0;
@@ -1901,7 +1948,8 @@
Timer: 5001;
Pos: 0;
AmmoType: amFlamethrower;
- AttackVoice: sndNone);
+ AttackVoice: sndNone;
+ Bounciness: 1000);
Slot: 2;
TimeAfterTurn: 0;
minAngle: 0;
@@ -1924,7 +1972,8 @@
Timer: 0;
Pos: 0;
AmmoType: amSMine;
- AttackVoice: sndLaugh);
+ AttackVoice: sndLaugh;
+ Bounciness: 1000);
Slot: 4;
TimeAfterTurn: 5000;
minAngle: 0;
@@ -1947,7 +1996,8 @@
Timer: 0;
Pos: 0;
AmmoType: amHammer;
- AttackVoice: sndNone);
+ AttackVoice: sndNone;
+ Bounciness: 1000);
Slot: 3;
TimeAfterTurn: 1000;
MinAngle: 0;
@@ -1972,7 +2022,8 @@
Timer: 0;
Pos: 0;
AmmoType: amResurrector;
- AttackVoice: sndNone);
+ AttackVoice: sndNone;
+ Bounciness: 1000);
Slot: 8;
TimeAfterTurn: 3000;
minAngle: 0;
@@ -2000,7 +2051,8 @@
Timer: 5000;
Pos: 0;
AmmoType: amDrillStrike;
- AttackVoice: sndIncoming);
+ AttackVoice: sndIncoming;
+ Bounciness: 1000);
Slot: 5;
TimeAfterTurn: 0;
minAngle: 0;
@@ -2025,7 +2077,8 @@
Timer: 0;
Pos: 0;
AmmoType: amSnowball;
- AttackVoice: sndNone);
+ AttackVoice: sndNone;
+ Bounciness: 1000);
Slot: 0;
TimeAfterTurn: 3000;
minAngle: 0;
@@ -2051,7 +2104,8 @@
Timer: 0;
Pos: 0;
AmmoType: amTardis;
- AttackVoice: sndNone);
+ AttackVoice: sndNone;
+ Bounciness: 1000);
Slot: 7;
TimeAfterTurn: 0;
minAngle: 0;
@@ -2077,7 +2131,8 @@
Timer: 0;
Pos: 0;
AmmoType: amStructure;
- AttackVoice: sndNone);
+ AttackVoice: sndNone;
+ Bounciness: 1000);
Slot: 6;
TimeAfterTurn: 0;
minAngle: 0;
@@ -2101,7 +2156,8 @@
Timer: 5001;
Pos: 0;
AmmoType: amLandGun;
- AttackVoice: sndNone);
+ AttackVoice: sndNone;
+ Bounciness: 1000);
Slot: 2;
TimeAfterTurn: 0;
minAngle: 0;
--- a/hedgewars/uWorld.pas Tue Jun 28 17:56:25 2011 +0200
+++ b/hedgewars/uWorld.pas Tue Jun 28 17:57:54 2011 +0200
@@ -1227,14 +1227,14 @@
CursorPoint.X:= cScreenWidth div 2 - EdgesDist
end;
- shs:= cScreenHeight div 2 - trunc(cScreenHeight / cScaleFactor) + EdgesDist;
+ shs:= min(cScreenHeight div 2 - trunc(cScreenHeight / cScaleFactor) + EdgesDist, cScreenHeight - EdgesDist);
if CursorPoint.Y < shs then
begin
WorldDy:= WorldDy + CursorPoint.Y - shs;
CursorPoint.Y:= shs;
end
else
- if CursorPoint.Y > cScreenHeight - EdgesDist then
+ if (CursorPoint.Y > cScreenHeight - EdgesDist) then
begin
WorldDy:= WorldDy + CursorPoint.Y - cScreenHeight + EdgesDist;
CursorPoint.Y:= cScreenHeight - EdgesDist
--- a/share/hedgewars/Data/Locale/de.lua Tue Jun 28 17:56:25 2011 +0200
+++ b/share/hedgewars/Data/Locale/de.lua Tue Jun 28 17:57:54 2011 +0200
@@ -1,93 +1,175 @@
locale = {
-- [":("] = "",
-- ["!!!"] = "",
--- ["A game of luck"] = "",
+-- ["..."] = "",
+-- ["Accuracy Bonus!"] = "",
+-- ["a Hedgewars mini-game"] = "", -- Space_Invasion, The_Specialists
["Aiming Practice"] = "Zielübung", --Bazooka, Shotgun, SniperRifle
+-- ["Ammo"] = "",
+-- ["Ammo Depleted!"] = "",
+-- ["Ammo Maniac!"] = "",
+-- ["Available points remaining: "] = "",
["Bat balls at your enemies and|push them into the sea!"] = "Schlage Bälle auf deine Widersacher|und lass sie ins Meer fallen!",
["Bat your opponents through the|baskets and out of the map!"] = "Schlage deine Widersacher durch|die Körbe und aus der Karte hinaus!",
["Bazooka Training"] = "Bazooka-Training",
-- ["Best laps per team: "] = "",
+-- ["Best Team Times: "] = "",
-- ["Bloody Rookies"] = "", -- 01#Boot_Camp, User_Mission_-_Dangerous_Ducklings, User_Mission_-_Diver, User_Mission_-_Spooky_Tree
-- ["Boom!"] = "",
--- ["by mikade"] = "", -- Control, User_Mission_-_Dangerous_Ducklings, User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork, Capture_the_Flag
+-- ["BOOM!"] = "",
+-- ["Boss defeated!"] = "",
+-- ["Boss Slayer!"] = "",
-- ["CAPTURE THE FLAG"] = "",
+-- ["Careless"] = "",
+-- ["Clumsy"] = "",
-- ["Codename: Teamwork"] = "",
+-- ["Complete the track as fast as you can!"] = "",
-- ["Congratulations!"] = "",
["Congratulations! You've eliminated all targets|within the allowed time frame."] = "Gratulation! Du hast alle Ziele innerhalb der|verfügbaren Zeit ausgeschaltet.", --Bazooka, Shotgun, SniperRifle
--- ["CONTROL"] = "",
-- ["Control pillars to score points."] = "",
--- ["CONTROL v0.3"] = "",
--- ["CTF_BLIZZARD"] = "",
--- ["CUSTOM BUILD 0.2"] = "",
-- ["Cybernetic Empire"] = "",
-- ["DAMMIT, ROOKIE!"] = "",
-- ["DAMMIT, ROOKIE! GET OFF MY HEAD!"] = "",
-- ["Dangerous Ducklings"] = "",
+-- ["Deadweight"] = "",
+-- ["Depleted Kamikaze!"] = "",
+-- ["Destroy invaders to score points."] = "",
+-- ["Drone Hunter!"] = "",
+-- ["Drowner"] = "",
+-- ["Each turn you get 1-3 random weapons"] = "",
+-- ["Each turn you get one random weapon"] = "",
-- ["Eliminate all enemies"] = "",
["Eliminate all targets before your time runs out.|You have unlimited ammo for this mission."] = "Eliminiere alle Ziele bevor die Zeit ausläuft.|Du hast in dieser Mission unbegrenzte Munition.", --Bazooka, Shotgun, SniperRifle
-- ["Eliminate Poison before the time runs out"] = "",
-- ["Eliminate the Blue Team"] = "",
+-- ["Eliminate the enemy specialists."] = "",
-- ["- Eliminate Unit 3378 |- Feeble Resistance must survive"] = "",
-- ["Enjoy the swim..."] = "",
+-- ["[Enter]"] = "",
-- ["Fastest lap: "] = "",
-- ["Feeble Resistance"] = "",
+-- ["Fire"] = "",
-- ["Flag captured!"] = "",
-- ["Flag respawned!"] = "",
-- ["Flag returned!"] = "",
--- ["Flags will be placed where each team ends their turn."] = "",
+-- ["Flags, and their home base will be placed where each team ends their first turn."] = "",
+-- ["GAME BEGUN!!!"] = "",
+-- ["Game Modifiers: "] = "",
-- ["GAME OVER!"] = "",
-- ["Game Started!"] = "",
-- ["Get on over there and take him out!"] = "",
--- ["Goal:"] = "",
+-- ["Goal"] = "",
-- ["GO! GO! GO!"] = "",
-- ["Good birdy......"] = "",
-- ["Good luck out there!"] = "",
+-- ["GOTCHA!"] = "",
+-- ["Hahahaha!"] = "",
+-- ["Haha, now THAT would be something!"] = "",
+-- ["Hapless Hogs"] = "",
+-- [" Hapless Hogs left!"] = "",
+-- ["Heavy"] = "",
["Hedgewars-Basketball"] = "Hedgewars-Basketball",
["Hedgewars-Knockball"] = "Hedgewars-Knockball",
+-- ["Heh, it's not that bad."] = "",
+-- ["Hit Combo!"] = "",
-- ["Hmmm..."] = "",
-- ["Hooray!"] = "",
["Hunter"] = "Jäger", --Bazooka, Shotgun, SniperRifle
-- ["Instructor"] = "", -- 01#Boot_Camp, User_Mission_-_Dangerous_Ducklings
--- ["- Jumping is disabled"] = "",
+-- ["invaders destroyed"] = "",
+-- ["It's a good thing SUDDEN DEATH is 99 turns away..."] = "",
+-- ["Jumping is disabled"] = "",
+-- ["Kamikaze Expert!"] = "",
+-- ["KILLS"] = "",
+-- ["[Left Shift]"] = "",
-- ["Listen up, maggot!!"] = "",
-- ["|- Mines Time:"] = "", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork
-- ["MISSION FAILED"] = "", -- User_Mission_-_Dangerous_Ducklings, User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork
+-- ["MISSION SUCCESS"] = "",
-- ["MISSION SUCCESSFUL"] = "", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork
+-- ["Movement: [Up], [Down], [Left], [Right]"] = "",
+-- ["Multi-shot!"] = "",
+-- ["Nameless Heroes"] = "",
+-- ["NEW CLAN RECORD: "] = "",
-- ["NEW fastest lap: "] = "",
--- ["NO JUMPING"] = "",
+-- ["NEW RACE RECORD: "] = "",
+-- ["NOT ENOUGH WAYPOINTS"] = "",
["Not So Friendly Match"] = "Kein-so-Freundschaftsspiel", -- Basketball, Knockball
-- ["Oh no! Just try again!"] = "", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork
["Oh no! Time's up! Just try again."] = "Oh nein! Die Zeit ist um! Versuche es nochmal.", --Bazooka, Shotgun, SniperRifle
-- ["Operation Diver"] = "",
-- ["Opposing Team: "] = "",
-- ["Pathetic Hog #%d"] = "",
+-- ["Per-Hog Ammo"] = "",
+-- ["Place more waypoints using [ENTER]"] = "",
-- ["points"] = "", -- Control, CTF_Blizzard, Basic_Training_-_Bazooka, Basic_Training_-_Shotgun, Basic_Training_-_Sniper_Rifle
-- ["Poison"] = "",
--- ["Random Weapons"] = "",
+-- ["Power Remaining"] = "",
+-- ["Press [Precise] to skip intro"] = "",
+-- ["Race complexity limit reached."] = "",
-- [" - Return the enemy flag to your base to score | - First team to 3 captures wins | - You may only score when your flag is in your base | - Hogs will drop the flag if killed, or drowned | - Dropped flags may be returned or recaptured | - Hogs respawn when killed"] = "",
+-- ["Round Limit"] = "",
+-- ["Rounds Complete"] = "",
-- ["RULES OF THE GAME [Press ESC to view]"] = "",
+-- ["s|"] = "",
+-- ["Save as many hapless hogs as possible!"] = "",
+-- ["SCORE"] = "",
-- ["sec"] = "", -- CTF_Blizzard, TrophyRace, Basic_Training_-_Bazooka, Basic_Training_-_Shotgun, Basic_Training_-_Sniper_Rifle, User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork, Capture_the_Flag
-- ["See ya!"] = "",
+-- ["s"] = "", -- GaudyRacer, Space_Invasion
+-- ["Shield boosted! +30 power"] = "",
+-- ["Shield Depleted"] = "",
+-- ["Shield is fully recharged!"] = "",
+-- ["Shield Master!"] = "",
+-- ["Shield Miser!"] = "",
+-- ["Shield OFF:"] = "",
+-- ["Shield ON:"] = "",
+-- ["Shield Seeker!"] = "",
["Shotgun Team"] = "Entrenamiento con escopeta",
["Shotgun Training"] = "Schrotflinten-Training",
+-- ["Shots Left: "] = "", -- GaudyRacer, Tumbler
+-- ["Silly"] = "",
+-- ["Sinky"] = "",
["%s is out and Team %d|scored a penalty!| |Score:"] = "%s ist draußen und Team %d|erhält eine Strafe!| |Punktestand:", -- Basketball, Knockball
["%s is out and Team %d|scored a point!| |Score:"] = "%s ist draußen und Team %d|erhält einen Punkt!| |Punktestand:", -- Basketball, Knockball
["Sniper Training"] = "Scharfschützen-Training",
["Sniperz"] = "Heckenschützen",
+-- ["Sponge"] = "",
-- ["Spooky Tree"] = "",
+-- ["STATUS UPDATE"] = "", -- GaudyRacer, Space_Invasion
+-- ["Switched to "] = "",
-- ["Team %d: "] = "",
--- ["Team Scores:"] = "",
+-- ["Team Scores"] = "", -- Control, Space_Invasion
+-- ["That Sinking Feeling"] = "",
-- ["That was pointless."] = "",
-- ["The enemy is hiding out on yonder ducky!"] = "",
-- ["The flag will respawn next round."] = "",
--- ["There has been a mix-up with your gear and now you|have to utilize whatever is coming your way!"] = "",
+-- ["The Nameless One"] = "",
+-- ["THE SPECIALISTS"] = "",
+-- ["This rain is really something..."] = "",
+-- ["TIME: "] = "",
+-- ["Timed Kamikaze!"] = "",
+-- ["Time Extended!"] = "",
+-- ["Time Left: "] = "",
+-- ["Toggle Shield"] = "",
-- ["Toxic Team"] = "", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork
+-- ["TRACK COMPLETED"] = "",
+-- ["Track Time: "] = "",
-- ["TrophyRace"] = "",
-- ["T_T"] = "",
+-- ["Turn Time"] = "",
-- ["Unit 3378"] = "",
+-- ["Unlimited Attacks"] = "",
+-- ["User Challenge"] = "",
-- ["Use your rope to get from start to finish as fast as you can!"] = "",
+-- ["v.06"] = "",
-- ["Victory for the "] = "", -- CTF_Blizzard, Capture_the_Flag
+-- ["Waypoint placed."] = "",
+-- ["Weapons Reset"] = "",
+-- ["WINNING TIME: "] = "",
+-- ["You'd almost swear the water was rising!"] = "",
-- ["You have SCORED!!"] = "",
+-- ["You saved"] = "",
-- ["You've failed. Try again."] = "",
-- ["You've reached the goal!| |Time: "] = "",
["'Zooka Team"] = "Die Knalltüten",
--- a/share/hedgewars/Data/Locale/en.txt Tue Jun 28 17:56:25 2011 +0200
+++ b/share/hedgewars/Data/Locale/en.txt Tue Jun 28 17:57:54 2011 +0200
@@ -72,6 +72,12 @@
01:12=Last round till Sudden Death!
01:13=%1 rounds till Sudden Death!
01:14=Get ready, %1!
+01:15=Slight
+01:16=Low
+01:17=Normal
+01:18=High
+01:19=Extreme
+01:20=%1 Bounce
; Event messages
; Hog (%1) died
--- a/share/hedgewars/Data/Locale/es.lua Tue Jun 28 17:56:25 2011 +0200
+++ b/share/hedgewars/Data/Locale/es.lua Tue Jun 28 17:57:54 2011 +0200
@@ -1,94 +1,176 @@
locale = {
+-- ["..."] = "",
[":("] = ":(",
["!!!"] = "!!!",
- ["A game of luck"] = "Un juego de azar",
+-- ["Accuracy Bonus!"] = "",
+-- ["a Hedgewars mini-game"] = "", -- Space_Invasion, The_Specialists
["Aiming Practice"] = "Practica tu puntería", --Bazooka, Shotgun, SniperRifle
+-- ["Ammo"] = "",
+-- ["Ammo Depleted!"] = "",
+-- ["Ammo Maniac!"] = "",
+-- ["Available points remaining: "] = "",
["Bat balls at your enemies and|push them into the sea!"] = "¡Batea pelotas hacia tus enemigos|y hazlos caer al agua!",
["Bat your opponents through the|baskets and out of the map!"] = "¡Batea a tus enemigos fuera del campo de juego|a través de las canastas laterales!",
["Bazooka Training"] = "Entrenamiento con bazuca",
["Best laps per team: "] = "Mejores tiempos por equipo: ",
+-- ["Best Team Times: "] = "",
["Bloody Rookies"] = "Reclutas", -- 01#Boot_Camp, User_Mission_-_Dangerous_Ducklings, User_Mission_-_Diver, User_Mission_-_Spooky_Tree
-- ["Boom!"] = "",
- ["by mikade"] = "por mikade", -- Control, User_Mission_-_Dangerous_Ducklings, User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork, Capture_the_Flag
+-- ["BOOM!"] = "",
+-- ["Boss defeated!"] = "",
+-- ["Boss Slayer!"] = "",
["CAPTURE THE FLAG"] = "Capturar la bandera",
+-- ["Careless"] = "",
+-- ["Clumsy"] = "",
["Codename: Teamwork"] = "Nombre en clave: Trabajo en equipo",
+-- ["Complete the track as fast as you can!"] = "",
["Congratulations!"] = "¡Felicidades!",
["Congratulations! You've eliminated all targets|within the allowed time frame."] = "¡Felicidades! Has destruido todos los objectivos|dentro del tiempo establecido.", --Bazooka, Shotgun, SniperRifle
- ["CONTROL"] = "DOMINACIÓN",
["Control pillars to score points."] = "Controla los pilares para anotar puntos.",
- ["CONTROL v0.3"] = "DOMINACIÓN v0.3",
--- ["CTF_BLIZZARD"] = "",
- ["CUSTOM BUILD 0.2"] = "COMPILACIÓN 0.2",
["Cybernetic Empire"] = "Imperio cibernético",
["DAMMIT, ROOKIE! GET OFF MY HEAD!"] = "¡MALDITA SEA, RECLUTA! ¡FUERA DE MI CABEZA!",
["DAMMIT, ROOKIE!"] = "¡MALDITA SEA, RECLUTA!",
["Dangerous Ducklings"] = "Patitos peligrosos",
+-- ["Deadweight"] = "",
+-- ["Depleted Kamikaze!"] = "",
+-- ["Destroy invaders to score points."] = "",
+-- ["Drone Hunter!"] = "",
+-- ["Drowner"] = "",
+-- ["Each turn you get 1-3 random weapons"] = "",
+-- ["Each turn you get one random weapon"] = "",
["Eliminate all enemies"] = "Elimina a todos los enemigos",
["Eliminate all targets before your time runs out.|You have unlimited ammo for this mission."] = "Destruye todos los objetivos antes de que se agote el tiempo.|La munición en esta misión es ilimitada.", --Bazooka, Shotgun, SniperRifle
["Eliminate Poison before the time runs out"] = "Acaba con los Tóxicos antes de que se agote el tiempo",
["Eliminate the Blue Team"] = "Elimina al Equipo azul",
+-- ["Eliminate the enemy specialists."] = "",
["- Eliminate Unit 3378 |- Feeble Resistance must survive"] = "- Elimina a la Unidad 3378 |- Resustencia Fútil debe sobrevivir",
["Enjoy the swim..."] = "Disfruta del baño...",
+-- ["[Enter]"] = "",
["Fastest lap: "] = "Vuelta rápida: ",
["Feeble Resistance"] = "Resistencia Fútil",
+-- ["Fire"] = "",
["Flag captured!"] = "¡Bandera capturada!",
["Flag respawned!"] = "¡Bandera restablecida!",
["Flag returned!"] = "¡Bandera recuperada!",
- ["Flags will be placed where each team ends their turn."] = "Las banderas serán colocadas donde los jugadores terminen su primer turno.",
+-- ["Flags, and their home base will be placed where each team ends their first turn."] = "",
+-- ["GAME BEGUN!!!"] = "",
+-- ["Game Modifiers: "] = "",
["GAME OVER!"] = "¡FIN DEL JUEGO!",
["Game Started!"] = "¡El juego ha empezado!",
["Get on over there and take him out!"] = "¡Ves allí y elimínalo!",
--- ["Goal:"] = "",
+-- ["Goal"] = "",
["GO! GO! GO!"] = "¡VAMOS! ¡VAMOS! ¡VAMOS!",
["Good birdy......"] = "Buen pajarito......",
["Good luck out there!"] = "¡Buena suerte!",
+-- ["GOTCHA!"] = "",
+-- ["Hahahaha!"] = "",
+-- ["Haha, now THAT would be something!"] = "",
+-- ["Hapless Hogs"] = "",
+-- [" Hapless Hogs left!"] = "",
+-- ["Heavy"] = "",
["Hedgewars-Basketball"] = "Hedgewars-Baloncesto",
["Hedgewars-Knockball"] = "Hedgewars-Knockball",
+-- ["Heh, it's not that bad."] = "",
+-- ["Hit Combo!"] = "",
["Hmmm..."] = "Mmm...",
["Hooray!"] = "¡Hurra!",
["Hunter"] = "Artillero", --Bazooka, Shotgun, SniperRifle
["Instructor"] = "Instructor", -- 01#Boot_Camp, User_Mission_-_Dangerous_Ducklings
- ["- Jumping is disabled"] = "- No se puede saltar",
+-- ["invaders destroyed"] = "",
+-- ["It's a good thing SUDDEN DEATH is 99 turns away..."] = "",
+-- ["Jumping is disabled"] = "",
+-- ["Kamikaze Expert!"] = "",
+-- ["KILLS"] = "",
+-- ["[Left Shift]"] = "",
["Listen up, maggot!!"] = "¡Atento, escoria!",
-- ["|- Mines Time:"] = "", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork
["MISSION FAILED"] = "MISIÓN FALLIDA", -- User_Mission_-_Dangerous_Ducklings, User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork
+-- ["MISSION SUCCESS"] = "",
["MISSION SUCCESSFUL"] = "MISIÓN COMPLETADA", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork
+-- ["Movement: [Up], [Down], [Left], [Right]"] = "",
+-- ["Multi-shot!"] = "",
+-- ["Nameless Heroes"] = "",
+-- ["NEW CLAN RECORD: "] = "",
["NEW fastest lap: "] = "NUEVA vuelta rápida: ",
- ["NO JUMPING"] = "PROHIBIDO SALTAR",
+-- ["NEW RACE RECORD: "] = "",
+-- ["NOT ENOUGH WAYPOINTS"] = "",
["Not So Friendly Match"] = "Partido no-tan-amistoso", -- Basketball, Knockball
["Oh no! Just try again!"] = "¡Oh, no! ¿Por qué no lo intentas de nuevo?", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork
["Oh no! Time's up! Just try again."] = "¡Oh, no, se te acabó el tiempo! ¿Por qué no lo intentas de nuevo?", --Bazooka, Shotgun, SniperRifle
["Operation Diver"] = "Buzo",
["Opposing Team: "] = "Equipo enemigo: ",
["Pathetic Hog #%d"] = "Erizo patético #%d",
+-- ["Per-Hog Ammo"] = "",
+-- ["Place more waypoints using [ENTER]"] = "",
-- ["points"] = "", -- Control, CTF_Blizzard, Basic_Training_-_Bazooka, Basic_Training_-_Shotgun, Basic_Training_-_Sniper_Rifle
["Poison"] = "Veneno",
- ["Random Weapons"] = "Armas aleatorias",
+-- ["Power Remaining"] = "",
+-- ["Press [Precise] to skip intro"] = "",
+-- ["Race complexity limit reached."] = "",
[" - Return the enemy flag to your base to score | - First team to 3 captures wins | - You may only score when your flag is in your base | - Hogs will drop the flag if killed, or drowned | - Dropped flags may be returned or recaptured | - Hogs respawn when killed"] = "- Vuelve a tu base con la bandera enemiga para anotar un punto | - El equipo que anote 3 puntos gana | - Sólo se puede anotar si tu propia bandera está en tu base | - Los erizos resucitan cuando mueren",
+-- ["Round Limit"] = "",
+-- ["Rounds Complete"] = "",
-- ["RULES OF THE GAME [Press ESC to view]"] = "",
["RULES OF THE GAME [Press ESC to view]"] = "REGLAS DEL JUEGO (Presiona ESC para leerlas)",
+-- ["s|"] = "",
+-- ["Save as many hapless hogs as possible!"] = "",
+-- ["SCORE"] = "",
-- ["sec"] = "", -- CTF_Blizzard, TrophyRace, Basic_Training_-_Bazooka, Basic_Training_-_Shotgun, Basic_Training_-_Sniper_Rifle, User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork, Capture_the_Flag
["See ya!"] = "¡Hasta otra!",
+-- ["s"] = "", -- GaudyRacer, Space_Invasion
+-- ["Shield boosted! +30 power"] = "",
+-- ["Shield Depleted"] = "",
+-- ["Shield is fully recharged!"] = "",
+-- ["Shield Master!"] = "",
+-- ["Shield Miser!"] = "",
+-- ["Shield OFF:"] = "",
+-- ["Shield ON:"] = "",
+-- ["Shield Seeker!"] = "",
["Shotgun Team"] = "Escopeteros",
["Shotgun Training"] = "Entrenamiento con escopeta",
+-- ["Shots Left: "] = "", -- GaudyRacer, Tumbler
+-- ["Silly"] = "",
+-- ["Sinky"] = "",
["%s is out and Team %d|scored a penalty!| |Score:"] = "¡%s cayó y Equipo %d|anotó una falta!| |Puntuación:", -- Basketball, Knockball
["%s is out and Team %d|scored a point!| |Score:"] = "¡%s cayó y Equipo %d|anotó un tanto!| |Puntuación:", -- Basketball, Knockball
["Sniper Training"] = "Entrenamiento con rifle francotirador",
["Sniperz"] = "Francotiradores",
+-- ["Sponge"] = "",
["Spooky Tree"] = "Árbol tenebroso",
+-- ["STATUS UPDATE"] = "", -- GaudyRacer, Space_Invasion
+-- ["Switched to "] = "",
["Team %d: "] = "Equipo %d",
- ["Team Scores:"] = "Puntuaciones:",
+-- ["Team Scores"] = "", -- Control, Space_Invasion
+-- ["That Sinking Feeling"] = "",
-- ["That was pointless."] = "",
["The enemy is hiding out on yonder ducky!"] = "¡El enemigo está escondido detrás del patito del fondo!",
-- ["The flag will respawn next round."] = "",
- ["There has been a mix-up with your gear and now you|have to utilize whatever is coming your way!"] = "¡Alguien ha saboteado tu arsenal, tendrás|que apañarte con la primera arma que encuentres!",
+-- ["The Nameless One"] = "",
+-- ["THE SPECIALISTS"] = "",
+-- ["This rain is really something..."] = "",
+-- ["TIME: "] = "",
+-- ["Timed Kamikaze!"] = "",
+-- ["Time Extended!"] = "",
+-- ["Time Left: "] = "",
+-- ["Toggle Shield"] = "",
["Toxic Team"] = "Tóxicos", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork
+-- ["TRACK COMPLETED"] = "",
+-- ["Track Time: "] = "",
["TrophyRace"] = "TrophyRace",
["T_T"] = "T_T",
+-- ["Turn Time"] = "",
["Unit 3378"] = "Unidad 3378",
+-- ["Unlimited Attacks"] = "",
+-- ["User Challenge"] = "",
["Use your rope to get from start to finish as fast as you can!"] = "¡Usa tu cuerda para llegar a la salida lo más rápido que puedas!",
+-- ["v.06"] = "",
["Victory for the "] = "La victoria es para", -- CTF_Blizzard, Capture_the_Flag
+-- ["Waypoint placed."] = "",
+-- ["Weapons Reset"] = "",
+-- ["WINNING TIME: "] = "",
+-- ["You'd almost swear the water was rising!"] = "",
["You have SCORED!!"] = "¡Has anotado!",
+-- ["You saved"] = "",
["You've failed. Try again."] = "Has fracasado. Inténtalo de nuevo.",
["You've reached the goal!| |Time: "] = "¡Has llegado a la meta!| |Tiempo: ",
["'Zooka Team"] = "Bazuqueros",
--- a/share/hedgewars/Data/Locale/fr.lua Tue Jun 28 17:56:25 2011 +0200
+++ b/share/hedgewars/Data/Locale/fr.lua Tue Jun 28 17:57:54 2011 +0200
@@ -1,93 +1,175 @@
locale = {
-- [":("] = "",
-- ["!!!"] = "",
- ["A game of luck"] = "Un jeu de chance",
+-- ["..."] = "",
+-- ["Accuracy Bonus!"] = "",
+-- ["a Hedgewars mini-game"] = "", -- Space_Invasion, The_Specialists
["Aiming Practice"] = "Entrainement de tir", --Bazooka, Shotgun, SniperRifle
+-- ["Ammo"] = "",
+-- ["Ammo Depleted!"] = "",
+-- ["Ammo Maniac!"] = "",
+-- ["Available points remaining: "] = "",
["Bat balls at your enemies and|push them into the sea!"] = "Frappez vos ennemis à la batte|et envoyez-les à la mer !",
["Bat your opponents through the|baskets and out of the map!"] = "Frappez vos ennemis à la batte|, marquez des paniers ou envoyez-les à la mer !",
["Bazooka Training"] = "Entrainement au Bazooka",
["Best laps per team: "] = "Meilleur temps par équipe",
+-- ["Best Team Times: "] = "",
["Bloody Rookies"] = "Nouvelles recrues", -- 01#Boot_Camp, User_Mission_-_Dangerous_Ducklings, User_Mission_-_Diver, User_Mission_-_Spooky_Tree
-- ["Boom!"] = "",
- ["by mikade"] = "par mikade", -- Control, User_Mission_-_Dangerous_Ducklings, User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork, Capture_the_Flag
+-- ["BOOM!"] = "",
+-- ["Boss defeated!"] = "",
+-- ["Boss Slayer!"] = "",
["CAPTURE THE FLAG"] = "Capturez le drapeau !",
+-- ["Careless"] = "",
+-- ["Clumsy"] = "",
["Codename: Teamwork"] = "Nom de code : Travail d'équipe",
+-- ["Complete the track as fast as you can!"] = "",
["Congratulations!"] = "Félicitations !",
["Congratulations! You've eliminated all targets|within the allowed time frame."] = "Félicitations ! Vous avez éliminé toutes les cibles|pendant le temps alloué.", --Bazooka, Shotgun, SniperRifle
- ["CONTROL"] = "Domination",
["Control pillars to score points."] = "Contrôlez les piliers pour marquer des points",
- ["CONTROL v0.3"] = "Domination v0.3",
--- ["CTF_BLIZZARD"] = "",
- ["CUSTOM BUILD 0.2"] = "Compilation 0.2",
["Cybernetic Empire"] = "Empire cybernétique",
["DAMMIT, ROOKIE!"] = "Et merde, recrue",
["DAMMIT, ROOKIE! GET OFF MY HEAD!"] = "Et merde, recrue ! Dégage de me tête !",
["Dangerous Ducklings"] = "Canetons dangereux",
+-- ["Deadweight"] = "",
+-- ["Depleted Kamikaze!"] = "",
+-- ["Destroy invaders to score points."] = "",
+-- ["Drone Hunter!"] = "",
+-- ["Drowner"] = "",
+-- ["Each turn you get 1-3 random weapons"] = "",
+-- ["Each turn you get one random weapon"] = "",
["Eliminate all enemies"] = "Éliminez tous les ennemis",
["Eliminate all targets before your time runs out.|You have unlimited ammo for this mission."] = "Éliminez toutes les cibles avant d'être à cours de temps.|Vos munitions sont illimitées pour cette mission.", --Bazooka, Shotgun, SniperRifle
["Eliminate Poison before the time runs out"] = "Éliminez tout le Poison avant d'être à cours de temps.",
["Eliminate the Blue Team"] = "Éliminez l'équipe bleue",
+-- ["Eliminate the enemy specialists."] = "",
["- Eliminate Unit 3378 |- Feeble Resistance must survive"] = "Éliminez l'unité 3378|- Résistance Futile doit survivre",
["Enjoy the swim..."] = "Profitez du bain ...",
+-- ["[Enter]"] = "",
["Fastest lap: "] = "Meilleur tour : ",
["Feeble Resistance"] = "Résistance Futile",
+-- ["Fire"] = "",
["Flag captured!"] = "Drapeau capturé !",
["Flag respawned!"] = "Drapeau réapparu",
["Flag returned!"] = "Drapeau récupéré",
- ["Flags will be placed where each team ends their turn."] = "Les Drapeaux seront placès là où chaque équipe terminera son tour.",
+-- ["Flags, and their home base will be placed where each team ends their first turn."] = "",
+-- ["GAME BEGUN!!!"] = "",
+-- ["Game Modifiers: "] = "",
["GAME OVER!"] = "Fin du jeu ! ",
["Game Started!"] = "Début du jeu ! ",
["Get on over there and take him out!"] = "Viens par ici et débarrasse-toi de lui ! ",
--- ["Goal:"] = "",
+-- ["Goal"] = "",
-- ["GO! GO! GO!"] = "",
["Good birdy......"] = "Gentil oiseau ...",
["Good luck out there!"] = "Bonne chance pour sortir d'ici",
+-- ["GOTCHA!"] = "",
+-- ["Hahahaha!"] = "",
+-- ["Haha, now THAT would be something!"] = "",
+-- ["Hapless Hogs"] = "",
+-- [" Hapless Hogs left!"] = "",
+-- ["Heavy"] = "",
-- ["Hedgewars-Basketball"] = "",
-- ["Hedgewars-Knockball"] = "",
+-- ["Heh, it's not that bad."] = "",
+-- ["Hit Combo!"] = "",
-- ["Hmmm..."] = "",
["Hooray!"] = "Hourra ! ",
["Hunter"] = "Chasseur", --Bazooka, Shotgun, SniperRifle
["Instructor"] = "Instructeur", -- 01#Boot_Camp, User_Mission_-_Dangerous_Ducklings
- ["- Jumping is disabled"] = "Saut désactivé",
+-- ["invaders destroyed"] = "",
+-- ["It's a good thing SUDDEN DEATH is 99 turns away..."] = "",
+-- ["Jumping is disabled"] = "",
+-- ["Kamikaze Expert!"] = "",
+-- ["KILLS"] = "",
+-- ["[Left Shift]"] = "",
["Listen up, maggot!!"] = "Écoutez, asticots",
-- ["|- Mines Time:"] = "", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork
["MISSION FAILED"] = "Mission échouée", -- User_Mission_-_Dangerous_Ducklings, User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork
+-- ["MISSION SUCCESS"] = "",
["MISSION SUCCESSFUL"] = "Mission réussie", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork
+-- ["Movement: [Up], [Down], [Left], [Right]"] = "",
+-- ["Multi-shot!"] = "",
+-- ["Nameless Heroes"] = "",
+-- ["NEW CLAN RECORD: "] = "",
["NEW fastest lap: "] = "Nouveau meilleur temps",
- ["NO JUMPING"] = "PAS DE SAUT",
+-- ["NEW RACE RECORD: "] = "",
+-- ["NOT ENOUGH WAYPOINTS"] = "",
["Not So Friendly Match"] = "Match pas si amical", -- Basketball, Knockball
["Oh no! Just try again!"] = "Eh non ! Essayez encore ! ", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork
["Oh no! Time's up! Just try again."] = "Eh non ! Temps écoulé ! Essayez encore ! ", --Bazooka, Shotgun, SniperRifle
-- ["Operation Diver"] = "",
["Opposing Team: "] = "Équipe opposée",
["Pathetic Hog #%d"] = "Hérisson pathétique #%d",
+-- ["Per-Hog Ammo"] = "",
+-- ["Place more waypoints using [ENTER]"] = "",
["points"] = "points", -- Control, CTF_Blizzard, Basic_Training_-_Bazooka, Basic_Training_-_Shotgun, Basic_Training_-_Sniper_Rifle
["Poison"] = "Poison",
- ["Random Weapons"] = "Armes aléatoires",
+-- ["Power Remaining"] = "",
+-- ["Press [Precise] to skip intro"] = "",
+-- ["Race complexity limit reached."] = "",
[" - Return the enemy flag to your base to score | - First team to 3 captures wins | - You may only score when your flag is in your base | - Hogs will drop the flag if killed, or drowned | - Dropped flags may be returned or recaptured | - Hogs respawn when killed"] = "Ramenez le drapeau ennemi à votre base pour marquer | -La première équipe à 3 captures gagne | - Vous marquez uniquement si votre drapeau est dans votre base | - Les hérissons vont lâcher le drapeau s'ils sont tués ou noyés | - Les drapeaux lâchés peuvent être ramenés ou recapturés | - Les hérissons réapparaissent quand ils sont tués",
+-- ["Round Limit"] = "",
+-- ["Rounds Complete"] = "",
["RULES OF THE GAME [Press ESC to view]"] = "RÈGLES DU JEU | [Appuyez Échap pour voir]",
+-- ["s|"] = "",
+-- ["Save as many hapless hogs as possible!"] = "",
+-- ["SCORE"] = "",
-- ["sec"] = "", -- CTF_Blizzard, TrophyRace, Basic_Training_-_Bazooka, Basic_Training_-_Shotgun, Basic_Training_-_Sniper_Rifle, User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork, Capture_the_Flag
["See ya!"] = "Bye bye",
+-- ["s"] = "", -- GaudyRacer, Space_Invasion
+-- ["Shield boosted! +30 power"] = "",
+-- ["Shield Depleted"] = "",
+-- ["Shield is fully recharged!"] = "",
+-- ["Shield Master!"] = "",
+-- ["Shield Miser!"] = "",
+-- ["Shield OFF:"] = "",
+-- ["Shield ON:"] = "",
+-- ["Shield Seeker!"] = "",
["Shotgun Team"] = "Équipe de choc",
["Shotgun Training"] = "Entrainement au fusil",
+-- ["Shots Left: "] = "", -- GaudyRacer, Tumbler
+-- ["Silly"] = "",
+-- ["Sinky"] = "",
["%s is out and Team %d|scored a penalty!| |Score:"] = "%s est dehors et l'équipe %d| reçoit une pénalité ! | |Score : ", -- Basketball, Knockball
["%s is out and Team %d|scored a point!| |Score:"] = "%s est dehors et l'équipe %d| reçoit un point ! | |Score : ", -- Basketball, Knockball
["Sniper Training"] = "Entrainement au fusil de sniper",
-- ["Sniperz"] = "",
+-- ["Sponge"] = "",
["Spooky Tree"] = "Arbre fantomatique",
+-- ["STATUS UPDATE"] = "", -- GaudyRacer, Space_Invasion
+-- ["Switched to "] = "",
["Team %d: "] = "Équipe %d : ",
- ["Team Scores:"] = "Score de l'équipe",
+-- ["Team Scores"] = "", -- Control, Space_Invasion
+-- ["That Sinking Feeling"] = "",
["That was pointless."] = "C'était inutile.",
["The enemy is hiding out on yonder ducky!"] = "L'ennemi se cache là-bas sur le canard !",
["The flag will respawn next round."] = "Le drapeau va réapparaitre au prochain tour",
- ["There has been a mix-up with your gear and now you|have to utilize whatever is coming your way!"] = "Il y a eu un mélange avec votre équipement et maintenant| vous devrez utiliser ce qui vous arrivera dans les mains !",
+-- ["The Nameless One"] = "",
+-- ["THE SPECIALISTS"] = "",
+-- ["This rain is really something..."] = "",
+-- ["TIME: "] = "",
+-- ["Timed Kamikaze!"] = "",
+-- ["Time Extended!"] = "",
+-- ["Time Left: "] = "",
+-- ["Toggle Shield"] = "",
["Toxic Team"] = "Équipe toxique", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork
+-- ["TRACK COMPLETED"] = "",
+-- ["Track Time: "] = "",
-- ["TrophyRace"] = "",
-- ["T_T"] = "",
+-- ["Turn Time"] = "",
["Unit 3378"] = "Unité 3378",
+-- ["Unlimited Attacks"] = "",
+-- ["User Challenge"] = "",
["Use your rope to get from start to finish as fast as you can!"] = "Utilisez votre Corde Ninja pour aller du début à la fin aussi vite que vous pouvez !",
+-- ["v.06"] = "",
["Victory for the "] = "Victoire pour ", -- CTF_Blizzard, Capture_the_Flag
+-- ["Waypoint placed."] = "",
+-- ["Weapons Reset"] = "",
+-- ["WINNING TIME: "] = "",
+-- ["You'd almost swear the water was rising!"] = "",
["You have SCORED!!"] = "Vous avez marqué !",
+-- ["You saved"] = "",
["You've failed. Try again."] = "Vous avez échoué. Essayez encore.",
["You've reached the goal!| |Time: "] = "Vous avez atteins le but !| |Temps : ",
-- ["'Zooka Team"] = "",
--- a/share/hedgewars/Data/Locale/it.lua Tue Jun 28 17:56:25 2011 +0200
+++ b/share/hedgewars/Data/Locale/it.lua Tue Jun 28 17:57:54 2011 +0200
@@ -1,94 +1,177 @@
locale = {
+-- ["..."] = "",
[":("] = ":(",
["!!!"] = "!!!",
- ["A game of luck"] = "Un gioco di fortuna",
+-- ["Accuracy Bonus!"] = "",
+-- ["a Hedgewars mini-game"] = "", -- Space_Invasion, The_Specialists
["Aiming Practice"] = "Pratica la tua mira", --Bazooka, Shotgun, SniperRifle
+-- ["Ammo"] = "",
+-- ["Ammo Depleted!"] = "",
+-- ["Ammo Maniac!"] = "",
+-- ["Available points remaining: "] = "",
["Bat balls at your enemies and|push them into the sea!"] = "Lancia delle palle ai tuoi nemici|e spingili in acqua!",
["Bat your opponents through the|baskets and out of the map!"] = "Manda (colpendoli) i tuoi nemici|in acqua attraverso i canestri laterali!",
["Bazooka Training"] = "Addestramento con il Bazooka",
["Best laps per team: "] = "Tempo migliore per squadra: ",
+-- ["Best Team Times: "] = "",
["Bloody Rookies"] = "Reclute Sanguinose", -- 01#Boot_Camp, User_Mission_-_Dangerous_Ducklings, User_Mission_-_Diver, User_Mission_-_Spooky_Tree
+-- ["BOOM!"] = "",
-- ["Boom!"] = "BOOM!",
- ["by mikade"] = "creato da mikade", -- Control, User_Mission_-_Dangerous_Ducklings, User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork, Capture_the_Flag
+-- ["Boss defeated!"] = "",
+-- ["Boss Slayer!"] = "",
["CAPTURE THE FLAG"] = "Cattura la Bandiera",
+-- ["Careless"] = "",
+-- ["Clumsy"] = "",
["Codename: Teamwork"] = "Nome in codice: Lavoro di Squadra",
+-- ["Complete the track as fast as you can!"] = "",
["Congratulations!"] = "Complimenti!",
["Congratulations! You've eliminated all targets|within the allowed time frame."] = "Complimenti! Hai distrutto tutti gli obiettivi|entro il tempo previsto.", --Bazooka, Shotgun, SniperRifle
- ["CONTROL"] = "Dominazione",
["Control pillars to score points."] = "Controlla i pilastri per guadagnare punti.",
- ["CONTROL v0.3"] = "Dominazione v0.3",
--- ["CTF_BLIZZARD"] = "",
- ["CUSTOM BUILD 0.2"] = "BUILD PERSONALE 0.2",
["Cybernetic Empire"] = "Impero Cibernetico",
["DAMMIT, ROOKIE! GET OFF MY HEAD!"] = "MALEDIZIONE, RECLUTA! VIA DALLA MIA TESTA!",
["DAMMIT, ROOKIE!"] = "MALEDIZIONE, RECLUTA!",
["Dangerous Ducklings"] = "Papere Pericolose",
+-- ["Deadweight"] = "",
+-- ["Depleted Kamikaze!"] = "",
+-- ["Destroy invaders to score points."] = "",
+-- ["Drone Hunter!"] = "",
+-- ["Drowner"] = "",
+-- ["Each turn you get 1-3 random weapons"] = "",
+-- ["Each turn you get one random weapon"] = "",
["Eliminate all enemies"] = "Elimina tutti i nemici",
["Eliminate all targets before your time runs out.|You have unlimited ammo for this mission."] = "Distruggi tutti gli obiettivi entro il tempo previsto.|Hai armi illimitate per questa missione.", --Bazooka, Shotgun, SniperRifle
["Eliminate Poison before the time runs out"] = "Elimina Veleno prima che il tempo finisca",
["Eliminate the Blue Team"] = "Elimina il Blue Team",
+-- ["Eliminate the enemy specialists."] = "",
["- Eliminate Unit 3378 |- Feeble Resistance must survive"] = "- Elimina l'Unità 3378 |- La Resistenza Finale deve sopravvivere",
["Enjoy the swim..."] = "Nuota con piacere...",
+-- ["[Enter]"] = "",
["Fastest lap: "] = "Giro migliore: ",
["Feeble Resistance"] = "Resistenza Finale",
+-- ["Fire"] = "",
["Flag captured!"] = "Bandiera catturata!",
["Flag respawned!"] = "Bandiera restituita!",
["Flag returned!"] = "Bandiera recuperata!",
- ["Flags will be placed where each team ends their turn."] = "La bandiera viene piazzata dove ogni squadra finisce il primo turno.",
+-- ["Flags, and their home base will be placed where each team ends their first turn."] = "",
+-- ["GAME BEGUN!!!"] = "",
+-- ["Game Modifiers: "] = "",
["GAME OVER!"] = "GAME OVER!",
["Game Started!"] = "Gioco iniziato!",
["Get on over there and take him out!"] = "Vai fuori da qui ed eliminalo!",
--- ["Goal:"] = "",
+-- ["Goal"] = "",
["GO! GO! GO!"] = "VAI! VAI! VAI!",
["Good birdy......"] = "Bell'uccellino......",
["Good luck out there!"] = "Buona fortuna!",
+-- ["GOTCHA!"] = "",
+-- ["Hahahaha!"] = "",
+-- ["Haha, now THAT would be something!"] = "",
+-- ["Hapless Hogs"] = "",
+-- [" Hapless Hogs left!"] = "",
+-- ["Heavy"] = "",
["Hedgewars-Basketball"] = "Hedgewars-Pallacanestro",
["Hedgewars-Knockball"] = "Hedgewars-Knockball",
+-- ["Heh, it's not that bad."] = "",
+-- ["Hit Combo!"] = "",
["Hmmm..."] = "Mmmmm...",
["Hooray!"] = "Hurra!!!",
["Hunter"] = "Cacciatore", --Bazooka, Shotgun, SniperRifle
["Instructor"] = "Istruttore", -- 01#Boot_Camp, User_Mission_-_Dangerous_Ducklings
- ["- Jumping is disabled"] = "- Non si può saltare!",
+-- ["invaders destroyed"] = "",
+-- ["It's a good thing SUDDEN DEATH is 99 turns away..."] = "",
+-- ["Jumping is disabled"] = "",
+-- ["Kamikaze Expert!"] = "",
+-- ["KILLS"] = "",
+-- ["[Left Shift]"] = "",
["Listen up, maggot!!"] = "Recluta, Attenzione!!",
-- ["|- Mines Time:"] = "|-Timer delle mine:", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork
["MISSION FAILED"] = "MISSIONE FALLITA", -- User_Mission_-_Dangerous_Ducklings, User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork
["MISSION SUCCESSFUL"] = "MISSIONE COMPLETATA CON SUCCESSO", -- User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork
["MISSION SUCCESS"] = "MISSIONE COMPLETATA", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork
+-- ["Movement: [Up], [Down], [Left], [Right]"] = "",
+-- ["Multi-shot!"] = "",
+-- ["Nameless Heroes"] = "",
+-- ["NEW CLAN RECORD: "] = "",
["NEW fastest lap: "] = "Nuovo giro migliore: ",
- ["NO JUMPING"] = "NON È POSSIBILE SALTARE",
+-- ["NEW RACE RECORD: "] = "",
+-- ["NOT ENOUGH WAYPOINTS"] = "",
["Not So Friendly Match"] = "Partita non molto amichevole", -- Basketball, Knockball
["Oh no! Just try again!"] = "Oh no! Prova ancora!", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork
["Oh no! Time's up! Just try again."] = "Oh no! Tempo scaduto! Prova ancora!", --Bazooka, Shotgun, SniperRifle
["Operation Diver"] = "Operazione Sub",
["Opposing Team: "] = "Squadra Nemica: ",
["Pathetic Hog #%d"] = "Riccio Patetico #%d",
+-- ["Per-Hog Ammo"] = "",
+-- ["Place more waypoints using [ENTER]"] = "",
+-- ["points"] = "", -- Control, Space_Invasion
["Poison"] = "Veleno",
- ["Random Weapons"] = "Armi Casuali",
+-- ["Power Remaining"] = "",
+-- ["Press [Precise] to skip intro"] = "",
+-- ["Race complexity limit reached."] = "",
[" - Return the enemy flag to your base to score | - First team to 3 captures wins | - You may only score when your flag is in your base | - Hogs will drop the flag if killed, or drowned | - Dropped flags may be returned or recaptured | - Hogs respawn when killed"] = " - Riporta la bandiera nemica alla tua base per guadagnare un punto| - La prima squadra a catturarne 3 vince! | - Puoi guadagnare punti solo quando la tua bandiera si trova nella tua base! | - I ricci lasceranno cadere la bandiera se uccisi o caduti in acqua! | - Le bandiere cadute possono essere restituite o ricatturate! | - I ricci risorgono dalla morte!",
+-- ["Round Limit"] = "",
+-- ["Rounds Complete"] = "",
-- ["RULES OF THE GAME [Press ESC to view]"] = "",
["RULES OF THE GAME [Press ESC to view]"] = "REGOLE DEL GIOCO (Premi ESC per visualizzarle)",
+-- ["s|"] = "",
+-- ["Save as many hapless hogs as possible!"] = "",
+-- ["SCORE"] = "",
-- ["sec"] = "sec", -- CTF_Blizzard, TrophyRace, Basic_Training_-_Bazooka, Basic_Training_-_Shotgun, Basic_Training_-_Sniper_Rifle, User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork, Capture_the_Flag
["See ya!"] = "Ci vediamo!",
+-- ["s"] = "", -- GaudyRacer, Space_Invasion
+-- ["Shield boosted! +30 power"] = "",
+-- ["Shield Depleted"] = "",
+-- ["Shield is fully recharged!"] = "",
+-- ["Shield Master!"] = "",
+-- ["Shield Miser!"] = "",
+-- ["Shield OFF:"] = "",
+-- ["Shield ON:"] = "",
+-- ["Shield Seeker!"] = "",
["Shotgun Team"] = "Squadra FaP",
["Shotgun Training"] = "Allenamento con il Fucile a Pompa",
+-- ["Shots Left: "] = "", -- GaudyRacer, Tumbler
+-- ["Silly"] = "",
+-- ["Sinky"] = "",
["%s is out and Team %d|scored a penalty!| |Score:"] = "%s è fuori dal campo e la squadra %d|prende una penalità!| |Punteggio:", -- Basketball, Knockball
["%s is out and Team %d|scored a point!| |Score:"] = "?s è fuori dal campo e la squadra %d|guadagna un punto!| |Puntuación:", -- Basketball, Knockball
["Sniper Training"] = "Addestramento con il Fucile di Precisione",
["Sniperz"] = "Squadra FdP",
+-- ["Sponge"] = "",
["Spooky Tree"] = "Albero stregato",
+-- ["STATUS UPDATE"] = "", -- GaudyRacer, Space_Invasion
+-- ["Switched to "] = "",
["Team %d: "] = "Squadra %d: ",
- ["Team Scores:"] = "Punteggi:",
+-- ["Team Scores"] = "", -- Control, Space_Invasion
+-- ["That Sinking Feeling"] = "",
-- ["That was pointless."] = "Questo era senza scopo.",
["The enemy is hiding out on yonder ducky!"] = "Il nemico si sta nascondendo dietro a quella papera!",
-- ["The flag will respawn next round."] = "La bandiera verrà restituita alla fine del turno.",
- ["There has been a mix-up with your gear and now you|have to utilize whatever is coming your way!"] = "C'è stato un problema con il tuo arsenale|e ora dovrai usare la prima arma che trovi!",
+-- ["The Nameless One"] = "",
+-- ["THE SPECIALISTS"] = "",
+-- ["This rain is really something..."] = "",
+-- ["TIME: "] = "",
+-- ["Timed Kamikaze!"] = "",
+-- ["Time Extended!"] = "",
+-- ["Time Left: "] = "",
+-- ["Toggle Shield"] = "",
["Toxic Team"] = "Team Velenoso", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork
+-- ["TRACK COMPLETED"] = "",
+-- ["Track Time: "] = "",
["TrophyRace"] = "TrophyRace",
["T_T"] = "T_T",
+-- ["Turn Time"] = "",
["Unit 3378"] = "Unità 3378",
+-- ["Unlimited Attacks"] = "",
+-- ["User Challenge"] = "",
["Use your rope to get from start to finish as fast as you can!"] = "Usa la tua corda per raggiungere il traguardo il più velocemente possibile!",
+-- ["v.06"] = "",
+-- ["Victory for the "] = "", -- CTF_Blizzard, Capture_the_Flag
["Victory for the"] = "La vittoria è di",
+-- ["Waypoint placed."] = "",
+-- ["Weapons Reset"] = "",
+-- ["WINNING TIME: "] = "",
+-- ["You'd almost swear the water was rising!"] = "",
["You have SCORED!!"] = "Hai guadagnato un PUNTO!",
+-- ["You saved"] = "",
["You've failed. Try again."] = "Hai fallito. Prova di nuovo!",
["You've reached the goal!| |Time: "] = "Hai raggiunto il traguardo!| |Tempo: ",
["'Zooka Team"] = "Squadra 'zooka",
--- a/share/hedgewars/Data/Locale/ko.lua Tue Jun 28 17:56:25 2011 +0200
+++ b/share/hedgewars/Data/Locale/ko.lua Tue Jun 28 17:57:54 2011 +0200
@@ -1,93 +1,175 @@
locale = {
-- [":("] = "",
-- ["!!!"] = "",
--- ["A game of luck"] = "",
+-- ["..."] = "",
+-- ["Accuracy Bonus!"] = "",
+-- ["a Hedgewars mini-game"] = "", -- Space_Invasion, The_Specialists
-- ["Aiming Practice"] = "", --Bazooka, Shotgun, SniperRifle
+-- ["Ammo"] = "",
+-- ["Ammo Depleted!"] = "",
+-- ["Ammo Maniac!"] = "",
+-- ["Available points remaining: "] = "",
-- ["Bat balls at your enemies and|push them into the sea!"] = "",
-- ["Bat your opponents through the|baskets and out of the map!"] = "",
-- ["Bazooka Training"] = "",
-- ["Best laps per team: "] = "",
+-- ["Best Team Times: "] = "",
-- ["Bloody Rookies"] = "", -- 01#Boot_Camp, User_Mission_-_Dangerous_Ducklings, User_Mission_-_Diver, User_Mission_-_Spooky_Tree
-- ["Boom!"] = "",
--- ["by mikade"] = "", -- Control, User_Mission_-_Dangerous_Ducklings, User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork, Capture_the_Flag
+-- ["BOOM!"] = "",
+-- ["Boss defeated!"] = "",
+-- ["Boss Slayer!"] = "",
-- ["CAPTURE THE FLAG"] = "",
+-- ["Careless"] = "",
+-- ["Clumsy"] = "",
-- ["Codename: Teamwork"] = "",
+-- ["Complete the track as fast as you can!"] = "",
-- ["Congratulations!"] = "",
-- ["Congratulations! You've eliminated all targets|within the allowed time frame."] = "", --Bazooka, Shotgun, SniperRifle
--- ["CONTROL"] = "",
-- ["Control pillars to score points."] = "",
--- ["CONTROL v0.3"] = "",
--- ["CTF_BLIZZARD"] = "",
--- ["CUSTOM BUILD 0.2"] = "",
-- ["Cybernetic Empire"] = "",
-- ["DAMMIT, ROOKIE!"] = "",
-- ["DAMMIT, ROOKIE! GET OFF MY HEAD!"] = "",
-- ["Dangerous Ducklings"] = "",
+-- ["Deadweight"] = "",
+-- ["Depleted Kamikaze!"] = "",
+-- ["Destroy invaders to score points."] = "",
+-- ["Drone Hunter!"] = "",
+-- ["Drowner"] = "",
+-- ["Each turn you get 1-3 random weapons"] = "",
+-- ["Each turn you get one random weapon"] = "",
-- ["Eliminate all enemies"] = "",
-- ["Eliminate all targets before your time runs out.|You have unlimited ammo for this mission."] = "", --Bazooka, Shotgun, SniperRifle
-- ["Eliminate Poison before the time runs out"] = "",
-- ["Eliminate the Blue Team"] = "",
+-- ["Eliminate the enemy specialists."] = "",
-- ["- Eliminate Unit 3378 |- Feeble Resistance must survive"] = "",
-- ["Enjoy the swim..."] = "",
+-- ["[Enter]"] = "",
-- ["Fastest lap: "] = "",
-- ["Feeble Resistance"] = "",
+-- ["Fire"] = "",
-- ["Flag captured!"] = "",
-- ["Flag respawned!"] = "",
-- ["Flag returned!"] = "",
--- ["Flags will be placed where each team ends their turn."] = "",
+-- ["Flags, and their home base will be placed where each team ends their first turn."] = "",
+-- ["GAME BEGUN!!!"] = "",
+-- ["Game Modifiers: "] = "",
-- ["GAME OVER!"] = "",
-- ["Game Started!"] = "",
-- ["Get on over there and take him out!"] = "",
--- ["Goal:"] = "",
+-- ["Goal"] = "",
-- ["GO! GO! GO!"] = "",
-- ["Good birdy......"] = "",
-- ["Good luck out there!"] = "",
+-- ["GOTCHA!"] = "",
+-- ["Hahahaha!"] = "",
+-- ["Haha, now THAT would be something!"] = "",
+-- ["Hapless Hogs"] = "",
+-- [" Hapless Hogs left!"] = "",
+-- ["Heavy"] = "",
-- ["Hedgewars-Basketball"] = "",
-- ["Hedgewars-Knockball"] = "",
+-- ["Heh, it's not that bad."] = "",
+-- ["Hit Combo!"] = "",
-- ["Hmmm..."] = "",
-- ["Hooray!"] = "",
-- ["Hunter"] = "", --Bazooka, Shotgun, SniperRifle
-- ["Instructor"] = "", -- 01#Boot_Camp, User_Mission_-_Dangerous_Ducklings
--- ["- Jumping is disabled"] = "",
+-- ["invaders destroyed"] = "",
+-- ["It's a good thing SUDDEN DEATH is 99 turns away..."] = "",
+-- ["Jumping is disabled"] = "",
+-- ["Kamikaze Expert!"] = "",
+-- ["KILLS"] = "",
+-- ["[Left Shift]"] = "",
-- ["Listen up, maggot!!"] = "",
-- ["|- Mines Time:"] = "", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork
-- ["MISSION FAILED"] = "", -- User_Mission_-_Dangerous_Ducklings, User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork
+-- ["MISSION SUCCESS"] = "",
-- ["MISSION SUCCESSFUL"] = "", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork
+-- ["Movement: [Up], [Down], [Left], [Right]"] = "",
+-- ["Multi-shot!"] = "",
+-- ["Nameless Heroes"] = "",
+-- ["NEW CLAN RECORD: "] = "",
-- ["NEW fastest lap: "] = "",
--- ["NO JUMPING"] = "",
+-- ["NEW RACE RECORD: "] = "",
+-- ["NOT ENOUGH WAYPOINTS"] = "",
-- ["Not So Friendly Match"] = "", -- Basketball, Knockball
-- ["Oh no! Just try again!"] = "", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork
-- ["Oh no! Time's up! Just try again."] = "", --Bazooka, Shotgun, SniperRifle
-- ["Operation Diver"] = "",
-- ["Opposing Team: "] = "",
-- ["Pathetic Hog #%d"] = "",
+-- ["Per-Hog Ammo"] = "",
+-- ["Place more waypoints using [ENTER]"] = "",
-- ["points"] = "", -- Control, CTF_Blizzard, Basic_Training_-_Bazooka, Basic_Training_-_Shotgun, Basic_Training_-_Sniper_Rifle
-- ["Poison"] = "",
--- ["Random Weapons"] = "",
+-- ["Power Remaining"] = "",
+-- ["Press [Precise] to skip intro"] = "",
+-- ["Race complexity limit reached."] = "",
-- [" - Return the enemy flag to your base to score | - First team to 3 captures wins | - You may only score when your flag is in your base | - Hogs will drop the flag if killed, or drowned | - Dropped flags may be returned or recaptured | - Hogs respawn when killed"] = "",
+-- ["Round Limit"] = "",
+-- ["Rounds Complete"] = "",
-- ["RULES OF THE GAME [Press ESC to view]"] = "",
+-- ["s|"] = "",
+-- ["Save as many hapless hogs as possible!"] = "",
+-- ["SCORE"] = "",
-- ["sec"] = "", -- CTF_Blizzard, TrophyRace, Basic_Training_-_Bazooka, Basic_Training_-_Shotgun, Basic_Training_-_Sniper_Rifle, User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork, Capture_the_Flag
-- ["See ya!"] = "",
+-- ["s"] = "", -- GaudyRacer, Space_Invasion
+-- ["Shield boosted! +30 power"] = "",
+-- ["Shield Depleted"] = "",
+-- ["Shield is fully recharged!"] = "",
+-- ["Shield Master!"] = "",
+-- ["Shield Miser!"] = "",
+-- ["Shield OFF:"] = "",
+-- ["Shield ON:"] = "",
+-- ["Shield Seeker!"] = "",
-- ["Shotgun Team"] = "",
-- ["Shotgun Training"] = "",
+-- ["Shots Left: "] = "", -- GaudyRacer, Tumbler
+-- ["Silly"] = "",
+-- ["Sinky"] = "",
-- ["%s is out and Team %d|scored a penalty!| |Score:"] = "", -- Basketball, Knockball
-- ["%s is out and Team %d|scored a point!| |Score:"] = "", -- Basketball, Knockball
-- ["Sniper Training"] = "",
-- ["Sniperz"] = "",
+-- ["Sponge"] = "",
-- ["Spooky Tree"] = "",
+-- ["STATUS UPDATE"] = "", -- GaudyRacer, Space_Invasion
+-- ["Switched to "] = "",
-- ["Team %d: "] = "",
--- ["Team Scores:"] = "",
+-- ["Team Scores"] = "", -- Control, Space_Invasion
+-- ["That Sinking Feeling"] = "",
-- ["That was pointless."] = "",
-- ["The enemy is hiding out on yonder ducky!"] = "",
-- ["The flag will respawn next round."] = "",
--- ["There has been a mix-up with your gear and now you|have to utilize whatever is coming your way!"] = "",
+-- ["The Nameless One"] = "",
+-- ["THE SPECIALISTS"] = "",
+-- ["This rain is really something..."] = "",
+-- ["TIME: "] = "",
+-- ["Timed Kamikaze!"] = "",
+-- ["Time Extended!"] = "",
+-- ["Time Left: "] = "",
+-- ["Toggle Shield"] = "",
-- ["Toxic Team"] = "", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork
+-- ["TRACK COMPLETED"] = "",
+-- ["Track Time: "] = "",
-- ["TrophyRace"] = "",
-- ["T_T"] = "",
+-- ["Turn Time"] = "",
-- ["Unit 3378"] = "",
+-- ["Unlimited Attacks"] = "",
+-- ["User Challenge"] = "",
-- ["Use your rope to get from start to finish as fast as you can!"] = "",
+-- ["v.06"] = "",
-- ["Victory for the "] = "", -- CTF_Blizzard, Capture_the_Flag
+-- ["Waypoint placed."] = "",
+-- ["Weapons Reset"] = "",
+-- ["WINNING TIME: "] = "",
+-- ["You'd almost swear the water was rising!"] = "",
-- ["You have SCORED!!"] = "",
+-- ["You saved"] = "",
-- ["You've failed. Try again."] = "",
-- ["You've reached the goal!| |Time: "] = "",
-- ["'Zooka Team"] = "",
--- a/share/hedgewars/Data/Locale/pl.lua Tue Jun 28 17:56:25 2011 +0200
+++ b/share/hedgewars/Data/Locale/pl.lua Tue Jun 28 17:57:54 2011 +0200
@@ -1,93 +1,175 @@
locale = {
[":("] = ":(",
["!!!"] = "!!!",
- ["A game of luck"] = "Wszystko zależy od losu",
+-- ["..."] = "",
+-- ["Accuracy Bonus!"] = "",
+-- ["a Hedgewars mini-game"] = "", -- Space_Invasion, The_Specialists
["Aiming Practice"] = "Potrenuj celność",
+-- ["Ammo"] = "",
+-- ["Ammo Depleted!"] = "",
+-- ["Ammo Maniac!"] = "",
+-- ["Available points remaining: "] = "",
["Bat balls at your enemies and|push them into the sea!"] = "Uderzaj piłkami w swoich przeciwników|i strącaj ich do wody!",
["Bat your opponents through the|baskets and out of the map!"] = "Uderzaj swoich przekiwników|wyrzucając przez kosz, poza mapę!",
["Bazooka Training"] = "Trening bazooki",
["Best laps per team: "] = "Najszybsze okrążenie drużyny: ",
+-- ["Best Team Times: "] = "",
["Bloody Rookies"] = "Żółtodzioby",
+-- ["BOOM!"] = "",
["Boom!"] = "BUM!",
- ["by mikade"] = "Napisane przez mikade",
+-- ["Boss defeated!"] = "",
+-- ["Boss Slayer!"] = "",
["CAPTURE THE FLAG"] = "PRZECHWYĆ FLAGĘ",
+-- ["Careless"] = "",
+-- ["Clumsy"] = "",
["Codename: Teamwork"] = "Kryptonim: Praca zespołowa",
+-- ["Complete the track as fast as you can!"] = "",
["Congratulations!"] = "Gratulacje",
["Congratulations! You've eliminated all targets|within the allowed time frame."] = "Gratulacje! Zniszczyłeś wszystkie cele przed upłynięciem czasu.",
- ["CONTROL"] = "KONTROLA",
["Control pillars to score points."] = "Kontroluj filary by zdobyć punkty",
- ["CONTROL v0.3"] = "KONTROLA v0.3",
- ["CTF_BLIZZARD"] = "Śnieżyca",
- ["CUSTOM BUILD 0.2"] = "Wersja 0.2",
["Cybernetic Empire"] = "Cybernetyczne Imperium",
["DAMMIT, ROOKIE! GET OFF MY HEAD!"] = "Młody!!! Złaź z mojej głowy!!!",
["DAMMIT, ROOKIE!"] = "Żółtodziobie!",
["Dangerous Ducklings"] = "Niebezpieczne Kaczory",
+-- ["Deadweight"] = "",
+-- ["Depleted Kamikaze!"] = "",
+-- ["Destroy invaders to score points."] = "",
+-- ["Drone Hunter!"] = "",
+-- ["Drowner"] = "",
+-- ["Each turn you get 1-3 random weapons"] = "",
+-- ["Each turn you get one random weapon"] = "",
["Eliminate all enemies"] = "Wyeliminuj wszystkich przeciwników",
["Eliminate all targets before your time runs out.|You have unlimited ammo for this mission."] = "Zniszcz wszystkie cele zanim upłynie czas.|W tej misji masz nieskończoną ilość amunicji.",
["Eliminate Poison before the time runs out"] = "Zabij Truciciela zanim skończy się czas",
["Eliminate the Blue Team"] = "Zniszcz niebieską drużynę",
+-- ["Eliminate the enemy specialists."] = "",
["- Eliminate Unit 3378 |- Feeble Resistance must survive"] = "Rozwal Jednostkę 3378 | Twoja drużyna musi przetrwać",
["Enjoy the swim..."] = "Popływaj trochę...",
+-- ["[Enter]"] = "",
["Fastest lap: "] = "Najszybsze okrążenie: ",
["Feeble Resistance"] = "Ruch Oporu",
+-- ["Fire"] = "",
["Flag captured!"] = "Flaga przechwycona!",
["Flag respawned!"] = "Flaga przywrócona!",
["Flag returned!"] = "Flaga odzyskana!",
- ["Flags will be placed where each team ends their turn."] = "Flagi zostaną umieszczone tam, gdzie każda z drużyn zakończy swoją turę",
+-- ["Flags, and their home base will be placed where each team ends their first turn."] = "",
+-- ["GAME BEGUN!!!"] = "",
+-- ["Game Modifiers: "] = "",
["GAME OVER!"] = "KONIEC GRY!",
["Game Started!"] = "Gra Rozpoczęta",
["Get on over there and take him out!"] = "Dostań się tam i go wykończ!",
- ["Goal:"] = "Cel:",
+-- ["Goal"] = "",
["GO! GO! GO!"] = "RUCHY! RUCHY! RUCHY!",
["Good birdy......"] = "Dooobry ptaszek...",
["Good luck out there!"] = "Powodzenia!",
+-- ["GOTCHA!"] = "",
+-- ["Hahahaha!"] = "",
+-- ["Haha, now THAT would be something!"] = "",
+-- ["Hapless Hogs"] = "",
+-- [" Hapless Hogs left!"] = "",
+-- ["Heavy"] = "",
["Hedgewars-Basketball"] = "Hedgewars-Koszykówka",
["Hedgewars-Knockball"] = "Hedgewars-Knockball",
+-- ["Heh, it's not that bad."] = "",
+-- ["Hit Combo!"] = "",
["Hmmm..."] = "Hmmmm...",
["Hooray!"] = "Hurraaa!",
["Hunter"] = "Strzelec",
["Instructor"] = "Instruktor",
- ["- Jumping is disabled"] = "- Skakanie jest niemożliwe",
+-- ["invaders destroyed"] = "",
+-- ["It's a good thing SUDDEN DEATH is 99 turns away..."] = "",
+-- ["Jumping is disabled"] = "",
+-- ["Kamikaze Expert!"] = "",
+-- ["KILLS"] = "",
+-- ["[Left Shift]"] = "",
["Listen up, maggot!!"] = "Słuchaj mnie, gnido!",
["|- Mines Time:"] = "|- Czas detonacji min:",
["MISSION FAILED"] = "MISJA ZAKOŃCZONA NIEPOWODZENIEM",
+-- ["MISSION SUCCESS"] = "",
["MISSION SUCCESSFUL"] = "MISJA POWIODŁA SIĘ",
+-- ["Movement: [Up], [Down], [Left], [Right]"] = "",
+-- ["Multi-shot!"] = "",
+-- ["Nameless Heroes"] = "",
+-- ["NEW CLAN RECORD: "] = "",
["NEW fastest lap: "] = "NOWE najszybsze okrążenie: ",
- ["NO JUMPING"] = "BEZ SKAKANIA",
+-- ["NEW RACE RECORD: "] = "",
+-- ["NOT ENOUGH WAYPOINTS"] = "",
["Not So Friendly Match"] = "Mecz Nie-Do-Końca Towarzyski",
["Oh no! Just try again!"] = "Ojojoj! Spróbuj jeszcze raz!",
["Oh no! Time's up! Just try again."] = "Ajajaj! Koniec czasu! Spróbuj jeszcze raz.",
["Operation Diver"] = "Operacja Nurek",
["Opposing Team: "] = "Przeciwna drużyna",
["Pathetic Hog #%d"] = "Załosny Jeż #%d",
+-- ["Per-Hog Ammo"] = "",
+-- ["Place more waypoints using [ENTER]"] = "",
-- ["points"] = "", -- Control, CTF_Blizzard, Basic_Training_-_Bazooka, Basic_Training_-_Shotgun, Basic_Training_-_Sniper_Rifle
["Poison"] = "Truciciel",
- ["Random Weapons"] = "Losowe uzbrojenie",
+-- ["Power Remaining"] = "",
+-- ["Press [Precise] to skip intro"] = "",
+-- ["Race complexity limit reached."] = "",
[" - Return the enemy flag to your base to score | - First team to 3 captures wins | - You may only score when your flag is in your base | - Hogs will drop the flag if killed, or drowned | - Dropped flags may be returned or recaptured | - Hogs respawn when killed"] = " - Przynieś flagę wroga do swojej bazy by zdobyć punkt | - Pierwszy kto zrobi to 3 razy, wygrywa | - Punkt zdobywasz tylko gdy twoja flaga znajduje się w bazie | - Jeże upuszczą flagę gdy zostaną zabite bądź utopione | - Upuszczona flaga może być przywrócona lub przechwycona ponownie | - Jeże odradzają się po śmierci",
+-- ["Round Limit"] = "",
+-- ["Rounds Complete"] = "",
["RULES OF THE GAME [Press ESC to view]"] = "ZASADY GRY [Naciśnij ESC by zobaczyć]",
+-- ["s|"] = "",
+-- ["Save as many hapless hogs as possible!"] = "",
+-- ["SCORE"] = "",
["sec"] = "sek",
["See ya!"] = "Do zobaczenia!",
+-- ["s"] = "", -- GaudyRacer, Space_Invasion
+-- ["Shield boosted! +30 power"] = "",
+-- ["Shield Depleted"] = "",
+-- ["Shield is fully recharged!"] = "",
+-- ["Shield Master!"] = "",
+-- ["Shield Miser!"] = "",
+-- ["Shield OFF:"] = "",
+-- ["Shield ON:"] = "",
+-- ["Shield Seeker!"] = "",
["Shotgun Team"] = "Strzelcy",
["Shotgun Training"] = "Trening strzelecki",
+-- ["Shots Left: "] = "", -- GaudyRacer, Tumbler
+-- ["Silly"] = "",
+-- ["Sinky"] = "",
["%s is out and Team %d|scored a penalty!| |Score:"] = "%s utonął i drużyna %d|dostała punkt karny!| |Punktacja:",
["%s is out and Team %d|scored a point!| |Score:"] = "%s utonął i drużyna %d|zdobyła punkt!| |Punktacja:",
["Sniper Training"] = "Trening Snajperski",
["Sniperz"] = "Snajperzy",
+-- ["Sponge"] = "",
["Spooky Tree"] = "Straszne drzewo",
+-- ["STATUS UPDATE"] = "", -- GaudyRacer, Space_Invasion
+-- ["Switched to "] = "",
["Team %d: "] = "Drużyna %d: ",
- ["Team Scores:"] = "Punktacja",
+-- ["Team Scores"] = "", -- Control, Space_Invasion
+-- ["That Sinking Feeling"] = "",
["That was pointless."] = "To było bezcelowe",
["The enemy is hiding out on yonder ducky!"] = "Na tamtej kaczce ukrywa się nasz przeciwnik!",
["The flag will respawn next round."] = "Flaga pojawi się ponownie przy następnej rundzie.",
- ["There has been a mix-up with your gear and now you|have to utilize whatever is coming your way!"] = "Ktoś grzebał Ci w plecaku |Musisz sobie poradzić z tym co masz pod ręką",
+-- ["The Nameless One"] = "",
+-- ["THE SPECIALISTS"] = "",
+-- ["This rain is really something..."] = "",
+-- ["TIME: "] = "",
+-- ["Timed Kamikaze!"] = "",
+-- ["Time Extended!"] = "",
+-- ["Time Left: "] = "",
+-- ["Toggle Shield"] = "",
["Toxic Team"] = "Toksyczny zespół",
+-- ["TRACK COMPLETED"] = "",
+-- ["Track Time: "] = "",
["TrophyRace"] = "TrophyRace",
["T_T"] = "T_T",
+-- ["Turn Time"] = "",
["Unit 3378"] = "Jednostka 3378",
+-- ["Unlimited Attacks"] = "",
+-- ["User Challenge"] = "",
["Use your rope to get from start to finish as fast as you can!"] = "Użyj liny by jak najszybciej dotrzec od startu do mety",
+-- ["v.06"] = "",
["Victory for the "] = "Zwycięstwo przypadło",
+-- ["Waypoint placed."] = "",
+-- ["Weapons Reset"] = "",
+-- ["WINNING TIME: "] = "",
+-- ["You'd almost swear the water was rising!"] = "",
["You have SCORED!!"] = "Zdobyłeś PUNKT",
+-- ["You saved"] = "",
["You've failed. Try again."] = "Przegrałeś. Spróbuj jeszcze raz",
["You've reached the goal!| |Time: "] = "Dotarłeś do celu!| |Czas: ",
["'Zooka Team"] = "Bazookinierzy",
--- a/share/hedgewars/Data/Locale/pt_BR.lua Tue Jun 28 17:56:25 2011 +0200
+++ b/share/hedgewars/Data/Locale/pt_BR.lua Tue Jun 28 17:57:54 2011 +0200
@@ -1,93 +1,175 @@
locale = {
-- [":("] = "",
-- ["!!!"] = "",
--- ["A game of luck"] = "",
+-- ["..."] = "",
+-- ["Accuracy Bonus!"] = "",
+-- ["a Hedgewars mini-game"] = "", -- Space_Invasion, The_Specialists
["Aiming Practice"] = "Pratique a sua pontaria", --Bazooka, Shotgun, SniperRifle
+-- ["Ammo"] = "",
+-- ["Ammo Depleted!"] = "",
+-- ["Ammo Maniac!"] = "",
+-- ["Available points remaining: "] = "",
["Bat balls at your enemies and|push them into the sea!"] = "Rebata as bolas em direção ao seus|e derrube-os no mar!",
["Bat your opponents through the|baskets and out of the map!"] = "Rebata seus oponentes para|fora do mapa através dos cestos!",
["Bazooka Training"] = "Treino com a Bazuca",
["Best laps per team: "] = "Melhor volta por equipe: ",
+-- ["Best Team Times: "] = "",
-- ["Bloody Rookies"] = "", -- 01#Boot_Camp, User_Mission_-_Dangerous_Ducklings, User_Mission_-_Diver, User_Mission_-_Spooky_Tree
-- ["Boom!"] = "",
--- ["by mikade"] = "", -- Control, User_Mission_-_Dangerous_Ducklings, User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork, Capture_the_Flag
+-- ["BOOM!"] = "",
+-- ["Boss defeated!"] = "",
+-- ["Boss Slayer!"] = "",
-- ["CAPTURE THE FLAG"] = "",
+-- ["Careless"] = "",
+-- ["Clumsy"] = "",
-- ["Codename: Teamwork"] = "",
+-- ["Complete the track as fast as you can!"] = "",
-- ["Congratulations!"] = "",
["Congratulations! You've eliminated all targets|within the allowed time frame."] = "Parabéns! Você eliminou todos os alvos|dentro do tempo limite.", --Bazooka, Shotgun, SniperRifle
--- ["CONTROL"] = "",
-- ["Control pillars to score points."] = "",
--- ["CONTROL v0.3"] = "",
--- ["CTF_BLIZZARD"] = "",
--- ["CUSTOM BUILD 0.2"] = "",
-- ["Cybernetic Empire"] = "",
-- ["DAMMIT, ROOKIE!"] = "",
-- ["DAMMIT, ROOKIE! GET OFF MY HEAD!"] = "",
-- ["Dangerous Ducklings"] = "",
+-- ["Deadweight"] = "",
+-- ["Depleted Kamikaze!"] = "",
+-- ["Destroy invaders to score points."] = "",
+-- ["Drone Hunter!"] = "",
+-- ["Drowner"] = "",
+-- ["Each turn you get 1-3 random weapons"] = "",
+-- ["Each turn you get one random weapon"] = "",
-- ["Eliminate all enemies"] = "",
["Eliminate all targets before your time runs out.|You have unlimited ammo for this mission."] = "Destrua todos os alvos antes que o tempo acabe.|Você tem munição infinita para esta missão.", --Bazooka, Shotgun, SniperRifle
-- ["Eliminate Poison before the time runs out"] = "",
-- ["Eliminate the Blue Team"] = "",
+-- ["Eliminate the enemy specialists."] = "",
-- ["- Eliminate Unit 3378 |- Feeble Resistance must survive"] = "",
-- ["Enjoy the swim..."] = "",
+-- ["[Enter]"] = "",
["Fastest lap: "] = "Volta mais rápida: ",
-- ["Feeble Resistance"] = "",
+-- ["Fire"] = "",
-- ["Flag captured!"] = "",
-- ["Flag respawned!"] = "",
-- ["Flag returned!"] = "",
--- ["Flags will be placed where each team ends their turn."] = "",
+-- ["Flags, and their home base will be placed where each team ends their first turn."] = "",
+-- ["GAME BEGUN!!!"] = "",
+-- ["Game Modifiers: "] = "",
-- ["GAME OVER!"] = "",
-- ["Game Started!"] = "",
-- ["Get on over there and take him out!"] = "",
--- ["Goal:"] = "",
+-- ["Goal"] = "",
-- ["GO! GO! GO!"] = "",
-- ["Good birdy......"] = "",
-- ["Good luck out there!"] = "",
+-- ["GOTCHA!"] = "",
+-- ["Hahahaha!"] = "",
+-- ["Haha, now THAT would be something!"] = "",
+-- ["Hapless Hogs"] = "",
+-- [" Hapless Hogs left!"] = "",
+-- ["Heavy"] = "",
["Hedgewars-Basketball"] = "Hedgewars-Basketball",
["Hedgewars-Knockball"] = "Hedgewars-Knockball",
+-- ["Heh, it's not that bad."] = "",
+-- ["Hit Combo!"] = "",
-- ["Hmmm..."] = "",
-- ["Hooray!"] = "",
["Hunter"] = "Artilheiro", --Bazooka, Shotgun, SniperRifle
-- ["Instructor"] = "", -- 01#Boot_Camp, User_Mission_-_Dangerous_Ducklings
--- ["- Jumping is disabled"] = "",
+-- ["invaders destroyed"] = "",
+-- ["It's a good thing SUDDEN DEATH is 99 turns away..."] = "",
+-- ["Jumping is disabled"] = "",
+-- ["Kamikaze Expert!"] = "",
+-- ["KILLS"] = "",
+-- ["[Left Shift]"] = "",
-- ["Listen up, maggot!!"] = "",
-- ["|- Mines Time:"] = "", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork
-- ["MISSION FAILED"] = "", -- User_Mission_-_Dangerous_Ducklings, User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork
+-- ["MISSION SUCCESS"] = "",
-- ["MISSION SUCCESSFUL"] = "", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork
+-- ["Movement: [Up], [Down], [Left], [Right]"] = "",
+-- ["Multi-shot!"] = "",
+-- ["Nameless Heroes"] = "",
+-- ["NEW CLAN RECORD: "] = "",
["NEW fastest lap: "] = "NOVA volta mais rápida: ",
--- ["NO JUMPING"] = "",
+-- ["NEW RACE RECORD: "] = "",
+-- ["NOT ENOUGH WAYPOINTS"] = "",
["Not So Friendly Match"] = "Partida não muito amigável", -- Basketball, Knockball
-- ["Oh no! Just try again!"] = "", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork
["Oh no! Time's up! Just try again."] = "Oh não! O tempo acabou! Tente novamente.", --Bazooka, Shotgun, SniperRifle
-- ["Operation Diver"] = "",
-- ["Opposing Team: "] = "",
-- ["Pathetic Hog #%d"] = "",
+-- ["Per-Hog Ammo"] = "",
+-- ["Place more waypoints using [ENTER]"] = "",
-- ["points"] = "", -- Control, CTF_Blizzard, Basic_Training_-_Bazooka, Basic_Training_-_Shotgun, Basic_Training_-_Sniper_Rifle
-- ["Poison"] = "",
--- ["Random Weapons"] = "",
+-- ["Power Remaining"] = "",
+-- ["Press [Precise] to skip intro"] = "",
+-- ["Race complexity limit reached."] = "",
-- [" - Return the enemy flag to your base to score | - First team to 3 captures wins | - You may only score when your flag is in your base | - Hogs will drop the flag if killed, or drowned | - Dropped flags may be returned or recaptured | - Hogs respawn when killed"] = "",
+-- ["Round Limit"] = "",
+-- ["Rounds Complete"] = "",
-- ["RULES OF THE GAME [Press ESC to view]"] = "",
+-- ["s|"] = "",
+-- ["Save as many hapless hogs as possible!"] = "",
+-- ["SCORE"] = "",
-- ["sec"] = "", -- CTF_Blizzard, TrophyRace, Basic_Training_-_Bazooka, Basic_Training_-_Shotgun, Basic_Training_-_Sniper_Rifle, User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork, Capture_the_Flag
-- ["See ya!"] = "",
+-- ["s"] = "", -- GaudyRacer, Space_Invasion
+-- ["Shield boosted! +30 power"] = "",
+-- ["Shield Depleted"] = "",
+-- ["Shield is fully recharged!"] = "",
+-- ["Shield Master!"] = "",
+-- ["Shield Miser!"] = "",
+-- ["Shield OFF:"] = "",
+-- ["Shield ON:"] = "",
+-- ["Shield Seeker!"] = "",
["Shotgun Team"] = "Carabineiros",
["Shotgun Training"] = "Treino com a Escopeta",
+-- ["Shots Left: "] = "", -- GaudyRacer, Tumbler
+-- ["Silly"] = "",
+-- ["Sinky"] = "",
["%s is out and Team %d|scored a penalty!| |Score:"] = "%s está fora e a Equipe %d|sofreu uma penalidade!| |Pontuação:", -- Basketball, Knockball
["%s is out and Team %d|scored a point!| |Score:"] = "%s está fora e a Equipe %d|marcou um ponto!| |Pontuação:", -- Basketball, Knockball
["Sniper Training"] = "Treino com o Rifle Sniper",
["Sniperz"] = "Franco-Atiradores",
+-- ["Sponge"] = "",
-- ["Spooky Tree"] = "",
+-- ["STATUS UPDATE"] = "", -- GaudyRacer, Space_Invasion
+-- ["Switched to "] = "",
["Team %d: "] = "Equipe %d: ",
--- ["Team Scores:"] = "",
+-- ["Team Scores"] = "", -- Control, Space_Invasion
+-- ["That Sinking Feeling"] = "",
-- ["That was pointless."] = "",
-- ["The enemy is hiding out on yonder ducky!"] = "",
-- ["The flag will respawn next round."] = "",
--- ["There has been a mix-up with your gear and now you|have to utilize whatever is coming your way!"] = "",
+-- ["The Nameless One"] = "",
+-- ["THE SPECIALISTS"] = "",
+-- ["This rain is really something..."] = "",
+-- ["TIME: "] = "",
+-- ["Timed Kamikaze!"] = "",
+-- ["Time Extended!"] = "",
+-- ["Time Left: "] = "",
+-- ["Toggle Shield"] = "",
-- ["Toxic Team"] = "", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork
+-- ["TRACK COMPLETED"] = "",
+-- ["Track Time: "] = "",
["TrophyRace"] = "TrophyRace",
-- ["T_T"] = "",
+-- ["Turn Time"] = "",
-- ["Unit 3378"] = "",
+-- ["Unlimited Attacks"] = "",
+-- ["User Challenge"] = "",
["Use your rope to get from start to finish as fast as you can!"] = "Use sua corda para ir do início ao fim o mais rápido que você puder!",
+-- ["v.06"] = "",
-- ["Victory for the "] = "", -- CTF_Blizzard, Capture_the_Flag
+-- ["Waypoint placed."] = "",
+-- ["Weapons Reset"] = "",
+-- ["WINNING TIME: "] = "",
+-- ["You'd almost swear the water was rising!"] = "",
-- ["You have SCORED!!"] = "",
+-- ["You saved"] = "",
-- ["You've failed. Try again."] = "",
["You've reached the goal!| |Time: "] = "Você alcançou o objetivo!| |Tempo: ",
["'Zooka Team"] = "Bazuqueiros",
--- a/share/hedgewars/Data/Locale/pt_PT.lua Tue Jun 28 17:56:25 2011 +0200
+++ b/share/hedgewars/Data/Locale/pt_PT.lua Tue Jun 28 17:57:54 2011 +0200
@@ -1,94 +1,177 @@
locale = {
+-- ["..."] = "",
[":("] = ":(",
["!!!"] = "!!!",
- ["A game of luck"] = "Um jogo de sorte",
+-- ["Accuracy Bonus!"] = "",
+-- ["a Hedgewars mini-game"] = "", -- Space_Invasion, The_Specialists
["Aiming Practice"] = "Pratica a tua pontaria", --Bazooka, Shotgun, SniperRifle
+-- ["Ammo"] = "",
+-- ["Ammo Depleted!"] = "",
+-- ["Ammo Maniac!"] = "",
+-- ["Available points remaining: "] = "",
["Bat balls at your enemies and|push them into the sea!"] = "Bate bolas contra os teus|enimigos e empurra-os ao mar!",
["Bat your opponents through the|baskets and out of the map!"] = "Bate os teus adversarios|fora do mapa acertando com eles no cesto!",
["Bazooka Training"] = "Treino com Bazuca",
["Best laps per team: "] = "Melhores voltas por equipa: ",
+-- ["Best Team Times: "] = "",
-- ["Bloody Rookies"] = "", -- 01#Boot_Camp, User_Mission_-_Dangerous_Ducklings, User_Mission_-_Diver, User_Mission_-_Spooky_Tree
+-- ["BOOM!"] = "",
["Boom!"] = "Boom!",
- ["by mikade"] = "por mikade", -- Control, User_Mission_-_Dangerous_Ducklings, User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork, Capture_the_Flag
+-- ["Boss defeated!"] = "",
+-- ["Boss Slayer!"] = "",
["CAPTURE THE FLAG"] = "CAPTURAR A BANDEIRA",
+-- ["Careless"] = "",
+-- ["Clumsy"] = "",
-- ["Codename: Teamwork"] = "",
+-- ["Complete the track as fast as you can!"] = "",
["Congratulations!"] = "Parabéns!",
["Congratulations! You've eliminated all targets|within the allowed time frame."] = "Parabéns! Eliminaste todos os alvos|dentro do tempo limite.", --Bazooka, Shotgun, SniperRifle
--- ["CONTROL"] = "",
-- ["Control pillars to score points."] = "",
--- ["CONTROL v0.3"] = "",
--- ["CTF_BLIZZARD"] = "CTF_BLIZZARD",
--- ["CUSTOM BUILD 0.2"] = "",
-- ["Cybernetic Empire"] = "",
-- ["DAMMIT, ROOKIE!"] = "",
-- ["DAMMIT, ROOKIE! GET OFF MY HEAD!"] = "",
["Dangerous Ducklings"] = "Patinhos perigosos",
+-- ["Deadweight"] = "",
+-- ["Depleted Kamikaze!"] = "",
+-- ["Destroy invaders to score points."] = "",
+-- ["Drone Hunter!"] = "",
+-- ["Drowner"] = "",
+-- ["Each turn you get 1-3 random weapons"] = "",
+-- ["Each turn you get one random weapon"] = "",
["Eliminate all enemies"] = "Elimina todos os inimigos",
["Eliminate all targets before your time runs out.|You have unlimited ammo for this mission."] = "Destrói todos os alvos antes do tempo terminar.|Tens munições infinitas para esta missão.", --Bazooka, Shotgun, SniperRifle
["Eliminate Poison before the time runs out"] = "Elimina o Poison antes do tempo terminar.",
["Eliminate the Blue Team"] = "Elimina a equipa azul",
+-- ["Eliminate the enemy specialists."] = "",
-- ["- Eliminate Unit 3378 |- Feeble Resistance must survive"] = "",
["Enjoy the swim..."] = "Aproveita o mergulho",
+-- ["[Enter]"] = "",
["Fastest lap: "] = "Volta mais rápida: ",
-- ["Feeble Resistance"] = "",
+-- ["Fire"] = "",
["Flag captured!"] = "Bandeira capturada!",
["Flag respawned!"] = "Bandeira reiniciada!",
["Flag returned!"] = "Bandeira devolvida!",
--- ["Flags will be placed where each team ends their turn."] = "",
+-- ["Flags, and their home base will be placed where each team ends their first turn."] = "",
+-- ["GAME BEGUN!!!"] = "",
+-- ["Game Modifiers: "] = "",
-- ["GAME OVER!"] = "",
-- ["Game Started!"] = "",
-- ["Get on over there and take him out!"] = "Chega-te aqui e acaba com ele!",
- ["Goal:"] = "Objectivo",
+-- ["Goal"] = "",
["GO! GO! GO!"] = "GO! GO! GO!",
["Good birdy......"] = "Bom passarito......",
["Good luck out there!"] = "Boa sorte aí fora!",
+-- ["GOTCHA!"] = "",
+-- ["Hahahaha!"] = "",
+-- ["Haha, now THAT would be something!"] = "",
+-- ["Hapless Hogs"] = "",
+-- [" Hapless Hogs left!"] = "",
+-- ["Heavy"] = "",
["Hedgewars-Basketball"] = "Hedgewars-Basketball",
["Hedgewars-Knockball"] = "Hedgewars-Knockball",
+-- ["Heh, it's not that bad."] = "",
+-- ["Hit Combo!"] = "",
["Hmmm..."] = "Hmmm...",
["Hooray!"] = "Hurra!",
["Hunter"] = "Comando", --Bazooka, Shotgun, SniperRifle
["Instructor"] = "Instrutor", -- 01#Boot_Camp, User_Mission_-_Dangerous_Ducklings
- ["- Jumping is disabled"] = "- Saltar está desactivado",
+-- ["invaders destroyed"] = "",
+-- ["It's a good thing SUDDEN DEATH is 99 turns away..."] = "",
+-- ["Jumping is disabled"] = "",
+-- ["Kamikaze Expert!"] = "",
+-- ["KILLS"] = "",
+-- ["[Left Shift]"] = "",
["Listen up, maggot!!"] = "Oiçam bem suas larvas!!",
["|- Mines Time:"] = "|- Tempo das minas:", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork
["MISSION FAILED"] = "MISSÃO FALHADA", -- User_Mission_-_Dangerous_Ducklings, User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork
["MISSION SUCCESSFUL"] = "MISSÃO COMPLETA", -- User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork
["MISSION SUCCESS"] = "MISSÃO COMPLETA", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork
+-- ["Movement: [Up], [Down], [Left], [Right]"] = "",
+-- ["Multi-shot!"] = "",
+-- ["Nameless Heroes"] = "",
+-- ["NEW CLAN RECORD: "] = "",
["NEW fastest lap: "] = "NOVA volta recorde: ",
- ["NO JUMPING"] = "PROIBIDO SALTAR",
+-- ["NEW RACE RECORD: "] = "",
+-- ["NOT ENOUGH WAYPOINTS"] = "",
["Not So Friendly Match"] = "Partida não muito amigável", -- Basketball, Knockball
["Oh no! Just try again!"] = "Oh não! Tenta novamente!", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork
["Oh no! Time's up! Just try again."] = "Oh não! Acabou o tempo! Tenta novamente.", --Bazooka, Shotgun, SniperRifle
["Operation Diver"] = "Operação Mergulho",
["Opposing Team: "] = "Equipa adversária",
["Pathetic Hog #%d"] = "Ouriço patético #%d",
+-- ["Per-Hog Ammo"] = "",
+-- ["Place more waypoints using [ENTER]"] = "",
+-- ["points"] = "", -- Control, Space_Invasion
["Poison"] = "Poison",
- ["Random Weapons"] = "Armas aleatórias",
+-- ["Power Remaining"] = "",
+-- ["Press [Precise] to skip intro"] = "",
+-- ["Race complexity limit reached."] = "",
[" - Return the enemy flag to your base to score | - First team to 3 captures wins | - You may only score when your flag is in your base | - Hogs will drop the flag if killed, or drowned | - Dropped flags may be returned or recaptured | - Hogs respawn when killed"] = " - Traz a bandeira inimiga para tua base | - A primeira equipa a captura-la 3 vezes ganha | - Apenas podes marcar quando a tua bandeira está na tua base | - Os ouriços largam a bandeira se morrerem ou se afogarem | - As bandeiras abandonadas podem ser devolvidas ou recapturadas | - Os ouriços mortos ressuscitam",
+-- ["Round Limit"] = "",
+-- ["Rounds Complete"] = "",
["RULES OF THE GAME [Press ESC to view]"] = "REGRAS DE JOGO [Pressiona ESC para as visualizar]",
["RULES OF THE GAME [Press ESC to view]"] = "REGRAS DE JOGO [Pressiona ESC para as visualizar]",
+-- ["s|"] = "",
+-- ["Save as many hapless hogs as possible!"] = "",
+-- ["SCORE"] = "",
["sec"] = "seg", -- CTF_Blizzard, TrophyRace, Basic_Training_-_Bazooka, Basic_Training_-_Shotgun, Basic_Training_-_Sniper_Rifle, User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork, Capture_the_Flag
["See ya!"] = "Chau!",
+-- ["s"] = "", -- GaudyRacer, Space_Invasion
+-- ["Shield boosted! +30 power"] = "",
+-- ["Shield Depleted"] = "",
+-- ["Shield is fully recharged!"] = "",
+-- ["Shield Master!"] = "",
+-- ["Shield Miser!"] = "",
+-- ["Shield OFF:"] = "",
+-- ["Shield ON:"] = "",
+-- ["Shield Seeker!"] = "",
["Shotgun Team"] = "Caçadores",
["Shotgun Training"] = "Treino com Caçadeira",
+-- ["Shots Left: "] = "", -- GaudyRacer, Tumbler
+-- ["Silly"] = "",
+-- ["Sinky"] = "",
["%s is out and Team %d|scored a penalty!| |Score:"] = "%s está fora e a equipa %d|perde um ponto!| |Pontuação:", -- Basketball, Knockball
["%s is out and Team %d|scored a point!| |Score:"] = "%s está fora e a equipa %d|soma um ponto!| |Pontuação:", -- Basketball, Knockball
["Sniper Training"] = "Treino com Sniper",
["Sniperz"] = "Sniperz",
+-- ["Sponge"] = "",
-- ["Spooky Tree"] = "",
+-- ["STATUS UPDATE"] = "", -- GaudyRacer, Space_Invasion
+-- ["Switched to "] = "",
["Team %d: "] = "Equipa %d: ",
- ["Team Scores:"] = "Pontuação:",
+-- ["Team Scores"] = "", -- Control, Space_Invasion
+-- ["That Sinking Feeling"] = "",
["That was pointless."] = "Isso foi completamente desnecessario.",
["The enemy is hiding out on yonder ducky!"] = "O inimigo está escondido ali a diante ao pé do patinho!",
["The flag will respawn next round."] = "A bandeira ira reaparecer no próximo turno.",
- ["There has been a mix-up with your gear and now you|have to utilize whatever is coming your way!"] = "Houve uma pequena confusão com o teu equipamento e agora|vais ter de utilizar o que quer que seja que te venha às mãos!",
+-- ["The Nameless One"] = "",
+-- ["THE SPECIALISTS"] = "",
+-- ["This rain is really something..."] = "",
+-- ["TIME: "] = "",
+-- ["Timed Kamikaze!"] = "",
+-- ["Time Extended!"] = "",
+-- ["Time Left: "] = "",
+-- ["Toggle Shield"] = "",
-- ["Toxic Team"] = "", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork
+-- ["TRACK COMPLETED"] = "",
+-- ["Track Time: "] = "",
["TrophyRace"] = "TrophyRace",
["T_T"] = "T_T",
+-- ["Turn Time"] = "",
["Unit 3378"] = "Unidade 3378",
+-- ["Unlimited Attacks"] = "",
+-- ["User Challenge"] = "",
["Use your rope to get from start to finish as fast as you can!"] = "Utilizando a corda, percorre o percurso do inicio ao fim o mais rápido que conseguires!",
+-- ["v.06"] = "",
+-- ["Victory for the "] = "", -- CTF_Blizzard, Capture_the_Flag
["Victory for the"] = "Vitória para a",
+-- ["Waypoint placed."] = "",
+-- ["Weapons Reset"] = "",
+-- ["WINNING TIME: "] = "",
+-- ["You'd almost swear the water was rising!"] = "",
["You have SCORED!!"] = "Marcaste!!",
+-- ["You saved"] = "",
["You've failed. Try again."] = "Falhaste. Tenta novamente.",
["You've reached the goal!| |Time: "] = "Chegaste ao fim!| |Tempo: ",
["'Zooka Team"] = "Bazuqueiros",
--- a/share/hedgewars/Data/Locale/sk.lua Tue Jun 28 17:56:25 2011 +0200
+++ b/share/hedgewars/Data/Locale/sk.lua Tue Jun 28 17:57:54 2011 +0200
@@ -1,93 +1,175 @@
locale = {
[":("] = ":(",
["!!!"] = "!!!",
- ["A game of luck"] = "Hra o šťastí",
+-- ["..."] = "",
+-- ["Accuracy Bonus!"] = "",
+-- ["a Hedgewars mini-game"] = "", -- Space_Invasion, The_Specialists
["Aiming Practice"] = "Tréning presnosti", --Bazooka, Shotgun, SniperRifle
+-- ["Ammo"] = "",
+-- ["Ammo Depleted!"] = "",
+-- ["Ammo Maniac!"] = "",
+-- ["Available points remaining: "] = "",
["Bat balls at your enemies and|push them into the sea!"] = "Loptami triafajte vašich nepriateľov|a zhoďte ich tak do mora!",
["Bat your opponents through the|baskets and out of the map!"] = "Odpálkujte vašich súperov do koša|a von z mapy!",
["Bazooka Training"] = "Tréning s bazukou",
["Best laps per team: "] = "Najrýchlejšie kolá podľa tímov: ",
+-- ["Best Team Times: "] = "",
["Bloody Rookies"] = "Mizerní zelenáči", -- 01#Boot_Camp, User_Mission_-_Dangerous_Ducklings, User_Mission_-_Diver, User_Mission_-_Spooky_Tree
+-- ["BOOM!"] = "",
["Boom!"] = "Bum!",
- ["by mikade"] = "napísal mikade", -- Control, User_Mission_-_Dangerous_Ducklings, User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork, Capture_the_Flag
+-- ["Boss defeated!"] = "",
+-- ["Boss Slayer!"] = "",
["CAPTURE THE FLAG"] = "ZMOCNITE SA VLAJKY",
+-- ["Careless"] = "",
+-- ["Clumsy"] = "",
["Codename: Teamwork"] = "Kódové meno: Teamová práca",
+-- ["Complete the track as fast as you can!"] = "",
["Congratulations!"] = "Gratulujem!",
["Congratulations! You've eliminated all targets|within the allowed time frame."] = "Gratulujem! Zneškodnili ste všetky ciele|v stanovenom čase.", --Bazooka, Shotgun, SniperRifle
- ["CONTROL"] = "OVLÁDNUTIE",
["Control pillars to score points."] = "Ovládnite piliere, aby ste skórovali",
- ["CONTROL v0.3"] = "OVLÁDNUTIE v0.3",
- ["CTF_BLIZZARD"] = "CTF_METELICA",
- ["CUSTOM BUILD 0.2"] = "VLASTNÉ ZOSTAVENIE 0.2",
["Cybernetic Empire"] = "Kybertnetické impérium",
+ ["DAMMIT, ROOKIE! GET OFF MY HEAD!"] = "Do kelu s tebou, zelenáč! Okamžite mi zlez z hlavy!",
["DAMMIT, ROOKIE!"] = "Prekliaty zelenáč!",
- ["DAMMIT, ROOKIE! GET OFF MY HEAD!"] = "Do kelu s tebou, zelenáč! Okamžite mi zlez z hlavy!",
["Dangerous Ducklings"] = "Nebezpečné kačiatka",
+-- ["Deadweight"] = "",
+-- ["Depleted Kamikaze!"] = "",
+-- ["Destroy invaders to score points."] = "",
+-- ["Drone Hunter!"] = "",
+-- ["Drowner"] = "",
+-- ["Each turn you get 1-3 random weapons"] = "",
+-- ["Each turn you get one random weapon"] = "",
["Eliminate all enemies"] = "Zneškodnite všetkých nepriateľov",
["Eliminate all targets before your time runs out.|You have unlimited ammo for this mission."] = "Zneškodnite všetky ciele pred vypršaním času.|Na túto misiu máte neobmedzené množstvo streliva.", --Bazooka, Shotgun, SniperRifle
["Eliminate Poison before the time runs out"] = "Zneškodnite Poisona pred tým, ako vyprší čas",
["Eliminate the Blue Team"] = "Zneškodnite modrý tím",
+-- ["Eliminate the enemy specialists."] = "",
["- Eliminate Unit 3378 |- Feeble Resistance must survive"] = "- Zneškodnite Jednotku 3378|- Slabý odpor musí prežiť",
["Enjoy the swim..."] = "Užite si plávanie...",
+-- ["[Enter]"] = "",
["Fastest lap: "] = "Najrýchlejšie kolo: ",
["Feeble Resistance"] = "Slabý odpor",
+-- ["Fire"] = "",
["Flag captured!"] = "Získaná vlajka!",
["Flag respawned!"] = "Vlajka obnovená!",
["Flag returned!"] = "Vlajka vrátená!",
- ["Flags will be placed where each team ends their turn."] = "Vlajky budu umiestnené po skončení tohto ťahu",
+-- ["Flags, and their home base will be placed where each team ends their first turn."] = "",
+-- ["GAME BEGUN!!!"] = "",
+-- ["Game Modifiers: "] = "",
["GAME OVER!"] = "KONIEC HRY!",
["Game Started!"] = "Hra začala!",
["Get on over there and take him out!"] = "Okamžite poď sem a dostaň ho!",
- ["Goal:"] = "Cieľ:",
+-- ["Goal"] = "",
["GO! GO! GO!"] = "POĎ! POĎ! POĎ!",
["Good birdy......"] = "Dobrý vtáčik......",
["Good luck out there!"] = "Veľa šťastia!",
+-- ["GOTCHA!"] = "",
+-- ["Hahahaha!"] = "",
+-- ["Haha, now THAT would be something!"] = "",
+-- ["Hapless Hogs"] = "",
+-- [" Hapless Hogs left!"] = "",
+-- ["Heavy"] = "",
["Hedgewars-Basketball"] = "Hedgewars-Basketbal",
["Hedgewars-Knockball"] = "Hedgewars-Knockball",
+-- ["Heh, it's not that bad."] = "",
+-- ["Hit Combo!"] = "",
["Hmmm..."] = "Hmm..",
["Hooray!"] = "Hurá!",
["Hunter"] = "Lovec", --Bazooka, Shotgun, SniperRifle
["Instructor"] = "Inštruktor", -- 01#Boot_Camp, User_Mission_-_Dangerous_Ducklings
- ["- Jumping is disabled"] = "- Skákanie je vypnuté",
+-- ["invaders destroyed"] = "",
+-- ["It's a good thing SUDDEN DEATH is 99 turns away..."] = "",
+-- ["Jumping is disabled"] = "",
+-- ["Kamikaze Expert!"] = "",
+-- ["KILLS"] = "",
+-- ["[Left Shift]"] = "",
["Listen up, maggot!!"] = "Počúvaj, ty biedny červ!",
["|- Mines Time:"] = "|- Časovač pre míny:", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork
["MISSION FAILED"] = "MISIA NEÚSPEŠNÁ", -- User_Mission_-_Dangerous_Ducklings, User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork
+-- ["MISSION SUCCESS"] = "",
["MISSION SUCCESSFUL"] = "MISIA ÚSPEŠNÁ", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork
+-- ["Movement: [Up], [Down], [Left], [Right]"] = "",
+-- ["Multi-shot!"] = "",
+-- ["Nameless Heroes"] = "",
+-- ["NEW CLAN RECORD: "] = "",
["NEW fastest lap: "] = "NOVÉ najrýchlejšie kolo: ",
- ["NO JUMPING"] = "ŽIADNE SKÁKANIE",
+-- ["NEW RACE RECORD: "] = "",
+-- ["NOT ENOUGH WAYPOINTS"] = "",
["Not So Friendly Match"] = "Nie tak celkom priateľský zápas", -- Basketball, Knockball
["Oh no! Just try again!"] = "Áále nie! Tak to skúste znovu!", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork
["Oh no! Time's up! Just try again."] = "Áále nie! Čas vypršal! Tak to skúste znovu.", --Bazooka, Shotgun, SniperRifle
["Operation Diver"] = "Operácia Potápač",
["Opposing Team: "] = "Nepriateľský tím",
["Pathetic Hog #%d"] = "Žalostný ježko #%d",
+-- ["Per-Hog Ammo"] = "",
+-- ["Place more waypoints using [ENTER]"] = "",
["points"] = "body", -- Control, CTF_Blizzard, Basic_Training_-_Bazooka, Basic_Training_-_Shotgun, Basic_Training_-_Sniper_Rifle
["Poison"] = "Poison",
- ["Random Weapons"] = "Náhodné zbrane",
+-- ["Power Remaining"] = "",
+-- ["Press [Precise] to skip intro"] = "",
+-- ["Race complexity limit reached."] = "",
[" - Return the enemy flag to your base to score | - First team to 3 captures wins | - You may only score when your flag is in your base | - Hogs will drop the flag if killed, or drowned | - Dropped flags may be returned or recaptured | - Hogs respawn when killed"] = " - Skórujete prinesením nepriateľskej vlajky do vašej základne | - Prvý tím, ktorý dosiahne 3 body, vyhráva | - Skórujete len vtedy, keď je máte svoju vlajku v základni | - Spadnuté vlajky môžu byť vrátené na základňu alebo sa ich môže zmocniť súpere | - Ježkovia po smrti ožiujú",
+-- ["Round Limit"] = "",
+-- ["Rounds Complete"] = "",
["RULES OF THE GAME [Press ESC to view]"] = "PRAVIDLÁ HRY [Stlačte Esc pre ich zobrazenie]",
+-- ["s|"] = "",
+-- ["Save as many hapless hogs as possible!"] = "",
+-- ["SCORE"] = "",
["sec"] = "sek", -- CTF_Blizzard, TrophyRace, Basic_Training_-_Bazooka, Basic_Training_-_Shotgun, Basic_Training_-_Sniper_Rifle, User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork, Capture_the_Flag
["See ya!"] = "Tak zatiaľ!",
+-- ["s"] = "", -- GaudyRacer, Space_Invasion
+-- ["Shield boosted! +30 power"] = "",
+-- ["Shield Depleted"] = "",
+-- ["Shield is fully recharged!"] = "",
+-- ["Shield Master!"] = "",
+-- ["Shield Miser!"] = "",
+-- ["Shield OFF:"] = "",
+-- ["Shield ON:"] = "",
+-- ["Shield Seeker!"] = "",
["Shotgun Team"] = "Shotgun tím",
["Shotgun Training"] = "Tréning s brokovnicou",
+-- ["Shots Left: "] = "", -- GaudyRacer, Tumbler
+-- ["Silly"] = "",
+-- ["Sinky"] = "",
["%s is out and Team %d|scored a penalty!| |Score:"] = "%s je mimo hru a tím %d|dostal trestný bod!| |Skóre:", -- Basketball, Knockball
["%s is out and Team %d|scored a point!| |Score:"] = "%s je mimo hru a tím %d|získal bod!| |Skóre:", -- Basketball, Knockball
["Sniper Training"] = "Tréning pre ostreľovačov",
["Sniperz"] = "Ostreľovači",
+-- ["Sponge"] = "",
["Spooky Tree"] = "Strašidelný strom",
+-- ["STATUS UPDATE"] = "", -- GaudyRacer, Space_Invasion
+-- ["Switched to "] = "",
["Team %d: "] = "Tím %d: ",
- ["Team Scores:"] = "Tím skóruje:",
+-- ["Team Scores"] = "", -- Control, Space_Invasion
+-- ["That Sinking Feeling"] = "",
["That was pointless."] = "To bolo zbytočné.",
["The enemy is hiding out on yonder ducky!"] = "Nepriateľ sa schováva na tamtej kačičke!",
["The flag will respawn next round."] = "V ďalšom kole sa obnoví vlajka.",
- ["There has been a mix-up with your gear and now you|have to utilize whatever is coming your way!"] = "Niekto rozhádzal vašu výbavu a teraz|musíte použiť len to, čo vám ostalo!",
+-- ["The Nameless One"] = "",
+-- ["THE SPECIALISTS"] = "",
+-- ["This rain is really something..."] = "",
+-- ["TIME: "] = "",
+-- ["Timed Kamikaze!"] = "",
+-- ["Time Extended!"] = "",
+-- ["Time Left: "] = "",
+-- ["Toggle Shield"] = "",
["Toxic Team"] = "Toxic tím", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork
+-- ["TRACK COMPLETED"] = "",
+-- ["Track Time: "] = "",
["TrophyRace"] = "Preteky o trofej",
["T_T"] = "T_T",
+-- ["Turn Time"] = "",
["Unit 3378"] = "Jednotka 3378",
+-- ["Unlimited Attacks"] = "",
+-- ["User Challenge"] = "",
["Use your rope to get from start to finish as fast as you can!"] = "Použite lano na presun zo štartovnej pozície do cieľa tak rýchlo, ako to len viete!",
+-- ["v.06"] = "",
["Victory for the "] = "Víťazstvo pre", -- CTF_Blizzard, Capture_the_Flag
+-- ["Waypoint placed."] = "",
+-- ["Weapons Reset"] = "",
+-- ["WINNING TIME: "] = "",
+-- ["You'd almost swear the water was rising!"] = "",
["You have SCORED!!"] = "SKÓROVALI ste!!",
+-- ["You saved"] = "",
["You've failed. Try again."] = "Neuspeli ste. Skúste to znova.",
["You've reached the goal!| |Time: "] = "Dosiahli ste cieľ!| |Čas: ",
["'Zooka Team"] = "Bazuka tím",
--- a/share/hedgewars/Data/Locale/stub.lua Tue Jun 28 17:56:25 2011 +0200
+++ b/share/hedgewars/Data/Locale/stub.lua Tue Jun 28 17:57:54 2011 +0200
@@ -1,93 +1,175 @@
locale = {
-- [":("] = "",
-- ["!!!"] = "",
--- ["A game of luck"] = "",
+-- ["..."] = "",
+-- ["Accuracy Bonus!"] = "",
+-- ["a Hedgewars mini-game"] = "", -- Space_Invasion, The_Specialists
-- ["Aiming Practice"] = "", --Bazooka, Shotgun, SniperRifle
+-- ["Ammo"] = "",
+-- ["Ammo Depleted!"] = "",
+-- ["Ammo Maniac!"] = "",
+-- ["Available points remaining: "] = "",
-- ["Bat balls at your enemies and|push them into the sea!"] = "",
-- ["Bat your opponents through the|baskets and out of the map!"] = "",
-- ["Bazooka Training"] = "",
-- ["Best laps per team: "] = "",
+-- ["Best Team Times: "] = "",
-- ["Bloody Rookies"] = "", -- 01#Boot_Camp, User_Mission_-_Dangerous_Ducklings, User_Mission_-_Diver, User_Mission_-_Spooky_Tree
-- ["Boom!"] = "",
--- ["by mikade"] = "", -- Control, User_Mission_-_Dangerous_Ducklings, User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork, Capture_the_Flag
+-- ["BOOM!"] = "",
+-- ["Boss defeated!"] = "",
+-- ["Boss Slayer!"] = "",
-- ["CAPTURE THE FLAG"] = "",
+-- ["Careless"] = "",
+-- ["Clumsy"] = "",
-- ["Codename: Teamwork"] = "",
+-- ["Complete the track as fast as you can!"] = "",
-- ["Congratulations!"] = "",
-- ["Congratulations! You've eliminated all targets|within the allowed time frame."] = "", --Bazooka, Shotgun, SniperRifle
--- ["CONTROL"] = "",
-- ["Control pillars to score points."] = "",
--- ["CONTROL v0.3"] = "",
--- ["CTF_BLIZZARD"] = "",
--- ["CUSTOM BUILD 0.2"] = "",
-- ["Cybernetic Empire"] = "",
-- ["DAMMIT, ROOKIE!"] = "",
-- ["DAMMIT, ROOKIE! GET OFF MY HEAD!"] = "",
-- ["Dangerous Ducklings"] = "",
+-- ["Deadweight"] = "",
+-- ["Depleted Kamikaze!"] = "",
+-- ["Destroy invaders to score points."] = "",
+-- ["Drone Hunter!"] = "",
+-- ["Drowner"] = "",
+-- ["Each turn you get 1-3 random weapons"] = "",
+-- ["Each turn you get one random weapon"] = "",
-- ["Eliminate all enemies"] = "",
-- ["Eliminate all targets before your time runs out.|You have unlimited ammo for this mission."] = "", --Bazooka, Shotgun, SniperRifle
-- ["Eliminate Poison before the time runs out"] = "",
-- ["Eliminate the Blue Team"] = "",
+-- ["Eliminate the enemy specialists."] = "",
-- ["- Eliminate Unit 3378 |- Feeble Resistance must survive"] = "",
-- ["Enjoy the swim..."] = "",
+-- ["[Enter]"] = "",
-- ["Fastest lap: "] = "",
-- ["Feeble Resistance"] = "",
+-- ["Fire"] = "",
-- ["Flag captured!"] = "",
-- ["Flag respawned!"] = "",
-- ["Flag returned!"] = "",
--- ["Flags will be placed where each team ends their turn."] = "",
+-- ["Flags, and their home base will be placed where each team ends their first turn."] = "",
+-- ["GAME BEGUN!!!"] = "",
+-- ["Game Modifiers: "] = "",
-- ["GAME OVER!"] = "",
-- ["Game Started!"] = "",
-- ["Get on over there and take him out!"] = "",
--- ["Goal:"] = "",
+-- ["Goal"] = "",
-- ["GO! GO! GO!"] = "",
-- ["Good birdy......"] = "",
-- ["Good luck out there!"] = "",
+-- ["GOTCHA!"] = "",
+-- ["Hahahaha!"] = "",
+-- ["Haha, now THAT would be something!"] = "",
+-- ["Hapless Hogs"] = "",
+-- [" Hapless Hogs left!"] = "",
+-- ["Heavy"] = "",
-- ["Hedgewars-Basketball"] = "",
-- ["Hedgewars-Knockball"] = "",
+-- ["Heh, it's not that bad."] = "",
+-- ["Hit Combo!"] = "",
-- ["Hmmm..."] = "",
-- ["Hooray!"] = "",
-- ["Hunter"] = "", --Bazooka, Shotgun, SniperRifle
-- ["Instructor"] = "", -- 01#Boot_Camp, User_Mission_-_Dangerous_Ducklings
--- ["- Jumping is disabled"] = "",
+-- ["invaders destroyed"] = "",
+-- ["It's a good thing SUDDEN DEATH is 99 turns away..."] = "",
+-- ["Jumping is disabled"] = "",
+-- ["Kamikaze Expert!"] = "",
+-- ["KILLS"] = "",
+-- ["[Left Shift]"] = "",
-- ["Listen up, maggot!!"] = "",
-- ["|- Mines Time:"] = "", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork
-- ["MISSION FAILED"] = "", -- User_Mission_-_Dangerous_Ducklings, User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork
+-- ["MISSION SUCCESS"] = "",
-- ["MISSION SUCCESSFUL"] = "", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork
+-- ["Movement: [Up], [Down], [Left], [Right]"] = "",
+-- ["Multi-shot!"] = "",
+-- ["Nameless Heroes"] = "",
+-- ["NEW CLAN RECORD: "] = "",
-- ["NEW fastest lap: "] = "",
--- ["NO JUMPING"] = "",
+-- ["NEW RACE RECORD: "] = "",
+-- ["NOT ENOUGH WAYPOINTS"] = "",
-- ["Not So Friendly Match"] = "", -- Basketball, Knockball
-- ["Oh no! Just try again!"] = "", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork
-- ["Oh no! Time's up! Just try again."] = "", --Bazooka, Shotgun, SniperRifle
-- ["Operation Diver"] = "",
-- ["Opposing Team: "] = "",
-- ["Pathetic Hog #%d"] = "",
+-- ["Per-Hog Ammo"] = "",
+-- ["Place more waypoints using [ENTER]"] = "",
-- ["points"] = "", -- Control, CTF_Blizzard, Basic_Training_-_Bazooka, Basic_Training_-_Shotgun, Basic_Training_-_Sniper_Rifle
-- ["Poison"] = "",
--- ["Random Weapons"] = "",
+-- ["Power Remaining"] = "",
+-- ["Press [Precise] to skip intro"] = "",
+-- ["Race complexity limit reached."] = "",
-- [" - Return the enemy flag to your base to score | - First team to 3 captures wins | - You may only score when your flag is in your base | - Hogs will drop the flag if killed, or drowned | - Dropped flags may be returned or recaptured | - Hogs respawn when killed"] = "",
+-- ["Round Limit"] = "",
+-- ["Rounds Complete"] = "",
-- ["RULES OF THE GAME [Press ESC to view]"] = "",
+-- ["s|"] = "",
+-- ["Save as many hapless hogs as possible!"] = "",
+-- ["SCORE"] = "",
-- ["sec"] = "", -- CTF_Blizzard, TrophyRace, Basic_Training_-_Bazooka, Basic_Training_-_Shotgun, Basic_Training_-_Sniper_Rifle, User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork, Capture_the_Flag
-- ["See ya!"] = "",
+-- ["s"] = "", -- GaudyRacer, Space_Invasion
+-- ["Shield boosted! +30 power"] = "",
+-- ["Shield Depleted"] = "",
+-- ["Shield is fully recharged!"] = "",
+-- ["Shield Master!"] = "",
+-- ["Shield Miser!"] = "",
+-- ["Shield OFF:"] = "",
+-- ["Shield ON:"] = "",
+-- ["Shield Seeker!"] = "",
-- ["Shotgun Team"] = "",
-- ["Shotgun Training"] = "",
+-- ["Shots Left: "] = "", -- GaudyRacer, Tumbler
+-- ["Silly"] = "",
+-- ["Sinky"] = "",
-- ["%s is out and Team %d|scored a penalty!| |Score:"] = "", -- Basketball, Knockball
-- ["%s is out and Team %d|scored a point!| |Score:"] = "", -- Basketball, Knockball
-- ["Sniper Training"] = "",
-- ["Sniperz"] = "",
+-- ["Sponge"] = "",
-- ["Spooky Tree"] = "",
+-- ["STATUS UPDATE"] = "", -- GaudyRacer, Space_Invasion
+-- ["Switched to "] = "",
-- ["Team %d: "] = "",
--- ["Team Scores:"] = "",
+-- ["Team Scores"] = "", -- Control, Space_Invasion
+-- ["That Sinking Feeling"] = "",
-- ["That was pointless."] = "",
-- ["The enemy is hiding out on yonder ducky!"] = "",
-- ["The flag will respawn next round."] = "",
--- ["There has been a mix-up with your gear and now you|have to utilize whatever is coming your way!"] = "",
+-- ["The Nameless One"] = "",
+-- ["THE SPECIALISTS"] = "",
+-- ["This rain is really something..."] = "",
+-- ["TIME: "] = "",
+-- ["Timed Kamikaze!"] = "",
+-- ["Time Extended!"] = "",
+-- ["Time Left: "] = "",
+-- ["Toggle Shield"] = "",
-- ["Toxic Team"] = "", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork
+-- ["TRACK COMPLETED"] = "",
+-- ["Track Time: "] = "",
-- ["TrophyRace"] = "",
-- ["T_T"] = "",
+-- ["Turn Time"] = "",
-- ["Unit 3378"] = "",
+-- ["Unlimited Attacks"] = "",
+-- ["User Challenge"] = "",
-- ["Use your rope to get from start to finish as fast as you can!"] = "",
+-- ["v.06"] = "",
-- ["Victory for the "] = "", -- CTF_Blizzard, Capture_the_Flag
+-- ["Waypoint placed."] = "",
+-- ["Weapons Reset"] = "",
+-- ["WINNING TIME: "] = "",
+-- ["You'd almost swear the water was rising!"] = "",
-- ["You have SCORED!!"] = "",
+-- ["You saved"] = "",
-- ["You've failed. Try again."] = "",
-- ["You've reached the goal!| |Time: "] = "",
-- ["'Zooka Team"] = "",
--- a/share/hedgewars/Data/Locale/sv.lua Tue Jun 28 17:56:25 2011 +0200
+++ b/share/hedgewars/Data/Locale/sv.lua Tue Jun 28 17:57:54 2011 +0200
@@ -1,93 +1,175 @@
locale = {
+-- ["..."] = "",
[":("] = ":(",
["!!!"] = "!!!",
- ["A game of luck"] = "Ett lyckospel",
+-- ["Accuracy Bonus!"] = "",
+-- ["a Hedgewars mini-game"] = "", -- Space_Invasion, The_Specialists
["Aiming Practice"] = "Siktesövning", --Bazooka, Shotgun, SniperRifle
+-- ["Ammo"] = "",
+-- ["Ammo Depleted!"] = "",
+-- ["Ammo Maniac!"] = "",
+-- ["Available points remaining: "] = "",
["Bat balls at your enemies and|push them into the sea!"] = "Slå bollar mot dina fiender|och slå ner dem i havet",
["Bat your opponents through the|baskets and out of the map!"] = "Slå ner dina motståndare i|korgarna och ut ur kartan!",
["Bazooka Training"] = "Bazookaträning",
["Best laps per team: "] = "Bästa varv per lag: ",
+-- ["Best Team Times: "] = "",
["Bloody Rookies"] = "Blodiga gröngölingar", -- 01#Boot_Camp, User_Mission_-_Dangerous_Ducklings, User_Mission_-_Diver, User_Mission_-_Spooky_Tree
+-- ["BOOM!"] = "",
["Boom!"] = "Bom!",
- ["by mikade"] = "av mikade", -- Control, User_Mission_-_Dangerous_Ducklings, User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork, Capture_the_Flag
+-- ["Boss defeated!"] = "",
+-- ["Boss Slayer!"] = "",
["CAPTURE THE FLAG"] = "CAPTURE THE FLAG",
+-- ["Careless"] = "",
+-- ["Clumsy"] = "",
["Codename: Teamwork"] = "Kodnamn: Lagarbete",
+-- ["Complete the track as fast as you can!"] = "",
["Congratulations!"] = "Grattis!",
["Congratulations! You've eliminated all targets|within the allowed time frame."] = "Grattis! Du har förstört alla målen inom den|tillåtna tidsramen.", --Bazooka, Shotgun, SniperRifle
- ["CONTROL"] = "KONTROLL",
["Control pillars to score points."] = "Kontrollera pelare för att ta poäng",
- ["CONTROL v0.3"] = "KONTROLL v0.3",
- ["CTF_BLIZZARD"] = "CTF_BLIZZARD",
- ["CUSTOM BUILD 0.2"] = "SPECIALVERSION 0.2",
["Cybernetic Empire"] = "Robotriket",
["DAMMIT, ROOKIE! GET OFF MY HEAD!"] = "SATAN, GRÖNGÖLING! SLUTA TJATA!",
["DAMMIT, ROOKIE!"] = "SATAN, GRÖNGÖLING!",
["Dangerous Ducklings"] = "Farliga ankungar",
+-- ["Deadweight"] = "",
+-- ["Depleted Kamikaze!"] = "",
+-- ["Destroy invaders to score points."] = "",
+-- ["Drone Hunter!"] = "",
+-- ["Drowner"] = "",
+-- ["Each turn you get 1-3 random weapons"] = "",
+-- ["Each turn you get one random weapon"] = "",
["Eliminate all enemies"] = "Förgör alla fiender",
["Eliminate all targets before your time runs out.|You have unlimited ammo for this mission."] = "Förstör alla målen innan din tid tar slut.|Du har obegränsad ammunition för deta uppdrag", --Bazooka, Shotgun, SniperRifle
["Eliminate Poison before the time runs out"] = "Förgör Gift innan tiden tar slut",
["Eliminate the Blue Team"] = "Förgör det Blå laget",
+-- ["Eliminate the enemy specialists."] = "",
["- Eliminate Unit 3378 |- Feeble Resistance must survive"] = "- Förgör Enhet 3378 |- Klent motstånd måste överleva",
["Enjoy the swim..."] = "Ha en trevlig simtur...",
+-- ["[Enter]"] = "",
["Fastest lap: "] = "Snabbast varv: ",
["Feeble Resistance"] = "Klent motstånd",
+-- ["Fire"] = "",
["Flag captured!"] = "Flagga tagen!",
["Flag respawned!"] = "Flagga återställd!",
["Flag returned!"] = "Flagga återvänd!",
- ["Flags will be placed where each team ends their turn."] = "Flaggor kommer att placeras där varje lag avslutar sin tur.",
+-- ["Flags, and their home base will be placed where each team ends their first turn."] = "",
+-- ["GAME BEGUN!!!"] = "",
+-- ["Game Modifiers: "] = "",
["GAME OVER!"] = "SPELET ÄR SLUT!",
["Game Started!"] = "Spel startat!",
["Get on over there and take him out!"] = "Ta dig bort där och gör dig av med honom!",
- ["Goal:"] = "Mål:",
+-- ["Goal"] = "",
["GO! GO! GO!"] = "Kör! Kör! Kör!",
["Good birdy......"] = "Fin fågel......",
["Good luck out there!"] = "Lycka till där ute!",
+-- ["GOTCHA!"] = "",
+-- ["Hahahaha!"] = "",
+-- ["Haha, now THAT would be something!"] = "",
+-- ["Hapless Hogs"] = "",
+-- [" Hapless Hogs left!"] = "",
+-- ["Heavy"] = "",
["Hedgewars-Basketball"] = "Hedgewars-Basket",
["Hedgewars-Knockball"] = "Hedgewars-Knockball",
+-- ["Heh, it's not that bad."] = "",
+-- ["Hit Combo!"] = "",
["Hmmm..."] = "Hmmm...",
["Hooray!"] = "Hurra!",
["Hunter"] = "Jägare", --Bazooka, Shotgun, SniperRifle
["Instructor"] = "Instruktör", -- 01#Boot_Camp, User_Mission_-_Dangerous_Ducklings
- ["- Jumping is disabled"] = "- Hoppande är avaktiverat",
+-- ["invaders destroyed"] = "",
+-- ["It's a good thing SUDDEN DEATH is 99 turns away..."] = "",
+-- ["Jumping is disabled"] = "",
+-- ["Kamikaze Expert!"] = "",
+-- ["KILLS"] = "",
+-- ["[Left Shift]"] = "",
["Listen up, maggot!!"] = "Hör här, ynkrygg!!",
["|- Mines Time:"] = "|- Mintid:", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork
["MISSION FAILED"] = "UPPDRAG MISSLYCKADES", -- User_Mission_-_Dangerous_Ducklings, User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork
+-- ["MISSION SUCCESS"] = "",
["MISSION SUCCESSFUL"] = "UPPDRAG SLUTFÖRT", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork
+-- ["Movement: [Up], [Down], [Left], [Right]"] = "",
+-- ["Multi-shot!"] = "",
+-- ["Nameless Heroes"] = "",
+-- ["NEW CLAN RECORD: "] = "",
["NEW fastest lap: "] = "NYTT snabbast varv: ",
- ["NO JUMPING"] = "INGET HOPPANDE",
+-- ["NEW RACE RECORD: "] = "",
+-- ["NOT ENOUGH WAYPOINTS"] = "",
["Not So Friendly Match"] = "En inte så vänlig match", -- Basketball, Knockball
["Oh no! Just try again!"] = "Å nej! Bara att försöka igen!", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork
["Oh no! Time's up! Just try again."] = "Åh nej! Tiden är ute! Pröva igen.", --Bazooka, Shotgun, SniperRifle
["Operation Diver"] = "Operationens dykare",
["Opposing Team: "] = "Motståndarlag: ",
["Pathetic Hog #%d"] = "Patetisk kott #%d",
+-- ["Per-Hog Ammo"] = "",
+-- ["Place more waypoints using [ENTER]"] = "",
-- ["points"] = "", -- Control, CTF_Blizzard, Basic_Training_-_Bazooka, Basic_Training_-_Shotgun, Basic_Training_-_Sniper_Rifle
["Poison"] = "Gift",
- ["Random Weapons"] = "Slumpade vapen",
+-- ["Power Remaining"] = "",
+-- ["Press [Precise] to skip intro"] = "",
+-- ["Race complexity limit reached."] = "",
[" - Return the enemy flag to your base to score | - First team to 3 captures wins | - You may only score when your flag is in your base | - Hogs will drop the flag if killed, or drowned | - Dropped flags may be returned or recaptured | - Hogs respawn when killed"] = " - Återvänd med fiendens flagga till din bas för att ta poäng | - Första laget till tre vinner | - Du kan bara ta poäng när din egen flagga är i basen | - Kottar tappar flaggan när de dödas eller drunknar | - Tappade flaggor kan tas tillbaka eller fångas | - Kottar kommer tillbaka när de dör",
+-- ["Round Limit"] = "",
+-- ["Rounds Complete"] = "",
["RULES OF THE GAME [Press ESC to view]"] = "SPELREGLER [Tryck ESC för att se]",
+-- ["s|"] = "",
+-- ["Save as many hapless hogs as possible!"] = "",
+-- ["SCORE"] = "",
["sec"] = "sec", -- CTF_Blizzard, TrophyRace, Basic_Training_-_Bazooka, Basic_Training_-_Shotgun, Basic_Training_-_Sniper_Rifle, User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork, Capture_the_Flag
["See ya!"] = "Ses!",
+-- ["s"] = "", -- GaudyRacer, Space_Invasion
+-- ["Shield boosted! +30 power"] = "",
+-- ["Shield Depleted"] = "",
+-- ["Shield is fully recharged!"] = "",
+-- ["Shield Master!"] = "",
+-- ["Shield Miser!"] = "",
+-- ["Shield OFF:"] = "",
+-- ["Shield ON:"] = "",
+-- ["Shield Seeker!"] = "",
["Shotgun Team"] = "Hagelgevärslaget",
["Shotgun Training"] = "Hagelgevärsträning",
+-- ["Shots Left: "] = "", -- GaudyRacer, Tumbler
+-- ["Silly"] = "",
+-- ["Sinky"] = "",
["%s is out and Team %d|scored a penalty!| |Score:"] = "%s är ute och lag %d|fick ett straff!| |Poängställning:", -- Basketball, Knockball
["%s is out and Team %d|scored a point!| |Score:"] = "%s är ute och lag %d|fick ett poäng!| |Poängställning:", -- Basketball, Knockball
["Sniper Training"] = "Prickskyttesträning",
["Sniperz"] = "Prickskyttarna",
+-- ["Sponge"] = "",
["Spooky Tree"] = "Kusligt träd",
+-- ["STATUS UPDATE"] = "", -- GaudyRacer, Space_Invasion
+-- ["Switched to "] = "",
["Team %d: "] = "Lag %d: ",
- ["Team Scores:"] = "Lagresultat:",
+-- ["Team Scores"] = "", -- Control, Space_Invasion
+-- ["That Sinking Feeling"] = "",
["That was pointless."] = "Det där var meningslöst.",
["The enemy is hiding out on yonder ducky!"] = "Fienden gömmer sig på andra ankan!",
["The flag will respawn next round."] = "Flaggan kommer tillbaka nästa runda.",
- ["There has been a mix-up with your gear and now you|have to utilize whatever is coming your way!"] = "Det har uppstått ett missförstånd om din utrustning|och nu måste du använda vad du kan hitta!",
+-- ["The Nameless One"] = "",
+-- ["THE SPECIALISTS"] = "",
+-- ["This rain is really something..."] = "",
+-- ["TIME: "] = "",
+-- ["Timed Kamikaze!"] = "",
+-- ["Time Extended!"] = "",
+-- ["Time Left: "] = "",
+-- ["Toggle Shield"] = "",
["Toxic Team"] = "Förgiftade laget", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork
+-- ["TRACK COMPLETED"] = "",
+-- ["Track Time: "] = "",
["TrophyRace"] = "TrophyRace",
["T_T"] = "T_T",
+-- ["Turn Time"] = "",
["Unit 3378"] = "Enhet 3378",
+-- ["Unlimited Attacks"] = "",
+-- ["User Challenge"] = "",
["Use your rope to get from start to finish as fast as you can!"] = "Använd ditt rep för att ta dig från start till mål så fort som möjligt!",
+-- ["v.06"] = "",
["Victory for the "] = "Vinst för", -- CTF_Blizzard, Capture_the_Flag
+-- ["Waypoint placed."] = "",
+-- ["Weapons Reset"] = "",
+-- ["WINNING TIME: "] = "",
+-- ["You'd almost swear the water was rising!"] = "",
["You have SCORED!!"] = "Du har tagit poäng!",
+-- ["You saved"] = "",
["You've failed. Try again."] = "Du har misslyckats. Försök igen.",
["You've reached the goal!| |Time: "] = "Du har nått målet!| |Tid: ",
["'Zooka Team"] = "Bazookalaget",
--- a/share/hedgewars/Data/Locale/uk.lua Tue Jun 28 17:56:25 2011 +0200
+++ b/share/hedgewars/Data/Locale/uk.lua Tue Jun 28 17:57:54 2011 +0200
@@ -1,94 +1,176 @@
locale = {
-- [":("] = "",
- ["!!!"] = "Я!",
- ["A game of luck"] = "Гра на вдачу",
+-- ["..."] = "",
+-- ["Accuracy Bonus!"] = "",
+-- ["a Hedgewars mini-game"] = "", -- Space_Invasion, The_Specialists
["Aiming Practice"] = "Практика прицілювання", --Bazooka, Shotgun, SniperRifle
+-- ["Ammo"] = "",
+-- ["Ammo Depleted!"] = "",
+-- ["Ammo Maniac!"] = "",
+-- ["Available points remaining: "] = "",
["Bat balls at your enemies and|push them into the sea!"] = "Закидайте ворогів м'ячами щоб|зіштовути їх у море!",
["Bat your opponents through the|baskets and out of the map!"] = "Дубасьте опонентів битою через|кошики та за межі карти!",
["Bazooka Training"] = "Тренування з базукою",
["Best laps per team: "] = "Кращі партії на команду: ",
+-- ["Best Team Times: "] = "",
["Bloody Rookies"] = "Криваві Салаги", -- 01#Boot_Camp, User_Mission_-_Dangerous_Ducklings, User_Mission_-_Diver, User_Mission_-_Spooky_Tree
+-- ["BOOM!"] = "",
["Boom!"] = "Бабах!",
- ["by mikade"] = "від mikade", -- Control, User_Mission_-_Dangerous_Ducklings, User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork, Capture_the_Flag
+-- ["Boss defeated!"] = "",
+-- ["Boss Slayer!"] = "",
["CAPTURE THE FLAG"] = "ЗАХОПЛЕННЯ ПРАПОРА",
+-- ["Careless"] = "",
+-- ["Clumsy"] = "",
["Codename: Teamwork"] = "Кодова назва: Командна гра",
- ["Congratulations!"] = "Вітаємо!",
+-- ["Complete the track as fast as you can!"] = "",
["Congratulations! You've eliminated all targets|within the allowed time frame."] = "Вітаємо! Ви знищили всі цілі|в межах дозволеного часу.", --Bazooka, Shotgun, SniperRifle
- ["CONTROL"] = "КОНТРОЛЬ",
+ ["Congratulations!"] = "Вітаємо!",
["Control pillars to score points."] = "Контрольюй стовпи щоб набрати очки.",
- ["CONTROL v0.3"] = "КОНТРОЛЬ v0.3",
- ["CTF_BLIZZARD"] = "ЗАХОПЛЕННЯ ПРАПОРА - ОПЕРАЦІЯ ХУРТОВИНА",
- ["CUSTOM BUILD 0.2"] = "ОСОБИСТА ВЕРСІЯ 0.2",
["Cybernetic Empire"] = "Кібернетична Імперія",
+ ["DAMMIT, ROOKIE! GET OFF MY HEAD!"] = "ЧОРТ ЗАБИРАЙ, САЛАГА! ЗЛІЗЬ З МОЄЇ ГОЛОВИ!",
["DAMMIT, ROOKIE!"] = "ЧОРТ ЗАБИРАЙ, САЛАГА!",
- ["DAMMIT, ROOKIE! GET OFF MY HEAD!"] = "ЧОРТ ЗАБИРАЙ, САЛАГА! ЗЛІЗЬ З МОЄЇ ГОЛОВИ!",
["Dangerous Ducklings"] = "Небезпечні Каченята",
+-- ["Deadweight"] = "",
+-- ["Depleted Kamikaze!"] = "",
+-- ["Destroy invaders to score points."] = "",
+-- ["Drone Hunter!"] = "",
+-- ["Drowner"] = "",
+-- ["Each turn you get 1-3 random weapons"] = "",
+-- ["Each turn you get one random weapon"] = "",
["Eliminate all enemies"] = "Ліквідуйте всіх ворогів",
["Eliminate all targets before your time runs out.|You have unlimited ammo for this mission."] = "Знищіть всі цілі до закінчення часу.|У вас безмежні боєприпаси.", --Bazooka, Shotgun, SniperRifle
["Eliminate Poison before the time runs out"] = "Знешкодьте Смердюка до закінчення часу",
["Eliminate the Blue Team"] = "Знищіть Синю Команду",
+-- ["Eliminate the enemy specialists."] = "",
["- Eliminate Unit 3378 |- Feeble Resistance must survive"] = "- Знищіть Об'єкт 3378 |- Жалюгідні Повстанці повинні вижити",
["Enjoy the swim..."] = "Насолоджуйся плаванням...",
+-- ["[Enter]"] = "",
["Fastest lap: "] = "Найшвидша партія: ",
["Feeble Resistance"] = "Жалюгідні Повстанці",
+-- ["Fire"] = "",
["Flag captured!"] = "Прапор захоплено!",
["Flag respawned!"] = "Прапор відновлено!",
["Flag returned!"] = "Прапор повернено!",
- ["Flags will be placed where each team ends their turn."] = "Прапори будуть розміщені там де кожна команда закінчить свій хід.",
+-- ["Flags, and their home base will be placed where each team ends their first turn."] = "",
+-- ["GAME BEGUN!!!"] = "",
+-- ["Game Modifiers: "] = "",
["GAME OVER!"] = "КІНЕЦЬ ГРИ!",
["Game Started!"] = "Гра почалась!",
["Get on over there and take him out!"] = "Залізь туди і прикінчи його!",
- ["Goal:"] = "Мета:",
+-- ["Goal"] = "",
["GO! GO! GO!"] = "ДАВАЙ! ДАВАЙ! РУХАЙСЯ!",
["Good birdy......"] = "Гарна пташка......",
["Good luck out there!"] = "Удачі!",
+-- ["GOTCHA!"] = "",
+-- ["Hahahaha!"] = "",
+-- ["Haha, now THAT would be something!"] = "",
+-- ["Hapless Hogs"] = "",
+-- [" Hapless Hogs left!"] = "",
+-- ["Heavy"] = "",
["Hedgewars-Basketball"] = "Баскетбол Їжаками",
["Hedgewars-Knockball"] = "Бейсбол Їжаками",
+-- ["Heh, it's not that bad."] = "",
+-- ["Hit Combo!"] = "",
["Hmmm..."] = "Хмм...",
["Hooray!"] = "Урааа!",
["Hunter"] = "Мисливець", --Bazooka, Shotgun, SniperRifle
["Instructor"] = "Інструктор", -- 01#Boot_Camp, User_Mission_-_Dangerous_Ducklings
- ["- Jumping is disabled"] = "- Стрибки вимкнено",
+-- ["invaders destroyed"] = "",
+-- ["It's a good thing SUDDEN DEATH is 99 turns away..."] = "",
+-- ["Jumping is disabled"] = "",
+-- ["Kamikaze Expert!"] = "",
+-- ["KILLS"] = "",
+-- ["[Left Shift]"] = "",
["Listen up, maggot!!"] = "Слухай, хробак!",
["|- Mines Time:"] = "|- Час детонування мін:", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork
["MISSION FAILED"] = "МІСІЮ ПРОВАЛЕНО", -- User_Mission_-_Dangerous_Ducklings, User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork
+-- ["MISSION SUCCESS"] = "",
["MISSION SUCCESSFUL"] = "МІСІЮ ВИКОНАНО", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork
+-- ["Movement: [Up], [Down], [Left], [Right]"] = "",
+-- ["Multi-shot!"] = "",
+-- ["Nameless Heroes"] = "",
+-- ["NEW CLAN RECORD: "] = "",
["NEW fastest lap: "] = "НОВА найшвидша партія: ",
- ["NO JUMPING"] = "БЕЗ СТРИБКІВ",
+-- ["NEW RACE RECORD: "] = "",
+-- ["NOT ENOUGH WAYPOINTS"] = "",
["Not So Friendly Match"] = "Не дуже товариський матч", -- Basketball, Knockball
["Oh no! Just try again!"] = "О, ні! Давай, спробуй ще раз!", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork
["Oh no! Time's up! Just try again."] = "О, ні! Час йде! Спробуй ще раз.", --Bazooka, Shotgun, SniperRifle
["Operation Diver"] = "Операція Водолаз",
["Opposing Team: "] = "Команда-Противник: ",
["Pathetic Hog #%d"] = "Жалюгідний Їжак #%d",
+-- ["Per-Hog Ammo"] = "",
+-- ["Place more waypoints using [ENTER]"] = "",
["points"] = "очок", -- Control, CTF_Blizzard, Basic_Training_-_Bazooka, Basic_Training_-_Shotgun, Basic_Training_-_Sniper_Rifle
["Poison"] = "Смердюк",
- ["Random Weapons"] = "Випадкова Зброя",
+-- ["Power Remaining"] = "",
+-- ["Press [Precise] to skip intro"] = "",
+-- ["Race complexity limit reached."] = "",
[" - Return the enemy flag to your base to score | - First team to 3 captures wins | - You may only score when your flag is in your base | - Hogs will drop the flag if killed, or drowned | - Dropped flags may be returned or recaptured | - Hogs respawn when killed"] = " - Поверніть ворожий прапор на свою базу щоб заробити очко | - Виграє команда з трьома очками | - Ви можете заробити очко лише коли ваш прапор на вашій базі | - Їжак покине прапор якщо потоне чи буде вбитий | - Покинутий прапор можна повернути або захопити знов | - Їжаки відновлюються після смерті",
+-- ["Round Limit"] = "",
+-- ["Rounds Complete"] = "",
["RULES OF THE GAME [Press ESC to view]"] = "ПРАВИЛА ГРИ [Натисніть ESC для перегляду]",
+-- ["s|"] = "",
+-- ["Save as many hapless hogs as possible!"] = "",
+-- ["SCORE"] = "",
["sec"] = "сек", -- CTF_Blizzard, TrophyRace, Basic_Training_-_Bazooka, Basic_Training_-_Shotgun, Basic_Training_-_Sniper_Rifle, User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork, Capture_the_Flag
["See ya!"] = "Побачимося!",
+-- ["s"] = "", -- GaudyRacer, Space_Invasion
+-- ["Shield boosted! +30 power"] = "",
+-- ["Shield Depleted"] = "",
+-- ["Shield is fully recharged!"] = "",
+-- ["Shield Master!"] = "",
+-- ["Shield Miser!"] = "",
+-- ["Shield OFF:"] = "",
+-- ["Shield ON:"] = "",
+-- ["Shield Seeker!"] = "",
["Shotgun Team"] = "Команда Рушниць",
["Shotgun Training"] = "Тренування з рушницею",
+-- ["Shots Left: "] = "", -- GaudyRacer, Tumbler
+-- ["Silly"] = "",
+-- ["Sinky"] = "",
["%s is out and Team %d|scored a penalty!| |Score:"] = "%s вибув і Команда %d|отримала штраф!| |Рахунок:", -- Basketball, Knockball
["%s is out and Team %d|scored a point!| |Score:"] = "%s вибув і Команда %d|заробила очко!| |Рахунок:", -- Basketball, Knockball
["Sniper Training"] = "Снайперське тренування",
-- ["Sniperz"] = "",
+-- ["Sponge"] = "",
["Spooky Tree"] = "Примарне Дерево",
+-- ["STATUS UPDATE"] = "", -- GaudyRacer, Space_Invasion
+-- ["Switched to "] = "",
["Team %d: "] = "Команда %d: ",
- ["Team Scores:"] = "Результати команд:",
+-- ["Team Scores"] = "", -- Control, Space_Invasion
+-- ["That Sinking Feeling"] = "",
["That was pointless."] = "Це було безглуздо.",
["The enemy is hiding out on yonder ducky!"] = "Ворог ховається на он тій качечці!",
["The flag will respawn next round."] = "Прапор відновиться в наступному раунді.",
- ["There has been a mix-up with your gear and now you|have to utilize whatever is coming your way!"] = "Сталася плутанина з передачою, і тому ви|повинні використовувати все, що вам попадеться!",
+-- ["The Nameless One"] = "",
+-- ["THE SPECIALISTS"] = "",
+-- ["This rain is really something..."] = "",
+-- ["TIME: "] = "",
+-- ["Timed Kamikaze!"] = "",
+-- ["Time Extended!"] = "",
+-- ["Time Left: "] = "",
+-- ["Toggle Shield"] = "",
["Toxic Team"] = "Токсична Команда", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork
+-- ["TRACK COMPLETED"] = "",
+-- ["Track Time: "] = "",
["TrophyRace"] = "Погоня за Трофеєм",
["T_T"] = "Ааааа!!!",
+-- ["Turn Time"] = "",
["Unit 3378"] = "Об'єкт 3378",
+-- ["Unlimited Attacks"] = "",
+-- ["User Challenge"] = "",
["Use your rope to get from start to finish as fast as you can!"] = "Скористайся мотузкою щоб якнайшвидше досягнути фінішу!",
+-- ["v.06"] = "",
["Victory for the "] = "Перемога для ", -- CTF_Blizzard, Capture_the_Flag
+-- ["Waypoint placed."] = "",
+-- ["Weapons Reset"] = "",
+-- ["WINNING TIME: "] = "",
+-- ["You'd almost swear the water was rising!"] = "",
["You have SCORED!!"] = "Ви заробили ОЧКО!!",
+-- ["You saved"] = "",
["You've failed. Try again."] = "Спроба не вдалась. Спробуйте знов.",
["You've reached the goal!| |Time: "] = "Ви досягли мети!| |Час: ",
["'Zooka Team"] = "Команда 'Zooka",
+ ["!!!"] = "Я!",
}
--- a/share/hedgewars/Data/Locale/zh_CN.lua Tue Jun 28 17:56:25 2011 +0200
+++ b/share/hedgewars/Data/Locale/zh_CN.lua Tue Jun 28 17:57:54 2011 +0200
@@ -1,59 +1,98 @@
locale = {
["!!!"] = "!!!",
- ["A game of luck"] = "运气游戏",
+-- ["..."] = "",
+-- ["Accuracy Bonus!"] = "",
+-- ["a Hedgewars mini-game"] = "", -- Space_Invasion, The_Specialists
["Aiming Practice"] = "瞄准练习", --火箭筒、霰弹枪、狙击枪
+-- ["Ammo"] = "",
+-- ["Ammo Depleted!"] = "",
+-- ["Ammo Maniac!"] = "",
+-- ["Available points remaining: "] = "",
["Bat balls at your enemies and|push them into the sea!"] = "发射棒球将敌人击打入水",
["Bat your opponents through the|baskets and out of the map!"] = "把敌人击出场地——对准栏框",
["Bazooka Training"] = "火箭筒训练",
["Best laps per team: "] = "每一队最佳速度:",
+-- ["Best Team Times: "] = "",
["Bloody Rookies"] = "雉儿飞", -- 01#Boot_Camp, User_Mission_-_Dangerous_Ducklings, User_Mission_-_Diver, User_Mission_-_Spooky_Tree
-- ["Boom!"] =
- ["by mikade"] = "mikade撰写", -- Control, User_Mission_-_Dangerous_Ducklings, User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork, Capture_the_Flag
+-- ["BOOM!"] = "",
+-- ["Boss defeated!"] = "",
+-- ["Boss Slayer!"] = "",
["CAPTURE THE FLAG"] = "抢旗子",
+-- ["Careless"] = "",
+-- ["Clumsy"] = "",
["Codename: Teamwork"] = "代号:团队行动",
+-- ["Complete the track as fast as you can!"] = "",
["Congratulations! You've eliminated all targets|within the allowed time frame."] = "恭喜!你在规定时限内清零全部目标。", --Bazooka, Shotgun, SniperRifle
["Congratulations!"] = "恭喜",
["Control pillars to score points."] = "控制支柱得分",
- ["CONTROL v0.3"] = "控制 v0.3",
- ["CONTROL"] = "控制",
--- ["CTF_BLIZZARD"] =
- ["CUSTOM BUILD 0.2"] = "自定义建设 0.2",
["Cybernetic Empire"] = "自动化帝国",
["DAMMIT, ROOKIE! GET OFF MY HEAD!"] = "新人,别让我看到",
["DAMMIT, ROOKIE!"] = "新人",
["Dangerous Ducklings"] = "危险的小鸭子",
+-- ["Deadweight"] = "",
+-- ["Depleted Kamikaze!"] = "",
+-- ["Destroy invaders to score points."] = "",
+-- ["Drone Hunter!"] = "",
+-- ["Drowner"] = "",
+-- ["Each turn you get 1-3 random weapons"] = "",
+-- ["Each turn you get one random weapon"] = "",
["Eliminate all enemies"] = "解决全部对手",
["Eliminate all targets before your time runs out.|You have unlimited ammo for this mission."] = "时间限制内清除全部目标。弹药无限。", --Bazooka, Shotgun, SniperRifle
["Eliminate Poison before the time runs out"] = "时间限制内清除毒素。",
["Eliminate the Blue Team"] = "解决蓝色队伍",
+-- ["Eliminate the enemy specialists."] = "",
["- Eliminate Unit 3378 |- Feeble Resistance must survive"] = "- 打倒 3378 |-反抗者必须存活",
["Enjoy the swim..."] = "游水愉快",
+-- ["[Enter]"] = "",
["Fastest lap: "] = "最快记录:",
["Feeble Resistance"] = "反抗者",
+-- ["Fire"] = "",
["Flag captured!"] = "夺旗得分!",
["Flag respawned!"] = "旗帜重生!",
["Flag returned!"] = "旗帜归还!",
- ["Flags will be placed where each team ends their turn."] = "旗帜会被放置在每个队伍回合结束时所在的地方。",
+-- ["Flags, and their home base will be placed where each team ends their first turn."] = "",
+-- ["GAME BEGUN!!!"] = "",
+-- ["Game Modifiers: "] = "",
["GAME OVER!"] = "结束了!",
["Game Started!"] = "开始",
["Get on over there and take him out!"] = "上去把它拉下来!",
--- ["Goal:"] =
+-- ["Goal"] = "",
["GO! GO! GO!"] = "上!",
["Good birdy......"] = "乖鸟儿",
["Good luck out there!"] = "祝好运",
+-- ["GOTCHA!"] = "",
+-- ["Hahahaha!"] = "",
+-- ["Haha, now THAT would be something!"] = "",
+-- ["Hapless Hogs"] = "",
+-- [" Hapless Hogs left!"] = "",
+-- ["Heavy"] = "",
["Hedgewars-Basketball"] = "刺猬大作战-篮球计划",
["Hedgewars-Knockball"] = "刺猬大作战-击球计划",
+-- ["Heh, it's not that bad."] = "",
+-- ["Hit Combo!"] = "",
["Hmmm..."] = "呃...",
["Hooray!"] = "呼!",
["Hunter"] = "猎人", --Bazooka, Shotgun, SniperRifle
["Instructor"] = "引导员", -- 01#Boot_Camp, User_Mission_-_Dangerous_Ducklings
- ["- Jumping is disabled"] = "- 跳跃禁止",
+-- ["invaders destroyed"] = "",
+-- ["It's a good thing SUDDEN DEATH is 99 turns away..."] = "",
+-- ["Jumping is disabled"] = "",
+-- ["Kamikaze Expert!"] = "",
+-- ["KILLS"] = "",
+-- ["[Left Shift]"] = "",
["Listen up, maggot!!"] = "听好,小子!!",
-- ["|- Mines Time:"] =
["MISSION FAILED"] = "任务失败", -- User_Mission_-_Dangerous_Ducklings, User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork
+-- ["MISSION SUCCESS"] = "",
["MISSION SUCCESSFUL"] = "任务成功", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork
+-- ["Movement: [Up], [Down], [Left], [Right]"] = "",
+-- ["Multi-shot!"] = "",
+-- ["Nameless Heroes"] = "",
+-- ["NEW CLAN RECORD: "] = "",
["NEW fastest lap: "] = "新记录",
- ["NO JUMPING"] = "不准跳",
+-- ["NEW RACE RECORD: "] = "",
+-- ["NOT ENOUGH WAYPOINTS"] = "",
["Not So Friendly Match"] = "非友善对抗", -- Basketball, Knockball
["Oh no! Just try again!"] = "不!重新再来。", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork
["Oh no! Time's up! Just try again."] = "不!到点了,需要重新来。", --Bazooka, Shotgun, SniperRifle
@@ -63,34 +102,77 @@
["Pathetic Hog #1"] = "可怜刺猬一号",
["Pathetic Hog #2"] = "可怜刺猬二号",
-- ["Pathetic Hog #%d"] =
+-- ["Per-Hog Ammo"] = "",
+-- ["Place more waypoints using [ENTER]"] = "",
-- ["points"] =
-- ["Poison"] =
- ["Random Weapons"] = "随机武器",
+-- ["Power Remaining"] = "",
+-- ["Press [Precise] to skip intro"] = "",
+-- ["Race complexity limit reached."] = "",
-- [" - Return the enemy flag to your base to score | - First team to 3 captures wins | - You may only score when your flag is in your base | - Hogs will drop the flag if killed, or drowned | - Dropped flags may be returned or recaptured | - Hogs respawn when killed"] =
["- Return the enemy flag to your base to score | - First team to 3 captures wins | - You may only score when your flag is in your base | - Hogs will drop the flag if killed, or drowned | - Dropped flags may be returned or recaptured | - Hogs respawn when killed"] = "-带回敌人旗帜得分| -第一支3次夺旗队伍获胜| - 只有旗帜在己方基地才算| -带旗刺猬消逝则旗帜落下| -落下的旗帜使用方式不变| -损失的刺猬瞬间还原",
+-- ["Round Limit"] = "",
+-- ["Rounds Complete"] = "",
["RULES OF THE GAME [Press ESC to view]"] = "游戏规则 [按下 ESC键 查看]",
+-- ["s|"] = "",
+-- ["Save as many hapless hogs as possible!"] = "",
+-- ["SCORE"] = "",
-- ["sec"] =
["See ya!"] = "再见!",
+-- ["s"] = "", -- GaudyRacer, Space_Invasion
+-- ["Shield boosted! +30 power"] = "",
+-- ["Shield Depleted"] = "",
+-- ["Shield is fully recharged!"] = "",
+-- ["Shield Master!"] = "",
+-- ["Shield Miser!"] = "",
+-- ["Shield OFF:"] = "",
+-- ["Shield ON:"] = "",
+-- ["Shield Seeker!"] = "",
["Shotgun Team"] = "霰弹枪队",
["Shotgun Training"] = "霰弹枪训练",
+-- ["Shots Left: "] = "", -- GaudyRacer, Tumbler
+-- ["Silly"] = "",
+-- ["Sinky"] = "",
["%s is out and Team %d|scored a penalty!| |Score:"] = "%s 出局, %d 惩罚分数!", -- Basketball, Knockball
["%s is out and Team %d|scored a point!| |Score:"] = "%s 出局, %d 得分!", -- Basketball, Knockball
["Sniper Training"] = "狙击训练",
["Sniperz"] = "狙击手",
+-- ["Sponge"] = "",
["Spooky Tree"] = "怪树",
+-- ["STATUS UPDATE"] = "", -- GaudyRacer, Space_Invasion
+-- ["Switched to "] = "",
["Team %d: "] = "队伍 %d",
- ["Team Scores:"] = "队伍得分:",
+-- ["Team Scores"] = "", -- Control, Space_Invasion
+-- ["That Sinking Feeling"] = "",
-- ["That was pointless."] =
["The enemy is hiding out on yonder ducky!"] = "敌人藏在那边!",
-- ["The flag will respawn next round."] =
- ["There has been a mix-up with your gear and now you|have to utilize whatever is coming your way!"] = "现阶段装备混用,只能最大|程度地用好到手的玩具。",
+-- ["The Nameless One"] = "",
+-- ["THE SPECIALISTS"] = "",
+-- ["This rain is really something..."] = "",
+-- ["TIME: "] = "",
+-- ["Timed Kamikaze!"] = "",
+-- ["Time Extended!"] = "",
+-- ["Time Left: "] = "",
+-- ["Toggle Shield"] = "",
["Toxic Team"] = "腐坏的队伍", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork
+-- ["TRACK COMPLETED"] = "",
+-- ["Track Time: "] = "",
["TrophyRace"] = "竞速",
["T_T"] = "T_T",
+-- ["Turn Time"] = "",
["Unit 3378"] = "3378",
+-- ["Unlimited Attacks"] = "",
+-- ["User Challenge"] = "",
["Use your rope to get from start to finish as fast as you can!"] = "抓起绳子飞向目的地,越快越好。",
+-- ["v.06"] = "",
["Victory for the "] = "胜利属于",
+-- ["Waypoint placed."] = "",
+-- ["Weapons Reset"] = "",
+-- ["WINNING TIME: "] = "",
+-- ["You'd almost swear the water was rising!"] = "",
["You have SCORED!!"] = "得分",
+-- ["You saved"] = "",
["You've failed. Try again."] = "失败了。再尝试吧。",
["You've reached the goal!| |Time: "] = "目标达成| |时间:",
["'Zooka Team"] = "火箭队",
--- a/share/hedgewars/Data/Maps/CTF_Blizzard/map.lua Tue Jun 28 17:56:25 2011 +0200
+++ b/share/hedgewars/Data/Maps/CTF_Blizzard/map.lua Tue Jun 28 17:57:54 2011 +0200
@@ -285,7 +285,7 @@
fNeedsRespawn[bbq] = true
fCaptures[wtf] = fCaptures[wtf] +1 --fCaptures[wtf]
- --ShowMission(loc("You have SCORED!!"), "Red Team: " .. fCaptures[0], "Blue Team: " .. fCaptures[1], -amBazooka, 0)
+ --ShowMission(LOC_NOT("You have SCORED!!"), "Red Team: " .. fCaptures[0], "Blue Team: " .. fCaptures[1], -amBazooka, 0)
ShowMission(loc("You have SCORED!!"), GetHogTeamName(CurrentHedgehog) .. ": " .. fCaptures[wtf], loc("Opposing Team: ") .. fCaptures[bbq], 0, 0)
PlaySound(sndVictory)
@@ -575,8 +575,7 @@
function onGameStart()
- --ShowMission(loc(caption), loc(subcaption), loc(goal), 0, 0)
- ShowMission(loc("CTF_BLIZZARD"), "", loc(" - Return the enemy flag to your base to score | - First team to 3 captures wins | - You may only score when your flag is in your base | - Hogs will drop the flag if killed, or drowned | - Dropped flags may be returned or recaptured | - Hogs respawn when killed"), 0, 0)
+ ShowMission("CTF_BLIZZARD", "", loc(" - Return the enemy flag to your base to score | - First team to 3 captures wins | - You may only score when your flag is in your base | - Hogs will drop the flag if killed, or drowned | - Dropped flags may be returned or recaptured | - Hogs respawn when killed"), 0, 0)
-- initialize teleporters
--- a/share/hedgewars/Data/Maps/Control/map.lua Tue Jun 28 17:56:25 2011 +0200
+++ b/share/hedgewars/Data/Maps/Control/map.lua Tue Jun 28 17:57:54 2011 +0200
@@ -352,7 +352,7 @@
--AddCaption(zz) -- number of times it took to work
end
- ShowMission(loc("CONTROL v0.3"), loc(""), loc("Control pillars to score points.") .. "|" .. loc("Goal:") .. " " .. pointLimit .. " " .. loc("points"), 0, 0)
+ ShowMission("CONTROL v0.3", "", loc("Control pillars to score points.") .. "|" .. loc("Goal") .. ": " .. pointLimit .. " " .. loc("points"), 0, 0)
end
@@ -390,12 +390,12 @@
for i = 0,5 do
if teamNameArr[i] ~= " " then -- i
- teamComment[i] = teamNameArr[i] .. ": " .. teamScore[teamClan[i]] .. loc (" points|")
+ teamComment[i] = teamNameArr[i] .. ": " .. teamScore[teamClan[i]] .. " " .. loc("points") .. "|"
elseif teamNameArr[i] == " " then
teamComment[i] = "|"
end
end
- ShowMission(loc("CONTROL"), loc("Team Scores:"), teamComment[0] .. teamComment[1] .. teamComment[2] .. teamComment[3] .. teamComment[4] .. teamComment[5], 0, 1600)
+ ShowMission("CONTROL", loc("Team Scores") .. ":", teamComment[0] .. teamComment[1] .. teamComment[2] .. teamComment[3] .. teamComment[4] .. teamComment[5], 0, 1600)
end
--- a/share/hedgewars/Data/Missions/Training/User_Mission_-_Dangerous_Ducklings.lua Tue Jun 28 17:56:25 2011 +0200
+++ b/share/hedgewars/Data/Missions/Training/User_Mission_-_Dangerous_Ducklings.lua Tue Jun 28 17:57:54 2011 +0200
@@ -66,7 +66,7 @@
-- A negative icon parameter (-n) represents the n-th weapon icon
-- A positive icon paramter (n) represents the (n+1)-th mission icon
-- A timeframe of 0 is replaced with the default time to show.
- ShowMission(loc("Dangerous Ducklings"), loc("by mikade"), loc("Eliminate the Blue Team"), -amRope, 1);
+ ShowMission(loc("Dangerous Ducklings"), "", loc("Eliminate the Blue Team"), -amRope, 1);
end
--- a/share/hedgewars/Data/Missions/Training/User_Mission_-_Diver.lua Tue Jun 28 17:56:25 2011 +0200
+++ b/share/hedgewars/Data/Missions/Training/User_Mission_-_Diver.lua Tue Jun 28 17:57:54 2011 +0200
@@ -43,7 +43,7 @@
AddGear(1603, 1320, gtMine, 0, 0, 0, 0)
- ShowMission(loc("Operation Diver"), loc("by mikade"), loc("Eliminate Poison before the time runs out") .. loc("|- Mines Time:") .. " " .. 1 .. " " .. loc("sec"), -amFirePunch, 0);
+ ShowMission(loc("Operation Diver"), "", loc("Eliminate Poison before the time runs out") .. loc("|- Mines Time:") .. " " .. 1 .. " " .. loc("sec"), -amFirePunch, 0);
--SetTag(AddGear(0, 0, gtATSmoothWindCh, 0, 0, 0, 1), -70)
SetWind(-100)
--- a/share/hedgewars/Data/Missions/Training/User_Mission_-_Spooky_Tree.lua Tue Jun 28 17:56:25 2011 +0200
+++ b/share/hedgewars/Data/Missions/Training/User_Mission_-_Spooky_Tree.lua Tue Jun 28 17:57:54 2011 +0200
@@ -79,7 +79,7 @@
GirderCrate = SpawnAmmoCrate(2813,1538,amShotgun) -- final shotgun
SpawnAmmoCrate(2205,1443,amBee)
- ShowMission(loc("Spooky Tree"), loc("by mikade"), loc("Eliminate all enemies") .. loc("|- Mines Time:") .. " " .. 0 .. " " .. loc("sec"), -amBee, 0)
+ ShowMission(loc("Spooky Tree"), "", loc("Eliminate all enemies") .. loc("|- Mines Time:") .. " " .. 0 .. " " .. loc("sec"), -amBee, 0)
SetWind(-75)
--- a/share/hedgewars/Data/Missions/Training/User_Mission_-_Teamwork.lua Tue Jun 28 17:56:25 2011 +0200
+++ b/share/hedgewars/Data/Missions/Training/User_Mission_-_Teamwork.lua Tue Jun 28 17:57:54 2011 +0200
@@ -65,7 +65,7 @@
SpawnUtilityCrate(2567,1768,amJetpack)
SpawnAmmoCrate(1251,1466,amDrill)
- ShowMission(loc("Codename: Teamwork"), loc("by mikade"), loc("- Eliminate Unit 3378 |- Feeble Resistance must survive") .. loc("|- Mines Time:") .. " " .. 0 .. " " .. loc("sec"), 0, 0)
+ ShowMission(loc("Codename: Teamwork"), "", loc("- Eliminate Unit 3378 |- Feeble Resistance must survive") .. loc("|- Mines Time:") .. " " .. 0 .. " " .. loc("sec"), 0, 0)
end
--- a/share/hedgewars/Data/Scripts/Multiplayer/GaudyRacer.lua Tue Jun 28 17:56:25 2011 +0200
+++ b/share/hedgewars/Data/Scripts/Multiplayer/GaudyRacer.lua Tue Jun 28 17:57:54 2011 +0200
@@ -305,12 +305,12 @@
if newScore == true then
if trackTime == bestTime then -- best time of the race
- ShowMission(loc("RACER"), loc("TRACK COMPLETED"), loc("NEW RACE RECORD: ") .. (trackTime/1000) ..loc("s") .. "|" .. loc("WINNING TIME: ") .. bestTimeComment, 0, 4000)
+ ShowMission("RACER", loc("TRACK COMPLETED"), loc("NEW RACE RECORD: ") .. (trackTime/1000) ..loc("s") .. "|" .. loc("WINNING TIME: ") .. bestTimeComment, 0, 4000)
else -- best time for the clan
- ShowMission(loc("RACER"), loc("TRACK COMPLETED"), loc("NEW CLAN RECORD: ") .. (trackTime/1000) ..loc("s") .. "|" .. loc("WINNING TIME: ") .. bestTimeComment, 4, 4000)
+ ShowMission("RACER", loc("TRACK COMPLETED"), loc("NEW CLAN RECORD: ") .. (trackTime/1000) ..loc("s") .. "|" .. loc("WINNING TIME: ") .. bestTimeComment, 4, 4000)
end
else -- not any kind of new score
- ShowMission(loc("RACER"), loc("TRACK COMPLETED"), loc("TIME: ") .. (trackTime/1000) ..loc("s") .. "|" .. loc("WINNING TIME: ") .. bestTimeComment, -amSkip, 4000)
+ ShowMission("RACER", loc("TRACK COMPLETED"), loc("TIME: ") .. (trackTime/1000) ..loc("s") .. "|" .. loc("WINNING TIME: ") .. bestTimeComment, -amSkip, 4000)
end
end
@@ -328,7 +328,7 @@
teamComment[i] = "|"
end
end
- ShowMission(loc("RACER"), loc("STATUS UPDATE"), loc("Rounds Complete: ") .. roundNumber .. "/" .. roundLimit .. "|" .. " " .. "|" .. loc("Best Team Times: ") .. "|" .. teamComment[0] .. teamComment[1] .. teamComment[2] .. teamComment[3] .. teamComment[4] .. teamComment[5] .. teamComment[6] .. teamComment[7], 0, 1600)
+ ShowMission("RACER", loc("STATUS UPDATE"), loc("Rounds Complete") .. ": " .. roundNumber .. "/" .. roundLimit .. "|" .. " " .. "|" .. loc("Best Team Times: ") .. "|" .. teamComment[0] .. teamComment[1] .. teamComment[2] .. teamComment[3] .. teamComment[4] .. teamComment[5] .. teamComment[6] .. teamComment[7], 0, 1600)
-- end game if its at round limit
if roundNumber == roundLimit then
@@ -368,7 +368,7 @@
function onGameStart()
RebuildTeamInfo()
- ShowMission(loc("RACER"), "", "", 4, 4000)
+ ShowMission("RACER", "", "", 4, 4000)
end
function onHJump()
@@ -518,9 +518,9 @@
racerActive = true
roundNumber = 0 -- 0
firstClan = GetHogClan(CurrentHedgehog)
- ShowMission(loc("RACER"), loc("GAME BEGUN!!!"), loc("Complete the track as fast as you can!"), 2, 4000)
+ ShowMission("RACER", loc("GAME BEGUN!!!"), loc("Complete the track as fast as you can!"), 2, 4000)
else
- ShowMission(loc("RACER"), loc("NOT ENOUGH WAYPOINTS"), loc("Place more waypoints using [ENTER]"), 2, 4000)
+ ShowMission("RACER", loc("NOT ENOUGH WAYPOINTS"), loc("Place more waypoints using [ENTER]"), 2, 4000)
end
end
@@ -559,7 +559,7 @@
-- has the player started his tumbling spree?
if (CurrentHedgehog ~= nil) and (tumbleStarted == true) then
- --AddCaption(loc("Speed: ") .. GetSpeed())
+ --AddCaption(LOC_NOT("Speed: ") .. GetSpeed())
-- if the RACE has started, show tracktimes and keep tabs on waypoints
if (racerActive == true) and (gameBegun == true) then
@@ -601,7 +601,7 @@
if TimeLeft >= 0 then
--TurnTimeLeft = TimeLeft
- --AddCaption(loc("Time Left: ") .. TimeLeft)
+ --AddCaption(LOC_NOT("Time Left: ") .. TimeLeft)
end
end
--- a/share/hedgewars/Data/Scripts/Multiplayer/No_Jumping.lua Tue Jun 28 17:56:25 2011 +0200
+++ b/share/hedgewars/Data/Scripts/Multiplayer/No_Jumping.lua Tue Jun 28 17:57:54 2011 +0200
@@ -9,7 +9,7 @@
end
--function onGameStart()
--- ShowMission(loc("NO JUMPING"), loc("- Jumping is disabled"), loc("Good luck out there!"), 0, 0)
+-- ShowMission(LOC_NOT("NO JUMPING"), LOC_NOT("- Jumping is disabled"), LOC_NOT("Good luck out there!"), 0, 0)
--end
function onNewTurn()
--- a/share/hedgewars/Data/Scripts/Multiplayer/Space_Invasion.lua Tue Jun 28 17:56:25 2011 +0200
+++ b/share/hedgewars/Data/Scripts/Multiplayer/Space_Invasion.lua Tue Jun 28 17:57:54 2011 +0200
@@ -114,50 +114,50 @@
-----------------
capgrpAmmostate
-----------------
-AddCaption( chainLength .. loc("-chain! +") .. chainLength*2 .. loc(" points!"),0xffba00ff,capgrpAmmostate)
-AddCaption(loc("Multi-shot! +5 points!"),0xffba00ff,capgrpAmmostate)
+AddCaption( chainLength .. LOC_NOT("-chain! +") .. chainLength*2 .. LOC_NOT(" points!"),0xffba00ff,capgrpAmmostate)
+AddCaption(LOC_NOT("Multi-shot! +5 points!"),0xffba00ff,capgrpAmmostate)
-----------------
capgrpAmmoinfo
-----------------
-AddCaption(loc("Shield Miser! +20 points!"),0xffba00ff,capgrpAmmoinfo)
-AddCaption(loc("Shield Master! +10 points!"),0xffba00ff,capgrpAmmoinfo)
+AddCaption(LOC_NOT("Shield Miser! +20 points!"),0xffba00ff,capgrpAmmoinfo)
+AddCaption(LOC_NOT("Shield Master! +10 points!"),0xffba00ff,capgrpAmmoinfo)
-----------------
capgrpVolume
-----------------
-AddCaption(loc("Boom! +25 points!"),0xffba00ff,capgrpVolume)
-AddCaption(loc("BOOM! +50 points!"),0xffba00ff,capgrpVolume)
-AddCaption(loc("BOOM! BOOM! BOOM! +100 points!"),0xffba00ff,capgrpVolume)
-AddCaption(loc("Accuracy Bonus! +15 points!"),0xffba00ff,capgrpVolume)
+AddCaption(LOC_NOT("Boom! +25 points!"),0xffba00ff,capgrpVolume)
+AddCaption(LOC_NOT("BOOM! +50 points!"),0xffba00ff,capgrpVolume)
+AddCaption(LOC_NOT("BOOM! BOOM! BOOM! +100 points!"),0xffba00ff,capgrpVolume)
+AddCaption(LOC_NOT("Accuracy Bonus! +15 points!"),0xffba00ff,capgrpVolume)
-----------------
capgrpMessage
-----------------
-AddCaption(loc("Ammo Depleted!"),0xff0000ff,capgrpMessage)
-AddCaption(loc("Ammo: ") .. primShotsLeft)
+AddCaption(LOC_NOT("Ammo Depleted!"),0xff0000ff,capgrpMessage)
+AddCaption(LOC_NOT("Ammo: ") .. primShotsLeft)
AddCaption("Shield Depleted",0xff0000ff,capgrpMessage)
-AddCaption( loc("Shield ON:") .. " " .. shieldHealth - 80 .. " " .. loc("Power Remaining") )
-AddCaption(loc("Shield OFF:") .. " " .. shieldHealth - 80 .. " " .. loc("Power Remaining") )
+AddCaption( LOC_NOT("Shield ON:") .. " " .. shieldHealth - 80 .. " " .. LOC_NOT("Power Remaining") )
+AddCaption(LOC_NOT("Shield OFF:") .. " " .. shieldHealth - 80 .. " " .. LOC_NOT("Power Remaining") )
-AddCaption(loc("Time Extended!") .. "+" .. 4 .. loc("s"), 0xff0000ff,capgrpMessage )
-AddCaption("+" .. 3 .. " " .. loc("Ammo"), 0x00ff00ff,capgrpMessage)
-AddCaption(loc("Shield boosted! +30 power"), 0xff00ffff,capgrpMessage)
-AddCaption(loc("Shield is fully recharged!"), 0xffae00ff,capgrpMessage)
-AddCaption(loc("Boss defeated! +50 points!"), 0x0050ffff,capgrpMessage)
+AddCaption(LOC_NOT("Time Extended!") .. "+" .. 4 .. LOC_NOT("s"), 0xff0000ff,capgrpMessage )
+AddCaption("+" .. 3 .. " " .. LOC_NOT("Ammo"), 0x00ff00ff,capgrpMessage)
+AddCaption(LOC_NOT("Shield boosted! +30 power"), 0xff00ffff,capgrpMessage)
+AddCaption(LOC_NOT("Shield is fully recharged!"), 0xffae00ff,capgrpMessage)
+AddCaption(LOC_NOT("Boss defeated! +50 points!"), 0x0050ffff,capgrpMessage)
-AddCaption(loc("GOTCHA!"))
-AddCaption(loc("Kamikaze Expert! +15 points!"),0xffba00ff,capgrpMessage)
-AddCaption(loc("Depleted Kamikaze! +5 points!"),0xffba00ff,capgrpMessage)
-AddCaption(loc("Timed Kamikaze! +10 points!"),0xffba00ff,capgrpMessage)
+AddCaption(LOC_NOT("GOTCHA!"))
+AddCaption(LOC_NOT("Kamikaze Expert! +15 points!"),0xffba00ff,capgrpMessage)
+AddCaption(LOC_NOT("Depleted Kamikaze! +5 points!"),0xffba00ff,capgrpMessage)
+AddCaption(LOC_NOT("Timed Kamikaze! +10 points!"),0xffba00ff,capgrpMessage)
-----------------
capgrpMessage2
-----------------
-AddCaption(loc("Drone Hunter! +10 points!"),0xffba00ff,capgrpMessage2)
-AddCaption(loc("Ammo Maniac! +5 points!"),0xffba00ff,capgrpMessage2)
-AddCaption(loc("Shield Seeker! +10 points!"),0xffba00ff,capgrpMessage2)
-AddCaption(loc("Boss Slayer! +25 points!"),0xffba00ff,capgrpMessage2)
+AddCaption(LOC_NOT("Drone Hunter! +10 points!"),0xffba00ff,capgrpMessage2)
+AddCaption(LOC_NOT("Ammo Maniac! +5 points!"),0xffba00ff,capgrpMessage2)
+AddCaption(LOC_NOT("Shield Seeker! +10 points!"),0xffba00ff,capgrpMessage2)
+AddCaption(LOC_NOT("Boss Slayer! +25 points!"),0xffba00ff,capgrpMessage2)
]]
----------------------------------
@@ -366,13 +366,13 @@
teamCircsKilled[i] = teamCircsKilled[i] + 1
if teamCircsKilled[i] == 10 then
- AddCaption(loc("Boom! +25 points!"),0xffba00ff,capgrpVolume)
+ AddCaption(loc("Boom!") .. " +25 " .. loc("points").."!",0xffba00ff,capgrpVolume)
AwardPoints(25)
elseif teamCircsKilled[i] == 25 then
- AddCaption(loc("BOOM! +50 points!"),0xffba00ff,capgrpVolume)
+ AddCaption(loc("BOOM!") .. " +50 " .. loc("points") .. "!",0xffba00ff,capgrpVolume)
AwardPoints(50)
elseif teamCircsKilled[i] == 50 then
- AddCaption(loc("BOOM! BOOM! BOOM! +100 points!"),0xffba00ff,capgrpVolume)
+ AddCaption(loc("BOOM!") .. loc("BOOM!") .. loc("BOOM!") .. " +100 " .. loc("points") .. "!",0xffba00ff,capgrpVolume)
AwardPoints(100)
end
@@ -431,8 +431,8 @@
for i = 0,(TeamsCount-1) do
if sdName[i] ~= " " then
teamComment[i] = sdName[i] .. " |" ..
- loc("SCORE: ") .. sdScore[i] .. loc (" points|") ..
- loc("KILLS: ") .. sdKills[i] .. loc (" invaders destroyed|") ..
+ loc("SCORE") .. ": " .. sdScore[i] .. " " .. loc("points") .. "|" ..
+ loc("KILLS") .. ": " .. sdKills[i] .. " " .. loc("invaders destroyed") .. "|" ..
" " .. "|"
elseif sdName[i] == " " then
teamComment[i] = "|"
@@ -444,7 +444,7 @@
entireC = entireC .. teamComment[i]
end
- ShowMission(loc("SPACE INVASION"), loc("STATUS UPDATE"), loc("Rounds Complete: ") .. roundNumber .. "/" .. roundLimit .. "|" .. " " .. "|" .. loc("Team Scores: ") .. "|" ..entireC, 4, 1)
+ ShowMission("SPACE INVASION", loc("STATUS UPDATE"), loc("Rounds Complete") .. ": " .. roundNumber .. "/" .. roundLimit .. "| " .. "|" .. loc("Team Scores") .. ": |" ..entireC, 4, 1)
end
@@ -595,7 +595,7 @@
PlaySound(sndSuddenDeath)
AddCaption(loc("Ammo Depleted!"),0xff0000ff,capgrpMessage)
else
- AddCaption(loc("Ammo: ") .. primShotsLeft)
+ AddCaption(loc("Ammo") .. ": " .. primShotsLeft)
end
CopyPV(CurrentHedgehog, morte) -- new addition
@@ -700,26 +700,26 @@
end
ShowMission (
- loc("SPACE INVASION"),
+ "SPACE INVASION",
loc("a Hedgewars mini-game"),
loc("Destroy invaders to score points.") .. "|" ..
" " .. "|" ..
- loc("Round Limit:") .. " " .. roundLimit .. "|" ..
- loc("Turn Time:") .. " " .. (TurnTime/1000) .. loc("s") .. "|" ..
+ loc("Round Limit") .. ": " .. roundLimit .. "|" ..
+ loc("Turn Time") .. ": " .. (TurnTime/1000) .. loc("sec") .. "|" ..
" " .. "|" ..
loc("Movement: [Up], [Down], [Left], [Right]") .. "|" ..
- loc("Fire:") .. " " .. loc("[Left Shift]") .. "|" ..
- loc("Toggle Shield:") .. " " .. loc("[Enter]") .. "|" ..
+ loc("Fire") .. ": " .. loc("[Left Shift]") .. "|" ..
+ loc("Toggle Shield") .. ": " .. loc("[Enter]") .. "|" ..
--" " .. "|" ..
- --loc("Invaders List: ") .. "|" ..
- --loc("Blue Jabberwock: (50 points)") .. "|" ..
- --loc("Red Warbler: (10 points)") .. "|" ..
- --loc("Orange Gob: (5 points)") .. "|" ..
- --loc("Green Wrangler: (3 points)") .. "|" ..
+ --LOC_NOT("Invaders List: ") .. "|" ..
+ --LOC_NOT("Blue Jabberwock: (50 points)") .. "|" ..
+ --LOC_NOT("Red Warbler: (10 points)") .. "|" ..
+ --LOC_NOT("Orange Gob: (5 points)") .. "|" ..
+ --LOC_NOT("Green Wrangler: (3 points)") .. "|" ..
"", 4, 4000
@@ -845,7 +845,7 @@
-- start the player tumbling with a boom once their turn has actually begun
if (tumbleStarted == false) and (gameOver == false) then
if (TurnTimeLeft > 0) and (TurnTimeLeft ~= TurnTime) then
- --AddCaption(loc("Good to go!"))
+ --AddCaption(LOC_NOT("Good to go!"))
tumbleStarted = true
TimeLeft = (TurnTime/1000) --45
FadeAlpha = 0
@@ -867,7 +867,7 @@
TimeLeft = TimeLeft - 1
if TimeLeft >= 0 then
- --AddCaption(loc("Time Left: ") .. TimeLeft)
+ --AddCaption(LOC_NOT("Time Left: ") .. TimeLeft)
end
end
@@ -896,12 +896,12 @@
--nw WriteLnToConsole("Player is out of luck")
if shieldMiser == true then
- AddCaption(loc("Shield Miser! +20 points!"),0xffba00ff,capgrpAmmoinfo)
+ AddCaption(loc("Shield Miser!") .. " +20 " .. loc("points") .. "!",0xffba00ff,capgrpAmmoinfo)
AwardPoints(20)
end
if ((shotsHit / shotsFired * 100) >= 80) and (shotsFired > 4) then
- AddCaption(loc("Accuracy Bonus! +15 points!"),0xffba00ff,capgrpVolume)
+ AddCaption(loc("Accuracy Bonus!") .. " +15 " .. loc("points") .. "!",0xffba00ff,capgrpVolume)
AwardPoints(15)
end
@@ -1205,7 +1205,7 @@
if (vType[i] == "drone") then
PlaySound(sndHellishImpact4)
TimeLeft = TimeLeft + 4
- AddCaption(loc("Time Extended!") .. "+" .. 4 .. loc("s"), 0xff0000ff,capgrpMessage )
+ AddCaption(loc("Time Extended!") .. "+" .. 4 .. loc("sec"), 0xff0000ff,capgrpMessage )
morte = AddGear(vCircX[i], vCircY[i], gtExplosives, 0, 0, 0, 1)
SetHealth(morte, 0)
@@ -1213,7 +1213,7 @@
RK = RK + 1
if RK == 5 then
RK = 0
- AddCaption(loc("Drone Hunter! +10 points!"),0xffba00ff,capgrpMessage2)
+ AddCaption(loc("Drone Hunter!") .. " +10 " .. loc("points") .. "!",0xffba00ff,capgrpMessage2)
AwardPoints(10)
end
@@ -1227,7 +1227,7 @@
GK = GK + 1
if GK == 3 then
GK = 0
- AddCaption(loc("Ammo Maniac! +5 points!"),0xffba00ff,capgrpMessage2)
+ AddCaption(loc("Ammo Maniac!") .. " +5 " .. loc("points") .. "!",0xffba00ff,capgrpMessage2)
AwardPoints(5)
end
@@ -1256,13 +1256,13 @@
OK = OK + 1
if OK == 3 then
OK = 0
- AddCaption(loc("Shield Seeker! + 10 points!"),0xffba00ff,capgrpMessage2)
+ AddCaption(loc("Shield Seeker!") .. " + 10 " .. loc("points") .. "!",0xffba00ff,capgrpMessage2)
AwardPoints(10)
end
elseif (vType[i] == "blueboss") then
PlaySound(sndHellishImpact3)
- AddCaption(loc("Boss defeated! +50 points!"), 0x0050ffff,capgrpMessage)
+ AddCaption(loc("Boss defeated!") .. " +50 " .. loc("points") .. "!", 0x0050ffff,capgrpMessage)
morte = AddGear(vCircX[i], vCircY[i], gtExplosives, 0, 0, 0, 1)
SetHealth(morte, 0)
@@ -1270,7 +1270,7 @@
BK = BK + 1
if BK == 2 then
BK = 0
- AddCaption(loc("Boss Slayer! +25 points!"),0xffba00ff,capgrpMessage2)
+ AddCaption(loc("Boss Slayer!") .. " +25 " .. loc("points") .. "!",0xffba00ff,capgrpMessage2)
AwardPoints(25)
end
@@ -1284,7 +1284,7 @@
chainCounter = 3000
chainLength = chainLength + 1
if chainLength > 1 then
- AddCaption( chainLength .. loc("-Hit Combo! +") .. chainLength*2 .. loc(" points!"),0xffba00ff,capgrpAmmostate)
+ AddCaption( chainLength .. "-" .. loc("Hit Combo!") .. " +" .. chainLength*2 .. " " .. loc("points") .. "!",0xffba00ff,capgrpAmmostate)
AwardPoints(chainLength*2)
end
@@ -1487,7 +1487,7 @@
circsHit = circsHit + 1
if circsHit > 1 then
- AddCaption(loc("Multi-shot! +5 points!"),0xffba00ff,capgrpAmmostate)
+ AddCaption(loc("Multi-shot!") .. " +5 " .. loc("points") .. "!",0xffba00ff,capgrpAmmostate)
end
shotsHit = shotsHit + 1
@@ -1515,7 +1515,7 @@
SK = SK + 1
if SK == 5 then
SK = 0
- AddCaption(loc("Shield Master! +10 points!"),0xffba00ff,capgrpAmmoinfo)
+ AddCaption(loc("Shield Master!") .. " +10 " .. loc("points") .. "!",0xffba00ff,capgrpAmmoinfo)
AwardPoints(10)
end
end
@@ -1586,13 +1586,13 @@
if ss == "fatal" then
if (primShotsLeft == 0) and (TimeLeft <= 9) then
- AddCaption(loc("Kamikaze Expert! +15 points!"),0xffba00ff,capgrpMessage)
+ AddCaption(loc("Kamikaze Expert!") .. " +15 " .. loc("points") .. "!",0xffba00ff,capgrpMessage)
AwardPoints(15)
elseif (primShotsLeft == 0) then
- AddCaption(loc("Depleted Kamikaze! +5 points!"),0xffba00ff,capgrpMessage)
+ AddCaption(loc("Depleted Kamikaze!") .. " +5 " .. loc("points") .. "!",0xffba00ff,capgrpMessage)
AwardPoints(5)
elseif TimeLeft <= 9 then
- AddCaption(loc("Timed Kamikaze! +10 points!"),0xffba00ff,capgrpMessage)
+ AddCaption(loc("Timed Kamikaze!") .. " +10 " .. loc("points") .. "!",0xffba00ff,capgrpMessage)
AwardPoints(10)
end
end
--- a/share/hedgewars/Data/Scripts/Multiplayer/Tumbler.lua Tue Jun 28 17:56:25 2011 +0200
+++ b/share/hedgewars/Data/Scripts/Multiplayer/Tumbler.lua Tue Jun 28 17:57:54 2011 +0200
@@ -43,7 +43,7 @@
function onGameStart()
- ShowMission(loc("TUMBLER"), "a Hedgewars mini-game", "- Use the arrow keys to move|- Use [enter] and [backspace] to fire", 4, 4000)
+ ShowMission("TUMBLER", "a Hedgewars mini-game", "- Use the arrow keys to move|- Use [enter] and [backspace] to fire", 4, 4000)
end
function onHJump()
@@ -164,7 +164,7 @@
if (CurrentHedgehog ~= nil) and (tumbleStarted == true) then
- --AddCaption(loc("Speed: ") .. GetSpeed())
+ --AddCaption(LOC_NOT("Speed: ") .. GetSpeed())
-- Calculate and display turn time
TimeLeftCounter = TimeLeftCounter + 1
@@ -181,10 +181,10 @@
--if TimeLeft >= 0 then
-- --TurnTimeLeft = TimeLeft
- -- AddCaption(loc("Time Left: ") .. TimeLeft)
+ -- AddCaption(LOC_NOT("Time Left: ") .. TimeLeft)
--end
- --ShowMission(loc("TUMBLER"), loc("v0.2"), loc("Speed: ") .. GetSpeed() .. "|" .. loc("Ammo: ") .. shotsLeft, 4, 0)
+ --ShowMission("TUMBLER", "v0.2", LOC_NOT("Speed: ") .. GetSpeed() .. "|" .. LOC_NOT("Ammo: ") .. shotsLeft, 4, 0)
if TimeLeft == 0 then
stopMovement = true