2012-09-02 |
nemo |
Correct snow fall/rotation (matching visual gear)
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2012-08-30 |
nemo |
preliminary creeper (not yet functional)
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2012-08-29 |
nemo |
isZero appears to be never used. Use it in a few obvious cases and add web variant.
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2012-08-29 |
nemo |
disable snowball damage, by request of sheepluva
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2012-08-24 |
unc0rr |
Move rope code to separate unit
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2012-08-23 |
nemo |
also needs exclusion here
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2012-08-23 |
nemo |
move this section back to the connection code, and add an exclusion for air attack. probably should play a few portal games just in case
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2012-08-21 |
unc0rr |
Cancel shotgun shot if hedgehog is moved moved (by explosion)
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2012-08-15 |
unc0rr |
Check if hedgehog is still active instead
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2012-08-05 |
nemo |
First pass at variable land size. For playing a small map (forced on rqLowRes), this should save 42MiB of RAM.
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2012-08-01 |
nemo |
Toggle autoCameraOn in Findhh instead of checking FollowGear which could be set in a variety of places. Issue #404
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2012-07-25 |
nemo |
Changes for the benefit of pas2c. Use downto in for loops to avoid repeated calls of Random/GetRandom. Wrap nots.
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2012-07-21 |
unc0rr |
AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
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2012-07-20 |
nemo |
don't need the camera following invisible stuff (maybe this should be in the general camera routine?)
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2012-07-20 |
nemo |
Try avoiding spamming the log by retaining the gears. untested.
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2012-07-19 |
nemo |
Fix TARDIS, make switcher work w/ the new more stringent check.
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2012-07-19 |
nemo |
Update team health
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2012-07-17 |
nemo |
what the heck, let's add a few more
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2012-07-16 |
unc0rr |
- Check for harmful gear deletions
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2012-07-16 |
unc0rr |
Use gmDestroy message instead
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2012-07-15 |
nemo |
Fix bug in resurrector deleting graves (exists in stable too), remove some unnecessary assignments due to the fillchar 0
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2012-07-15 |
nemo |
Apparently order of multiple getrandom in params is undefined. Also remove broken and pointless getrandom call.
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2012-07-15 |
nemo |
Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
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2012-07-08 |
unc0rr |
Introduce uGearsHandlers.pas, for now only part of cake handlers is moved there
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2012-07-05 |
unc0rr |
Fix crash when hedgehog dies while switching from it
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2012-07-04 |
nemo |
free up power for use by script
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2012-07-03 |
unc0rr |
- Don't call Length() on variable size arrays
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2012-06-28 |
unc0rr |
Tiny optimization + formatting fix
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2012-06-27 |
nemo |
More efficient
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2012-06-27 |
nemo |
oops
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2012-06-27 |
nemo |
Extend TARDIS away time a bit (minimum, range) to make it a bit more useful. Remove a couple of unused variables.
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2012-06-26 |
nemo |
er. this one too
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2012-06-26 |
nemo |
Add green mask for anti-portal areas on custom maps. Flagged as Bouncy since it is intended for that general use. Needs testing.
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2012-06-25 |
nemo |
oops
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2012-06-24 |
nemo |
These 2 need masks now
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2012-06-24 |
nemo |
Another take at prettier crate appearance
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2012-06-24 |
nemo |
Second part of the change. Make collision check use the new mask bit.
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2012-06-24 |
nemo |
Step 1. Add current hedgehog as top bit of bottom byte.
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2012-06-23 |
unc0rr |
- Fix cake bug introduced in r2ccfc93c6b5e
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2012-06-09 |
unc0rr |
- Fix damage calculation in TestSniperRifle, aim a bit lower to compensate initial angle shift in sniper rifle. As a result, AI seems to never fail sniper rifle shots.
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2012-06-08 |
unc0rr |
Check for gstHHDriven instead of damage check, so ballgun stops when turn ends in multiattack mode
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2012-06-03 |
nemo |
Only create textures for non-empty LandPixel chunks. This should save a fair amount of memory, especially on smaller maps, and eliminate a number of draws
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2012-06-03 |
nemo |
warp sound when AI survival hog respawns. attempt at a bit of a crate spawn animation (moar sparkles and a quick fadein)
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2012-05-26 |
nemo |
Minor freezer changes, allow snow to accumulate on indestructible terrain too.
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2012-05-20 |
nemo |
Ok. I think *this* should flip it correctly...
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2012-05-20 |
nemo |
Minor tweaks to freezer, mostly to simplify current state to laptop
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2012-05-20 |
nemo |
Bit more freezer.
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2012-05-18 |
nemo |
Add an emergency return to the timebox in the case of death of rest of team. Also add a small visual effect to AI survival
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2012-05-12 |
unc0rr |
Get rid of cripple SendIPCc
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2012-05-12 |
unc0rr |
Make pas2c even more happier with uGears.c, allow assigning arrays in some cases
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2012-05-11 |
unc0rr |
Recognize length on arrays as a separate function
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2012-05-11 |
unc0rr |
More tolerance to pas2c
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2012-05-11 |
unc0rr |
Make pas2c happier with uSound
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2012-05-10 |
unc0rr |
Implement built-in functions Low() and High()
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2012-05-03 |
nemo |
Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
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2012-05-02 |
nemo |
Initial stub for freezer
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2012-05-02 |
unc0rr |
GetRandom -> GetRandomf
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2012-05-02 |
koda |
marked a couple of functions as inline
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2012-05-01 |
koda |
breaking news, we don't support typed consts anymore
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2012-04-24 |
unc0rr |
Get rid of overloaded functions in uAmmo
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