Thu, 17 Jun 2010 11:41:38 -0400 |
nemo |
Make land types flagged (to allow stacking future attributes such as indestructible ice, but also for a damaged flag)
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Thu, 01 Apr 2010 16:08:09 +0000 |
nemo |
Update (c) lines to 2010 as unc0rr requested - they all had varying values so I just took the first year mentioned, then tacked on -2010
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Sat, 13 Mar 2010 14:19:34 +0000 |
nemo |
Fix basketball map and hog cannon.
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Sat, 06 Mar 2010 10:59:20 +0000 |
unc0rr |
Replace tabs with spaces using 'expand -t 4' command
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Wed, 03 Feb 2010 04:18:28 +0000 |
nemo |
Fix crash in DrawTunnel
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Sun, 31 Jan 2010 22:15:53 +0000 |
smxx |
Engine:
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Tue, 26 Jan 2010 21:55:51 +0000 |
koda |
complete the replacement of init/free wrappers for every unit
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Thu, 14 Jan 2010 16:46:50 +0000 |
koda |
makes freepascal code compatible with OBJFPC mode
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Sat, 19 Dec 2009 19:37:30 +0000 |
koda |
update SDLMain.m/.h to latest version
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Sun, 29 Nov 2009 18:30:21 +0000 |
unc0rr |
Get rid of stupid ToggleLongInt and ToggleString functions
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Sun, 29 Nov 2009 16:56:04 +0000 |
unc0rr |
Smaxx patch with tuning by me:
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Sun, 29 Nov 2009 16:37:12 +0000 |
nemo |
New despeckle by Palewolf that pretty well on-the-fly
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Fri, 20 Nov 2009 21:22:05 +0000 |
koda |
revamped file access and debug display
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Thu, 05 Nov 2009 20:48:13 +0000 |
koda |
revert previous commit to remove a wip patch
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Thu, 05 Nov 2009 20:47:42 +0000 |
koda |
update themes cmakefiles to use GLOB instead of listing all the files
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Thu, 05 Nov 2009 16:23:09 +0000 |
koda |
move compiler directives to standard pascal
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Thu, 10 Sep 2009 15:29:28 +0000 |
nemo |
Strip trailing spaces
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Tue, 25 Aug 2009 20:54:11 +0000 |
nemo |
Another try at keeping blowtorch/firepunch/jackhammer from going through indestructible stuff. Shame these routines don't use hedgehog movement
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Tue, 07 Jul 2009 01:53:44 +0000 |
nemo |
the -1 was a bad idea
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Tue, 07 Jul 2009 01:51:46 +0000 |
nemo |
multi-column support
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Mon, 15 Jun 2009 21:03:57 +0000 |
nemo |
Loop sweeping to avoid stray pixels. Avoided at first hoping there was a cleverer approach. Fortunately sweep is infrequent.
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Sun, 15 Mar 2009 12:59:52 +0000 |
unc0rr |
Some tweaks by nemo
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Thu, 05 Mar 2009 14:54:02 +0000 |
unc0rr |
nemo:
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Sun, 01 Mar 2009 17:24:25 +0000 |
unc0rr |
4 utilities by nemo
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Thu, 19 Feb 2009 14:51:57 +0000 |
unc0rr |
Some optimization of land texture updating
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Wed, 18 Feb 2009 16:46:27 +0000 |
unc0rr |
Split land texture into small ones:
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Wed, 18 Feb 2009 16:35:03 +0000 |
unc0rr |
More reorganization
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Sat, 14 Feb 2009 16:30:22 +0000 |
unc0rr |
engine part of nemo's patch
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Mon, 26 Jan 2009 15:56:36 +0000 |
unc0rr |
Fix width/height dependant consts
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Mon, 26 Jan 2009 15:53:43 +0000 |
unc0rr |
Fix nemo's large land patch
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Sun, 25 Jan 2009 18:10:23 +0000 |
unc0rr |
Apply nemo's world resize patch
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Thu, 22 Jan 2009 17:53:39 +0000 |
unc0rr |
Add nemo's depixeling patch. Still needs some polishing for the case when we delete pixel on which hedgehog stays
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Mon, 07 Jul 2008 13:06:25 +0000 |
unc0rr |
Update copyright headers a bit
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Sun, 27 Apr 2008 11:40:22 +0000 |
unc0rr |
Update copyright info in source files headers
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Mon, 21 Apr 2008 18:43:07 +0000 |
unc0rr |
- Fix too long delay between shotgun and deagle shots
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Sun, 13 Apr 2008 12:33:16 +0000 |
unc0rr |
Fix warnings
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Tue, 01 Apr 2008 15:53:52 +0000 |
unc0rr |
Fix tunnel drawing (specially for desert eagle)
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Fri, 21 Mar 2008 20:41:23 +0000 |
unc0rr |
Fix drill bug
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Mon, 28 Jan 2008 17:26:57 +0000 |
unc0rr |
Don't update all land texture when drawing tunnel (saves video throughput)
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Sun, 27 Jan 2008 20:35:40 +0000 |
unc0rr |
- Save 8 MB of memory by freeing LandSurface and not using it anymore after game initialization
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Sun, 27 Jan 2008 19:29:00 +0000 |
unc0rr |
Store Land surface in memory:
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Sun, 27 Jan 2008 18:39:02 +0000 |
unc0rr |
Introduce UpdateLandTexture function to update just parts of surface
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Sun, 27 Jan 2008 17:27:13 +0000 |
unc0rr |
- Update land texture after explosions
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Fri, 25 Jan 2008 23:33:35 +0000 |
unc0rr |
Now show sprites too
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Fri, 11 Jan 2008 23:11:53 +0000 |
unc0rr |
- Revert previous debug things
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Fri, 11 Jan 2008 22:47:54 +0000 |
unc0rr |
Some debug stuff
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Thu, 24 May 2007 19:41:51 +0000 |
unc0rr |
Teleportation tool
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Wed, 09 May 2007 20:32:41 +0000 |
unc0rr |
- Further work on new collisions implementation
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Fri, 04 May 2007 19:59:51 +0000 |
unc0rr |
Fix old bug with grenade(bomd, etc..) not colliding with attacking hedgehog
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Wed, 02 May 2007 21:37:08 +0000 |
unc0rr |
Fix collision info artifacts in Land array when two objects intersect
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Sun, 11 Mar 2007 17:19:28 +0000 |
unc0rr |
- Fix most of the warnings in hwengine
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Wed, 07 Feb 2007 21:36:55 +0000 |
unc0rr |
Construction tool
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Mon, 05 Feb 2007 19:33:24 +0000 |
unc0rr |
Update copyright information
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Sat, 27 Jan 2007 14:18:33 +0000 |
unc0rr |
integer -> LongInt
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Tue, 23 Jan 2007 16:59:05 +0000 |
unc0rr |
- New Land Generator
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Sun, 21 Jan 2007 19:51:02 +0000 |
unc0rr |
Fixed-point arithmetics in engine.
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Tue, 16 Jan 2007 16:51:12 +0000 |
unc0rr |
Some fixes, revert debug code
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Thu, 12 Oct 2006 18:52:00 +0000 |
unc0rr |
- Many small fixes
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Thu, 05 Oct 2006 19:40:11 +0000 |
unc0rr |
Cardinal -> Longword
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Thu, 05 Oct 2006 17:02:09 +0000 |
unc0rr |
- Update more headers
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Sat, 12 Aug 2006 17:41:02 +0000 |
unc0rr |
- Initialize translations earlier
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Fri, 11 Aug 2006 16:17:50 +0000 |
unc0rr |
- Many type fixes
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Sun, 06 Aug 2006 20:58:05 +0000 |
unc0rr |
Get rid of pointer <> integer typecasts
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Wed, 14 Jun 2006 15:50:22 +0000 |
unc0rr |
- Start AI rewrite
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Wed, 01 Feb 2006 20:42:53 +0000 |
unc0rr |
- Fixed compiling .)
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Fri, 20 Jan 2006 19:02:50 +0000 |
unc0rr |
- Fixed game loading
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