Scheme options work now
Things left: save/load schemes, pass schemes via net, make nice-looking scheme edit page, add more options
/* * Hedgewars, a free turn based strategy game * Copyright (c) 2006, 2007, 2009 Andrey Korotaev <unC0Rr@gmail.com> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; version 2 of the License * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA */#include <QResizeEvent>#include <QGroupBox>#include <QCheckBox>#include <QGridLayout>#include <QSpinBox>#include <QLabel>#include <QMessageBox>#include <QTableView>#include <QPushButton>#include "gamecfgwidget.h"#include "igbox.h"#include "hwconsts.h"#include "ammoSchemeModel.h"GameCFGWidget::GameCFGWidget(QWidget* parent, bool externalControl) : QGroupBox(parent), mainLayout(this){ mainLayout.setMargin(0);// mainLayout.setSizeConstraint(QLayout::SetMinimumSize); pMapContainer = new HWMapContainer(this); mainLayout.addWidget(pMapContainer, 0, 0); IconedGroupBox *GBoxOptions = new IconedGroupBox(this); GBoxOptions->setSizePolicy(QSizePolicy::Minimum, QSizePolicy::Minimum); mainLayout.addWidget(GBoxOptions); QGridLayout *GBoxOptionsLayout = new QGridLayout(GBoxOptions); GameSchemes = new QComboBox(GBoxOptions); GBoxOptionsLayout->addWidget(GameSchemes, 0, 1); QPushButton * goToSchemePage = new QPushButton(GBoxOptions); goToSchemePage->setText(tr("Edit schemes")); GBoxOptionsLayout->addWidget(goToSchemePage, 1, 0, 1, 2); connect(goToSchemePage, SIGNAL(clicked()), this, SIGNAL(goToSchemes())); GBoxOptionsLayout->addWidget(new QLabel(QLabel::tr("Weapons"), GBoxOptions), 8, 0); WeaponsName = new QComboBox(GBoxOptions); GBoxOptionsLayout->addWidget(WeaponsName, 8, 1); connect(WeaponsName, SIGNAL(currentIndexChanged(int)), this, SLOT(ammoChanged(int))); connect(pMapContainer, SIGNAL(seedChanged(const QString &)), this, SLOT(seedChanged(const QString &))); connect(pMapContainer, SIGNAL(mapChanged(const QString &)), this, SLOT(mapChanged(const QString &))); connect(pMapContainer, SIGNAL(themeChanged(const QString &)), this, SLOT(themeChanged(const QString &))); connect(pMapContainer, SIGNAL(newTemplateFilter(int)), this, SLOT(templateFilterChanged(int)));}QVariant GameCFGWidget::schemeData(int column) const{ return GameSchemes->model()->data(GameSchemes->model()->index(GameSchemes->currentIndex(), column));}quint32 GameCFGWidget::getGameFlags() const{ quint32 result = 0; if (schemeData(1).toBool()) result |= 0x01; if (schemeData(2).toBool()) result |= 0x10; if (schemeData(3).toBool()) result |= 0x04; if (schemeData(4).toBool()) result |= 0x08; return result;}quint32 GameCFGWidget::getInitHealth() const{ return schemeData(6).toInt();}QStringList GameCFGWidget::getFullConfig() const{ QStringList sl; sl.append("eseed " + pMapContainer->getCurrentSeed()); sl.append(QString("e$gmflags %1").arg(getGameFlags())); sl.append(QString("e$turntime %1").arg(schemeData(5).toInt() * 1000)); sl.append(QString("e$sd_turns %1").arg(schemeData(7).toInt())); sl.append(QString("e$casefreq %1").arg(schemeData(8).toInt())); sl.append(QString("e$template_filter %1").arg(pMapContainer->getTemplateFilter())); QString currentMap = pMapContainer->getCurrentMap(); if (currentMap.size() > 0) sl.append("emap " + currentMap); sl.append("etheme " + pMapContainer->getCurrentTheme()); return sl;}void GameCFGWidget::setNetAmmo(const QString& name, const QString& ammo){ if (ammo.size() != cDefaultAmmoStore->size()) QMessageBox::critical(this, tr("Error"), tr("Illegal ammo scheme")); int pos = WeaponsName->findText(name); if (pos == -1) { WeaponsName->addItem(name, ammo); WeaponsName->setCurrentIndex(WeaponsName->count() - 1); } else { WeaponsName->setItemData(pos, ammo); WeaponsName->setCurrentIndex(pos); }}void GameCFGWidget::fullNetConfig(){ ammoChanged(WeaponsName->currentIndex()); seedChanged(pMapContainer->getCurrentSeed()); templateFilterChanged(pMapContainer->getTemplateFilter()); themeChanged(pMapContainer->getCurrentTheme()); // map must be the last QString map = pMapContainer->getCurrentMap(); if (map.size()) mapChanged(map);}void GameCFGWidget::setParam(const QString & param, const QStringList & slValue){ if (slValue.size() == 1) { QString value = slValue[0]; if (param == "MAP") { pMapContainer->setMap(value); return; } if (param == "SEED") { pMapContainer->setSeed(value); return; } if (param == "THEME") { pMapContainer->setTheme(value); return; } if (param == "HEALTH") {// SB_InitHealth->setValue(value.toUInt()); return; } if (param == "TURNTIME") {// SB_TurnTime->setValue(value.toUInt()); return; } if (param == "SD_TURNS") {// SB_SuddenDeath->setValue(value.toUInt()); return; } if (param == "CASEFACTOR") {// SB_CaseProb->setValue(value.toUInt()); return; } if (param == "FORTSMODE") {// CB_mode_Forts->setChecked(value.toUInt() != 0); return; } if (param == "DIVIDETEAMS") {// CB_teamsDivide->setChecked(value.toUInt() != 0); return; } if (param == "SOLIDLAND") {// CB_solid->setChecked(value.toUInt() != 0); return; } if (param == "BORDER") {// CB_border->setChecked(value.toUInt() != 0); return; } if (param == "TEMPLATE") { pMapContainer->setTemplateFilter(value.toUInt()); return; } } if (slValue.size() == 2) { if (param == "AMMO") { setNetAmmo(slValue[0], slValue[1]); return; } }}void GameCFGWidget::ammoChanged(int index){ if (index >= 0) emit paramChanged( "AMMO", QStringList() << WeaponsName->itemText(index) << WeaponsName->itemData(index).toString() );}void GameCFGWidget::mapChanged(const QString & value){ emit paramChanged("MAP", QStringList(value));}void GameCFGWidget::templateFilterChanged(int value){ emit paramChanged("TEMPLATE", QStringList(QString::number(value)));}void GameCFGWidget::seedChanged(const QString & value){ emit paramChanged("SEED", QStringList(value));}void GameCFGWidget::themeChanged(const QString & value){ emit paramChanged("THEME", QStringList(value));}