author | koda |
Fri, 18 Jun 2010 14:45:05 +0200 | |
changeset 3516 | a8c673657b79 |
parent 3509 | d72c2219595d |
child 3518 | 772b37c9c3ba |
permissions | -rw-r--r-- |
393 | 1 |
(* |
1066 | 2 |
* Hedgewars, a free turn based strategy game |
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* Copyright (c) 2005-2010 Andrey Korotaev <unC0Rr@gmail.com> |
393 | 4 |
* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; version 2 of the License |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software |
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA |
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*) |
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||
2630 | 19 |
{$INCLUDE "options.inc"} |
20 |
||
184 | 21 |
unit uLandGraphics; |
22 |
interface |
|
409 | 23 |
uses uFloat, uConsts; |
184 | 24 |
|
25 |
type PRangeArray = ^TRangeArray; |
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26 |
TRangeArray = array[0..31] of record |
|
371 | 27 |
Left, Right: LongInt; |
184 | 28 |
end; |
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||
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function SweepDirty: boolean; |
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function Despeckle(X, Y: LongInt): boolean; |
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function CheckLandValue(X, Y: LongInt; LandFlag: Word): boolean; |
371 | 33 |
procedure DrawExplosion(X, Y, Radius: LongInt); |
34 |
procedure DrawHLinesExplosions(ar: PRangeArray; Radius: LongInt; y, dY: LongInt; Count: Byte); |
|
35 |
procedure DrawTunnel(X, Y, dX, dY: hwFloat; ticks, HalfWidth: LongInt); |
|
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procedure FillRoundInLand(X, Y, Radius: LongInt; Value: Longword); |
|
511 | 37 |
procedure ChangeRoundInLand(X, Y, Radius: LongInt; doSet: boolean); |
184 | 38 |
|
520 | 39 |
function TryPlaceOnLand(cpX, cpY: LongInt; Obj: TSprite; Frame: LongInt; doPlace: boolean): boolean; |
409 | 40 |
|
184 | 41 |
implementation |
1806 | 42 |
uses SDLh, uMisc, uLand, uLandTexture; |
184 | 43 |
|
371 | 44 |
procedure FillCircleLines(x, y, dx, dy: LongInt; Value: Longword); |
45 |
var i: LongInt; |
|
184 | 46 |
begin |
1753 | 47 |
if ((y + dy) and LAND_HEIGHT_MASK) = 0 then |
2376 | 48 |
for i:= max(x - dx, 0) to min(x + dx, LAND_WIDTH - 1) do |
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if (Land[y + dy, i] and LAND_INDESTRUCTIBLE) = 0 then |
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Land[y + dy, i]:= Value; |
51 |
if ((y - dy) and LAND_HEIGHT_MASK) = 0 then |
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2376 | 52 |
for i:= max(x - dx, 0) to min(x + dx, LAND_WIDTH - 1) do |
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if (Land[y - dy, i] and LAND_INDESTRUCTIBLE) = 0 then |
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Land[y - dy, i]:= Value; |
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if ((y + dx) and LAND_HEIGHT_MASK) = 0 then |
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for i:= max(x - dy, 0) to min(x + dy, LAND_WIDTH - 1) do |
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if (Land[y + dx, i] and LAND_INDESTRUCTIBLE) = 0 then |
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Land[y + dx, i]:= Value; |
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if ((y - dx) and LAND_HEIGHT_MASK) = 0 then |
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2376 | 60 |
for i:= max(x - dy, 0) to min(x + dy, LAND_WIDTH - 1) do |
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if (Land[y - dx, i] and LAND_INDESTRUCTIBLE) = 0 then |
1753 | 62 |
Land[y - dx, i]:= Value; |
184 | 63 |
end; |
64 |
||
511 | 65 |
procedure ChangeCircleLines(x, y, dx, dy: LongInt; doSet: boolean); |
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var i: LongInt; |
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begin |
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if not doSet then |
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begin |
|
1753 | 70 |
if ((y + dy) and LAND_HEIGHT_MASK) = 0 then |
1760 | 71 |
for i:= max(x - dx, 0) to min(x + dx, LAND_WIDTH - 1) do |
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if (Land[y + dy, i] > 0) and (Land[y + dy, i] < 256) then dec(Land[y + dy, i]); // check > 0 because explosion can erase collision data |
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if ((y - dy) and LAND_HEIGHT_MASK) = 0 then |
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for i:= max(x - dx, 0) to min(x + dx, LAND_WIDTH - 1) do |
1861 | 75 |
if (Land[y - dy, i] > 0) and (Land[y - dy, i] < 256) then dec(Land[y - dy, i]); |
1753 | 76 |
if ((y + dx) and LAND_HEIGHT_MASK) = 0 then |
1760 | 77 |
for i:= max(x - dy, 0) to min(x + dy, LAND_WIDTH - 1) do |
1861 | 78 |
if (Land[y + dx, i] > 0) and (Land[y + dx, i] < 256) then dec(Land[y + dx, i]); |
1753 | 79 |
if ((y - dx) and LAND_HEIGHT_MASK) = 0 then |
1760 | 80 |
for i:= max(x - dy, 0) to min(x + dy, LAND_WIDTH - 1) do |
1861 | 81 |
if (Land[y - dx, i] > 0) and (Land[y - dx, i] < 256) then dec(Land[y - dx, i]); |
511 | 82 |
end else |
83 |
begin |
|
1753 | 84 |
if ((y + dy) and LAND_HEIGHT_MASK) = 0 then |
2376 | 85 |
for i:= max(x - dx, 0) to min(x + dx, LAND_WIDTH - 1) do |
1861 | 86 |
if (Land[y + dy, i] < 256) then |
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inc(Land[y + dy, i]); |
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1753 | 88 |
if ((y - dy) and LAND_HEIGHT_MASK) = 0 then |
2376 | 89 |
for i:= max(x - dx, 0) to min(x + dx, LAND_WIDTH - 1) do |
1861 | 90 |
if (Land[y - dy, i] < 256) then |
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inc(Land[y - dy, i]); |
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1753 | 92 |
if ((y + dx) and LAND_HEIGHT_MASK) = 0 then |
1861 | 93 |
for i:= max(x - dy, 0) to min(x + dy, LAND_WIDTH - 1) do |
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if (Land[y + dx, i] < 256) then |
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inc(Land[y + dx, i]); |
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1753 | 96 |
if ((y - dx) and LAND_HEIGHT_MASK) = 0 then |
1861 | 97 |
for i:= max(x - dy, 0) to min(x + dy, LAND_WIDTH - 1) do |
98 |
if (Land[y - dx, i] < 256) then |
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inc(Land[y - dx, i]); |
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511 | 100 |
end |
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end; |
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371 | 103 |
procedure FillRoundInLand(X, Y, Radius: LongInt; Value: Longword); |
104 |
var dx, dy, d: LongInt; |
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184 | 105 |
begin |
106 |
dx:= 0; |
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dy:= Radius; |
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d:= 3 - 2 * Radius; |
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while (dx < dy) do |
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begin |
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FillCircleLines(x, y, dx, dy, Value); |
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if (d < 0) |
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then d:= d + 4 * dx + 6 |
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else begin |
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d:= d + 4 * (dx - dy) + 10; |
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dec(dy) |
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end; |
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inc(dx) |
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end; |
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if (dx = dy) then FillCircleLines(x, y, dx, dy, Value); |
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end; |
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||
511 | 123 |
procedure ChangeRoundInLand(X, Y, Radius: LongInt; doSet: boolean); |
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var dx, dy, d: LongInt; |
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begin |
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dx:= 0; |
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dy:= Radius; |
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d:= 3 - 2 * Radius; |
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while (dx < dy) do |
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begin |
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ChangeCircleLines(x, y, dx, dy, doSet); |
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if (d < 0) |
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then d:= d + 4 * dx + 6 |
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else begin |
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d:= d + 4 * (dx - dy) + 10; |
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dec(dy) |
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end; |
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inc(dx) |
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139 |
end; |
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if (dx = dy) then ChangeCircleLines(x, y, dx, dy, doSet) |
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end; |
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|
2603 | 143 |
procedure FillLandCircleLines0(x, y, dx, dy: LongInt); |
371 | 144 |
var i: LongInt; |
184 | 145 |
begin |
1753 | 146 |
if ((y + dy) and LAND_HEIGHT_MASK) = 0 then |
2376 | 147 |
for i:= max(x - dx, 0) to min(x + dx, LAND_WIDTH - 1) do |
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if (not isMap and ((Land[y + dy, i] and LAND_INDESTRUCTIBLE) = 0)) or ((Land[y + dy, i] and LAND_BASIC) <> 0) then |
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{$IFDEF DOWNSCALE} |
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LandPixels[(y + dy) div 2, i div 2]:= 0; |
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{$ELSE} |
2603 | 152 |
LandPixels[y + dy, i]:= 0; |
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{$ENDIF} |
1753 | 154 |
if ((y - dy) and LAND_HEIGHT_MASK) = 0 then |
2376 | 155 |
for i:= max(x - dx, 0) to min(x + dx, LAND_WIDTH - 1) do |
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if (not isMap and ((Land[y - dy, i] and LAND_INDESTRUCTIBLE) = 0)) or ((Land[y - dy, i] and LAND_BASIC) <> 0) then |
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157 |
{$IFDEF DOWNSCALE} |
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LandPixels[(y - dy) div 2, i div 2]:= 0; |
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159 |
{$ELSE} |
2603 | 160 |
LandPixels[y - dy, i]:= 0; |
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{$ENDIF} |
1753 | 162 |
if ((y + dx) and LAND_HEIGHT_MASK) = 0 then |
2376 | 163 |
for i:= max(x - dy, 0) to min(x + dy, LAND_WIDTH - 1) do |
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164 |
if (not isMap and ((Land[y + dx, i] and LAND_INDESTRUCTIBLE) = 0)) or ((Land[y + dx, i] and LAND_BASIC) <> 0) then |
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165 |
{$IFDEF DOWNSCALE} |
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LandPixels[(y + dx) div 2, i div 2]:= 0; |
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167 |
{$ELSE} |
2603 | 168 |
LandPixels[y + dx, i]:= 0; |
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169 |
{$ENDIF} |
1753 | 170 |
if ((y - dx) and LAND_HEIGHT_MASK) = 0 then |
2376 | 171 |
for i:= max(x - dy, 0) to min(x + dy, LAND_WIDTH - 1) do |
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if (not isMap and ((Land[y - dx, i] and LAND_INDESTRUCTIBLE) = 0)) or ((Land[y - dx, i] and LAND_BASIC) <> 0) then |
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{$IFDEF DOWNSCALE} |
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LandPixels[(y - dx) div 2, i div 2]:= 0; |
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175 |
{$ELSE} |
2603 | 176 |
LandPixels[y - dx, i]:= 0; |
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177 |
{$ENDIF} |
184 | 178 |
end; |
179 |
||
2647 | 180 |
procedure FillLandCircleLinesBG(x, y, dx, dy: LongInt); |
181 |
var i: LongInt; |
|
182 |
begin |
|
183 |
if ((y + dy) and LAND_HEIGHT_MASK) = 0 then |
|
184 |
for i:= max(x - dx, 0) to min(x + dx, LAND_WIDTH - 1) do |
|
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if ((Land[y + dy, i] and LAND_BASIC) <> 0) then |
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{$IFDEF DOWNSCALE} |
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187 |
LandPixels[(y + dy) div 2, i div 2]:= LandBackPixel(i, y + dy) |
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188 |
{$ELSE} |
2647 | 189 |
LandPixels[y + dy, i]:= LandBackPixel(i, y + dy) |
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190 |
{$ENDIF} |
2647 | 191 |
else |
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192 |
{$IFDEF DOWNSCALE} |
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193 |
if (Land[y + dy, i] = LAND_OBJECT) then LandPixels[(y + dy) div 2, i div 2]:= 0; |
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194 |
{$ELSE} |
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195 |
if (Land[y + dy, i] = LAND_OBJECT) then LandPixels[y + dy, i]:= 0; |
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196 |
{$ENDIF} |
2647 | 197 |
if ((y - dy) and LAND_HEIGHT_MASK) = 0 then |
198 |
for i:= max(x - dx, 0) to min(x + dx, LAND_WIDTH - 1) do |
|
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if ((Land[y - dy, i] and LAND_BASIC) <> 0) then |
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200 |
{$IFDEF DOWNSCALE} |
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201 |
LandPixels[(y - dy) div 2, i div 2]:= LandBackPixel(i, y - dy) |
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202 |
{$ELSE} |
2647 | 203 |
LandPixels[y - dy, i]:= LandBackPixel(i, y - dy) |
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204 |
{$ENDIF} |
2647 | 205 |
else |
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206 |
{$IFDEF DOWNSCALE} |
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207 |
if (Land[y - dy, i] = LAND_OBJECT) then LandPixels[(y - dy) div 2, i div 2]:= 0; |
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208 |
{$ELSE} |
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209 |
if (Land[y - dy, i] = LAND_OBJECT) then LandPixels[y - dy, i]:= 0; |
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210 |
{$ENDIF} |
2647 | 211 |
if ((y + dx) and LAND_HEIGHT_MASK) = 0 then |
212 |
for i:= max(x - dy, 0) to min(x + dy, LAND_WIDTH - 1) do |
|
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213 |
if ((Land[y + dx, i] and LAND_BASIC) <> 0) then |
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214 |
{$IFDEF DOWNSCALE} |
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215 |
LandPixels[(y + dx) div 2, i div 2]:= LandBackPixel(i, y + dx) |
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216 |
{$ELSE} |
2647 | 217 |
LandPixels[y + dx, i]:= LandBackPixel(i, y + dx) |
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218 |
{$ENDIF} |
2647 | 219 |
else |
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220 |
{$IFDEF DOWNSCALE} |
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221 |
if (Land[y + dx, i] = LAND_OBJECT) then LandPixels[(y + dx) div 2, i div 2]:= 0; |
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222 |
{$ELSE} |
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223 |
if (Land[y + dx, i] = LAND_OBJECT) then LandPixels[y + dx, i]:= 0; |
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224 |
{$ENDIF} |
2647 | 225 |
if ((y - dx) and LAND_HEIGHT_MASK) = 0 then |
226 |
for i:= max(x - dy, 0) to min(x + dy, LAND_WIDTH - 1) do |
|
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227 |
if ((Land[y - dx, i] and LAND_BASIC) <> 0) then |
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228 |
{$IFDEF DOWNSCALE} |
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229 |
LandPixels[(y - dx) div 2, i div 2]:= LandBackPixel(i, y - dx) |
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230 |
{$ELSE} |
2647 | 231 |
LandPixels[y - dx, i]:= LandBackPixel(i, y - dx) |
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232 |
{$ENDIF} |
2647 | 233 |
else |
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234 |
{$IFDEF DOWNSCALE} |
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235 |
if (Land[y - dx, i] = LAND_OBJECT) then LandPixels[(y - dx) div 2, i div 2]:= 0; |
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236 |
{$ELSE} |
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237 |
if (Land[y - dx, i] = LAND_OBJECT) then LandPixels[y - dx, i]:= 0; |
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238 |
{$ENDIF} |
2647 | 239 |
end; |
240 |
||
371 | 241 |
procedure FillLandCircleLinesEBC(x, y, dx, dy: LongInt); |
242 |
var i: LongInt; |
|
184 | 243 |
begin |
1753 | 244 |
if ((y + dy) and LAND_HEIGHT_MASK) = 0 then |
1760 | 245 |
for i:= max(x - dx, 0) to min(x + dx, LAND_WIDTH - 1) do |
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246 |
if ((Land[y + dy, i] and LAND_BASIC) <> 0) or (Land[y + dy, i] = LAND_OBJECT) then |
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247 |
begin |
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248 |
{$IFDEF DOWNSCALE} |
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249 |
LandPixels[(y + dy) div 2, i div 2]:= cExplosionBorderColor; |
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250 |
{$ELSE} |
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251 |
LandPixels[y + dy, i]:= cExplosionBorderColor; |
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252 |
{$ENDIF} |
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253 |
Land[y + dy, i]:= Land[y + dy, i] or LAND_DAMAGED; |
2647 | 254 |
Despeckle(i, y + dy); |
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255 |
LandDirty[(y + dy) div 32, i div 32]:= 1; |
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256 |
end; |
1753 | 257 |
if ((y - dy) and LAND_HEIGHT_MASK) = 0 then |
1760 | 258 |
for i:= max(x - dx, 0) to min(x + dx, LAND_WIDTH - 1) do |
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259 |
if ((Land[y - dy, i] and LAND_BASIC) <> 0) or (Land[y - dy, i] = LAND_OBJECT) then |
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260 |
begin |
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261 |
{$IFDEF DOWNSCALE} |
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262 |
LandPixels[(y - dy) div 2, i div 2]:= cExplosionBorderColor; |
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263 |
{$ELSE} |
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264 |
LandPixels[y - dy, i]:= cExplosionBorderColor; |
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265 |
{$ENDIF} |
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266 |
Land[y - dy, i]:= Land[y - dy, i] or LAND_DAMAGED; |
2647 | 267 |
Despeckle(i, y - dy); |
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268 |
LandDirty[(y - dy) div 32, i div 32]:= 1; |
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269 |
end; |
1753 | 270 |
if ((y + dx) and LAND_HEIGHT_MASK) = 0 then |
1760 | 271 |
for i:= max(x - dy, 0) to min(x + dy, LAND_WIDTH - 1) do |
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272 |
if ((Land[y + dx, i] and LAND_BASIC) <> 0) or (Land[y + dx, i] = LAND_OBJECT) then |
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|
273 |
begin |
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274 |
{$IFDEF DOWNSCALE} |
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|
275 |
LandPixels[(y + dx) div 2, i div 2]:= cExplosionBorderColor; |
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|
276 |
{$ELSE} |
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277 |
LandPixels[y + dx, i]:= cExplosionBorderColor; |
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278 |
{$ENDIF} |
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279 |
Land[y + dx, i]:= Land[y + dx, i] or LAND_DAMAGED; |
2647 | 280 |
Despeckle(i, y + dx); |
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281 |
LandDirty[(y + dx) div 32, i div 32]:= 1; |
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|
282 |
end; |
1753 | 283 |
if ((y - dx) and LAND_HEIGHT_MASK) = 0 then |
1760 | 284 |
for i:= max(x - dy, 0) to min(x + dy, LAND_WIDTH - 1) do |
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|
285 |
if ((Land[y - dx, i] and LAND_BASIC) <> 0) or (Land[y - dx, i] = LAND_OBJECT) then |
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|
286 |
begin |
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|
287 |
{$IFDEF DOWNSCALE} |
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|
288 |
LandPixels[(y - dx) div 2, i div 2]:= cExplosionBorderColor; |
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|
289 |
{$ELSE} |
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|
290 |
LandPixels[y - dx, i]:= cExplosionBorderColor; |
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291 |
{$ENDIF} |
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292 |
Land[y - dx, i]:= Land[y - dx, i] or LAND_DAMAGED; |
2647 | 293 |
Despeckle(i, y - dy); |
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|
294 |
LandDirty[(y - dx) div 32, i div 32]:= 1; |
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|
295 |
end; |
184 | 296 |
end; |
297 |
||
371 | 298 |
procedure DrawExplosion(X, Y, Radius: LongInt); |
2603 | 299 |
var dx, dy, ty, tx, d: LongInt; |
184 | 300 |
begin |
2647 | 301 |
|
302 |
// draw background land texture |
|
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|
303 |
begin |
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|
304 |
dx:= 0; |
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305 |
dy:= Radius; |
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|
306 |
d:= 3 - 2 * Radius; |
2647 | 307 |
|
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|
308 |
while (dx < dy) do |
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|
309 |
begin |
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310 |
FillLandCircleLinesBG(x, y, dx, dy); |
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|
311 |
if (d < 0) |
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|
312 |
then d:= d + 4 * dx + 6 |
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|
313 |
else begin |
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|
314 |
d:= d + 4 * (dx - dy) + 10; |
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|
315 |
dec(dy) |
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|
316 |
end; |
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|
317 |
inc(dx) |
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|
318 |
end; |
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|
319 |
if (dx = dy) then FillLandCircleLinesBG(x, y, dx, dy); |
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|
320 |
end; |
2647 | 321 |
|
322 |
// draw a hole in land |
|
2733 | 323 |
if Radius > 20 then |
2948
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|
324 |
begin |
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|
325 |
dx:= 0; |
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|
326 |
dy:= Radius - 15; |
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|
327 |
d:= 3 - 2 * dy; |
2647 | 328 |
|
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|
329 |
while (dx < dy) do |
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|
330 |
begin |
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|
331 |
FillLandCircleLines0(x, y, dx, dy); |
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|
332 |
if (d < 0) |
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|
333 |
then d:= d + 4 * dx + 6 |
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|
334 |
else begin |
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|
335 |
d:= d + 4 * (dx - dy) + 10; |
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changeset
|
336 |
dec(dy) |
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|
337 |
end; |
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|
338 |
inc(dx) |
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|
339 |
end; |
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|
340 |
if (dx = dy) then FillLandCircleLines0(x, y, dx, dy); |
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|
341 |
end; |
2647 | 342 |
|
1849 | 343 |
// FillRoundInLand after erasing land pixels to allow Land 0 check for mask.png to function |
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|
344 |
FillRoundInLand(X, Y, Radius, 0); |
2647 | 345 |
|
346 |
// draw explosion border |
|
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|
347 |
begin |
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|
348 |
inc(Radius, 4); |
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|
349 |
dx:= 0; |
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|
350 |
dy:= Radius; |
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|
351 |
d:= 3 - 2 * Radius; |
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|
352 |
while (dx < dy) do |
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|
353 |
begin |
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|
354 |
FillLandCircleLinesEBC(x, y, dx, dy); |
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|
355 |
if (d < 0) |
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|
356 |
then d:= d + 4 * dx + 6 |
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|
357 |
else begin |
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|
358 |
d:= d + 4 * (dx - dy) + 10; |
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|
359 |
dec(dy) |
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|
360 |
end; |
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|
361 |
inc(dx) |
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|
362 |
end; |
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|
363 |
if (dx = dy) then FillLandCircleLinesEBC(x, y, dx, dy); |
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|
364 |
end; |
351 | 365 |
|
1807 | 366 |
tx:= max(X - Radius - 1, 0); |
367 |
dx:= min(X + Radius + 1, LAND_WIDTH) - tx; |
|
368 |
ty:= max(Y - Radius - 1, 0); |
|
369 |
dy:= min(Y + Radius + 1, LAND_HEIGHT) - ty; |
|
370 |
UpdateLandTexture(tx, dx, ty, dy) |
|
184 | 371 |
end; |
372 |
||
371 | 373 |
procedure DrawHLinesExplosions(ar: PRangeArray; Radius: LongInt; y, dY: LongInt; Count: Byte); |
184 | 374 |
var tx, ty, i: LongInt; |
375 |
begin |
|
376 |
for i:= 0 to Pred(Count) do |
|
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|
377 |
begin |
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|
378 |
for ty:= max(y - Radius, 0) to min(y + Radius, LAND_HEIGHT) do |
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|
379 |
for tx:= max(0, ar^[i].Left - Radius) to min(LAND_WIDTH, ar^[i].Right + Radius) do |
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|
380 |
if (Land[ty, tx] and LAND_BASIC) <> 0 then |
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|
381 |
{$IFDEF DOWNSCALE} |
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|
382 |
LandPixels[ty div 2, tx div 2]:= LandBackPixel(tx, ty) |
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|
383 |
{$ELSE} |
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|
384 |
LandPixels[ty, tx]:= LandBackPixel(tx, ty) |
3509
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|
385 |
{$ENDIF} |
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|
386 |
else if Land[ty, tx] = LAND_OBJECT then |
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|
387 |
{$IFDEF DOWNSCALE} |
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changeset
|
388 |
LandPixels[ty div 2, tx div 2]:= 0; |
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|
389 |
{$ELSE} |
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|
390 |
LandPixels[ty, tx]:= 0; |
3509
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|
391 |
{$ENDIF} |
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|
392 |
inc(y, dY) |
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|
393 |
end; |
184 | 394 |
|
395 |
inc(Radius, 4); |
|
351 | 396 |
dec(y, Count * dY); |
184 | 397 |
|
398 |
for i:= 0 to Pred(Count) do |
|
399 |
begin |
|
1753 | 400 |
for ty:= max(y - Radius, 0) to min(y + Radius, LAND_HEIGHT) do |
401 |
for tx:= max(0, ar^[i].Left - Radius) to min(LAND_WIDTH, ar^[i].Right + Radius) do |
|
3509
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changeset
|
402 |
if ((Land[ty, tx] and LAND_BASIC) <> 0) or (Land[ty, tx] = LAND_OBJECT) then |
1738
00e8dadce69a
Add nemo's depixeling patch. Still needs some polishing for the case when we delete pixel on which hedgehog stays
unc0rr
parents:
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diff
changeset
|
403 |
begin |
3509
d72c2219595d
Make land types flagged (to allow stacking future attributes such as indestructible ice, but also for a damaged flag)
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diff
changeset
|
404 |
{$IFDEF DOWNSCALE} |
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changeset
|
405 |
LandPixels[ty div 2, tx div 2]:= cExplosionBorderColor; |
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changeset
|
406 |
{$ELSE} |
1738
00e8dadce69a
Add nemo's depixeling patch. Still needs some polishing for the case when we delete pixel on which hedgehog stays
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changeset
|
407 |
LandPixels[ty, tx]:= cExplosionBorderColor; |
3509
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changeset
|
408 |
{$ENDIF} |
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changeset
|
409 |
Land[ty, tx]:= Land[ty, tx] or LAND_DAMAGED; |
2647 | 410 |
LandDirty[(y + dy) shr 5, i shr 5]:= 1; |
1738
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Add nemo's depixeling patch. Still needs some polishing for the case when we delete pixel on which hedgehog stays
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|
411 |
end; |
184 | 412 |
inc(y, dY) |
413 |
end; |
|
414 |
||
818 | 415 |
|
1807 | 416 |
UpdateLandTexture(0, LAND_WIDTH, 0, LAND_HEIGHT) |
184 | 417 |
end; |
418 |
||
419 |
// |
|
420 |
// - (dX, dY) - direction, vector of length = 0.5 |
|
421 |
// |
|
371 | 422 |
procedure DrawTunnel(X, Y, dX, dY: hwFloat; ticks, HalfWidth: LongInt); |
358 | 423 |
var nx, ny, dX8, dY8: hwFloat; |
1809 | 424 |
i, t, tx, ty, stX, stY, ddy, ddx: Longint; |
184 | 425 |
begin // (-dY, dX) is (dX, dY) rotated by PI/2 |
772
e8d530ca77be
Don't update all land texture when drawing tunnel (saves video throughput)
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parents:
769
diff
changeset
|
426 |
stY:= hwRound(Y); |
1809 | 427 |
stX:= hwRound(X); |
772
e8d530ca77be
Don't update all land texture when drawing tunnel (saves video throughput)
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769
diff
changeset
|
428 |
|
184 | 429 |
nx:= X + dY * (HalfWidth + 8); |
430 |
ny:= Y - dX * (HalfWidth + 8); |
|
431 |
||
358 | 432 |
dX8:= dX * 8; |
433 |
dY8:= dY * 8; |
|
184 | 434 |
for i:= 0 to 7 do |
435 |
begin |
|
358 | 436 |
X:= nx - dX8; |
437 |
Y:= ny - dY8; |
|
184 | 438 |
for t:= -8 to ticks + 8 do |
2666 | 439 |
begin |
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|
440 |
X:= X + dX; |
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|
441 |
Y:= Y + dY; |
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changeset
|
442 |
tx:= hwRound(X); |
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changeset
|
443 |
ty:= hwRound(Y); |
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changeset
|
444 |
if ((ty and LAND_HEIGHT_MASK) = 0) and |
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changeset
|
445 |
((tx and LAND_WIDTH_MASK) = 0) and |
3509
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parents:
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diff
changeset
|
446 |
(((Land[ty, tx] and LAND_BASIC) <> 0) or |
d72c2219595d
Make land types flagged (to allow stacking future attributes such as indestructible ice, but also for a damaged flag)
nemo
parents:
3236
diff
changeset
|
447 |
(Land[ty, tx] = LAND_OBJECT)) then |
d72c2219595d
Make land types flagged (to allow stacking future attributes such as indestructible ice, but also for a damaged flag)
nemo
parents:
3236
diff
changeset
|
448 |
begin |
d72c2219595d
Make land types flagged (to allow stacking future attributes such as indestructible ice, but also for a damaged flag)
nemo
parents:
3236
diff
changeset
|
449 |
Land[ty, tx]:= Land[ty, tx] or LAND_DAMAGED; |
d72c2219595d
Make land types flagged (to allow stacking future attributes such as indestructible ice, but also for a damaged flag)
nemo
parents:
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diff
changeset
|
450 |
{$IFDEF DOWNSCALE} |
d72c2219595d
Make land types flagged (to allow stacking future attributes such as indestructible ice, but also for a damaged flag)
nemo
parents:
3236
diff
changeset
|
451 |
LandPixels[ty div 2, tx div 2]:= cExplosionBorderColor |
d72c2219595d
Make land types flagged (to allow stacking future attributes such as indestructible ice, but also for a damaged flag)
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parents:
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diff
changeset
|
452 |
{$ELSE} |
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changeset
|
453 |
LandPixels[ty, tx]:= cExplosionBorderColor |
3509
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nemo
parents:
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diff
changeset
|
454 |
{$ENDIF} |
d72c2219595d
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nemo
parents:
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diff
changeset
|
455 |
end |
2666 | 456 |
end; |
184 | 457 |
nx:= nx - dY; |
458 |
ny:= ny + dX; |
|
459 |
end; |
|
460 |
||
461 |
for i:= -HalfWidth to HalfWidth do |
|
462 |
begin |
|
358 | 463 |
X:= nx - dX8; |
464 |
Y:= ny - dY8; |
|
184 | 465 |
for t:= 0 to 7 do |
2666 | 466 |
begin |
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parents:
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changeset
|
467 |
X:= X + dX; |
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parents:
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changeset
|
468 |
Y:= Y + dY; |
3f21a9dc93d0
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parents:
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diff
changeset
|
469 |
tx:= hwRound(X); |
3f21a9dc93d0
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parents:
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diff
changeset
|
470 |
ty:= hwRound(Y); |
3f21a9dc93d0
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parents:
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diff
changeset
|
471 |
if ((ty and LAND_HEIGHT_MASK) = 0) and |
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Replace tabs with spaces using 'expand -t 4' command
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parents:
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diff
changeset
|
472 |
((tx and LAND_WIDTH_MASK) = 0) and |
3509
d72c2219595d
Make land types flagged (to allow stacking future attributes such as indestructible ice, but also for a damaged flag)
nemo
parents:
3236
diff
changeset
|
473 |
(((Land[ty, tx] and LAND_BASIC) <> 0) or |
d72c2219595d
Make land types flagged (to allow stacking future attributes such as indestructible ice, but also for a damaged flag)
nemo
parents:
3236
diff
changeset
|
474 |
(Land[ty, tx] = LAND_OBJECT)) then |
d72c2219595d
Make land types flagged (to allow stacking future attributes such as indestructible ice, but also for a damaged flag)
nemo
parents:
3236
diff
changeset
|
475 |
begin |
d72c2219595d
Make land types flagged (to allow stacking future attributes such as indestructible ice, but also for a damaged flag)
nemo
parents:
3236
diff
changeset
|
476 |
Land[ty, tx]:= Land[ty, tx] or LAND_DAMAGED; |
d72c2219595d
Make land types flagged (to allow stacking future attributes such as indestructible ice, but also for a damaged flag)
nemo
parents:
3236
diff
changeset
|
477 |
{$IFDEF DOWNSCALE} |
d72c2219595d
Make land types flagged (to allow stacking future attributes such as indestructible ice, but also for a damaged flag)
nemo
parents:
3236
diff
changeset
|
478 |
LandPixels[ty div 2, tx div 2]:= cExplosionBorderColor |
d72c2219595d
Make land types flagged (to allow stacking future attributes such as indestructible ice, but also for a damaged flag)
nemo
parents:
3236
diff
changeset
|
479 |
{$ELSE} |
2948
3f21a9dc93d0
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unc0rr
parents:
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diff
changeset
|
480 |
LandPixels[ty, tx]:= cExplosionBorderColor |
3509
d72c2219595d
Make land types flagged (to allow stacking future attributes such as indestructible ice, but also for a damaged flag)
nemo
parents:
3236
diff
changeset
|
481 |
{$ENDIF} |
d72c2219595d
Make land types flagged (to allow stacking future attributes such as indestructible ice, but also for a damaged flag)
nemo
parents:
3236
diff
changeset
|
482 |
end |
2666 | 483 |
end; |
184 | 484 |
X:= nx; |
485 |
Y:= ny; |
|
486 |
for t:= 0 to ticks do |
|
487 |
begin |
|
488 |
X:= X + dX; |
|
489 |
Y:= Y + dY; |
|
351 | 490 |
tx:= hwRound(X); |
491 |
ty:= hwRound(Y); |
|
3509
d72c2219595d
Make land types flagged (to allow stacking future attributes such as indestructible ice, but also for a damaged flag)
nemo
parents:
3236
diff
changeset
|
492 |
if ((ty and LAND_HEIGHT_MASK) = 0) and ((tx and LAND_WIDTH_MASK) = 0) and ((Land[ty, tx] and LAND_INDESTRUCTIBLE) = 0) then |
2647 | 493 |
begin |
3509
d72c2219595d
Make land types flagged (to allow stacking future attributes such as indestructible ice, but also for a damaged flag)
nemo
parents:
3236
diff
changeset
|
494 |
if (Land[ty, tx] and LAND_BASIC) <> 0 then |
d72c2219595d
Make land types flagged (to allow stacking future attributes such as indestructible ice, but also for a damaged flag)
nemo
parents:
3236
diff
changeset
|
495 |
{$IFDEF DOWNSCALE} |
d72c2219595d
Make land types flagged (to allow stacking future attributes such as indestructible ice, but also for a damaged flag)
nemo
parents:
3236
diff
changeset
|
496 |
LandPixels[ty div 2, tx div 2]:= LandBackPixel(tx, ty) |
d72c2219595d
Make land types flagged (to allow stacking future attributes such as indestructible ice, but also for a damaged flag)
nemo
parents:
3236
diff
changeset
|
497 |
{$ELSE} |
2647 | 498 |
LandPixels[ty, tx]:= LandBackPixel(tx, ty) |
3509
d72c2219595d
Make land types flagged (to allow stacking future attributes such as indestructible ice, but also for a damaged flag)
nemo
parents:
3236
diff
changeset
|
499 |
{$ENDIF} |
d72c2219595d
Make land types flagged (to allow stacking future attributes such as indestructible ice, but also for a damaged flag)
nemo
parents:
3236
diff
changeset
|
500 |
else if Land[ty, tx] = LAND_OBJECT then |
d72c2219595d
Make land types flagged (to allow stacking future attributes such as indestructible ice, but also for a damaged flag)
nemo
parents:
3236
diff
changeset
|
501 |
{$IFDEF DOWNSCALE} |
d72c2219595d
Make land types flagged (to allow stacking future attributes such as indestructible ice, but also for a damaged flag)
nemo
parents:
3236
diff
changeset
|
502 |
LandPixels[ty div 2, tx div 2]:= 0; |
d72c2219595d
Make land types flagged (to allow stacking future attributes such as indestructible ice, but also for a damaged flag)
nemo
parents:
3236
diff
changeset
|
503 |
{$ELSE} |
2647 | 504 |
LandPixels[ty, tx]:= 0; |
3509
d72c2219595d
Make land types flagged (to allow stacking future attributes such as indestructible ice, but also for a damaged flag)
nemo
parents:
3236
diff
changeset
|
505 |
{$ENDIF} |
2647 | 506 |
Land[ty, tx]:= 0; |
507 |
end |
|
184 | 508 |
end; |
509 |
for t:= 0 to 7 do |
|
2666 | 510 |
begin |
2948
3f21a9dc93d0
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unc0rr
parents:
2741
diff
changeset
|
511 |
X:= X + dX; |
3f21a9dc93d0
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unc0rr
parents:
2741
diff
changeset
|
512 |
Y:= Y + dY; |
3f21a9dc93d0
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unc0rr
parents:
2741
diff
changeset
|
513 |
tx:= hwRound(X); |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2741
diff
changeset
|
514 |
ty:= hwRound(Y); |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2741
diff
changeset
|
515 |
if ((ty and LAND_HEIGHT_MASK) = 0) and |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2741
diff
changeset
|
516 |
((tx and LAND_WIDTH_MASK) = 0) and |
3509
d72c2219595d
Make land types flagged (to allow stacking future attributes such as indestructible ice, but also for a damaged flag)
nemo
parents:
3236
diff
changeset
|
517 |
(((Land[ty, tx] and LAND_BASIC) <> 0) or |
d72c2219595d
Make land types flagged (to allow stacking future attributes such as indestructible ice, but also for a damaged flag)
nemo
parents:
3236
diff
changeset
|
518 |
(Land[ty, tx] = LAND_OBJECT)) then |
d72c2219595d
Make land types flagged (to allow stacking future attributes such as indestructible ice, but also for a damaged flag)
nemo
parents:
3236
diff
changeset
|
519 |
begin |
d72c2219595d
Make land types flagged (to allow stacking future attributes such as indestructible ice, but also for a damaged flag)
nemo
parents:
3236
diff
changeset
|
520 |
Land[ty, tx]:= Land[ty, tx] or LAND_DAMAGED; |
d72c2219595d
Make land types flagged (to allow stacking future attributes such as indestructible ice, but also for a damaged flag)
nemo
parents:
3236
diff
changeset
|
521 |
{$IFDEF DOWNSCALE} |
d72c2219595d
Make land types flagged (to allow stacking future attributes such as indestructible ice, but also for a damaged flag)
nemo
parents:
3236
diff
changeset
|
522 |
LandPixels[ty div 2, tx div 2]:= cExplosionBorderColor |
d72c2219595d
Make land types flagged (to allow stacking future attributes such as indestructible ice, but also for a damaged flag)
nemo
parents:
3236
diff
changeset
|
523 |
{$ELSE} |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2741
diff
changeset
|
524 |
LandPixels[ty, tx]:= cExplosionBorderColor |
3509
d72c2219595d
Make land types flagged (to allow stacking future attributes such as indestructible ice, but also for a damaged flag)
nemo
parents:
3236
diff
changeset
|
525 |
{$ENDIF} |
d72c2219595d
Make land types flagged (to allow stacking future attributes such as indestructible ice, but also for a damaged flag)
nemo
parents:
3236
diff
changeset
|
526 |
end |
2666 | 527 |
end; |
184 | 528 |
nx:= nx - dY; |
529 |
ny:= ny + dX; |
|
530 |
end; |
|
531 |
||
532 |
for i:= 0 to 7 do |
|
533 |
begin |
|
358 | 534 |
X:= nx - dX8; |
535 |
Y:= ny - dY8; |
|
184 | 536 |
for t:= -8 to ticks + 8 do |
2666 | 537 |
begin |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2741
diff
changeset
|
538 |
X:= X + dX; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2741
diff
changeset
|
539 |
Y:= Y + dY; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2741
diff
changeset
|
540 |
tx:= hwRound(X); |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2741
diff
changeset
|
541 |
ty:= hwRound(Y); |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2741
diff
changeset
|
542 |
if ((ty and LAND_HEIGHT_MASK) = 0) and |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2741
diff
changeset
|
543 |
((tx and LAND_WIDTH_MASK) = 0) and |
3509
d72c2219595d
Make land types flagged (to allow stacking future attributes such as indestructible ice, but also for a damaged flag)
nemo
parents:
3236
diff
changeset
|
544 |
(((Land[ty, tx] and LAND_BASIC) <> 0) or |
d72c2219595d
Make land types flagged (to allow stacking future attributes such as indestructible ice, but also for a damaged flag)
nemo
parents:
3236
diff
changeset
|
545 |
(Land[ty, tx] = LAND_OBJECT)) then |
d72c2219595d
Make land types flagged (to allow stacking future attributes such as indestructible ice, but also for a damaged flag)
nemo
parents:
3236
diff
changeset
|
546 |
begin |
d72c2219595d
Make land types flagged (to allow stacking future attributes such as indestructible ice, but also for a damaged flag)
nemo
parents:
3236
diff
changeset
|
547 |
Land[ty, tx]:= Land[ty, tx] or LAND_DAMAGED; |
d72c2219595d
Make land types flagged (to allow stacking future attributes such as indestructible ice, but also for a damaged flag)
nemo
parents:
3236
diff
changeset
|
548 |
{$IFDEF DOWNSCALE} |
d72c2219595d
Make land types flagged (to allow stacking future attributes such as indestructible ice, but also for a damaged flag)
nemo
parents:
3236
diff
changeset
|
549 |
LandPixels[ty div 2, tx div 2]:= cExplosionBorderColor |
d72c2219595d
Make land types flagged (to allow stacking future attributes such as indestructible ice, but also for a damaged flag)
nemo
parents:
3236
diff
changeset
|
550 |
{$ELSE} |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2741
diff
changeset
|
551 |
LandPixels[ty, tx]:= cExplosionBorderColor |
3509
d72c2219595d
Make land types flagged (to allow stacking future attributes such as indestructible ice, but also for a damaged flag)
nemo
parents:
3236
diff
changeset
|
552 |
{$ENDIF} |
d72c2219595d
Make land types flagged (to allow stacking future attributes such as indestructible ice, but also for a damaged flag)
nemo
parents:
3236
diff
changeset
|
553 |
end |
2666 | 554 |
end; |
184 | 555 |
nx:= nx - dY; |
556 |
ny:= ny + dX; |
|
557 |
end; |
|
558 |
||
1809 | 559 |
tx:= max(stX - HalfWidth * 2 - 4 - abs(hwRound(dX * ticks)), 0); |
1807 | 560 |
ty:= max(stY - HalfWidth * 2 - 4 - abs(hwRound(dY * ticks)), 0); |
1809 | 561 |
ddx:= min(stX + HalfWidth * 2 + 4 + abs(hwRound(dX * ticks)), LAND_WIDTH) - tx; |
562 |
ddy:= min(stY + HalfWidth * 2 + 4 + abs(hwRound(dY * ticks)), LAND_HEIGHT) - ty; |
|
563 |
||
564 |
UpdateLandTexture(tx, ddx, ty, ddy) |
|
184 | 565 |
end; |
566 |
||
520 | 567 |
function TryPlaceOnLand(cpX, cpY: LongInt; Obj: TSprite; Frame: LongInt; doPlace: boolean): boolean; |
2235 | 568 |
var X, Y, bpp, h, w, row, col, numFramesFirstCol: LongInt; |
409 | 569 |
p: PByteArray; |
769
788efc1d649f
- Save 8 MB of memory by freeing LandSurface and not using it anymore after game initialization
unc0rr
parents:
768
diff
changeset
|
570 |
Image: PSDL_Surface; |
409 | 571 |
begin |
2235 | 572 |
numFramesFirstCol:= SpritesData[Obj].imageHeight div SpritesData[Obj].Height; |
573 |
||
769
788efc1d649f
- Save 8 MB of memory by freeing LandSurface and not using it anymore after game initialization
unc0rr
parents:
768
diff
changeset
|
574 |
TryDo(SpritesData[Obj].Surface <> nil, 'Assert SpritesData[Obj].Surface failed', true); |
788efc1d649f
- Save 8 MB of memory by freeing LandSurface and not using it anymore after game initialization
unc0rr
parents:
768
diff
changeset
|
575 |
Image:= SpritesData[Obj].Surface; |
409 | 576 |
w:= SpritesData[Obj].Width; |
769
788efc1d649f
- Save 8 MB of memory by freeing LandSurface and not using it anymore after game initialization
unc0rr
parents:
768
diff
changeset
|
577 |
h:= SpritesData[Obj].Height; |
2235 | 578 |
row:= Frame mod numFramesFirstCol; |
579 |
col:= Frame div numFramesFirstCol; |
|
409 | 580 |
|
581 |
if SDL_MustLock(Image) then |
|
582 |
SDLTry(SDL_LockSurface(Image) >= 0, true); |
|
583 |
||
584 |
bpp:= Image^.format^.BytesPerPixel; |
|
769
788efc1d649f
- Save 8 MB of memory by freeing LandSurface and not using it anymore after game initialization
unc0rr
parents:
768
diff
changeset
|
585 |
TryDo(bpp = 4, 'It should be 32 bpp sprite', true); |
788efc1d649f
- Save 8 MB of memory by freeing LandSurface and not using it anymore after game initialization
unc0rr
parents:
768
diff
changeset
|
586 |
// Check that sprite fits free space |
2236 | 587 |
p:= @(PByteArray(Image^.pixels)^[ Image^.pitch * row * h + col * w * 4 ]); |
409 | 588 |
case bpp of |
589 |
4: for y:= 0 to Pred(h) do |
|
590 |
begin |
|
591 |
for x:= 0 to Pred(w) do |
|
592 |
if PLongword(@(p^[x * 4]))^ <> 0 then |
|
1792 | 593 |
if ((cpY + y) < Longint(topY)) or |
594 |
((cpY + y) > LAND_HEIGHT) or |
|
595 |
((cpX + x) < Longint(leftX)) or |
|
596 |
((cpX + x) > Longint(rightX)) or |
|
409 | 597 |
(Land[cpY + y, cpX + x] <> 0) then |
598 |
begin |
|
599 |
if SDL_MustLock(Image) then |
|
600 |
SDL_UnlockSurface(Image); |
|
601 |
exit(false) |
|
602 |
end; |
|
603 |
p:= @(p^[Image^.pitch]); |
|
604 |
end; |
|
605 |
end; |
|
606 |
||
520 | 607 |
TryPlaceOnLand:= true; |
769
788efc1d649f
- Save 8 MB of memory by freeing LandSurface and not using it anymore after game initialization
unc0rr
parents:
768
diff
changeset
|
608 |
if not doPlace then |
788efc1d649f
- Save 8 MB of memory by freeing LandSurface and not using it anymore after game initialization
unc0rr
parents:
768
diff
changeset
|
609 |
begin |
788efc1d649f
- Save 8 MB of memory by freeing LandSurface and not using it anymore after game initialization
unc0rr
parents:
768
diff
changeset
|
610 |
if SDL_MustLock(Image) then |
788efc1d649f
- Save 8 MB of memory by freeing LandSurface and not using it anymore after game initialization
unc0rr
parents:
768
diff
changeset
|
611 |
SDL_UnlockSurface(Image); |
788efc1d649f
- Save 8 MB of memory by freeing LandSurface and not using it anymore after game initialization
unc0rr
parents:
768
diff
changeset
|
612 |
exit |
788efc1d649f
- Save 8 MB of memory by freeing LandSurface and not using it anymore after game initialization
unc0rr
parents:
768
diff
changeset
|
613 |
end; |
520 | 614 |
|
409 | 615 |
// Checked, now place |
2236 | 616 |
p:= @(PByteArray(Image^.pixels)^[ Image^.pitch * row * h + col * w * 4 ]); |
409 | 617 |
case bpp of |
618 |
4: for y:= 0 to Pred(h) do |
|
619 |
begin |
|
620 |
for x:= 0 to Pred(w) do |
|
769
788efc1d649f
- Save 8 MB of memory by freeing LandSurface and not using it anymore after game initialization
unc0rr
parents:
768
diff
changeset
|
621 |
if PLongword(@(p^[x * 4]))^ <> 0 then |
788efc1d649f
- Save 8 MB of memory by freeing LandSurface and not using it anymore after game initialization
unc0rr
parents:
768
diff
changeset
|
622 |
begin |
3509
d72c2219595d
Make land types flagged (to allow stacking future attributes such as indestructible ice, but also for a damaged flag)
nemo
parents:
3236
diff
changeset
|
623 |
Land[cpY + y, cpX + x]:= LAND_OBJECT; |
d72c2219595d
Make land types flagged (to allow stacking future attributes such as indestructible ice, but also for a damaged flag)
nemo
parents:
3236
diff
changeset
|
624 |
{$IFDEF DOWNSCALE} |
d72c2219595d
Make land types flagged (to allow stacking future attributes such as indestructible ice, but also for a damaged flag)
nemo
parents:
3236
diff
changeset
|
625 |
LandPixels[(cpY + y) div 2, (cpX + x) div 2]:= PLongword(@(p^[x * 4]))^ |
d72c2219595d
Make land types flagged (to allow stacking future attributes such as indestructible ice, but also for a damaged flag)
nemo
parents:
3236
diff
changeset
|
626 |
{$ELSE} |
769
788efc1d649f
- Save 8 MB of memory by freeing LandSurface and not using it anymore after game initialization
unc0rr
parents:
768
diff
changeset
|
627 |
LandPixels[cpY + y, cpX + x]:= PLongword(@(p^[x * 4]))^ |
3509
d72c2219595d
Make land types flagged (to allow stacking future attributes such as indestructible ice, but also for a damaged flag)
nemo
parents:
3236
diff
changeset
|
628 |
{$ENDIF} |
769
788efc1d649f
- Save 8 MB of memory by freeing LandSurface and not using it anymore after game initialization
unc0rr
parents:
768
diff
changeset
|
629 |
end; |
409 | 630 |
p:= @(p^[Image^.pitch]); |
631 |
end; |
|
632 |
end; |
|
633 |
if SDL_MustLock(Image) then |
|
634 |
SDL_UnlockSurface(Image); |
|
635 |
||
1807 | 636 |
x:= max(cpX, leftX); |
637 |
w:= min(cpX + Image^.w, LAND_WIDTH) - x; |
|
1792 | 638 |
y:= max(cpY, topY); |
1753 | 639 |
h:= min(cpY + Image^.h, LAND_HEIGHT) - y; |
1807 | 640 |
UpdateLandTexture(x, w, y, h) |
409 | 641 |
end; |
642 |
||
1738
00e8dadce69a
Add nemo's depixeling patch. Still needs some polishing for the case when we delete pixel on which hedgehog stays
unc0rr
parents:
1066
diff
changeset
|
643 |
// was experimenting with applying as damage occurred. |
00e8dadce69a
Add nemo's depixeling patch. Still needs some polishing for the case when we delete pixel on which hedgehog stays
unc0rr
parents:
1066
diff
changeset
|
644 |
function Despeckle(X, Y: LongInt): boolean; |
00e8dadce69a
Add nemo's depixeling patch. Still needs some polishing for the case when we delete pixel on which hedgehog stays
unc0rr
parents:
1066
diff
changeset
|
645 |
var nx, ny, i, j, c: LongInt; |
00e8dadce69a
Add nemo's depixeling patch. Still needs some polishing for the case when we delete pixel on which hedgehog stays
unc0rr
parents:
1066
diff
changeset
|
646 |
begin |
3509
d72c2219595d
Make land types flagged (to allow stacking future attributes such as indestructible ice, but also for a damaged flag)
nemo
parents:
3236
diff
changeset
|
647 |
if (Land[Y, X] > 255) and ((Land[Y, X] and LAND_INDESTRUCTIBLE) = 0) and ((Land[Y, X] and LAND_DAMAGED) <> 0)then // check neighbours |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2741
diff
changeset
|
648 |
begin |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2741
diff
changeset
|
649 |
c:= 0; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2741
diff
changeset
|
650 |
for i:= -1 to 1 do |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2741
diff
changeset
|
651 |
for j:= -1 to 1 do |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2741
diff
changeset
|
652 |
if (i <> 0) or (j <> 0) then |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2741
diff
changeset
|
653 |
begin |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2741
diff
changeset
|
654 |
ny:= Y + i; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2741
diff
changeset
|
655 |
nx:= X + j; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2741
diff
changeset
|
656 |
if ((ny and LAND_HEIGHT_MASK) = 0) and ((nx and LAND_WIDTH_MASK) = 0) then |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2741
diff
changeset
|
657 |
if Land[ny, nx] > 255 then |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2741
diff
changeset
|
658 |
inc(c); |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2741
diff
changeset
|
659 |
end; |
1738
00e8dadce69a
Add nemo's depixeling patch. Still needs some polishing for the case when we delete pixel on which hedgehog stays
unc0rr
parents:
1066
diff
changeset
|
660 |
|
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2741
diff
changeset
|
661 |
if c < 4 then // 0-3 neighbours |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2741
diff
changeset
|
662 |
begin |
3509
d72c2219595d
Make land types flagged (to allow stacking future attributes such as indestructible ice, but also for a damaged flag)
nemo
parents:
3236
diff
changeset
|
663 |
{$IFDEF DOWNSCALE} |
d72c2219595d
Make land types flagged (to allow stacking future attributes such as indestructible ice, but also for a damaged flag)
nemo
parents:
3236
diff
changeset
|
664 |
if (Land[Y, X] and LAND_BASIC) <> 0 then LandPixels[Y div 2, X div 2]:= LandBackPixel(X, Y) else LandPixels[Y div 2, X div 2]:= 0; |
d72c2219595d
Make land types flagged (to allow stacking future attributes such as indestructible ice, but also for a damaged flag)
nemo
parents:
3236
diff
changeset
|
665 |
{$ELSE} |
d72c2219595d
Make land types flagged (to allow stacking future attributes such as indestructible ice, but also for a damaged flag)
nemo
parents:
3236
diff
changeset
|
666 |
if (Land[Y, X] and LAND_BASIC) <> 0 then LandPixels[Y, X]:= LandBackPixel(X, Y) else LandPixels[Y, X]:= 0; |
d72c2219595d
Make land types flagged (to allow stacking future attributes such as indestructible ice, but also for a damaged flag)
nemo
parents:
3236
diff
changeset
|
667 |
{$ENDIF} |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2741
diff
changeset
|
668 |
Land[Y, X]:= 0; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2741
diff
changeset
|
669 |
exit(true); |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2741
diff
changeset
|
670 |
end; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2741
diff
changeset
|
671 |
end; |
1738
00e8dadce69a
Add nemo's depixeling patch. Still needs some polishing for the case when we delete pixel on which hedgehog stays
unc0rr
parents:
1066
diff
changeset
|
672 |
Despeckle:= false |
00e8dadce69a
Add nemo's depixeling patch. Still needs some polishing for the case when we delete pixel on which hedgehog stays
unc0rr
parents:
1066
diff
changeset
|
673 |
end; |
00e8dadce69a
Add nemo's depixeling patch. Still needs some polishing for the case when we delete pixel on which hedgehog stays
unc0rr
parents:
1066
diff
changeset
|
674 |
|
1792 | 675 |
function SweepDirty: boolean; |
1738
00e8dadce69a
Add nemo's depixeling patch. Still needs some polishing for the case when we delete pixel on which hedgehog stays
unc0rr
parents:
1066
diff
changeset
|
676 |
var x, y, xx, yy: LongInt; |
2695 | 677 |
bRes, updateBlock, resweep: boolean; |
1738
00e8dadce69a
Add nemo's depixeling patch. Still needs some polishing for the case when we delete pixel on which hedgehog stays
unc0rr
parents:
1066
diff
changeset
|
678 |
begin |
2695 | 679 |
bRes:= false; |
1792 | 680 |
|
1761 | 681 |
for y:= 0 to LAND_HEIGHT div 32 - 1 do |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2741
diff
changeset
|
682 |
begin |
2376 | 683 |
|
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2741
diff
changeset
|
684 |
for x:= 0 to LAND_WIDTH div 32 - 1 do |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2741
diff
changeset
|
685 |
begin |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2741
diff
changeset
|
686 |
if LandDirty[y, x] <> 0 then |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2741
diff
changeset
|
687 |
begin |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2741
diff
changeset
|
688 |
updateBlock:= false; |
2167
4e9ad395c1d1
Loop sweeping to avoid stray pixels. Avoided at first hoping there was a cleverer approach. Fortunately sweep is infrequent.
nemo
parents:
1892
diff
changeset
|
689 |
resweep:= true; |
4e9ad395c1d1
Loop sweeping to avoid stray pixels. Avoided at first hoping there was a cleverer approach. Fortunately sweep is infrequent.
nemo
parents:
1892
diff
changeset
|
690 |
while(resweep) do |
4e9ad395c1d1
Loop sweeping to avoid stray pixels. Avoided at first hoping there was a cleverer approach. Fortunately sweep is infrequent.
nemo
parents:
1892
diff
changeset
|
691 |
begin |
4e9ad395c1d1
Loop sweeping to avoid stray pixels. Avoided at first hoping there was a cleverer approach. Fortunately sweep is infrequent.
nemo
parents:
1892
diff
changeset
|
692 |
resweep:= false; |
4e9ad395c1d1
Loop sweeping to avoid stray pixels. Avoided at first hoping there was a cleverer approach. Fortunately sweep is infrequent.
nemo
parents:
1892
diff
changeset
|
693 |
for yy:= y * 32 to y * 32 + 31 do |
4e9ad395c1d1
Loop sweeping to avoid stray pixels. Avoided at first hoping there was a cleverer approach. Fortunately sweep is infrequent.
nemo
parents:
1892
diff
changeset
|
694 |
for xx:= x * 32 to x * 32 + 31 do |
4e9ad395c1d1
Loop sweeping to avoid stray pixels. Avoided at first hoping there was a cleverer approach. Fortunately sweep is infrequent.
nemo
parents:
1892
diff
changeset
|
695 |
if Despeckle(xx, yy) then |
4e9ad395c1d1
Loop sweeping to avoid stray pixels. Avoided at first hoping there was a cleverer approach. Fortunately sweep is infrequent.
nemo
parents:
1892
diff
changeset
|
696 |
begin |
2695 | 697 |
bRes:= true; |
2167
4e9ad395c1d1
Loop sweeping to avoid stray pixels. Avoided at first hoping there was a cleverer approach. Fortunately sweep is infrequent.
nemo
parents:
1892
diff
changeset
|
698 |
updateBlock:= true; |
4e9ad395c1d1
Loop sweeping to avoid stray pixels. Avoided at first hoping there was a cleverer approach. Fortunately sweep is infrequent.
nemo
parents:
1892
diff
changeset
|
699 |
resweep:= true; |
4e9ad395c1d1
Loop sweeping to avoid stray pixels. Avoided at first hoping there was a cleverer approach. Fortunately sweep is infrequent.
nemo
parents:
1892
diff
changeset
|
700 |
end; |
4e9ad395c1d1
Loop sweeping to avoid stray pixels. Avoided at first hoping there was a cleverer approach. Fortunately sweep is infrequent.
nemo
parents:
1892
diff
changeset
|
701 |
end; |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2741
diff
changeset
|
702 |
if updateBlock then UpdateLandTexture(x * 32, 32, y * 32, 32); |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2741
diff
changeset
|
703 |
LandDirty[y, x]:= 0; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2741
diff
changeset
|
704 |
end; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2741
diff
changeset
|
705 |
end; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2741
diff
changeset
|
706 |
end; |
1792 | 707 |
|
2695 | 708 |
SweepDirty:= bRes; |
1738
00e8dadce69a
Add nemo's depixeling patch. Still needs some polishing for the case when we delete pixel on which hedgehog stays
unc0rr
parents:
1066
diff
changeset
|
709 |
end; |
184 | 710 |
|
2331
e4941a7986d6
Another try at keeping blowtorch/firepunch/jackhammer from going through indestructible stuff. Shame these routines don't use hedgehog movement
nemo
parents:
2236
diff
changeset
|
711 |
// Return true if outside of land or not the value tested, used right now for some X/Y movement that does not use normal hedgehog movement in GSHandlers.inc |
3509
d72c2219595d
Make land types flagged (to allow stacking future attributes such as indestructible ice, but also for a damaged flag)
nemo
parents:
3236
diff
changeset
|
712 |
function CheckLandValue(X, Y: LongInt; LandFlag: Word): boolean; |
2331
e4941a7986d6
Another try at keeping blowtorch/firepunch/jackhammer from going through indestructible stuff. Shame these routines don't use hedgehog movement
nemo
parents:
2236
diff
changeset
|
713 |
begin |
3509
d72c2219595d
Make land types flagged (to allow stacking future attributes such as indestructible ice, but also for a damaged flag)
nemo
parents:
3236
diff
changeset
|
714 |
CheckLandValue:= ((X and LAND_WIDTH_MASK <> 0) or (Y and LAND_HEIGHT_MASK <> 0)) or ((Land[Y, X] and LandFlag) = 0) |
2331
e4941a7986d6
Another try at keeping blowtorch/firepunch/jackhammer from going through indestructible stuff. Shame these routines don't use hedgehog movement
nemo
parents:
2236
diff
changeset
|
715 |
end; |
184 | 716 |
end. |