project_files/HedgewarsMobile/Classes/OverlayViewController.m
Mon, 30 Aug 2010 05:42:03 +0200 koda help page for ingame, some other fixes here and there
Mon, 30 Aug 2010 01:38:46 +0200 koda added a smaller version of forts, fixed a couple of regressions
Sun, 29 Aug 2010 16:55:27 +0200 koda X&Y buttons, sounds for some buttons, cleanup
Sat, 28 Aug 2010 01:37:21 +0200 koda tap to dismiss 'get ready', add a toggle to enable/disable it
Wed, 25 Aug 2010 00:17:51 +0200 koda set flake to non critical, no touches until game is starding, moved some variables to be initialized in the right place
Sat, 14 Aug 2010 02:10:27 +0200 koda disable AI teleport
Fri, 13 Aug 2010 02:13:18 +0200 koda reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
Sun, 01 Aug 2010 17:58:09 +0200 koda rewrite portions of some uiviewcontrollers
Sat, 31 Jul 2010 11:24:53 +0200 koda remove trailing spaces from end of line
Sat, 31 Jul 2010 10:39:20 +0200 koda fix panning when zoomed (finally)
Sun, 25 Jul 2010 17:30:19 +0200 koda shrink confirmation button, double tap resets zoom and centers hog
Sun, 25 Jul 2010 01:59:41 +0200 koda tap to play piano notes, fix for audio and pause glitch
Sat, 24 Jul 2010 23:23:10 +0200 koda use external libs more consistently
Thu, 22 Jul 2010 03:08:17 +0200 koda polish polish polish polish (also: panning horizontal fix, panning momentum, settings page reworked yet again, memory leaks, crashes, segfaults)
Tue, 20 Jul 2010 23:30:54 +0200 koda i can haz panning
Tue, 20 Jul 2010 05:37:58 +0200 koda complete settings page rework
Sun, 18 Jul 2010 03:55:56 +0200 koda switching hogs now works
Sun, 18 Jul 2010 03:26:15 +0200 koda add a timer selection for grenades
Sat, 17 Jul 2010 16:35:14 +0200 koda aim now starts slow and then moves faster
Sat, 17 Jul 2010 06:56:39 +0200 koda some further chat polishing
Sat, 17 Jul 2010 03:59:10 +0200 koda making chat work... (keyboard support is heavily broken in sdl upstream)
Fri, 16 Jul 2010 00:18:03 +0200 koda don't make the confirmation button disappear, present an alert if game doesn't start
Mon, 12 Jul 2010 01:42:43 +0200 koda use a button instead of label and simplify a lot touch interaction
Sun, 11 Jul 2010 18:39:01 +0200 koda touch overlay reworked, improvements to zoom and confirmation
Sun, 11 Jul 2010 03:23:26 +0200 koda implement the check on the type of ammo requiring a second tap to confirm
Sat, 10 Jul 2010 18:42:47 +0200 koda improvements to touch interface (tap to select weap, don't move camera for spourious taps, ask for confirmation when using click-weapons)
Thu, 08 Jul 2010 02:23:10 +0200 koda redo spinning wheel, redo fix for detail selection, redo ammo quantity and name in ammomenu
Wed, 07 Jul 2010 03:16:12 +0200 koda enable tooltips on ipad (todo: disable them on iphone)
Wed, 07 Jul 2010 03:03:59 +0200 koda the game now respects the orientation of the frontend
Wed, 07 Jul 2010 02:52:11 +0200 koda fix the multitouch shooting and moving
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