--- a/ChangeLog.txt Mon Apr 01 22:07:42 2019 +0200
+++ b/ChangeLog.txt Mon Apr 01 23:15:18 2019 +0200
@@ -59,6 +59,7 @@
* Fix speech bubbles overlapping in the wrong order
* Fix wrong ice beam angle if it goes diagonally up out of map through world wrap
* Fix double water splash when flying saucer drowns
+ * Black clan color is now properly supported
Game HUD:
+ Colorize switching arrows, pointing arrow and target cross in clan color
--- a/QTfrontend/hwconsts.cpp.in Mon Apr 01 22:07:42 2019 +0200
+++ b/QTfrontend/hwconsts.cpp.in Mon Apr 01 23:15:18 2019 +0200
@@ -45,6 +45,7 @@
int cMaxTeams = 8;
int cMaxHHs = HEDGEHOGS_PER_TEAM * cMaxTeams;
int cMinServerVersion = 3;
+unsigned char cInvertTextColorAt = 64;
QString * cDefaultAmmoStore = new QString( AMMOLINE_DEFAULT_QT AMMOLINE_DEFAULT_PROB
AMMOLINE_DEFAULT_DELAY AMMOLINE_DEFAULT_CRATE );
--- a/QTfrontend/hwconsts.h Mon Apr 01 22:07:42 2019 +0200
+++ b/QTfrontend/hwconsts.h Mon Apr 01 23:15:18 2019 +0200
@@ -39,6 +39,7 @@
extern int cMaxTeams;
extern int cMaxHHs;
extern int cMinServerVersion;
+extern unsigned char cInvertTextColorAt;
class QStandardItemModel;
--- a/QTfrontend/ui/page/pagegamestats.cpp Mon Apr 01 22:07:42 2019 +0200
+++ b/QTfrontend/ui/page/pagegamestats.cpp Mon Apr 01 23:15:18 2019 +0200
@@ -222,11 +222,25 @@
minValue = qMin(minValue, hps[t]);
}
- QPen pen(c);
+ // Draw clan health/score graph lines
+ QColor col = QColor(c);
+
+ // Special pen for very dark clan colors
+ if (!(col.red() >= cInvertTextColorAt || col.green() >= cInvertTextColorAt || col.blue() >= cInvertTextColorAt))
+ {
+ QPen pen_marker(QColor(255, 255, 255));
+ pen_marker.setWidth(3);
+ pen_marker.setStyle(Qt::DotLine);
+ pen_marker.setCosmetic(true);
+ m_scene->addPath(path, pen_marker);
+ }
+
+ // Regular pen
+ QPen pen(col);
pen.setWidth(2);
pen.setCosmetic(true);
+ m_scene->addPath(path, pen);
- m_scene->addPath(path, pen);
++i;
}