--- a/hedgewars/uVisualGearsHandlers.pas Sat Mar 17 04:12:10 2018 +0100
+++ b/hedgewars/uVisualGearsHandlers.pas Sat Mar 17 04:37:13 2018 +0100
@@ -640,12 +640,14 @@
begin
Gear^.X:= hwFloat2Float(realgear^.X) + (Gear^.Tex^.w div 2 - Gear^.Tag);
Gear^.Y:= hwFloat2Float(realgear^.Y) - (realgear^.Radius + Gear^.Tex^.h);
+ Gear^.Angle:= 1; // Mark speech bubble as ready for rendering
end
end
else if Gear^.Hedgehog^.Gear <> nil then
begin
Gear^.X:= hwFloat2Float(Gear^.Hedgehog^.Gear^.X) + (Gear^.Tex^.w div 2 - Gear^.Tag);
Gear^.Y:= hwFloat2Float(Gear^.Hedgehog^.Gear^.Y) - (cHHRadius + Gear^.Tex^.h);
+ Gear^.Angle:= 1; // Mark speech bubble as ready for rendering
end;
if (Gear^.Timer = 0) or ((realgear = nil) and (Gear^.Frame <> 0)) then