Correct outdated feedback.
Move mudball into utility bundle.
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/share/hedgewars/Data/Scripts/Multiplayer/Highlander.lua Sun Nov 13 17:52:50 2011 +0200
@@ -0,0 +1,340 @@
+--------------------------------
+-- HIGHLANDER / HOGS OF WAR
+-- version 0.3
+-- by mikade
+--------------------------------
+
+-----------
+--0.1
+-----------
+
+-- concept test
+
+-----------
+--0.2
+-----------
+
+-- remove tardis till Henek fixes his tracker
+-- change wep crates to health crates
+-- reset arb turntimevalue
+-- include randomOrder
+-- Until fixed .17 methods come out, remove switches and resurrector
+-- on request, removed kamikaze and piano weapons
+-- provisional fixing of bugs that can't actually be fixed yet
+
+-----------
+--0.3
+-----------
+
+-- meh, update incorrect display
+-- may change this in the future to have switches
+-- but for now people are used to it without, so~
+
+-- mudball is now counted as a utility
+
+----------------
+-- other ideas
+----------------
+
+-- circles to mark hogs with more than 4 weapons
+-- health crate and switch drops
+-- hogs start with 1 weap and 1 utility each (some are rarer than others?)
+-- could always create a "donor card" mini circle instead of automatic disposal
+
+
+loadfile(GetDataPath() .. "Scripts/Locale.lua")()
+loadfile(GetDataPath() .. "Scripts/Tracker.lua")()
+
+local wepArray = {}
+local wepArrayCount = 0
+
+local atkArray = {}
+local atkCount = 0
+
+local utilArray = {}
+local utilArrayCount = 0
+
+local currName
+local lastName
+local started = false
+local switchStage = 0
+
+function StartingSetUp(gear)
+
+ for i = 0, (wepArrayCount-1) do
+ setGearValue(gear,wepArray[i],0)
+ end
+
+ i = GetRandom(atkArrayCount)
+ setGearValue(gear,atkArray[i],1)
+
+ i = GetRandom(utilArrayCount)
+ setGearValue(gear,utilArray[i],1)
+
+ SetHealth(gear, 100)
+
+end
+
+--[[function SaveWeapons(gear)
+
+ -
+ for i = 0, (wepArrayCount-1) do
+ setGearValue(gear, wepArray[i], GetAmmoCount(gear, wepArray[i]) )
+ --AddAmmo(gear, wepArray[i], getGearValue(gear,wepArray[i]) )
+ end
+
+end]]
+
+function ConvertValues(gear)
+
+ for i = 0, (wepArrayCount-1) do
+ AddAmmo(gear, wepArray[i], getGearValue(gear,wepArray[i]) )
+ end
+
+
+end
+
+
+function TransferWeps(gear)
+
+ if CurrentHedgehog ~= nil then
+
+ for i = 0, (wepArrayCount-1) do
+ val = getGearValue(gear,wepArray[i])
+ if val ~= 0 then
+ setGearValue(CurrentHedgehog, wepArray[i], val)
+ AddAmmo(CurrentHedgehog, wepArray[i], val)
+ end
+ end
+
+ end
+
+end
+
+
+
+function onGameInit()
+ GameFlags = gfInfAttack + gfRandomOrder
+ HealthCaseProb = 100
+end
+
+function onGameStart()
+
+
+ ShowMission (
+ loc("HIGHLANDER"),
+ loc("Not all hogs are born equal."),
+
+ "- " .. loc("Eliminate enemy hogs and take their weapons.") .. "|" ..
+ "- " .. loc("Per-Hog Ammo") .. "|" ..
+ "- " .. loc("Weapons reset.") .. "|" ..
+ "- " .. loc("Unlimited Attacks") .. "|" ..
+ "", 4, 4000
+ )
+
+ atkArray[0] = amBazooka
+ atkArray[1] = amBee
+ atkArray[2] = amMortar
+ atkArray[3] = amDrill
+ --atkArray[4] = amSnowball
+
+ atkArray[4] = amGrenade
+ atkArray[5] = amClusterBomb
+ atkArray[6] = amMolotov
+ atkArray[7] = amWatermelon
+ atkArray[8] = amHellishBomb
+ atkArray[9] = amGasBomb
+
+ atkArray[10] = amShotgun
+ atkArray[11] = amDEagle
+ atkArray[12] = amFlamethrower
+ atkArray[13] = amSniperRifle
+ atkArray[14] = amSineGun
+
+ atkArray[15] = amFirePunch
+ atkArray[16] = amWhip
+ atkArray[17] = amBaseballBat
+ --atkArray[19] = amKamikaze
+ atkArray[18] = amBirdy
+ atkArray[19] = amSeduction
+ atkArray[20] = amHammer
+
+ atkArray[21] = amMine
+ atkArray[22] = amDynamite
+ atkArray[23] = amCake
+ atkArray[24] = amBallgun
+ atkArray[25] = amRCPlane
+ atkArray[26] = amSMine
+
+ atkArray[27] = amAirAttack
+ atkArray[28] = amMineStrike
+ atkArray[29] = amDrillStrike
+ atkArray[30] = amNapalm
+ --atkArray[32] = amPiano
+ atkArray[31] = amLandGun
+
+ --atkArray[33] = amBirdy
+ --atkArray[34] = amLandGun
+
+ atkArrayCount = 32
+
+ -------------------------------
+
+
+ wepArray[0] = amBazooka
+ wepArray[1] = amBee
+ wepArray[2] = amMortar
+ wepArray[3] = amDrill
+ wepArray[4] = amSnowball
+
+ wepArray[5] = amGrenade
+ wepArray[6] = amClusterBomb
+ wepArray[7] = amMolotov
+ wepArray[8] = amWatermelon
+ wepArray[9] = amHellishBomb
+ wepArray[10] = amGasBomb
+
+ wepArray[11] = amShotgun
+ wepArray[12] = amDEagle
+ wepArray[13] = amFlamethrower
+ wepArray[14] = amSniperRifle
+ wepArray[15] = amSineGun
+
+ wepArray[16] = amFirePunch
+ wepArray[17] = amWhip
+ wepArray[18] = amBaseballBat
+ --wepArray[19] = amKamikaze
+ wepArray[19] = amExtraTime
+ wepArray[20] = amSeduction
+ wepArray[21] = amHammer
+
+ wepArray[22] = amMine
+ wepArray[23] = amDynamite
+ wepArray[24] = amCake
+ wepArray[25] = amBallgun
+ wepArray[26] = amRCPlane
+ wepArray[27] = amSMine
+
+ wepArray[28] = amAirAttack
+ wepArray[29] = amMineStrike
+ wepArray[30] = amDrillStrike
+ wepArray[31] = amNapalm
+ --wepArray[32] = amPiano
+ wepArray[32] = amExtraDamage
+
+ wepArray[33] = amBirdy
+ wepArray[34] = amLandGun
+
+ wepArray[35] = amBlowTorch
+ wepArray[36] = amPickHammer
+ wepArray[37] = amGirder
+ wepArray[38] = amPortalGun
+
+ wepArray[39] = amRope
+ wepArray[40] = amParachute
+ wepArray[41] = amTeleport
+ wepArray[42] = amJetpack
+
+ wepArray[43] = amInvulnerable
+ wepArray[44] = amLaserSight
+ wepArray[45] = amVampiric
+ ----resurrector used to be here
+
+ wepArray[46] = amLowGravity
+
+ --wepArray[47] = amExtraDamage -- see 19
+ --wepArray[48] = amExtraTime -- see 32
+
+ --wepArray[49] = amResurrector
+ --wepArray[50] = amTardis
+
+ wepArrayCount = 47
+
+ ----------------------------
+
+ utilArray[0] = amBlowTorch
+ utilArray[1] = amPickHammer
+ utilArray[2] = amGirder
+ utilArray[3] = amPortalGun
+
+ utilArray[4] = amRope
+ utilArray[5] = amParachute
+ utilArray[6] = amTeleport
+ utilArray[7] = amJetpack
+
+ utilArray[8] = amInvulnerable
+ utilArray[9] = amLaserSight
+ utilArray[10] = amVampiric
+
+ utilArray[11] = amLowGravity
+ utilArray[12] = amExtraDamage
+ utilArray[13] = amExtraTime
+
+ utilArray[14] = amSnowball
+
+ --utilArray[14] = amResurrector
+ --utilArray[15] = amTardis
+
+ utilArrayCount = 15
+
+ runOnGears(StartingSetUp)
+ runOnGears(ConvertValues)
+
+
+end
+
+function onNewTurn()
+--
+end
+
+
+function onGameTick()
+
+ if (CurrentHedgehog ~= nil) then
+
+ currName = GetHogName(CurrentHedgehog)
+
+ if (currName ~= lastName) then
+ AddCaption(loc("Switched to ") .. currName .. "!")
+ ConvertValues(CurrentHedgehog)
+ end
+
+ lastName = currName
+ end
+
+end
+
+--[[function onHogHide(gear)
+ -- waiting for Henek
+end
+
+function onHogRestore(gear)
+ -- waiting for Henek
+end]]
+
+function onGearAdd(gear)
+
+ --if GetGearType(gear) == gtSwitcher then
+ -- SaveWeapons(CurrentHedgehog)
+ --end
+
+ if (GetGearType(gear) == gtHedgehog) then
+ trackGear(gear)
+ end
+
+end
+
+function onGearDelete(gear)
+
+ if (GetGearType(gear) == gtHedgehog) then --or (GetGearType(gear) == gtResurrector) then
+ TransferWeps(gear)
+ trackDeletion(gear)
+ end
+
+end
+
+function onAmmoStoreInit()
+ SetAmmo(amSkip, 9, 0, 0, 0)
+ --SetAmmo(amSwitch, 9, 0, 0, 0) -------1
+end
+