--- a/ChangeLog.txt Fri Jun 07 15:09:42 2019 +0200
+++ b/ChangeLog.txt Sat Jun 08 11:25:39 2019 +0200
@@ -164,6 +164,7 @@
+ New call: AddMissionHog(health): Add a hedgehog for the mission team
+ New call: SetTeamPassive(teamname, isPassive): Mark a team as passive. Passive teams do not play and are treated like frozen teams.
+ New call: IsHogAlive(gear): Returns true if gear is a hegehog which is alive, not about to die and not hidden
+ + New call: SetAmmoSlot(ammoType, slot): Overwrite ammo slot of ammo type (use with care!)
+ New return value: AddTeam/AddMissionTeam return <real team name>, <team index>
+ SetClanColor: Now accepts negative color argument for user clan color, like in AddTeam
+ AddTeam: Append “_qau” to voicepack name to enable automatic selection of voicepack language
--- a/hedgewars/uScript.pas Fri Jun 07 15:09:42 2019 +0200
+++ b/hedgewars/uScript.pas Sat Jun 08 11:25:39 2019 +0200
@@ -2931,6 +2931,19 @@
lc_setammodelay:= 0
end;
+function lc_setammoslot(L : Plua_State) : LongInt; Cdecl;
+var at, slot: LongInt;
+begin
+ if CheckLuaParamCount(L, 2, 'SetAmmoSlot', 'ammoType, slot') then
+ begin
+ at:= Trunc(lua_tonumber(L, 1));
+ slot:= Trunc(lua_tonumber(L, 2));
+ Ammoz[TAmmoType(at)].Slot:= slot - 1;
+ AmmoMenuInvalidated:= true;
+ end;
+ lc_setammoslot:= 0;
+end;
+
function lc_getrandom(L : Plua_State) : LongInt; Cdecl;
var m : LongInt;
begin
@@ -4472,6 +4485,7 @@
lua_register(luaState, _P'SetAmmo', @lc_setammo);
lua_register(luaState, _P'GetAmmo', @lc_getammo);
lua_register(luaState, _P'SetAmmoDelay', @lc_setammodelay);
+lua_register(luaState, _P'SetAmmoSlot', @lc_setammoslot);
lua_register(luaState, _P'PlaySound', @lc_playsound);
lua_register(luaState, _P'PlayMusicSound', @lc_playmusicsound);
lua_register(luaState, _P'StopMusicSound', @lc_stopmusicsound);