Tue, 22 Jan 2019 07:12:02 +0100 |
Wuzzy |
vgtHealthTag now supports setting FrameTicks <> 0 to disable automatic water handling
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Mon, 14 Jan 2019 03:52:09 +0100 |
Wuzzy |
Remove a bunch of dead out-commented code
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Thu, 10 Jan 2019 19:09:06 +0100 |
Wuzzy |
Prevent wind bar from overflowing with high wind values
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Sat, 17 Mar 2018 04:37:13 +0100 |
Wuzzy |
Fix speech bubble briefly rendering at (0,0) after spawning
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Fri, 09 Mar 2018 12:43:36 +0100 |
Wuzzy |
Hide team bar if all hedgehogs in it are hidden or dead
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Sun, 23 Apr 2017 17:27:07 +0200 |
sheepluva |
clean up flake falling/rising code. this should fix issue #157
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Fri, 14 Oct 2016 22:52:04 +0200 |
KoBeWi |
rising flakes will no longer fly forever [reviewed, cleaned up and committed by sheepluva]
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Sun, 15 May 2016 14:29:37 +0300 |
unc0rr |
- Use IntToStr() in preference to Str()
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Wed, 27 Apr 2016 01:34:59 +0200 |
sheepluva |
fix issue 8: Static skull and bones flakes near the water in Sudden Death in themes without flakes
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Mon, 10 Aug 2015 03:53:11 +0200 |
sheepluva |
more copyright fixes
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Wed, 18 Mar 2015 22:57:29 +0300 |
unc0rr |
Only allow one instance of vgtSmoothWindbar also
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Tue, 17 Mar 2015 23:57:26 +0300 |
unc0rr |
Don't do anything if sorter was replaced, even for one tick only. Hopefully fixes issue #907, but not confirmed, though very highly plausible.
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Thu, 01 Jan 2015 12:41:28 -0500 |
nemo |
tweaks to try and make flakes better behaved in negative gravity. branch safe.
0.9.21
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Thu, 04 Dec 2014 20:15:03 +0100 |
sheepluva |
flake FrameTicks value of 0 now indicades that the frame should not be changed
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Thu, 04 Dec 2014 11:19:38 -0500 |
nemo |
☹
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