Fixed a bug where certain ammo types were added to the wrong hogs.
--- a/share/hedgewars/Data/Missions/Campaign/A Classic Fairytale/united.lua Tue Jul 10 15:20:12 2012 +0300
+++ b/share/hedgewars/Data/Missions/Campaign/A Classic Fairytale/united.lua Tue Jul 10 23:06:56 2012 +0300
@@ -84,6 +84,11 @@
end
function AfterFinalAnim()
+ if leaksDead == true then
+ SaveCampaignVar("M4LeaksDead", "1")
+ else
+ SaveCampaignVar("M4LeaksDead", "0")
+ end
if chiefDead == true then
SaveCampaignVar("M4ChiefDead", "1")
else
@@ -283,12 +288,12 @@
AddAmmo(cannibals[1], amBazooka, 4)
AddAmmo(cannibals[1], amShotgun, 4)
AddAmmo(cannibals[1], amMine, 2)
- AddAmmo(cannibals[2], amGrenade, 4)
- AddAmmo(cannibals[2], amBazooka, 4)
- AddAmmo(cannibals[2], amShotgun, 4)
- AddAmmo(cannibals[2], amMine, 2)
- AddAmmo(cannibals[2], amMolotov, 2)
- AddAmmo(cannibals[2], amFlamethrower, 3)
+ AddAmmo(cannibals[5], amGrenade, 4)
+ AddAmmo(cannibals[5], amBazooka, 4)
+ AddAmmo(cannibals[5], amShotgun, 4)
+ AddAmmo(cannibals[5], amMine, 2)
+ AddAmmo(cannibals[5], amMolotov, 2)
+ AddAmmo(cannibals[5], amFlamethrower, 3)
end
function AddHogs()