nemo [Sat, 13 Dec 2014 10:05:50 -0500] rev 10665
use TeamsCount instead of cMaxTeams in a few loops
Gianfranco Costamagna <costamagnagianfranco@yahoo.it> [Fri, 12 Dec 2014 09:51:58 +0100] rev 10664
Use notice and skip join on irc
nemo [Thu, 11 Dec 2014 21:32:24 -0500] rev 10663
remove a not that somehow magically appeared in a prior commit.
sheepluva [Thu, 11 Dec 2014 22:22:40 +0100] rev 10662
make camera in wrap mode a bit smarter
sheepluva [Thu, 11 Dec 2014 20:46:45 +0100] rev 10661
world edge tweakes/fixes
sheepluva [Thu, 11 Dec 2014 17:50:05 +0100] rev 10660
fix size of PtrInt. enable tests for pas2c (all passing now)
sheepluva [Thu, 11 Dec 2014 15:20:23 +0100] rev 10659
pas2c doesn't like semi-colons after repeat
nemo [Thu, 11 Dec 2014 07:52:51 -0500] rev 10658
fix copypasta
sheepluva [Thu, 11 Dec 2014 13:35:35 +0100] rev 10657
let sinegun bounce on weBounce
mikade <redgrinner@gmail.com> [Thu, 11 Dec 2014 21:00:42 +0900] rev 10656
Add (and slightly tweak) Wuzzy's Target Practice missions
mikade <redgrinner@gmail.com> [Thu, 11 Dec 2014 20:38:03 +0900] rev 10655
Wuzzy's changes to stats for some of the training missions.
sheepluva [Thu, 11 Dec 2014 10:33:49 +0100] rev 10654
cont.
sheepluva [Thu, 11 Dec 2014 10:22:51 +0100] rev 10653
wrap explosions!
sheepluva [Thu, 11 Dec 2014 09:50:31 +0100] rev 10652
wrap sinegun
wuzzy [Thu, 11 Dec 2014 01:39:29 +0100] rev 10651
issue #848: Minor translation update for German (misc files)
sheepluva [Thu, 11 Dec 2014 01:24:27 +0100] rev 10650
fix some old code that assumes that a bullet under water is always outside land array - which is wrong (e.g. during sudden-death in previous releases, also weSea now)
also removed usage of Gear^.Damage after "if Gear^.Damage > 0 then Gear^.Damage:= 0;"
sheepluva [Wed, 10 Dec 2014 22:33:09 +0100] rev 10649
small shell script that accepts hedgewars git revisions as parameters and will try to find the respective mercurial revision
sheepluva [Wed, 10 Dec 2014 20:03:28 +0100] rev 10648
remove redundant check
sheepluva [Wed, 10 Dec 2014 19:44:01 +0100] rev 10647
merge FreeTexture into FreeAndNilTexture
nemo [Wed, 10 Dec 2014 08:05:45 -0500] rev 10646
put back the old uteams cleanup, leaks and all, to worry about post-release since my attempt to use DeleteGear was running into the fact that that procedure does way more than just delete a gear. might need an explicit cleanup routine for both to call.
nemo [Tue, 09 Dec 2014 22:56:34 -0500] rev 10645
Fix in-flight colouring of land spray, make it use tint when added to land too (lua might find that handy), tweak climbhome cake delay slightly
sheepluva [Mon, 08 Dec 2014 21:57:06 +0100] rev 10644
make sure view limits are updated at start of game
nemo [Mon, 08 Dec 2014 15:02:43 -0500] rev 10643
skip a bunch of stuff not applicable to cleanup
unc0rr [Mon, 08 Dec 2014 23:00:13 +0300] rev 10642
Normalize to length of _1_9 to avoid endless normalization leading to fire particles floating midair indefinitely
nemo [Mon, 08 Dec 2014 14:52:56 -0500] rev 10641
HedgehogDamaged calls CurrentHedgehog
sheepluva [Mon, 08 Dec 2014 17:43:27 +0100] rev 10640
clean up fonts
nemo [Mon, 08 Dec 2014 11:20:31 -0500] rev 10639
sheepluva is right
nemo [Mon, 08 Dec 2014 10:55:56 -0500] rev 10638
oh, probably need nil checks here too
nemo [Mon, 08 Dec 2014 10:30:20 -0500] rev 10637
init timer to 0
nemo [Mon, 08 Dec 2014 10:24:06 -0500] rev 10636
meh. will persevere. DeleteGear can't call that much stuff...