hedgewars/uKeys.pas
Fri, 27 Apr 2012 23:17:11 +0200 Xeli reimplement the quit engine+frontend keys
Mon, 23 Apr 2012 19:22:16 +0200 Xeli - change uKeys to be event based rather than polling
Sun, 22 Apr 2012 15:13:17 +0200 Xeli fixed uKeys (aka almost revert it back)
Sun, 22 Apr 2012 02:10:44 +0200 koda fix compiling hw for ios (was looking for the wrong math.h and used an old variable name)
Sat, 21 Apr 2012 17:59:14 +0200 Xeli - Added support for keyboards on android
Sun, 08 Apr 2012 18:46:09 +0200 koda formatting
Fri, 17 Feb 2012 18:23:36 +0100 koda the most important commit of the year
Thu, 09 Feb 2012 14:12:50 +0100 Xeli use the way actions are initiated the same way as koda implemented with PascalExports, using boolean values such as upKey and enterKey, this prevents the user from being able to control the AI
Tue, 17 Jan 2012 09:01:31 -0500 lovelacer A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
Sun, 04 Dec 2011 15:21:50 -0500 nemo Bind 1-5 in defaults. Missions really need the option to pick a team though, using default team if none supplied.
Sun, 27 Nov 2011 00:25:28 +0300 unc0rr - Help parser more
Thu, 27 Oct 2011 02:47:05 +0200 sheepluva having ctrl+w close the engine is just mean... many WASD players think the game crashes all the time because of that - since they close it by accident again and again...
Mon, 04 Apr 2011 16:27:27 +0200 koda you can use esc to exit chat when input is empty
Wed, 02 Mar 2011 00:27:20 +0100 koda Happy 2011 :)
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