share/hedgewars/Data/Graphics/AmmoMenu/Ammos.png
Sat, 08 Apr 2017 21:43:48 +0200 Wuzzy Add ammotype amDuck for rubber duck
Fri, 16 Jan 2015 17:51:29 -0500 nemo experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
Sun, 08 Dec 2013 16:04:40 -0500 nemo Add rubber utility. Graphics are still incomplete. Also flag snow/ice in theme config.
Sat, 18 May 2013 23:19:49 +0200 sheepluva update rope icon and icegun icon
Fri, 17 May 2013 22:25:56 +0200 sheepluva tweak freezer icon a little more
Fri, 17 May 2013 22:01:23 +0200 sheepluva changed icon for freezer ( issue 614 ), for rope (to be easier to recognize) and cluster bomb (to be easier to recognize and to so that it can be distinguished from the regular grenade's icon even when no color is present or perceived
Tue, 16 Apr 2013 12:24:13 +0200 sheepluva make cleaver icon hint at that fact that you have 2 of them 0.9.19
Sat, 01 Dec 2012 02:12:10 +0100 deepdog GCI2012: Remove Structure Weapon Code
Mon, 29 Oct 2012 17:17:26 -0400 Star remove cleaver gradient
Sun, 14 Oct 2012 13:35:15 -0400 nemo First pass at cleaver.
Mon, 08 Oct 2012 13:27:46 -0400 nemo A bit more on the knife. Also add missing files to CMakeLists
Sat, 03 Sep 2011 14:01:52 -0400 nemo Just for fun. Flowers! Also, use a less blatant image in ammo menu.
Wed, 31 Aug 2011 00:58:48 -0400 nemo more proper implementation of TARDIS
Sat, 30 Jul 2011 15:36:11 -0400 nemo sucky temp graphic for land gun, also. an experiment - do these lines make it easier to tell when a weapon is disabled without being too ugly?
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