Wuzzy <Wuzzy2@mail.ru> [Fri, 09 Mar 2018 12:55:54 +0100] rev 13146
ACF1: Hide Cannibals team before it appears
Wuzzy <Wuzzy2@mail.ru> [Fri, 09 Mar 2018 12:43:36 +0100] rev 13145
Hide team bar if all hedgehogs in it are hidden or dead
This fixes some minor spoilers in the campaigns, especially A Classic Fairytale.
This only affects hogs hidden with HideHog.
Invisible hogs (gstInvisible) don't affect the team bars.
Wuzzy <Wuzzy2@mail.ru> [Fri, 09 Mar 2018 11:32:36 +0100] rev 13144
ACF: Only use standard team colors
Wuzzy <Wuzzy2@mail.ru> [Fri, 09 Mar 2018 02:03:03 +0100] rev 13143
ACF7: Fix incorrect hog name used in speech bubble
Wuzzy <Wuzzy2@mail.ru> [Fri, 09 Mar 2018 01:12:07 +0100] rev 13142
Update German Lua translation
Wuzzy <Wuzzy2@mail.ru> [Fri, 09 Mar 2018 00:45:37 +0100] rev 13141
Merge unC0Rr's control fixes
Wuzzy <Wuzzy2@mail.ru> [Fri, 09 Mar 2018 00:44:36 +0100] rev 13140
ACF7: Make hogs talk when you complete a part of the second mission goal (reach princess / free friends)
To make sure the player doesn't forget these.
Other bugfixes:
- When you skip the 2nd cut scene, hero was teleported back
- Increase princess <-> hero distance tolerance
Wuzzy <Wuzzy2@mail.ru> [Thu, 08 Mar 2018 23:46:46 +0100] rev 13139
ACF7: Fix incorrect hog name mentioned in 2nd mission text
Wuzzy <Wuzzy2@mail.ru> [Thu, 08 Mar 2018 23:36:16 +0100] rev 13138
AI: Don't use tardis when in multishoot and not inf attack
unc0rr [Thu, 08 Mar 2018 23:28:58 +0100] rev 13137
Fix new binds system for real
unc0rr [Thu, 08 Mar 2018 21:58:59 +0100] rev 13136
This should fix crash with custom bindings
jose1711 [Thu, 08 Mar 2018 21:46:43 +0100] rev 13135
Update Slovak translation
Wuzzy <Wuzzy2@mail.ru> [Thu, 08 Mar 2018 21:28:02 +0100] rev 13134
Racer: Draw waypoint outline around cursor while in placement phase
Wuzzy <Wuzzy2@mail.ru> [Thu, 08 Mar 2018 21:05:10 +0100] rev 13133
Merge server stuff from alfadur
Wuzzy <Wuzzy2@mail.ru> [Thu, 08 Mar 2018 21:03:25 +0100] rev 13132
HedgeEditor: Show waypoint preview
Wuzzy <Wuzzy2@mail.ru> [Thu, 08 Mar 2018 20:40:00 +0100] rev 13131
HedgeEditor: Fix sndIncoming playing for placing stuff, add many sound effects
Wuzzy <Wuzzy2@mail.ru> [Thu, 08 Mar 2018 19:36:07 +0100] rev 13130
HedgeEditor: Clean up messy HWP overwrites
- Remove all sounds
- Move sticky mine, mine and dud mine images to custom sprites
- Move crate preview outline to custom sprite
Wuzzy <Wuzzy2@mail.ru> [Thu, 08 Mar 2018 19:14:06 +0100] rev 13129
Racer: No longer play Incoming or Missed sound
Wuzzy <Wuzzy2@mail.ru> [Thu, 08 Mar 2018 19:08:21 +0100] rev 13128
Construction Mode: Fix annoying Incoming voice and other sound issues
Wuzzy <Wuzzy2@mail.ru> [Thu, 08 Mar 2018 19:03:03 +0100] rev 13127
Lua API: PlaySound: Add 3rd parameter instaVoice to instantly play voice
Wuzzy <Wuzzy2@mail.ru> [Thu, 08 Mar 2018 18:15:06 +0100] rev 13126
Lua API: Add SetSoundMask to disable playing certain sounds
Wuzzy <Wuzzy2@mail.ru> [Thu, 08 Mar 2018 17:07:14 +0100] rev 13125
ACF2: Make all Weaklings on worst CPU level
alfadur [Thu, 08 Mar 2018 15:01:18 -0500] rev 13124
separated the server logic from all the async io mess.
Wuzzy <Wuzzy2@mail.ru> [Thu, 08 Mar 2018 16:49:49 +0100] rev 13123
ACF: Reduce computer hog levels in missions 2 and 6.
They were way too high, especially in mission 2.
Mission 2:
Weaklings: level 5 → level 1 (except Brainiac)
Stronglings: (real) level 4 → level 2
Brainiac: level 1 → level 5 (because he's special)
Looks like all levels were just flipped.
Mission 5:
First enemy team: level 5 → level 3
Reinforcements: level 5 → level 4
The high skill level punishes player mistakes too much.