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hedgewars/uVisualGears.pas
Thu, 02 Dec 2010 19:51:30 -0500
nemo
trying to get tint to behave more as I expect. need to ask Smaxx what he intended here, to avoid too many pointless colour calls
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Thu, 02 Dec 2010 18:45:16 -0500
nemo
Add an extra pass in FindPlace for AI resurrection mode to try to make it unwinnable, add DeleteGear, DeleteVisualGear, AddVisualGear, GetVisualGearValues, SetVisualGearValues to Lua
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Fri, 26 Nov 2010 15:31:57 -0500
nemo
add a uid to VGs for purpose of Lua manipulation
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Thu, 25 Nov 2010 22:56:28 -0500
nemo
Add a visual gear for drawing circles. Intent is to allow specifying areas on map for lua scripts (such as to indicate a location to go to). Could also be used to, say, circle a hog in CTF. Also add a "Critical" flag for visual gears so a gear flagges as such will always be created.
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Sat, 20 Nov 2010 23:55:00 +0300
unc0rr
Move localization data to uVariables, some Uses cleanup
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Thu, 18 Nov 2010 16:19:55 +0300
unC0Rr
Introduce uRenderUtils
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Thu, 18 Nov 2010 15:55:02 +0300
unC0Rr
No need for Extended data type just to draw some visual gears. It's a shame we have Math unit dependency
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