2011-08-09 AI thread is now an SDL_Thread rather than pthread hedgeroid
Xeli [Tue, 09 Aug 2011 20:52:26 +0200] rev 5504
AI thread is now an SDL_Thread rather than pthread
2011-08-04 use -Os --ffast-math on ios everywhere, plus other sdk3.2 compatibility changes
koda [Fri, 05 Aug 2011 01:22:51 +0200] rev 5503
use -Os --ffast-math on ios everywhere, plus other sdk3.2 compatibility changes
2011-08-09 changed iphone specific ifdefs to mobile hedgeroid
Xeli [Tue, 09 Aug 2011 20:51:20 +0200] rev 5502
changed iphone specific ifdefs to mobile
2011-08-05 merge
nemo [Fri, 05 Aug 2011 14:15:19 -0400] rev 5501
merge
2011-08-08 Removed the (default) qualifier hedgeroid
Xeli [Mon, 08 Aug 2011 23:52:17 +0200] rev 5500
Removed the (default) qualifier
2011-08-10 Make sinegun sound a bit louder
grammikj [Wed, 10 Aug 2011 16:07:34 +0100] rev 5499
Make sinegun sound a bit louder
2011-08-05 move gstWait - should make detecting drowning easier for mikade
nemo [Fri, 05 Aug 2011 14:13:06 -0400] rev 5498
move gstWait - should make detecting drowning easier for mikade
2011-08-08 added placeholder images for teamcount hedgeroid
Xeli [Mon, 08 Aug 2011 23:25:21 +0200] rev 5497
added placeholder images for teamcount
2011-08-10 Fix sounds, add some more for hellish impact and sine gun
grammikj [Wed, 10 Aug 2011 15:41:25 +0100] rev 5496
Fix sounds, add some more for hellish impact and sine gun
2011-08-04 merge hedgeroid
Xeli [Thu, 04 Aug 2011 17:44:55 +0200] rev 5495
merge
2011-08-04 Fix crasher. thanks to dagni for the demo file that tracked it down.
nemo [Thu, 04 Aug 2011 19:52:27 -0400] rev 5494
Fix crasher. thanks to dagni for the demo file that tracked it down.
2011-08-05 New sounds: mudball, mine bounce, hammer
grammickj [Fri, 05 Aug 2011 12:19:01 +0100] rev 5493
New sounds: mudball, mine bounce, hammer
2011-08-01 add a couple of nilcheck for safety
koda [Tue, 02 Aug 2011 00:28:49 +0200] rev 5492
add a couple of nilcheck for safety
2011-08-01 minor tweak since health tag was being retinted anyway. make it fade out. also disable unneeded tinted flag, save a handful of ops
nemo [Mon, 01 Aug 2011 16:45:45 -0400] rev 5491
minor tweak since health tag was being retinted anyway. make it fade out. also disable unneeded tinted flag, save a handful of ops
2011-08-01 Make vgtHealth use Tint
nemo [Mon, 01 Aug 2011 15:37:27 -0400] rev 5490
Make vgtHealth use Tint
2011-08-01 add getter for effects. untested.
nemo [Mon, 01 Aug 2011 13:29:01 -0400] rev 5489
add getter for effects. untested.
2011-08-01 Merge
unc0rr [Mon, 01 Aug 2011 10:08:02 +0400] rev 5488
Merge
2011-07-31 i had to forget something about the ios project file, by contract
koda [Mon, 01 Aug 2011 01:54:18 +0200] rev 5487
i had to forget something about the ios project file, by contract
2011-07-31 ios: this should prevent at least one of the crashes zorg spotted; also added some callbacks in SDLh; also polished project file (from -O2 to -Os)
koda [Mon, 01 Aug 2011 00:48:38 +0200] rev 5486
ios: this should prevent at least one of the crashes zorg spotted; also added some callbacks in SDLh; also polished project file (from -O2 to -Os)
2011-07-31 Reset to default zoom. Unbreaks waves
nemo [Sun, 31 Jul 2011 12:07:44 -0400] rev 5485
Reset to default zoom. Unbreaks waves
2011-07-31 i forgot to update schemes after adding tag mode; also updated/fixed a couple of them
koda [Sun, 31 Jul 2011 17:09:04 +0200] rev 5484
i forgot to update schemes after adding tag mode; also updated/fixed a couple of them
2011-07-31 ios: caught some leaks, merged two methods inside a fuction, postponed the rating popup
koda [Sun, 31 Jul 2011 16:03:24 +0200] rev 5483
ios: caught some leaks, merged two methods inside a fuction, postponed the rating popup
2011-07-30 add nil check
nemo [Sat, 30 Jul 2011 17:23:47 -0400] rev 5482
add nil check
2011-07-30 sucky temp graphic for land gun, also. an experiment - do these lines make it easier to tell when a weapon is disabled without being too ugly?
nemo [Sat, 30 Jul 2011 15:36:11 -0400] rev 5481
sucky temp graphic for land gun, also. an experiment - do these lines make it easier to tell when a weapon is disabled without being too ugly?
2011-07-30 kill off some speckles, crank up land gun output
nemo [Sat, 30 Jul 2011 14:52:25 -0400] rev 5480
kill off some speckles, crank up land gun output
2011-08-04 removed TODO no use for it now hedgeroid
Xeli [Thu, 04 Aug 2011 17:41:07 +0200] rev 5479
removed TODO no use for it now
2011-07-28 bluer colour, more pulsing
nemo [Wed, 27 Jul 2011 20:58:06 -0400] rev 5478
bluer colour, more pulsing
2011-08-04 manifest changes, all activities are fullscreen and some activities have been added to the manifest hedgeroid
Xeli [Thu, 04 Aug 2011 17:40:29 +0200] rev 5477
manifest changes, all activities are fullscreen and some activities have been added to the manifest
2011-07-27 this helps a bit
nemo [Wed, 27 Jul 2011 09:20:55 -0400] rev 5476
this helps a bit
2011-08-04 The start of the IPC transers to the engine hedgeroid
Xeli [Thu, 04 Aug 2011 17:37:40 +0200] rev 5475
The start of the IPC transers to the engine
2011-07-27 skip splashes for flakes
nemo [Wed, 27 Jul 2011 09:06:51 -0400] rev 5474
skip splashes for flakes
2011-08-04 Utility functions which are context wide, mostly SD methods right now hedgeroid
Xeli [Thu, 04 Aug 2011 17:36:13 +0200] rev 5473
Utility functions which are context wide, mostly SD methods right now
2011-07-27 trying another texture
nemo [Wed, 27 Jul 2011 08:55:30 -0400] rev 5472
trying another texture
2011-08-04 Main activity for starting a local game hedgeroid
Xeli [Thu, 04 Aug 2011 17:35:42 +0200] rev 5471
Main activity for starting a local game
2011-07-27 unnecessary test removed, also merge
nemo [Wed, 27 Jul 2011 08:52:29 -0400] rev 5470
unnecessary test removed, also merge
2011-08-04 send the gameconfig hedgeroid
Xeli [Thu, 04 Aug 2011 17:34:57 +0200] rev 5469
send the gameconfig
2011-07-27 annoying translators like it was no thing
koda [Wed, 27 Jul 2011 11:30:54 +0200] rev 5468
annoying translators like it was no thing
2011-08-04 Main activities for starting up the game, changing gameconfig, selecting and creating teams with their respective layouts and values hedgeroid
Xeli [Thu, 04 Aug 2011 17:34:21 +0200] rev 5467
Main activities for starting up the game, changing gameconfig, selecting and creating teams with their respective layouts and values
2011-07-27 increasing commit number with style
koda [Wed, 27 Jul 2011 10:39:04 +0200] rev 5466
increasing commit number with style
2011-08-04 moved these files to a subdir hedgeroid
Xeli [Thu, 04 Aug 2011 17:28:11 +0200] rev 5465
moved these files to a subdir
2011-07-27 one more stray tag to be removed
koda [Wed, 27 Jul 2011 10:38:41 +0200] rev 5464
one more stray tag to be removed
2011-08-04 datastructures for the different aspects of a gameconfiguration hedgeroid
Xeli [Thu, 04 Aug 2011 17:27:05 +0200] rev 5463
datastructures for the different aspects of a gameconfiguration
2011-07-27 trying to clean up the .hgtags mess
koda [Wed, 27 Jul 2011 10:37:05 +0200] rev 5462
trying to clean up the .hgtags mess
2011-07-27 Deletion was a bad idea.
nemo [Wed, 27 Jul 2011 08:51:16 -0400] rev 5461
Deletion was a bad idea.
2011-08-04 AddFileLog tweak, added [Con] to each line hedgeroid
Xeli [Thu, 04 Aug 2011 17:22:37 +0200] rev 5460
AddFileLog tweak, added [Con] to each line
2011-07-27 example of an SD art. mine from openclipart
nemo [Tue, 26 Jul 2011 23:46:41 -0400] rev 5459
example of an SD art. mine from openclipart
2011-08-04 added GenLandPreview declaration hedgeroid
Xeli [Thu, 04 Aug 2011 17:21:13 +0200] rev 5458
added GenLandPreview declaration
2011-07-25 Don't activate switch if player only has 1 hog
mikade [Tue, 26 Jul 2011 01:02:02 +0200] rev 5457
Don't activate switch if player only has 1 hog Demo's mine is set explicity at 5s and not at scheme settings.
2011-08-04 jni constants used by hwLibrary hedgeroid
Xeli [Thu, 04 Aug 2011 17:20:14 +0200] rev 5456
jni constants used by hwLibrary
2011-07-24 add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda [Mon, 25 Jul 2011 01:52:04 +0200] rev 5455
add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
2011-08-04 images for the frontend hedgeroid
Xeli [Thu, 04 Aug 2011 17:19:27 +0200] rev 5454
images for the frontend
2011-07-24 add the ios friendly scripts
koda [Mon, 25 Jul 2011 01:18:51 +0200] rev 5453
add the ios friendly scripts
2011-08-04 Created callbacks to give the frontend information of maxteams/hogs hedgeroid
Xeli [Thu, 04 Aug 2011 17:17:21 +0200] rev 5452
Created callbacks to give the frontend information of maxteams/hogs
2011-07-24 rip out the sync weapons/schemes switch and place it into settings; also perform some runtime check on what can be enabled
koda [Sun, 24 Jul 2011 19:14:56 +0200] rev 5451
rip out the sync weapons/schemes switch and place it into settings; also perform some runtime check on what can be enabled
2011-07-18 Added lua files to hgignore two files have been manually 'hg added' hedgeroid
Xeli [Mon, 18 Jul 2011 14:41:08 +0200] rev 5450
Added lua files to hgignore two files have been manually 'hg added'
2011-07-24 raise AI to hard
nemo [Sun, 24 Jul 2011 16:58:40 -0400] rev 5449
raise AI to hard
2011-07-18 CMake now moves the proper lua files to the project hedgeroid
Xeli [Mon, 18 Jul 2011 14:40:19 +0200] rev 5448
CMake now moves the proper lua files to the project
2011-07-24 oops
nemo [Sun, 24 Jul 2011 16:26:39 -0400] rev 5447
oops
2011-07-16 Lua source modification revert aded hedgeroid
Xeli [Sat, 16 Jul 2011 17:04:30 +0200] rev 5446
Lua source modification revert aded
2011-07-24 darken the green just a touch to stand out a bit more from mint
nemo [Sun, 24 Jul 2011 15:00:25 -0400] rev 5445
darken the green just a touch to stand out a bit more from mint
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