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hedgewars/uVisualGears.pas
Thu, 16 Dec 2010 15:26:19 -0500
nemo
oops, forgot world offset, also add a kind of hack to the already hackish set function for visual gears
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Thu, 16 Dec 2010 15:02:35 -0500
nemo
offset the sprite
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Thu, 16 Dec 2010 14:34:11 -0500
nemo
If this works right, setting Angle (yeah, yeah) switches between an aura circle and a drawn circle. aura is scaled at size 100 being 100% - 200, 200% etc.
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Mon, 13 Dec 2010 18:13:42 -0500
nemo
Add override for speech bubble position 0: default, 1: background/translucent 2: foreground/opaque
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Mon, 06 Dec 2010 21:15:41 -0500
nemo
rendering optimisations. remove the recursive flames in explosions (might need more due to the gravity change in the new flames) but more usefully, eliminate a number of redundant Tint calls
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Sun, 05 Dec 2010 22:02:30 -0500
nemo
Allow hog speech when not your turn. Currently is set to 40% opacity (could be fainter) and drawn behind the hogs instead of in front. Also allows hog targetting using a number.
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Thu, 02 Dec 2010 20:29:46 -0500
nemo
make Tint(longword) use RGBA
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