--- a/share/hedgewars/Data/Missions/Training/portal.lua Sat Apr 23 11:19:34 2016 +0200
+++ b/share/hedgewars/Data/Missions/Training/portal.lua Sat Apr 23 11:51:21 2016 +0200
@@ -16,32 +16,32 @@
Delay = 10 -- The delay between each round
Map = "portal" -- The map to be played
Theme = "Hell" -- The theme to be used
- Goals = loc("Use the portal to move fast and far, use it to kill, use it with caution!") --the goal ...
-
+ -- Disable Sudden Death
+ HealthDecrease = 0
+ WaterRise = 0
-----AddTeam(teamname, color, grave, fort, voicepack, flag)--
- AddTeam(loc("Subject"), 14483406, "Simple", "Island", "Default", "cm_star")
- player = AddHog(loc("player"), 0, 10, "Terminator_Glasses")
+ AddTeam(loc("Subjects"), 0xFFFF01, "Simple", "Island", "Default", "cm_test")
+ player = AddHog(loc("Subject 1"), 0, 10, "Terminator_Glasses")
- AddTeam(loc("Hell Army"), 1170801, "Simple", "Island", "Default", "cm_galaxy")
- enemy1 = AddHog(loc("Lucifer"), 1, 200, "thinkingcap")
- enemy2 = AddHog(loc("voldemort"), 1, 150, "WizardHat")
- enemy3 = AddHog(loc("zombi"), 1, 100, "zombi")
- enemy4 = AddHog(loc("Predator"), 1, 14, "predator")
- enemy5 = AddHog(loc("oneye"), 1, 50, "cyclops")
- enemy6 = AddHog(loc("razac"), 1, 50, "plaguemask")
+ AddTeam(loc("Hell Army"), 0xFF0402, "skull", "Island", "Default", "cm_hellish")
+ enemy1 = AddHog(loc("Lucifer"), 1, 200, "InfernalHorns")
+ enemy2 = AddHog(loc("Voldemort"), 1, 150, "WizardHat")
+ enemy3 = AddHog(loc("Zombi"), 1, 100, "Zombi")
+ enemy4 = AddHog(loc("Predator"), 1, 14, "anzac")
+ enemy5 = AddHog(loc("Oneye"), 1, 50, "cyclops")
+ enemy6 = AddHog(loc("Razac"), 1, 50, "Evil")
enemy7 = AddHog(loc("C-2"), 1, 50, "cyborg1")
enemy8 = AddHog(loc("Rider"), 1, 50, "scif_SparkssHelmet")
- AddTeam(loc("badmad"), 1170801, "Simple", "Island", "Default", "cm_jupiter")
+ AddTeam(loc("Badmad"), 0xFF0402, "skull", "Island", "Default", "cm_pentagram")
enemy9 = AddHog(loc("C-1"), 1, 50, "cyborg2")
- enemy10 = AddHog(loc("hiden"), 1, 40, "daftpunkguymanuel")
- enemy11 = AddHog(loc("ronald"), 1, 70, "clown")
- enemy12 = AddHog(loc("phosphatoglucidique"), 1, 50, "chef")
- enemy13 = AddHog(loc("Lestat"), 1, 30, "draculakz")
+ enemy10 = AddHog(loc("Hidden"), 1, 40, "bushhider")
+ enemy11 = AddHog(loc("Ronald"), 1, 70, "clown")
+ enemy12 = AddHog(loc("Phosphat"), 1, 50, "chef")
+ enemy13 = AddHog(loc("Lestat"), 1, 30, "vampirichog")
SetGearPosition(player, 350, 1820)
- SetGearPosition(enemy1, 2037, 1313)
+ SetGearPosition(enemy1, 2037, 1313)
SetGearPosition(enemy2, 1369, 1605)
SetGearPosition(enemy3, 1750, 1937)
SetGearPosition(enemy4, 3125, 89)
@@ -55,8 +55,6 @@
SetGearPosition(enemy12, 2666, 950)
SetGearPosition(enemy13, 3306, 1205)
-
-
end
function onAmmoStoreInit()
@@ -80,11 +78,7 @@
function onGameStart()
- SetWind(100)-- SetWind(windSpeed) Sets the current wind in the range of -100 to 100. Use together with gfDisableWind for full control.
- -- -100to0 is to the left, and 0to100 is to the right (of course more its far from 0, more the speed is high
- -- -100.............................0..................................+100
- -- <<<<<<<<--<<--<<<<<<<<<<<<<--<<<<<|||-->>>>>>>>-->>>>>>>>>>>>>>>-->>>>>> = wind direction
-
+ SetWind(100)
MineArray[0] = AddGear(840, 1847, gtMine, 0, 0, 0, 0)
MineArray[1] = AddGear(900, 1847, gtMine, 0, 0, 0, 0)
@@ -124,16 +118,14 @@
MineArray[34] = AddGear(1311, 1785, gtMine, 0, 0, 0, 0)
MineArray[35] = AddGear(4029, 89, gtMine, 0, 0, 0, 120)
- --MineArray[36] = AddGear(3376, 1947, gtMine, 0, 0, 0, 10)
- for i = 0,#MineArray do
- SetTimer(MineArray[i],050)
- SetState(MineArray[i],544)
- end
- --needed this MineArray cause timer didn't work, its was always 3sec, i wanna instant mines
+ for i = 0,#MineArray do
+ SetTimer(MineArray[i],050)
+ SetState(MineArray[i],544)
+ end
+ --needed this MineArray cause timer didn't work, its was always 3sec, i wanna instant mines
-
- --UTILITY CRATE--
+ --UTILITY CRATE--
parachute = SpawnUtilityCrate(1670, 1165, amParachute)
girder = SpawnUtilityCrate(2101, 1297, amGirder)
SpawnUtilityCrate(3965, 625, amBlowTorch)
@@ -146,7 +138,7 @@
SpawnUtilityCrate(4070,1840, amLaserSight)
- --AMMO CRATE--
+ --AMMO CRATE--
portalgun = SpawnAmmoCrate(505, 1943, amPortalGun, 1000)
extratime = SpawnAmmoCrate(4020, 785, amExtraTime, 2)
SpawnAmmoCrate(425, 613, amSnowball)
@@ -159,77 +151,55 @@
SpawnAmmoCrate(2900, 1400, amRope)
SpawnAmmoCrate(4025, 1117, amFirePunch)
-
- --HEALTH CRATE--
+ --HEALTH CRATE--
SpawnHealthCrate(2000, 780)
- --GIRDER--
+ --GIRDER--
PlaceGirder(3363, 1323, 4)
-
- ShowMission (loc("Portal mission"), loc("training"), "", -amPortalGun, 5000)
- HogSay(player, loc("I should get myself a portal gun, maybe this crate has one"), SAY_THINK)
+ ShowMission (loc("Portal Mind Challenge"), loc("Mission"),
+ loc("Defeat all enemies!") .. "|" .. loc("In this mission you have infinite time."),
+ -amPortalGun, 5000)
+ HogSay(player, loc("I should get myself a portal device, maybe this crate has one."), SAY_THINK)
-
-
-
end
function onGameTick()
- if (player ~= nil) then
+ if (player ~= nil) then
if (gearIsInBox(player, 1650, 1907, 200, 60) and (adviceGiven == false)) then
adviceGiven = true
- HogSay(player, loc("Hmmm, I'll have to find some way of moving him off this anti-portal surface..."), SAY_THINK)
+ HogSay(player, loc("Hmmm, I’ll have to find some way of moving him off this anti-portal surface."), SAY_THINK)
elseif (gearIsInBox(player, 2960, 790, 200, 60) and (adviceGiven2 == false)) then
adviceGiven2 = true
- HogSay(player, loc("The anti-portal zone is all over the floor, and I have nothing to kill him...Droping something could hurt him enough to kill him..."), SAY_THINK)
- end
- end
-
+ HogSay(player, loc("The anti-portal surface is all over the floor, and I have nothing to kill him. Dropping something could hurt him enough to kill him."), SAY_THINK)
+ end
end
-
-
-
+end
+
+function onGearDelete(gear)
+ -- Check gear collection
+ if CurrentHedgehog == player and (band(GetGearMessage(gear), gmDestroy) ~= 0) then
+ if gear == portalgun then
+ HogSay(player, loc("Great! Let’s kill all these enemies, using portals."), SAY_THINK)
+ end
-function onNewturn()
-end
+ if gear == girder then
+ HogSay(player, loc("This will be useful when I need a new platform or if I want to rise."), SAY_THINK)
+ end
+
+ if gear == parachute then
+ HogSay(player, loc("You can’t open a portal on the blue surface."), SAY_THINK)
+ end
+ if gear == extratime then
+ HogSay(player, loc("What?! For all this struggle I just win some ... time? Oh dear!"), SAY_SHOUT)
+ end
+ end
-function onGearAdd(gear)
+ if gear == player then
+ player = nil
+ end
end
-function onGearDelete(gear)
-
- if gear == portalgun then
- --AddAmmo(player, amPortalGun, 10000)
- HogSay(player, loc("GREAT ! Let's kill all this enemies, using portals"), SAY_THINK)
- end
-
- if gear == girder then
- HogSay(player, loc("Will be useful if I need a new plateform or if I want to rise...."), SAY_THINK)
- end
-
- if gear == parachute then
- HogSay(player, loc("You can't fire a portal on the blue surface"), SAY_THINK)
- end
---if you wanted to check for collection only
---you could probably say
---if (gear == myParachuteGear) and (band(GetGearMessage(gear), gmDestroy) ~= 0) then
-
- if gear == extratime then
- HogSay(player, loc(" What !! For all of this struggle i just win some ... TIME o0"), SAY_SHOUT)
- end
-
-
- if gear == player then
- player = nil
- end
-end
-
-
-
-
-
-