2018-03-12 |
Wuzzy |
Use visible team count instead of total team count to determine rendered team bar height
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2018-03-08 |
Wuzzy |
Lua API: Add SetSoundMask to disable playing certain sounds
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2018-03-07 |
Wuzzy |
Add hedgehog effect heArtillery, allows to set per-hedgehog artillery mode
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2018-03-03 |
unc0rr |
Having chat mode as game state was a mistake
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2018-02-20 |
Wuzzy |
Fix volume caption not being shown when hitting mute key
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2018-02-14 |
Wuzzy |
Switch + Change hog tags now turns on and off all tags
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2018-02-08 |
Wuzzy |
Fix timebox being usable in SD w/ damage=0
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2018-01-31 |
alfadur |
Machinegun. also tweaked ignore
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2018-01-07 |
sheepluva |
also put GL2 fixes into default
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2018-01-05 |
unc0rr |
Fix missing default values
qmlfrontend
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2017-12-16 |
unc0rr |
Merge default. This branch is up-to-date and code is working.
qmlfrontend
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2017-11-25 |
nemo |
Should probably have gl context stuff in its own unit separate from store, but, don't close the gl context before anything that might still want to do gl operations
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2017-11-17 |
nemo |
alt damage should default to false
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2017-10-24 |
Wuzzy |
Lua API: Fix Goals text being cut off at ca. 255 characters
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2017-10-19 |
nemo |
extend land digest to all surfaces that could possibly be loaded into Land[] - i.e. ones that impact sync
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2017-10-18 |
Wuzzy |
Move amNothing from F1 slot to new special hidden weapon slot. Move amDuck to F1
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2017-10-13 |
nemo |
mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
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2017-10-10 |
Wuzzy |
Fix cursor still being visible after using piano strike
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2017-10-07 |
nemo |
extend overridable graphics/sounds to 8 of each, for lua scripters who really like having their own sprites/sounds. these should not be used in the engine.
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2017-10-04 |
Wuzzy |
Show selected weapon again when using it in inf attack mode
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2017-04-25 |
nemo |
turn hwp Ammos overrides into overlays. untested.
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2017-04-25 |
Wuzzy |
Fix sndBoring being played when force-ending turn due to victory
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2017-04-24 |
Wuzzy |
Backed out changeset 98824a464230 (disable GetLaunchX/Y again)
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2017-04-22 |
Wuzzy |
Fix sniper rifle disabling laser sight utility after shooting
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2017-04-19 |
Wuzzy |
New Lua call: EndTurn to end turn
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2017-04-18 |
KoBeWi |
Change water speed range for better precision
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2016-05-12 |
Wuzzy |
Re-enable GetLaunchX/Y, use non-zero eject only for amDuck for now
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2016-05-12 |
Wuzzy |
Fix swimming rubberduck screwing up after portal, also change timer to 15s, no resets
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2017-04-08 |
Wuzzy |
Add sounds for rubberduck drop, destruction and water collision
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2017-04-08 |
Wuzzy |
Add ammotype amDuck for rubber duck
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2017-04-08 |
Wuzzy |
Add gear gtDuck: rubber duck
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2017-04-08 |
KoBeWi |
Fix bad water flow animation
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2017-04-08 |
KoBeWi |
Water can now be animated
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2017-04-05 |
Wuzzy |
Set default theme water color to blue
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2016-10-09 |
KoBeWi |
added CloudsL and FlakeL
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2017-01-15 |
alfadur |
code changes to make the new bat animation work
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2016-12-10 |
sheepluva |
Bug #108 - Phyfs/Pathz: Fix binds not being loaded
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2016-05-09 |
Wuzzy |
Add SetAmmoDescriptionAppendix to Lua API, see issue 82
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2016-05-09 |
Wuzzy |
Add Lua API function SetAmmoTexts (see issue 82)
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2016-04-30 |
Wuzzy |
Add ammoprop for blowtorch and pickhammer for not stopping timer in inf attack
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2016-04-30 |
Wuzzy |
Make the timer red when it is the get-away time
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2016-04-30 |
Wuzzy |
Turn timer digits green when it's still the ready timer
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2016-11-16 |
nemo |
Make sd-tint a theme variable so cophernue can tweak his sky tinting
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2016-11-15 |
Wuzzy |
Show symbols at bottom right while extra damage / low grav. are active
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2016-07-15 |
unc0rr |
merge default
qmlfrontend
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2016-06-21 |
nemo |
bit of a start on HDPI monitor support. Fonts.
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2016-05-17 |
unc0rr |
Merge default
qmlfrontend
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2016-04-26 |
sheepluva |
create forts in random order
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2016-04-26 |
sheepluva |
fix clouds/flakes area not being adjusted after ResizeLand()
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2016-02-09 |
unc0rr |
Merge default
qmlfrontend
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2016-01-23 |
sheepluva |
Lua API: SetCinematicMode(enable)
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2016-01-23 |
sheepluva |
adding a "cinematic mode" - currently: black bars on bottom/top. triggered by rcplane when pressing enter
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2016-01-01 |
unc0rr |
merge default
qmlfrontend
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2015-12-31 |
nemo |
Force locations for hogs if even TryHard fails on initial spawn.
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2015-11-16 |
unc0rr |
Merge default (add a bunch of FIXMEs)
qmlfrontend
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2015-11-10 |
sheepluva |
use SDL2 to paste clipboard contents
sdl2transition
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2015-11-07 |
sheepluva |
merge orphan head (while discarding all its changes) to make koda and his hg-git happy
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2015-11-06 |
antonc27 |
- Merge from default
ios-revival
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2015-10-15 |
antonc27 |
- Mortar, Mudball and Land Spray need up/down buttons on mobile
ios-revival
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2015-10-15 |
antonc27 |
- Target button added to mobile touch controls
ios-revival
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