ASA, Spacetrip: Better behaviour when entering mission while stuck on woon w/o fuel
--- a/share/hedgewars/Data/Missions/Campaign/A_Space_Adventure/cosmos.lua Wed Sep 27 19:13:28 2017 +0200
+++ b/share/hedgewars/Data/Missions/Campaign/A_Space_Adventure/cosmos.lua Wed Sep 27 19:26:12 2017 +0200
@@ -123,6 +123,10 @@
if tonumber(GetCampaignVar("CosmosCheckPoint")) then
checkPointReached = tonumber(GetCampaignVar("CosmosCheckPoint"))
end
+ if checkPointReached == 4 then
+ -- Disable walking as long we're stuck on the moon
+ GameFlags = bor(GameFlags, gfArtillery)
+ end
-- Whether to start with an animation
local startSequence
-- do checkpoint stuff needed before game starts
@@ -590,7 +594,7 @@
elseif anim == dialog03 then
startCombat()
elseif anim == dialog05 or anim == dialog06 then
- sendStatsOnRetry()
+ sendStatsOnStuckOnMoon()
end
end
@@ -642,7 +646,7 @@
table.insert(dialog05, {func = AnimSay, args = {hero.gear, loc("And I just forgot the checkpoint of my main mission. Great, just great!"), SAY_THINK, 7000}})
end
table.insert(dialog05, {func = AnimSay, args = {hero.gear, loc("Got to go back."), SAY_THINK, 2000}})
- table.insert(dialog05, {func = sendStatsOnRetry, args = {hero.gear}})
+ table.insert(dialog05, {func = sendStatsOnStuckOnMoon, args = {hero.gear}})
-- DIALOG 06 - Landing on wrong planet or on earth if not enough fuels
AddSkipFunction(dialog06, Skipanim, {dialog06})
table.insert(dialog06, {func = AnimSay, args = {hero.gear, loc("Hm ... Now I ran out of fuel."), SAY_THINK, 3000}})
@@ -689,8 +693,14 @@
function sendStatsOnRetry()
SendStat(siGameResult, loc("You have to travel again"))
SendStat(siCustomAchievement, loc("Your first destination is the moon in order to get more fuel."))
- SendStat(siCustomAchievement, loc("You have to complete the main mission on moon in order to travel to other planets."))
SendStat(siCustomAchievement, loc("You have to be careful and must not die!"))
sendSimpleTeamRankings({teamC.name})
EndGame()
end
+
+function sendStatsOnStuckOnMoon()
+ SendStat(siGameResult, loc("You have to go back to the moon!"))
+ SendStat(siCustomAchievement, loc("You have to complete the main mission on moon in order to travel to other planets."))
+ sendSimpleTeamRankings({teamC.name})
+ EndGame()
+end