--- a/hedgewars/uGearsRender.pas Sat May 18 00:21:58 2019 +0200
+++ b/hedgewars/uGearsRender.pas Sat May 18 00:55:59 2019 +0200
@@ -760,7 +760,7 @@
defaultPos:= false
end;
gtFlamethrower: DrawSpriteRotatedF(sprHandFlamethrower, hx, hy, (RealTicks div 125) mod 4, sign, aangle);
- gtLandGun: DrawSpriteRotated(sprHandBallgun, hx, hy, sign, aangle);
+ gtLandGun: DrawSpriteRotated(sprHandLandGun, hx, hy, sign, aangle);
gtIceGun: DrawSpriteRotated(sprIceGun, hx, hy, sign, aangle);
end;
@@ -919,7 +919,7 @@
end;
amBee: DrawSpriteRotatedF(sprHandBee, hx, hy, (RealTicks div 125) mod 4, sign, aangle);
amFlamethrower: DrawSpriteRotatedF(sprHandFlamethrower, hx, hy, (RealTicks div 125) mod 4, sign, aangle);
- amLandGun: DrawSpriteRotated(sprHandBallgun, hx, hy, sign, aangle);
+ amLandGun: DrawSpriteRotated(sprHandLandGun, hx, hy, sign, aangle);
amIceGun: DrawSpriteRotated(sprIceGun, hx, hy, sign, aangle);
amResurrector: DrawCircle(ox, oy, 98, 4, $F5, $DB, $35, $AA); // I'd rather not like to hardcode 100 here
end;