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QTfrontend/gamecfgwidget.cpp
2010-02-28
nemo
Flag the sharing of ammo between clan teams.
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2010-02-08
nemo
Mode to place hogs at start of game. Will probably need a bit more testing.
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2010-02-01
smxx
Frontend:
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2010-01-31
nemo
Update translation files, add "King Mode"
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2010-01-24
nemo
Randomise order of play.
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2009-09-13
unc0rr
- Fix join/leave messages color
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2009-09-10
nemo
And in frontend
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2009-05-20
unc0rr
This should resend scheme info to net server when scheme got edited (not tested)
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2009-05-07
nemo
david_ac's game scheme options for mine delay/quantity, tweaks to sniper rifle
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2009-05-03
nemo
Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
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2009-04-30
unc0rr
nemo's great patch:
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2009-04-19
unc0rr
TheXception's patch:
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2009-04-13
unc0rr
- Add gameServer to build system
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2009-03-26
unc0rr
- User from localhost is server admin
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2009-03-16
unc0rr
Send scheme data over net (but recieving part isn't implemented yet)
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2009-03-15
unc0rr
More game options by nemo
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2009-03-13
unc0rr
Scheme options work now
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2009-03-12
unc0rr
- Share model between test table and widgets
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2009-03-12
unc0rr
Continue work on new schemes
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2009-03-11
unc0rr
Continue work on new schemes implementation
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2009-03-09
unc0rr
own md5 function, no qca2 dependancy (patch by nemo with Qt adaptation by me)
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2009-03-09
unc0rr
Fix wrong value passed as initial health
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2009-03-09
unc0rr
Pass template filter
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2009-03-09
unc0rr
- Send initial room config
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2009-03-08
unc0rr
- Fix a bug in map widget
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2009-03-08
unc0rr
Start refactoring some things. Frontend becomes temporarily unusable for network game
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2009-02-17
unc0rr
Move template filter to map widget (by nemo)
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2009-02-15
unc0rr
Templates filter by nemo
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