add onGameTick20 to basic training, extend laser sight out way more (it was visible at top when completely zoomed out), move call of new turn to after AfterSwitchHedgehog to avoid lua issues in onNewTurn - if this causes problems, lua can do delayed actions in onGameTick
--- a/hedgewars/uGears.pas Fri Jun 01 12:42:44 2012 +0400
+++ b/hedgewars/uGears.pas Sat Jun 02 16:25:13 2012 -0400
@@ -363,11 +363,11 @@
FreeActionsList; // could send -left, -right and similar commands, so should be called before /nextturn
- ParseCommand('/nextturn', true);
SwitchHedgehog;
AfterSwitchHedgehog;
- bBetweenTurns:= false
+ bBetweenTurns:= false;
+ ParseCommand('/nextturn', true)
end;
step:= Low(step)
end;
--- a/hedgewars/uGearsRender.pas Fri Jun 01 12:42:44 2012 +0400
+++ b/hedgewars/uGearsRender.pas Sat Jun 02 16:25:13 2012 -0400
@@ -321,8 +321,8 @@
// reached edge of land. assume infinite beam. Extend it way out past camera
if ((ty and LAND_HEIGHT_MASK) <> 0) or ((tx and LAND_WIDTH_MASK) <> 0) then
begin
- tx:= round(lx + ax * (LAND_WIDTH div 4));
- ty:= round(ly + ay * (LAND_WIDTH div 4));
+ tx:= round(lx + ax * (LAND_WIDTH div 2));
+ ty:= round(ly + ay * (LAND_WIDTH div 2));
end;
//if (abs(lx-tx)>8) or (abs(ly-ty)>8) then
--- a/share/hedgewars/Data/Missions/Training/Basic_Training_-_Bazooka.lua Fri Jun 01 12:42:44 2012 +0400
+++ b/share/hedgewars/Data/Missions/Training/Basic_Training_-_Bazooka.lua Sat Jun 02 16:25:13 2012 -0400
@@ -111,11 +111,11 @@
-- Note that there are 1000 ticks within one second.
-- You shouldn't try to calculate too complicated
-- code here as this might slow down your game.
-function onGameTick()
+function onGameTick20()
-- If time's up, set the game to be lost.
-- We actually check the time to be "1 ms" as it
-- will be at "0 ms" right at the start of the game.
- if TurnTimeLeft == 1 and score < score_goal then
+ if TurnTimeLeft < 40 and TurnTimeLeft > 0 and score < score_goal then
game_lost = true
-- ... and show a short message.
ShowMission(loc("Bazooka Training"), loc("Aiming Practice"), loc("Oh no! Time's up! Just try again."), -amSkip, 0)
@@ -133,7 +133,7 @@
EndGame()
else
-- ... or just lower the timer by 1.
- end_timer = end_timer - 1
+ end_timer = end_timer - 20
-- Reset the time left to stop the timer
TurnTimeLeft = time_goal
end
@@ -150,8 +150,8 @@
-- This function is called when a new gear is added.
-- We don't need it for this training, so we can
-- keep it empty.
-function onGearAdd(gear)
-end
+-- function onGearAdd(gear)
+-- end
-- This function is called before a gear is destroyed.
-- We use it to count the number of targets destroyed.
--- a/share/hedgewars/Data/Missions/Training/Basic_Training_-_Cluster_Bomb.lua Fri Jun 01 12:42:44 2012 +0400
+++ b/share/hedgewars/Data/Missions/Training/Basic_Training_-_Cluster_Bomb.lua Sat Jun 02 16:25:13 2012 -0400
@@ -63,9 +63,9 @@
end
-function onGameTick()
+function onGameTick20()
- if TurnTimeLeft == 1 and scored < 12 and game_lost == false then
+ if TurnTimeLeft < 40 and TurnTimeLeft > 0 and scored < 12 and game_lost == false then
game_lost = true
ShowMission(loc("Cluster Bomb Training"), loc("Aiming Practice"), loc("Oh no! Time's up! Just try again."), -amSkip, 0)
SetHealth(player, 0)
@@ -76,7 +76,7 @@
if end_timer == 0 then
EndGame()
else
- end_timer = end_timer - 1
+ end_timer = end_timer - 20
TurnTimeLeft = time_goal
end
end
@@ -87,8 +87,8 @@
ParseCommand("setweap " .. string.char(amClusterBomb))
end
-function onGearAdd(gear)
-end
+--function onGearAdd(gear)
+--end
function onGearDamage(gear, damage)
@@ -120,4 +120,4 @@
end
function onGearDelete(gear)
-end
\ No newline at end of file
+end
--- a/share/hedgewars/Data/Missions/Training/Basic_Training_-_Grenade.lua Fri Jun 01 12:42:44 2012 +0400
+++ b/share/hedgewars/Data/Missions/Training/Basic_Training_-_Grenade.lua Sat Jun 02 16:25:13 2012 -0400
@@ -114,11 +114,11 @@
-- Note that there are 1000 ticks within one second.
-- You shouldn't try to calculate too complicated
-- code here as this might slow down your game.
-function onGameTick()
+function onGameTick20()
-- If time's up, set the game to be lost.
-- We actually check the time to be "1 ms" as it
-- will be at "0 ms" right at the start of the game.
- if TurnTimeLeft == 1 and score < score_goal then
+ if TurnTimeLeft < 40 and TurnTimeLeft > 0 and score < score_goal then
game_lost = true
-- ... and show a short message.
ShowMission(loc("Grenade Training"), loc("Aiming Practice"), loc("Oh no! Time's up! Just try again."), -amSkip, 0)
@@ -145,7 +145,7 @@
end
else
-- ... or just lower the timer by 1.
- end_timer = end_timer - 1
+ end_timer = end_timer - 20
-- Reset the time left to stop the timer
TurnTimeLeft = time_goal
end
@@ -162,8 +162,8 @@
-- This function is called when a new gear is added.
-- We don't need it for this training, so we can
-- keep it empty.
-function onGearAdd(gear)
-end
+-- function onGearAdd(gear)
+-- end
-- This function is called before a gear is destroyed.
-- We use it to count the number of targets destroyed.
--- a/share/hedgewars/Data/Missions/Training/Basic_Training_-_Rope.lua Fri Jun 01 12:42:44 2012 +0400
+++ b/share/hedgewars/Data/Missions/Training/Basic_Training_-_Rope.lua Sat Jun 02 16:25:13 2012 -0400
@@ -128,8 +128,8 @@
ParseCommand( "setweap " .. string.char( amRope ) ) -- Set the default weapon to Rope
end
-function onGameTick()
- if TurnTimeLeft == 1 then -- Round starts at 0, so we check if the round is finished by using 1
+function onGameTick20()
+ if TurnTimeLeft < 40 and TurnTimeLeft > 0 then -- Round starts at 0, so we check if the round is finished by using 1
GameLost = true -- You lost the game
Info( "Aiming Practice", "You did not make it in time, try again!", -amSkip )
SetHealth( Player, 0 ) -- Kill the player so he can't keep moving!
@@ -151,7 +151,7 @@
WaitTime = -1
else
- WaitTime = WaitTime - 1
+ WaitTime = WaitTime - 20
end
end
@@ -161,7 +161,7 @@
FollowTime = 1500
FollowGear( Player )
else
- FollowTime = FollowTime - 1
+ FollowTime = FollowTime - 20
end
end
@@ -172,7 +172,7 @@
end
end
- GetTime = GetTime + 1
+ GetTime = GetTime + 20
CheckPosition( Player, 70 ) -- Run the CheckPosition function to check if the player is close to a target
end
--- a/share/hedgewars/Data/Missions/Training/Basic_Training_-_Shotgun.lua Fri Jun 01 12:42:44 2012 +0400
+++ b/share/hedgewars/Data/Missions/Training/Basic_Training_-_Shotgun.lua Sat Jun 02 16:25:13 2012 -0400
@@ -111,11 +111,11 @@
-- Note that there are 1000 ticks within one second.
-- You shouldn't try to calculate too complicated
-- code here as this might slow down your game.
-function onGameTick()
+function onGameTick20()
-- If time's up, set the game to be lost.
-- We actually check the time to be "1 ms" as it
-- will be at "0 ms" right at the start of the game.
- if TurnTimeLeft == 1 and score < score_goal then
+ if TurnTimeLeft < 40 and TurnTimeLeft > 20 and score < score_goal then
game_lost = true
-- ... and show a short message.
ShowMission(loc("Shotgun Training"), loc("Aiming Practice"), loc("Oh no! Time's up! Just try again."), -amSkip, 0)
@@ -133,7 +133,7 @@
EndGame()
else
-- ... or just lower the timer by 1.
- end_timer = end_timer - 1
+ end_timer = end_timer - 20
-- Reset the time left to stop the timer
TurnTimeLeft = time_goal
end
@@ -150,8 +150,8 @@
-- This function is called when a new gear is added.
-- We don't need it for this training, so we can
-- keep it empty.
-function onGearAdd(gear)
-end
+-- function onGearAdd(gear)
+-- end
-- This function is called before a gear is destroyed.
-- We use it to count the number of targets destroyed.
--- a/share/hedgewars/Data/Missions/Training/Basic_Training_-_Sniper_Rifle.lua Fri Jun 01 12:42:44 2012 +0400
+++ b/share/hedgewars/Data/Missions/Training/Basic_Training_-_Sniper_Rifle.lua Sat Jun 02 16:25:13 2012 -0400
@@ -112,7 +112,7 @@
-- Note that there are 1000 ticks within one second.
-- You shouldn't try to calculate too complicated
-- code here as this might slow down your game.
-function onGameTick()
+function onGameTick20()
if game_lost then
return
end
@@ -127,7 +127,7 @@
-- If time's up, set the game to be lost.
-- We actually check the time to be "1 ms" as it
-- will be at "0 ms" right at the start of the game.
- if TurnTimeLeft == 1 and score < score_goal then
+ if TurnTimeLeft < 40 and TurnTimeLeft > 0 and score < score_goal then
game_lost = true
-- ... and show a short message.
ShowMission(loc("Sniper Training"), loc("Aiming Practice"), loc("Oh no! Time's up! Just try again."), -amSkip, 0)
@@ -145,7 +145,7 @@
EndGame()
else
-- ... or just lower the timer by 1.
- end_timer = end_timer - 1
+ end_timer = end_timer - 20
-- Reset the time left to stop the timer
TurnTimeLeft = time_goal
end
@@ -162,8 +162,8 @@
-- This function is called when a new gear is added.
-- We don't need it for this training, so we can
-- keep it empty.
-function onGearAdd(gear)
-end
+-- function onGearAdd(gear)
+-- end
-- This function is called before a gear is destroyed.
-- We use it to count the number of targets destroyed.