QTfrontend/gamecfgwidget.cpp
2010-02-28 nemo Flag the sharing of ammo between clan teams.
2010-02-08 nemo Mode to place hogs at start of game. Will probably need a bit more testing.
2010-02-01 smxx Frontend:
2010-01-31 nemo Update translation files, add "King Mode"
2010-01-24 nemo Randomise order of play.
2009-09-13 unc0rr - Fix join/leave messages color
2009-09-10 nemo And in frontend
2009-05-20 unc0rr This should resend scheme info to net server when scheme got edited (not tested)
2009-05-07 nemo david_ac's game scheme options for mine delay/quantity, tweaks to sniper rifle
2009-05-03 nemo Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
2009-04-30 unc0rr nemo's great patch:
2009-04-19 unc0rr TheXception's patch:
2009-04-13 unc0rr - Add gameServer to build system
2009-03-26 unc0rr - User from localhost is server admin
2009-03-16 unc0rr Send scheme data over net (but recieving part isn't implemented yet)
2009-03-15 unc0rr More game options by nemo
2009-03-13 unc0rr Scheme options work now
2009-03-12 unc0rr - Share model between test table and widgets
2009-03-12 unc0rr Continue work on new schemes
2009-03-11 unc0rr Continue work on new schemes implementation
2009-03-09 unc0rr own md5 function, no qca2 dependancy (patch by nemo with Qt adaptation by me)
2009-03-09 unc0rr Fix wrong value passed as initial health
2009-03-09 unc0rr Pass template filter
2009-03-09 unc0rr - Send initial room config
2009-03-08 unc0rr - Fix a bug in map widget
2009-03-08 unc0rr Start refactoring some things. Frontend becomes temporarily unusable for network game
2009-02-17 unc0rr Move template filter to map widget (by nemo)
2009-02-15 unc0rr Templates filter by nemo
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