unc0rr [Mon, 28 Mar 2011 20:31:01 +0400] rev 5060
Hide last two octets of IP address from usual users
unc0rr [Mon, 28 Mar 2011 20:30:15 +0400] rev 5059
More creation of sender thread to the reciever thread
unc0rr [Mon, 28 Mar 2011 20:28:59 +0400] rev 5058
Some improvements in test programs
sheepluva [Mon, 28 Mar 2011 16:30:44 +0200] rev 5057
Beach-Theme: reduce visible square height for sand castle
sheepluva [Mon, 28 Mar 2011 16:24:42 +0200] rev 5056
Beach-Theme: fix+crop horizon and sky
sheepluva [Mon, 28 Mar 2011 16:07:27 +0200] rev 5055
Beach-Theme: theme.cfg conversion+fix
Miguelac [Mon, 28 Mar 2011 15:08:10 +0200] rev 5054
Beach Theme (as for .15)
koda [Sun, 27 Mar 2011 01:53:59 +0100] rev 5053
this should help people hacking the cmake files
(removes old comments, BUNDLE and other macros, updates to INSTALL file)
koda [Sat, 26 Mar 2011 22:49:38 +0100] rev 5052
fix a couple of loose ends
nemo [Fri, 25 Mar 2011 20:02:27 -0400] rev 5051
merge and remove QDebug
nemo [Fri, 25 Mar 2011 19:42:00 -0400] rev 5050
unbreak SDL 1.2 build. Koda needs to look at this
nemo [Fri, 25 Mar 2011 19:25:50 -0400] rev 5049
Delay portal gun a bit, reduce mudball
unc0rr [Fri, 25 Mar 2011 20:52:42 +0300] rev 5048
That game has renamed
koda [Thu, 24 Mar 2011 17:29:10 +0100] rev 5047
merge
koda [Thu, 24 Mar 2011 17:28:36 +0100] rev 5046
this brings compatibility up with SDL HEAD (5504), but maybe breaks compatibility with sdl 1.2 so please test! still has problems with keyboard input and rendered ttf textures
koda [Thu, 24 Mar 2011 16:06:03 +0100] rev 5045
this supposedly makes hwengine work with sdl 1.3 past rev 5296
Colin Rice (clr_) [Wed, 23 Mar 2011 16:32:24 +0100] rev 5044
I changed r. Still not a perfect fix.
koda [Wed, 23 Mar 2011 16:27:24 +0100] rev 5043
glswapbuffer consistency and create the window in the center (still, it doesn't work past sdl r5296)
Colin Rice (clr_) [Wed, 23 Mar 2011 14:15:20 +0100] rev 5042
Patch for
issue #165: Portal: don't allow embedding Objects in ground (or porting them to impassable/invalid locations)
nemo [Tue, 22 Mar 2011 23:01:26 -0400] rev 5041
Fix endianness
unc0rr [Tue, 22 Mar 2011 19:27:14 +0300] rev 5040
Fix straight lines drawing issues
nemo [Tue, 22 Mar 2011 01:30:51 -0400] rev 5039
Since when do we use ARGB for colours?? All our internal colours are supposed to be RGBA
nemo [Mon, 21 Mar 2011 22:38:27 -0400] rev 5038
tweak to crosshair
unc0rr [Mon, 21 Mar 2011 21:38:44 +0300] rev 5037
Fix ghost players (used Prelude.catch instead of Control.Exception.catch)
unc0rr [Mon, 21 Mar 2011 21:23:39 +0300] rev 5036
merge
nikin [Sun, 20 Mar 2011 15:22:55 -0400] rev 5035
nikin just wants to get commit count up
nikin [Sun, 20 Mar 2011 15:07:45 -0400] rev 5034
Remove floating point to avoid desync
nemo [Sun, 20 Mar 2011 15:00:01 -0400] rev 5033
remove ammo if you suicide in the middle of uses
EJ <eivind.jahren@gmail.com> [Sun, 20 Mar 2011 15:03:39 +0100] rev 5032
Replaced bs2packs.
nemo [Sun, 20 Mar 2011 12:52:36 -0400] rev 5031
Adjust conditions for showing crosshair