bleah. I hate burning changelog revisions, but this isn't finished
Probably fixes
issue #891 although the overall playability of the campaign, who knows, since invalid name was used in the add too
*sigh* Somehow I clobbered these while making the changes, without meaning to. Revert to old ones.
Suggestion of Wuzzy's. Use Randy's water as SD water.
Add Randy's Candy_v1 as an upgrade to the Cake theme, add Cake theme to list of selectable themes. Also add forgotten Hoggywood CMakeLists.txt.
Add Hoggywood. Theme by Rofra, updated and improved by Wuzzy
issue #875: Fix faulty translation in German
scaling is not safe in multi at all using a team add. will use the first real team instead.
Make amGirder invisible in construction mode since it allows placing anywhere in fortress. Print "insufficient power" if placement was blocked due to that, to avoid confusing noobs.
dark magic: make "continue" statement work in pas2c-parsed for-loops. (would skip iteration and lead to infinite loops before)
cleanup speech bubble code a little. this fixes
issue #719