hedgewars/uStore.pas
2018-03-06 nemo the clipping was just due to remote abuse anyway - this addresses a couple of the concerns from the bug
2018-02-21 Wuzzy Fix quit menu showing incorrect key when using non-default bindings
2018-02-16 Wuzzy Add SetTeamLabel to Lua API, can set arbitrary string as team label
2018-02-08 Wuzzy Fix timebox being usable in SD w/ damage=0
2018-01-16 unc0rr Add assert on LoadingText texture value 0.9.23
2018-01-05 unc0rr Comment out functions that don't need to be called for engine in frontend window qmlfrontend
2018-01-02 unc0rr Break engine completely and make it render in frontend window (no actual rendering yet, just white screen) qmlfrontend
2017-11-25 nemo Should probably have gl context stuff in its own unit separate from store, but, don't close the gl context before anything that might still want to do gl operations
2017-10-25 nemo checksum immediately after loading because surface2tex does surface manipulation. also add some FIXMEs
2017-10-24 nemo w is in pixels, so presumably this needs to be *4
2017-10-24 nemo use pitch for surfaces, land_width x2 since 16 bit
2017-10-19 nemo extend land digest to all surfaces that could possibly be loaded into Land[] - i.e. ones that impact sync
2017-10-13 nemo mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
2017-09-30 sheepluva fix some fpc hints
2017-09-29 sheepluva fix some things that annoy pas2c and whitespaces
2017-09-29 sheepluva rename ifTransparent to ifColorKey
2017-09-29 sheepluva currently irrelevant sdl call adjustment
2017-09-20 Wuzzy Fix ammo tooltip icon being white
2017-04-25 nemo turn hwp Ammos overrides into overlays. untested.
2017-04-08 KoBeWi Water can now be animated
2017-04-08 Wuzzy Load screen: Move “LOADING” from image into text box
2017-04-06 Wuzzy Fix time box tooltip saying it is not *yet* available in SD
2016-10-09 KoBeWi added CloudsL and FlakeL
2016-05-09 Wuzzy Add SetAmmoDescriptionAppendix to Lua API, see issue 82
2016-05-09 Wuzzy Add Lua API function SetAmmoTexts (see issue 82)
2016-11-16 nemo Make sd-tint a theme variable so cophernue can tweak his sky tinting
2016-05-15 unc0rr - Use IntToStr() in preference to Str()
2016-02-09 unC0Rr Fix possible crashes/hangs due to recent changes
2016-01-31 unc0rr Bye-bye TryDo
2016-01-19 sheepluva SDL2: fix toggling fullscreen. dunno how well this works on non-linux-OS
2016-01-09 unc0rr SDLTry doesn't halt engine no more
2015-11-17 antonc27 - Removed SDLTry from call to SDL_GL_SetSwapInterval ios-revival
2015-11-17 antonc27 - Workaround for problems with SDL_GL_SetSwapInterval on iOS ios-revival
2015-11-13 sheepluva set engine window icon in sdl2 sdl2transition
2015-11-11 sheepluva add pchar casts to make pas2c happy sdl2transition
2015-11-10 sheepluva merge default sdl2transition
2015-11-10 sheepluva drop support for SDL 1.2 sdl2transition
2015-11-07 sheepluva merge orphan head (while discarding all its changes) to make koda and his hg-git happy
2015-09-10 sheepluva merge branch ios-revival into default
2015-08-10 antonc27 - Actually fix for rendering on iOS ]:-> ios-revival
2015-08-09 antonc27 - Resolves problem with wrong path to chef hat on iOS ios-revival
2015-08-08 antonc27 - Another fix for uRender.pas ios-revival
2015-08-10 sheepluva more copyright fixes
2015-03-24 sheepluva rendering tweaks cont.
2015-03-24 sheepluva rendering tweaks/cleanup cont.
2015-01-02 unc0rr Fix crash in case of critical image missing 0.9.21
2014-12-08 sheepluva make sure view limits are updated at start of game
2014-12-08 sheepluva clean up fonts
2014-12-08 nemo Use FreeAndNil across the board. Even if we are immediately assigning after, probably avoids accidental mistakes. Also free neglected owner tex on shutdown, and delete hog gears using the normal deletion procedure if for any reason they still exist (EndGame call?).
2014-12-05 sheepluva adjust position of world edges (at 150 px away from outmost land collision, or less if land array ends earlier)
2014-11-22 nemo Avoid promoting violence to hedgehogs. At least once a year.
2014-11-17 sheepluva some whitespace fixes
2014-10-25 nemo Remove switching of hog's hat to chef. do it in draw instead.
2014-06-15 sheepluva fix videorec build
2014-06-14 sheepluva fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
2014-06-14 sheepluva huh? me? nono, don't mind me. I'm just here to clean up.
2014-06-11 sheepluva fix hint and gl2 build. NOTE: this does not change that GL2 segfaults right away. that is an issue that dates back at least 50 commits, but most likely even back to the webgl merge. I guess nobody actually tried to run hedgewars in GL2 since back then :P
2014-06-10 sheepluva RAR: cleaning up a bit of the IFDEF-clusterf*ck
2014-06-10 sheepluva some minor tweaks and stuff
2014-06-09 sheepluva small hat loading tweak
less more (0) -300 -100 -60 tip