QTfrontend/newnetclient.cpp
Mon, 26 Sep 2011 00:15:10 +0200 sheepluva small cleanup: enum instead of magic numbers
Sun, 25 Sep 2011 19:30:10 +0200 sheepluva some more cleanups and refactoring.
Sat, 24 Sep 2011 22:14:10 +0200 sheepluva cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
Fri, 23 Sep 2011 22:42:30 +0200 sheepluva many many netclient/frondent changes (just the beginning though):
Sun, 18 Sep 2011 21:06:09 +0200 sheepluva another fix for a popup window that had no style 0.9.16
Sun, 11 Sep 2011 18:57:54 +0200 sheepluva fix for disconnect reason not being shown
Mon, 04 Jul 2011 12:28:58 +0200 koda (fix issue 126) moved initial nickname popup to the netconnection page
Wed, 08 Jun 2011 23:25:05 -0400 Zorg Set m_game_connected to false after emitting Disconnected(). This fixes a bug in a case such that when entering an invalid password, the game would bring you back to the main menu.
Wed, 08 Jun 2011 03:36:54 -0400 Zorg Attempt to fix issue 125. The password pop-up doesn't appear every time when going into the official server anymore, now it only does it when the password is blank. If a user enters an invalid password, the password is set blank to avoid the user going back to the official server just to be rejected. When entering an invalid password, the unknown error dialog doesn't show up anymore, but the connection lost to server one still does. This fixes the bug where the user would be spammed with error messages. The user can also now change his password in the settings page.
Mon, 09 May 2011 16:56:29 +0200 koda split pages.h into several header files
Fri, 08 Apr 2011 18:50:12 +0200 claymore Frontend: room rename
Wed, 02 Mar 2011 00:27:20 +0100 koda Happy 2011 :)
Mon, 28 Feb 2011 22:04:10 +0300 unc0rr Add server version (which is separate from protocol version) and a check in frontend for a new enough server (currently only qWarning)
Sun, 27 Feb 2011 11:46:41 -0500 nemo add friendslist whitelist to autokick, and more merging
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