hedgewars/uVariables.pas
2018-12-19 Wuzzy Lua API: Add functions to add team selected in campaign/mission page
2018-12-18 Wuzzy Add Lua functions to save/get mission variables
2018-12-13 nemo Allow scaling hand drawn maps
2018-12-10 Wuzzy Show Sudden Death warning messages only once per round
2018-12-09 Wuzzy Lua API: SetTurnTimePaused/GetTurnTimePaused
2018-11-27 Wuzzy Swap a few weapons in ammo menu to get a nice 6×10 grid
2018-11-23 nemo overall, using LongInt for leftX/rightX results in fewer casts, since most comparisons are against ints.
2018-11-10 Wuzzy Remove all traces of dead code related to amStructure/gtStructure
2018-10-31 Wuzzy Add Ouch taunt for particulary damaging hits (fall, bullet, shove, hammer)
2018-10-27 Wuzzy Use sndWatchThis for molotov attack
2018-10-27 Wuzzy Add 2 taunts: Fire, WatchThis (attack voice for some weapons)
2018-10-26 Wuzzy Fix resurrector handling turn time manually, use correct ammoprop instead
2018-10-05 Wuzzy Rename amDuck and related symbols to amCreeper, gtCreeper, etc.
2018-09-15 Wuzzy Fix team stats screwing up if game ends due to drowning in rising Sudden Death water
2018-08-07 Wuzzy Move max. number of crate spawns into variable
2018-07-16 Wuzzy Add variable to make state of sound system clear 0.9.24
2018-08-01 Wuzzy Lua: Allow to use negative value for AddTeam to select a default clan color
2018-07-28 nemo merge of 0.9.24 - hopefully correctly this time
2018-07-24 Wuzzy Limit max droplet count to 50 (fix for 0.9.24 branch only) 0.9.24
2018-07-20 Wuzzy Move hardcoded bounciness values to uConsts
2018-07-16 Wuzzy Add variable to make state of sound system clear
2018-07-10 Wuzzy Lua API: Add parameter forceDisplay to ShowMission to prevent manual hiding
2018-07-10 Wuzzy Add dedicated key to display mission panel: M
2018-07-10 Wuzzy Add /help chat command for engine
2018-07-08 Wuzzy Fix GetAmmo getting wrong ammo count
2018-05-27 nemo make the mine slippery too since it has the ice finish - add a gmDelete to the gear if you want it to *not* explode when hit ☺
2018-05-26 nemo Make mine active/hunting glow a bit more obvious. Add frozen sprite, increase ice beam mine "hit" radius a bit
2018-05-16 sheepluva add chat size to misc settings. persist in settings.ini ui-scaling
2018-05-15 sheepluva WIP: allow changing chat size ui-scaling
2018-05-03 Wuzzy Lua API: Add 5th parameter showExtra to SetAmmoTexts to hide extra text
2018-03-12 Wuzzy Use visible team count instead of total team count to determine rendered team bar height
2018-03-08 Wuzzy Lua API: Add SetSoundMask to disable playing certain sounds
2018-03-07 Wuzzy Add hedgehog effect heArtillery, allows to set per-hedgehog artillery mode
2018-03-03 unc0rr Having chat mode as game state was a mistake
2018-02-20 Wuzzy Fix volume caption not being shown when hitting mute key
2018-02-14 Wuzzy Switch + Change hog tags now turns on and off all tags
2018-02-08 Wuzzy Fix timebox being usable in SD w/ damage=0
2018-01-31 alfadur Machinegun. also tweaked ignore
2018-01-07 sheepluva also put GL2 fixes into default
2018-01-05 unc0rr Fix missing default values qmlfrontend
2017-12-16 unc0rr Merge default. This branch is up-to-date and code is working. qmlfrontend
2017-11-25 nemo Should probably have gl context stuff in its own unit separate from store, but, don't close the gl context before anything that might still want to do gl operations
2017-11-17 nemo alt damage should default to false
2017-10-24 Wuzzy Lua API: Fix Goals text being cut off at ca. 255 characters
2017-10-19 nemo extend land digest to all surfaces that could possibly be loaded into Land[] - i.e. ones that impact sync
2017-10-18 Wuzzy Move amNothing from F1 slot to new special hidden weapon slot. Move amDuck to F1
2017-10-13 nemo mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
2017-10-10 Wuzzy Fix cursor still being visible after using piano strike
2017-10-07 nemo extend overridable graphics/sounds to 8 of each, for lua scripters who really like having their own sprites/sounds. these should not be used in the engine.
2017-10-04 Wuzzy Show selected weapon again when using it in inf attack mode
2017-04-25 nemo turn hwp Ammos overrides into overlays. untested.
2017-04-25 Wuzzy Fix sndBoring being played when force-ending turn due to victory
2017-04-24 Wuzzy Backed out changeset 98824a464230 (disable GetLaunchX/Y again)
2017-04-22 Wuzzy Fix sniper rifle disabling laser sight utility after shooting
2017-04-19 Wuzzy New Lua call: EndTurn to end turn
2017-04-18 KoBeWi Change water speed range for better precision
2016-05-12 Wuzzy Re-enable GetLaunchX/Y, use non-zero eject only for amDuck for now
2016-05-12 Wuzzy Fix swimming rubberduck screwing up after portal, also change timer to 15s, no resets
2017-04-08 Wuzzy Add sounds for rubberduck drop, destruction and water collision
2017-04-08 Wuzzy Add ammotype amDuck for rubber duck
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