Thu, 20 Jun 2019 16:05:03 +0300 |
alfadur |
fix hammer and rcplane sprite offsets
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Wed, 19 Jun 2019 22:36:11 -0400 |
nemo |
consistent indentation with rest of unit. was just to help me read this block
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Sat, 15 Jun 2019 12:58:01 +0200 |
Wuzzy |
Keep hog facing direction while on parachute
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Sun, 02 Jun 2019 17:34:47 +0200 |
Wuzzy |
Move resurrector and seduction distance to uConsts
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Sun, 02 Jun 2019 17:19:07 +0200 |
Wuzzy |
Don't draw girder/resurrect/seduce circle while hog moves
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Fri, 31 May 2019 21:34:32 +0300 |
alfadur |
rename length to something different
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Sun, 26 May 2019 19:59:54 +0200 |
Wuzzy |
Rename sprFirepunch to sprFirePunch
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Sun, 26 May 2019 19:12:16 +0300 |
alfadur |
add idle shouryuuken animation
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Fri, 24 May 2019 21:47:20 +0200 |
Wuzzy |
Use "looky" hog sprite for missing hat texture as well
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Fri, 24 May 2019 19:44:49 +0200 |
Wuzzy |
Add new Hedgehog.png frame for ammo with SelAmmoIcon
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Fri, 24 May 2019 14:55:48 +0200 |
Wuzzy |
Add drill rocket animation
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Thu, 23 May 2019 23:24:48 +0300 |
alfadur |
don't draw double 🦔 when equipping rc plane
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Thu, 23 May 2019 20:37:41 +0300 |
alfadur |
improve rope rendering
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Tue, 21 May 2019 23:04:50 +0300 |
alfadur |
add rope layers
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Sat, 18 May 2019 00:55:59 +0200 |
Wuzzy |
Add separate hand image for landspray
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Fri, 17 May 2019 22:57:22 +0200 |
Wuzzy |
Show icon above hedgehog for most ammos without hand image
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Fri, 17 May 2019 22:23:40 +0200 |
Wuzzy |
Add utility function to get hog left/right looking dir
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Wed, 15 May 2019 14:12:15 +0300 |
alfadur |
if at all possible, don't regenerate arbitrary number of health textures each tick
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Wed, 15 May 2019 00:09:54 +0300 |
alfadur |
fix rope pattern
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Tue, 14 May 2019 21:36:50 +0300 |
alfadur |
make rope styleable
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Sun, 12 May 2019 03:27:43 +0200 |
Wuzzy |
Fix laser sight not working when it starts out of map bounds (bug 432)
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Tue, 09 Apr 2019 00:45:14 +0200 |
Wuzzy |
Fix bugs when entering speech bubble commands during hog placement phase
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Sun, 07 Apr 2019 19:26:16 +0200 |
Wuzzy |
Render mine timer if gear info is active
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Sun, 07 Apr 2019 18:21:14 +0200 |
Wuzzy |
Add key to display extra gear info tags
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Mon, 01 Apr 2019 22:07:42 +0200 |
Wuzzy |
Invert colors if clan color is very dark
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Tue, 22 Jan 2019 18:17:19 +0100 |
Wuzzy |
Don't render AI hog thinking bubble in cut scenes
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Mon, 21 Jan 2019 23:50:56 +0100 |
Wuzzy |
Hide hog GUI extras in scripted cinematic, also suppress some voices
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Mon, 21 Jan 2019 23:37:12 +0100 |
Wuzzy |
Move finger rendering to RenderHHGuiExtras
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Wed, 16 Jan 2019 00:01:29 +0100 |
Wuzzy |
Refactor hwengine: Rename cLocale to cLanguage
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Mon, 14 Jan 2019 16:18:34 +0100 |
Wuzzy |
Fix crosshair sometimes not getting removed
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Mon, 14 Jan 2019 03:52:09 +0100 |
Wuzzy |
Remove a bunch of dead out-commented code
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Fri, 11 Jan 2019 04:38:07 +0100 |
Wuzzy |
Make sure to render crosshair above render
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Fri, 11 Jan 2019 03:50:06 +0100 |
Wuzzy |
Render contour of flying saucer is in (mostly) opaque
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Sun, 09 Dec 2018 21:13:38 +0100 |
Wuzzy |
Colorize switching arrows, pointing arrow and target cross in clan color
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Thu, 29 Nov 2018 10:49:08 -0500 |
nemo |
fix bounds check, make out of bounds air mines fall since there's no land to check them into
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Fri, 23 Nov 2018 21:38:34 -0500 |
nemo |
topY too
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Fri, 23 Nov 2018 15:54:23 -0500 |
nemo |
overall, using LongInt for leftX/rightX results in fewer casts, since most comparisons are against ints.
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Tue, 13 Nov 2018 01:56:42 +0300 |
alfadur |
stun airmines on shove
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Sat, 10 Nov 2018 21:15:42 +0100 |
Wuzzy |
Remove all traces of dead code related to amStructure/gtStructure
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Fri, 05 Oct 2018 17:27:12 +0200 |
Wuzzy |
Rename amDuck and related symbols to amCreeper, gtCreeper, etc.
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Thu, 04 Oct 2018 20:45:07 +0200 |
Wuzzy |
Backed out changeset 6e4e745f42bb. Devs are hating it for ... reasons
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Thu, 04 Oct 2018 20:36:41 +0200 |
Wuzzy |
Fix speech bubble chat commands also applying to bots
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Wed, 12 Sep 2018 19:51:45 +0300 |
alfadur |
Fix engine crash when using lasersight outside the world bounds
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Wed, 08 Aug 2018 11:19:08 +0200 |
Wuzzy |
Make sure gear fuel and alt weapon overlays are always drawn on top
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Thu, 02 Aug 2018 20:27:20 -0400 |
nemo |
hijack the duck for an attempted resurrection of the creeper. initial pass.
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Mon, 30 Jul 2018 16:30:03 +0200 |
Wuzzy |
Make laser sight work properly through wrap world edge
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Mon, 30 Jul 2018 13:20:01 +0200 |
Wuzzy |
Fix freeze ray not working through wrap world edge; add DrawLineWrapped
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Sun, 27 May 2018 13:10:32 -0400 |
nemo |
make the mine slippery too since it has the ice finish - add a gmDelete to the gear if you want it to *not* explode when hit ☺
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Sat, 26 May 2018 10:54:17 -0400 |
nemo |
Make mine active/hunting glow a bit more obvious. Add frozen sprite, increase ice beam mine "hit" radius a bit
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Wed, 23 May 2018 20:45:42 -0400 |
nemo |
Allow freezing airmines because whyyy not
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Tue, 17 Apr 2018 20:10:10 +0200 |
Wuzzy |
Fix crash when firing portal gun at low quality graphics
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Mon, 26 Mar 2018 15:12:33 +0200 |
Wuzzy |
Flying portal balls now spawn a few spark effects
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Sat, 17 Mar 2018 04:02:37 +0100 |
Wuzzy |
Fix simple team hats (32×64) not tinting correctly while on rope or using blowtorch
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Thu, 15 Mar 2018 02:59:37 +0100 |
Wuzzy |
gtGenericFaller: Use Tag=1 to allow gtGenericFaller to be displaced randomly. Otherwise it is left alone
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Thu, 15 Mar 2018 02:08:07 +0100 |
Wuzzy |
Take radius into account when drawing gtGenericFaller
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Fri, 09 Mar 2018 22:23:57 +0100 |
Wuzzy |
When using seduction, only show “CENSORED” text in English locale
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Wed, 07 Mar 2018 22:47:55 +0100 |
Wuzzy |
Add hedgehog effect heArtillery, allows to set per-hedgehog artillery mode
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Wed, 31 Jan 2018 13:42:52 -0500 |
alfadur |
Machinegun. also tweaked ignore
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Mon, 04 Dec 2017 20:21:35 -0500 |
nemo |
rock the duck a bit - also replace a few other values with realtick that seemed like they should probably animate in pause
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Wed, 25 Oct 2017 23:47:07 +0200 |
Wuzzy |
Make gtDuck use DirAngle instead of Angle for rotation
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