equal
deleted
inserted
replaced
110 |
110 |
111 -- This function is called every game tick. |
111 -- This function is called every game tick. |
112 -- Note that there are 1000 ticks within one second. |
112 -- Note that there are 1000 ticks within one second. |
113 -- You shouldn't try to calculate too complicated |
113 -- You shouldn't try to calculate too complicated |
114 -- code here as this might slow down your game. |
114 -- code here as this might slow down your game. |
115 function onGameTick() |
115 function onGameTick20() |
116 if game_lost then |
116 if game_lost then |
117 return |
117 return |
118 end |
118 end |
119 -- after a target is destroyed, show hog, then target |
119 -- after a target is destroyed, show hog, then target |
120 if (target ~= nil) and (TurnTimeLeft + 1300 < last_hit_time) then |
120 if (target ~= nil) and (TurnTimeLeft + 1300 < last_hit_time) then |
125 FollowGear(player) |
125 FollowGear(player) |
126 end |
126 end |
127 -- If time's up, set the game to be lost. |
127 -- If time's up, set the game to be lost. |
128 -- We actually check the time to be "1 ms" as it |
128 -- We actually check the time to be "1 ms" as it |
129 -- will be at "0 ms" right at the start of the game. |
129 -- will be at "0 ms" right at the start of the game. |
130 if TurnTimeLeft == 1 and score < score_goal then |
130 if TurnTimeLeft < 40 and TurnTimeLeft > 0 and score < score_goal then |
131 game_lost = true |
131 game_lost = true |
132 -- ... and show a short message. |
132 -- ... and show a short message. |
133 ShowMission(loc("Sniper Training"), loc("Aiming Practice"), loc("Oh no! Time's up! Just try again."), -amSkip, 0) |
133 ShowMission(loc("Sniper Training"), loc("Aiming Practice"), loc("Oh no! Time's up! Just try again."), -amSkip, 0) |
134 -- How about killing our poor hog due to his poor performance? |
134 -- How about killing our poor hog due to his poor performance? |
135 SetHealth(player, 0) |
135 SetHealth(player, 0) |
143 if end_timer == 0 then |
143 if end_timer == 0 then |
144 -- ... end the game ... |
144 -- ... end the game ... |
145 EndGame() |
145 EndGame() |
146 else |
146 else |
147 -- ... or just lower the timer by 1. |
147 -- ... or just lower the timer by 1. |
148 end_timer = end_timer - 1 |
148 end_timer = end_timer - 20 |
149 -- Reset the time left to stop the timer |
149 -- Reset the time left to stop the timer |
150 TurnTimeLeft = time_goal |
150 TurnTimeLeft = time_goal |
151 end |
151 end |
152 end |
152 end |
153 end |
153 end |
160 end |
160 end |
161 |
161 |
162 -- This function is called when a new gear is added. |
162 -- This function is called when a new gear is added. |
163 -- We don't need it for this training, so we can |
163 -- We don't need it for this training, so we can |
164 -- keep it empty. |
164 -- keep it empty. |
165 function onGearAdd(gear) |
165 -- function onGearAdd(gear) |
166 end |
166 -- end |
167 |
167 |
168 -- This function is called before a gear is destroyed. |
168 -- This function is called before a gear is destroyed. |
169 -- We use it to count the number of targets destroyed. |
169 -- We use it to count the number of targets destroyed. |
170 function onGearDelete(gear) |
170 function onGearDelete(gear) |
171 |
171 |