Fri, 27 Apr 2012 23:17:11 +0200 |
Xeli |
reimplement the quit engine+frontend keys
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Mon, 23 Apr 2012 19:22:16 +0200 |
Xeli |
- change uKeys to be event based rather than polling
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Sun, 22 Apr 2012 15:13:17 +0200 |
Xeli |
fixed uKeys (aka almost revert it back)
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Sun, 22 Apr 2012 02:10:44 +0200 |
koda |
fix compiling hw for ios (was looking for the wrong math.h and used an old variable name)
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Sat, 21 Apr 2012 17:59:14 +0200 |
Xeli |
- Added support for keyboards on android
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Sun, 08 Apr 2012 18:46:09 +0200 |
koda |
formatting
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Fri, 17 Feb 2012 18:23:36 +0100 |
koda |
the most important commit of the year
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Thu, 09 Feb 2012 14:12:50 +0100 |
Xeli |
use the way actions are initiated the same way as koda implemented with PascalExports, using boolean values such as upKey and enterKey, this prevents the user from being able to control the AI
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Tue, 17 Jan 2012 09:01:31 -0500 |
lovelacer |
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
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Sun, 04 Dec 2011 15:21:50 -0500 |
nemo |
Bind 1-5 in defaults. Missions really need the option to pick a team though, using default team if none supplied.
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Sun, 27 Nov 2011 00:25:28 +0300 |
unc0rr |
- Help parser more
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Thu, 27 Oct 2011 02:47:05 +0200 |
sheepluva |
having ctrl+w close the engine is just mean... many WASD players think the game crashes all the time because of that - since they close it by accident again and again...
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Mon, 04 Apr 2011 16:27:27 +0200 |
koda |
you can use esc to exit chat when input is empty
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Wed, 02 Mar 2011 00:27:20 +0100 |
koda |
Happy 2011 :)
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