2011-11-13 mikade Correct outdated feedback.
2011-11-24 Xeli Added a minimal data dir, we should move this to hedgewars/share sometime hedgeroid
2011-11-13 nemo Make AI avoid barrels the more they are damaged
2011-11-14 Xeli merge hedgeroid
2011-11-13 szczur pl update
2011-11-12 koda iOS works again (also native touch interface \o/) hedgeroid
2011-11-14 Xeli first part of the new downloader implementation hedgeroid
2011-11-13 BioHazardX it update
2011-11-12 koda slight cleanup, fix compiling with sdl-1.2 hedgeroid
2011-11-14 Xeli added quotes for those with spaces in their path hedgeroid
2011-11-13 nemo this should allow overriding static maps from lua
2011-11-12 Xeli and now it even works for sdl12 \o/ hedgeroid
2011-11-12 koda in class methods you can call [self alloc], as per objc specifications
2011-11-12 Xeli use the new SDL_CreateThread call hedgeroid
2011-11-12 koda nevermind
2011-11-12 Xeli merge hedgeroid
2011-11-12 koda even faster and no more warning
2011-11-12 Xeli Java side makes use of the official multitouch implementation of SDL hedgeroid
2011-11-12 unc0rr faster math
2011-11-12 Xeli merge fix hedgeroid
2011-11-12 nemo Eh. n/m. Even when I did 1 shl, didn't seem right, and anyway, it isn't much of a mask if there are 16 categories and we use 10, of which those are the most common.
2011-11-12 Xeli merge...i think hedgeroid
2011-11-12 nemo Add an event mask for SDL1.2
2011-11-11 nemo Add hillbilly voice
2011-11-11 nemo Update changelog, comment on possibly redundant lines in GSHandlers
2011-11-11 nemo flip some flames
2011-11-11 nemo Dir should not be 0, but set it to 1 if 0 in case I missed some other place this was done. Also correct cloud scaling.
2011-11-11 nemo If I'm going to be arbitrary about it, might as well go for the more minimal arbitrariness
2011-11-11 koda further engine interaction refactoring
2011-11-11 koda minor updates to ServerProtocolNetwork class
2011-11-10 koda restore a lost view message
2011-11-10 nemo unsquash the rescaled clouds
2011-11-10 unc0rr Improve parsing of complex references like "a^[b[c], d]"
2011-11-09 unc0rr Fix inifinite loops
2011-11-09 unc0rr Rearrange token types
2011-11-10 nemo Add more border checks
2011-11-10 nemo Make mazes filter use same variable as template filter
2011-11-10 nemo fix map/template override, remove some pointless command calls
2011-11-09 unc0rr Less precision - less confusion
2011-11-08 unc0rr Improve type declarations parsing
2011-11-07 nemo Another set of colours. These are an attempt to fuse ideas from mikade and bugq, based on channel feedback/voting.
2011-11-06 nemo Might as well make the air attack team coloured too
2011-11-06 unc0rr Even more improvements to the parser and converter
2011-11-06 nemo tweak % again
2011-11-06 nemo Set default water colours in greyscale mode in case the theme does not define them, decrement piano weapon on use
2011-11-06 nemo Set CurrentAmmoGear on piano (should fix notes again). Also disable focus on current hog if unplaced.
2011-11-06 nemo Add missing grayscale conversions
2011-11-06 nemo Spread flakes out over 5 layers now (far back, mid distance, just behind land, just in front of lands and hog, near distance). Spread clouds out over 3 layers (far back, mid distance, just behind land). Add a flatten clouds option, use
2011-11-06 koda engine interaction class refactoring, round 4 or 5, can't remember: this time use the class methods to create an instance object and operates on that, reducing the number of arguments between methods and simplifying memory management
2011-11-06 koda move two class files in a correct directory
2011-11-06 nemo exclude hogs from density check
2011-11-06 nemo too game breaking I think
2011-11-06 nemo Include density in gear kick
2011-11-06 nemo not sure why this condition wasn't here before
2011-11-06 nemo Due to the small values and friction, halve the step in low gravity, instead of the value
2011-11-06 nemo Don't set moving if on flat surface
2011-11-05 nemo skip when attacking as well
2011-11-05 nemo This has bugged me for a while. Fix text position in frame 4. Also shrink size.
2011-11-05 nemo A bit less WTF of ice, ice chutes now work. Also tweak flake respawn positions a bit
2011-11-05 unc0rr Some improvements to the parser
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