Add test case to test if cake explodes in time when stuck in tight space
authorWuzzy <almikes@aol.com>
Wed, 04 Oct 2017 15:28:32 +0200
changeset 12645 36a650c0a885
parent 12644 2473b03629c8
child 12646 f30b70976577
Add test case to test if cake explodes in time when stuck in tight space See also: bug #194
tests/lua/stuckcake.lua
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/tests/lua/stuckcake.lua	Wed Oct 04 15:28:32 2017 +0200
@@ -0,0 +1,118 @@
+--[[ Stuck Cake Test
+
+In this test, 2 hedgehogs are placed very close to each other, tightly
+crammed between girders. The first hog (Cake Hog) launches a cake. Now
+the test waits until the cake explodes due to time.
+
+The cake must not take too long or forever to explode. The test succeeds
+if the cake explodes before CAKE_MAX_EXPLOSION_TIME ticks (rough estimate)
+after the cake spawned and fails otherwise.
+
+This test case has been written in response to bug 194.
+
+]]
+
+-- Cake must explode before this many ticks for the test to succeed
+local CAKE_MAX_EXPLOSION_TIME = 15000
+
+-- Give up if cake is still running after this many ticks
+local CAKE_GIVE_UP_TIME = 20000 
+
+local hhs = {}
+
+function onGameInit()
+
+	ClearGameFlags()
+	EnableGameFlags(gfDisableWind, gfPerHogAmmo, gfOneClanMode, gfInvulnerable, gfSolidLand)
+	Map = ""
+	Seed = "{84f5e62e-6a12-4444-b53c-2bc62cfd9c62}"
+	Theme = "Cave"
+	MapGen = mgDrawn
+	MapFeatureSize = 12
+	TemplateFilter = 3
+	TemplateNumber = 0
+	TurnTime = 9999000
+	Explosives = 0
+	MinesNum = 0
+	CaseFreq = 0
+	WaterRise = 0
+	HealthDecrease = 0
+	Ready = 0
+
+	------ TEAM LIST ------
+
+	AddTeam("Test Team", 0xFFFF02, "Statue", "Tank", "Default", "cm_test")
+	
+	hhs[1] = AddHog("Cake Hog", 0, 100, "NoHat")
+	SetGearPosition(hhs[1], 771, 1344)
+	
+	hhs[2] = AddHog("Passive Hog", 0, 100, "NoHat")
+	SetGearPosition(hhs[2], 772, 1344)
+	HogTurnLeft(hhs[2], true)
+
+end
+
+function onAmmoStoreInit()
+	SetAmmo(amCake, 9, 0, 0, 0)
+	SetAmmo(amSkip, 9, 0, 0, 0)
+end
+
+function onGameStart()
+
+	PlaceSprite(784, 1361, sprAmGirder, 4, 0xFFFFFFFF, nil, nil, nil, lfNormal)
+	PlaceSprite(730, 1271, sprAmGirder, 6, 0xFFFFFFFF, nil, nil, nil, lfNormal)
+	PlaceSprite(753, 1270, sprAmGirder, 6, 0xFFFFFFFF, nil, nil, nil, lfNormal)
+	PlaceSprite(798, 1271, sprAmGirder, 6, 0xFFFFFFFF, nil, nil, nil, lfNormal)
+	PlaceSprite(777, 1243, sprAmGirder, 6, 0xFFFFFFFF, nil, nil, nil, lfNormal)
+	
+end
+
+local cakeTestPhase = 0
+--[[ Test phases:
+ 0: Waiting for turn start
+ 1: Cake selected, waiting for attack
+ 2: Cake gear added
+ 3: Cake gead destroyed ]]
+
+function onNewTurn()
+	if cakeTestPhase == 0 then
+		SetWeapon(amCake)
+		cakeTestPhase = 1
+	end
+end
+
+local cakeTicks = 0
+
+function onGearAdd(gear)
+	if GetGearType(gear) == gtCake then
+		cakeTestPhase = 2
+	end
+end
+
+function onGearDelete(gear)
+	if GetGearType(gear) == gtCake and cakeTestPhase == 2 then
+		WriteLnToConsole(string.format("TEST: The cake exploded after %d ticks.", cakeTicks))
+		cakeTestPhase = 3
+		if cakeTicks > CAKE_MAX_EXPLOSION_TIME then
+			WriteLnToConsole("TEST RESULT: Failed because cake took too long to explode.")
+			EndLuaTest(TEST_FAILED)
+		else
+			WriteLnToConsole("TEST RESULT: Succeeded because cake exploded in time.")
+			EndLuaTest(TEST_SUCCESSFUL)
+		end			
+
+	end
+end
+
+function onGameTick()
+	if cakeTestPhase == 1 then
+		ParseCommand("+attack")
+	elseif cakeTestPhase == 2 then
+		cakeTicks = cakeTicks + 1
+		if cakeTicks > CAKE_GIVE_UP_TIME then
+			WriteLnToConsole(string.format("TEST RESULT: Failed because the cake still didn't explode after %d ticks.", CAKE_GIVE_UP_TIME))
+			cakeTestPhase = 3
+			EndLuaTest(TEST_FAILED)
+		end
+	end
+end