2011-11-13 |
mikade |
Correct outdated feedback.
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changeset |
files
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2011-11-24 |
Xeli |
Added a minimal data dir, we should move this to hedgewars/share sometime
hedgeroid
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changeset |
files
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2011-11-13 |
nemo |
Make AI avoid barrels the more they are damaged
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changeset |
files
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2011-11-14 |
Xeli |
merge
hedgeroid
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changeset |
files
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2011-11-13 |
szczur |
pl update
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changeset |
files
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2011-11-12 |
koda |
iOS works again (also native touch interface \o/)
hedgeroid
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changeset |
files
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2011-11-14 |
Xeli |
first part of the new downloader implementation
hedgeroid
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changeset |
files
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2011-11-13 |
BioHazardX |
it update
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changeset |
files
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2011-11-12 |
koda |
slight cleanup, fix compiling with sdl-1.2
hedgeroid
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changeset |
files
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2011-11-14 |
Xeli |
added quotes for those with spaces in their path
hedgeroid
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changeset |
files
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2011-11-13 |
nemo |
this should allow overriding static maps from lua
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changeset |
files
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2011-11-12 |
Xeli |
and now it even works for sdl12 \o/
hedgeroid
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changeset |
files
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2011-11-12 |
koda |
in class methods you can call [self alloc], as per objc specifications
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changeset |
files
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2011-11-12 |
Xeli |
use the new SDL_CreateThread call
hedgeroid
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changeset |
files
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2011-11-12 |
koda |
nevermind
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changeset |
files
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2011-11-12 |
Xeli |
merge
hedgeroid
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changeset |
files
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2011-11-12 |
koda |
even faster and no more warning
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changeset |
files
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2011-11-12 |
Xeli |
Java side makes use of the official multitouch implementation of SDL
hedgeroid
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changeset |
files
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2011-11-12 |
unc0rr |
faster math
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changeset |
files
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2011-11-12 |
Xeli |
merge fix
hedgeroid
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changeset |
files
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2011-11-12 |
nemo |
Eh. n/m. Even when I did 1 shl, didn't seem right, and anyway, it isn't much of a mask if there are 16 categories and we use 10, of which those are the most common.
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changeset |
files
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2011-11-12 |
Xeli |
merge...i think
hedgeroid
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changeset |
files
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2011-11-12 |
nemo |
Add an event mask for SDL1.2
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changeset |
files
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2011-11-11 |
nemo |
Add hillbilly voice
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changeset |
files
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2011-11-11 |
nemo |
Update changelog, comment on possibly redundant lines in GSHandlers
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changeset |
files
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2011-11-11 |
nemo |
flip some flames
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changeset |
files
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2011-11-11 |
nemo |
Dir should not be 0, but set it to 1 if 0 in case I missed some other place this was done. Also correct cloud scaling.
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changeset |
files
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2011-11-11 |
nemo |
If I'm going to be arbitrary about it, might as well go for the more minimal arbitrariness
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changeset |
files
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2011-11-11 |
koda |
further engine interaction refactoring
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changeset |
files
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2011-11-11 |
koda |
minor updates to ServerProtocolNetwork class
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changeset |
files
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2011-11-10 |
koda |
restore a lost view message
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changeset |
files
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2011-11-10 |
nemo |
unsquash the rescaled clouds
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changeset |
files
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2011-11-10 |
unc0rr |
Improve parsing of complex references like "a^[b[c], d]"
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changeset |
files
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2011-11-09 |
unc0rr |
Fix inifinite loops
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changeset |
files
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2011-11-09 |
unc0rr |
Rearrange token types
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changeset |
files
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2011-11-10 |
nemo |
Add more border checks
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changeset |
files
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2011-11-10 |
nemo |
Make mazes filter use same variable as template filter
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changeset |
files
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2011-11-10 |
nemo |
fix map/template override, remove some pointless command calls
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changeset |
files
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2011-11-09 |
unc0rr |
Less precision - less confusion
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changeset |
files
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2011-11-08 |
unc0rr |
Improve type declarations parsing
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changeset |
files
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2011-11-07 |
nemo |
Another set of colours. These are an attempt to fuse ideas from mikade and bugq, based on channel feedback/voting.
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changeset |
files
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2011-11-06 |
nemo |
Might as well make the air attack team coloured too
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changeset |
files
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2011-11-06 |
unc0rr |
Even more improvements to the parser and converter
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changeset |
files
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2011-11-06 |
nemo |
tweak % again
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changeset |
files
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2011-11-06 |
nemo |
Set default water colours in greyscale mode in case the theme does not define them, decrement piano weapon on use
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changeset |
files
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2011-11-06 |
nemo |
Set CurrentAmmoGear on piano (should fix notes again). Also disable focus on current hog if unplaced.
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changeset |
files
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2011-11-06 |
nemo |
Add missing grayscale conversions
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changeset |
files
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2011-11-06 |
nemo |
Spread flakes out over 5 layers now (far back, mid distance, just behind land, just in front of lands and hog, near distance). Spread clouds out over 3 layers (far back, mid distance, just behind land). Add a flatten clouds option, use
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changeset |
files
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2011-11-06 |
koda |
engine interaction class refactoring, round 4 or 5, can't remember: this time use the class methods to create an instance object and operates on that, reducing the number of arguments between methods and simplifying memory management
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changeset |
files
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2011-11-06 |
koda |
move two class files in a correct directory
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changeset |
files
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2011-11-06 |
nemo |
exclude hogs from density check
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changeset |
files
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2011-11-06 |
nemo |
too game breaking I think
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changeset |
files
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2011-11-06 |
nemo |
Include density in gear kick
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changeset |
files
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2011-11-06 |
nemo |
not sure why this condition wasn't here before
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changeset |
files
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2011-11-06 |
nemo |
Due to the small values and friction, halve the step in low gravity, instead of the value
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changeset |
files
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2011-11-06 |
nemo |
Don't set moving if on flat surface
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changeset |
files
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2011-11-05 |
nemo |
skip when attacking as well
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changeset |
files
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2011-11-05 |
nemo |
This has bugged me for a while. Fix text position in frame 4. Also shrink size.
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changeset |
files
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2011-11-05 |
nemo |
A bit less WTF of ice, ice chutes now work. Also tweak flake respawn positions a bit
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changeset |
files
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2011-11-05 |
unc0rr |
Some improvements to the parser
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changeset |
files
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