Correct outdated feedback.
authormikade
Sun, 13 Nov 2011 17:52:50 +0200
changeset 6349 b10715d6b986
parent 6347 27931e3ceff8
child 6351 8c2479443073
Correct outdated feedback. Move mudball into utility bundle.
share/hedgewars/Data/Scripts/Multiplayer/Highlander.lua
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/share/hedgewars/Data/Scripts/Multiplayer/Highlander.lua	Sun Nov 13 17:52:50 2011 +0200
@@ -0,0 +1,340 @@
+--------------------------------
+-- HIGHLANDER / HOGS OF WAR
+-- version 0.3
+-- by mikade
+--------------------------------
+
+-----------
+--0.1
+-----------
+
+-- concept test
+
+-----------
+--0.2
+-----------
+
+-- remove tardis till Henek fixes his tracker
+-- change wep crates to health crates
+-- reset arb turntimevalue
+-- include randomOrder
+-- Until fixed .17 methods come out, remove switches and resurrector
+-- on request, removed kamikaze and piano weapons
+-- provisional fixing of bugs that can't actually be fixed yet
+
+-----------
+--0.3
+-----------
+
+-- meh, update incorrect display
+-- may change this in the future to have switches
+-- but for now people are used to it without, so~
+
+-- mudball is now counted as a utility
+
+----------------
+-- other ideas
+----------------
+
+-- circles to mark hogs with more than 4 weapons
+-- health crate and switch drops
+-- hogs start with 1 weap and 1 utility each (some are rarer than others?)
+-- could always create a "donor card" mini circle instead of automatic disposal
+
+
+loadfile(GetDataPath() .. "Scripts/Locale.lua")()
+loadfile(GetDataPath() .. "Scripts/Tracker.lua")()
+
+local wepArray = {}
+local wepArrayCount = 0
+
+local atkArray = {}
+local atkCount = 0
+
+local utilArray = {}
+local utilArrayCount = 0
+
+local currName
+local lastName
+local started = false
+local switchStage = 0
+
+function StartingSetUp(gear)
+
+	for i = 0, (wepArrayCount-1) do
+		setGearValue(gear,wepArray[i],0)
+	end
+
+	i = GetRandom(atkArrayCount)
+	setGearValue(gear,atkArray[i],1)
+
+	i = GetRandom(utilArrayCount)
+	setGearValue(gear,utilArray[i],1)
+
+	SetHealth(gear, 100)
+
+end
+
+--[[function SaveWeapons(gear)
+
+	-
+	for i = 0, (wepArrayCount-1) do
+		setGearValue(gear, wepArray[i], GetAmmoCount(gear, wepArray[i]) )
+		 --AddAmmo(gear, wepArray[i], getGearValue(gear,wepArray[i]) )
+	end
+
+end]]
+
+function ConvertValues(gear)
+
+	for i = 0, (wepArrayCount-1) do
+		AddAmmo(gear, wepArray[i], getGearValue(gear,wepArray[i]) )
+	end
+
+
+end
+
+
+function TransferWeps(gear)
+
+	if CurrentHedgehog ~= nil then
+
+		for i = 0, (wepArrayCount-1) do
+			val = getGearValue(gear,wepArray[i])
+			if val ~= 0 then
+				setGearValue(CurrentHedgehog, wepArray[i], val)
+				AddAmmo(CurrentHedgehog, wepArray[i], val)
+			end
+		end
+
+	end
+
+end
+
+
+
+function onGameInit()
+	GameFlags = gfInfAttack + gfRandomOrder
+	HealthCaseProb = 100
+end
+
+function onGameStart()
+
+
+	ShowMission	(
+				loc("HIGHLANDER"),
+				loc("Not all hogs are born equal."),
+
+				"- " .. loc("Eliminate enemy hogs and take their weapons.") .. "|" ..
+				"- " .. loc("Per-Hog Ammo") .. "|" ..
+				"- " .. loc("Weapons reset.") .. "|" ..
+				"- " .. loc("Unlimited Attacks") .. "|" ..
+				"", 4, 4000
+				)
+
+	atkArray[0] = amBazooka
+	atkArray[1] = amBee
+	atkArray[2] = amMortar
+	atkArray[3] = amDrill
+	--atkArray[4] = amSnowball
+
+	atkArray[4] = amGrenade
+	atkArray[5] = amClusterBomb
+	atkArray[6] = amMolotov
+	atkArray[7] = amWatermelon
+	atkArray[8] = amHellishBomb
+	atkArray[9] = amGasBomb
+
+	atkArray[10] = amShotgun
+	atkArray[11] = amDEagle
+	atkArray[12] = amFlamethrower
+	atkArray[13] = amSniperRifle
+	atkArray[14] = amSineGun
+
+	atkArray[15] = amFirePunch
+	atkArray[16] = amWhip
+	atkArray[17] = amBaseballBat
+	--atkArray[19] = amKamikaze
+	atkArray[18] = amBirdy
+	atkArray[19] = amSeduction
+	atkArray[20] = amHammer
+
+	atkArray[21] = amMine
+	atkArray[22] = amDynamite
+	atkArray[23] = amCake
+	atkArray[24] = amBallgun
+	atkArray[25] = amRCPlane
+	atkArray[26] = amSMine
+
+	atkArray[27] = amAirAttack
+	atkArray[28] = amMineStrike
+	atkArray[29] = amDrillStrike
+	atkArray[30] = amNapalm
+	--atkArray[32] = amPiano
+	atkArray[31] = amLandGun
+
+	--atkArray[33] = amBirdy
+	--atkArray[34] = amLandGun
+
+	atkArrayCount = 32
+
+	-------------------------------
+
+
+	wepArray[0] = amBazooka
+	wepArray[1] = amBee
+	wepArray[2] = amMortar
+	wepArray[3] = amDrill
+	wepArray[4] = amSnowball
+
+	wepArray[5] = amGrenade
+	wepArray[6] = amClusterBomb
+	wepArray[7] = amMolotov
+	wepArray[8] = amWatermelon
+	wepArray[9] = amHellishBomb
+	wepArray[10] = amGasBomb
+
+	wepArray[11] = amShotgun
+	wepArray[12] = amDEagle
+	wepArray[13] = amFlamethrower
+	wepArray[14] = amSniperRifle
+	wepArray[15] = amSineGun
+
+	wepArray[16] = amFirePunch
+	wepArray[17] = amWhip
+	wepArray[18] = amBaseballBat
+	--wepArray[19] = amKamikaze
+	wepArray[19] = amExtraTime
+	wepArray[20] = amSeduction
+	wepArray[21] = amHammer
+
+	wepArray[22] = amMine
+	wepArray[23] = amDynamite
+	wepArray[24] = amCake
+	wepArray[25] = amBallgun
+	wepArray[26] = amRCPlane
+	wepArray[27] = amSMine
+
+	wepArray[28] = amAirAttack
+	wepArray[29] = amMineStrike
+	wepArray[30] = amDrillStrike
+	wepArray[31] = amNapalm
+	--wepArray[32] = amPiano
+	wepArray[32] = amExtraDamage
+
+	wepArray[33] = amBirdy
+	wepArray[34] = amLandGun
+
+	wepArray[35] = amBlowTorch
+	wepArray[36] = amPickHammer
+	wepArray[37] = amGirder
+	wepArray[38] = amPortalGun
+
+	wepArray[39] = amRope
+	wepArray[40] = amParachute
+	wepArray[41] = amTeleport
+	wepArray[42] = amJetpack
+
+	wepArray[43] = amInvulnerable
+	wepArray[44] = amLaserSight
+	wepArray[45] = amVampiric
+	----resurrector used to be here
+
+	wepArray[46] = amLowGravity
+
+	--wepArray[47] = amExtraDamage -- see 19
+	--wepArray[48] = amExtraTime	-- see 32
+
+	--wepArray[49] = amResurrector
+	--wepArray[50] = amTardis
+
+	wepArrayCount = 47
+
+	----------------------------
+
+	utilArray[0] = amBlowTorch
+	utilArray[1] = amPickHammer
+	utilArray[2] = amGirder
+	utilArray[3] = amPortalGun
+
+	utilArray[4] = amRope
+	utilArray[5] = amParachute
+	utilArray[6] = amTeleport
+	utilArray[7] = amJetpack
+
+	utilArray[8] = amInvulnerable
+	utilArray[9] = amLaserSight
+	utilArray[10] = amVampiric
+
+	utilArray[11] = amLowGravity
+	utilArray[12] = amExtraDamage
+	utilArray[13] = amExtraTime
+
+	utilArray[14] = amSnowball
+
+	--utilArray[14] = amResurrector
+	--utilArray[15] = amTardis
+
+	utilArrayCount = 15
+
+	runOnGears(StartingSetUp)
+	runOnGears(ConvertValues)
+
+
+end
+
+function onNewTurn()
+--
+end
+
+
+function onGameTick()
+
+	if (CurrentHedgehog ~= nil) then
+
+		currName = GetHogName(CurrentHedgehog)
+
+		if (currName ~= lastName) then
+			AddCaption(loc("Switched to ") .. currName .. "!")
+			ConvertValues(CurrentHedgehog)
+		end
+
+		lastName = currName
+	end
+
+end
+
+--[[function onHogHide(gear)
+	-- waiting for Henek
+end
+
+function onHogRestore(gear)
+	-- waiting for Henek
+end]]
+
+function onGearAdd(gear)
+
+	--if GetGearType(gear) == gtSwitcher then
+	--	SaveWeapons(CurrentHedgehog)
+	--end
+
+	if (GetGearType(gear) == gtHedgehog) then
+		trackGear(gear)
+	end
+
+end
+
+function onGearDelete(gear)
+
+	if (GetGearType(gear) == gtHedgehog) then --or (GetGearType(gear) == gtResurrector) then
+		TransferWeps(gear)
+		trackDeletion(gear)
+	end
+
+end
+
+function onAmmoStoreInit()
+	SetAmmo(amSkip, 9, 0, 0, 0)
+	--SetAmmo(amSwitch, 9, 0, 0, 0) -------1
+end
+