Fri, 26 Jun 2009 19:52:42 +0000 |
unc0rr |
Bring back smoothness for camera movement
|
file |
diff |
annotate
|
Fri, 26 Jun 2009 19:40:10 +0000 |
unc0rr |
Some work on camera
|
file |
diff |
annotate
|
Sun, 21 Jun 2009 15:36:13 +0000 |
unc0rr |
Some fixes on camera broken by zoom code (ammo menu should work now)
|
file |
diff |
annotate
|
Thu, 18 Jun 2009 17:48:06 +0000 |
nemo |
Smaxx refactor of LoadImage to use flags, iphone changes by koda (mostly use of rgba instead of rgb)
|
file |
diff |
annotate
|
Sat, 13 Jun 2009 15:39:26 +0000 |
unc0rr |
- Implement zoom-in and zoom-out
|
file |
diff |
annotate
|
Sat, 13 Jun 2009 15:30:40 +0000 |
unc0rr |
Some work on zooming. Hedgewars are now unplayable.
|
file |
diff |
annotate
|
Thu, 11 Jun 2009 15:22:02 +0000 |
unc0rr |
Patch by koda:
|
file |
diff |
annotate
|
Mon, 01 Jun 2009 20:38:45 +0000 |
unc0rr |
Make code suck less
|
file |
diff |
annotate
|
Mon, 01 Jun 2009 00:27:57 +0000 |
nemo |
Properly decrement sniper rifle if timed out. Try to get camera position straight for once.
|
file |
diff |
annotate
|
Tue, 26 May 2009 02:31:45 +0000 |
nemo |
Adjust initial camera position
|
file |
diff |
annotate
|
Mon, 11 May 2009 21:27:31 +0000 |
nemo |
Allow speech bubble/small damage tags in "reduced quality"
|
file |
diff |
annotate
|
Fri, 17 Apr 2009 20:13:46 +0000 |
unc0rr |
patch by koda:
|
file |
diff |
annotate
|
Mon, 23 Mar 2009 19:03:51 +0000 |
unc0rr |
patch by nemo:
|
file |
diff |
annotate
|
Sun, 22 Mar 2009 20:56:22 +0000 |
unc0rr |
use glVertexPointer to render water
|
file |
diff |
annotate
|
Sun, 22 Mar 2009 14:32:22 +0000 |
unc0rr |
Apply koda's OpenGL ES compatibility patch
|
file |
diff |
annotate
|
Sun, 08 Mar 2009 16:01:06 +0000 |
unc0rr |
Patch by nemo
|
file |
diff |
annotate
|
Mon, 23 Feb 2009 15:58:08 +0000 |
unc0rr |
d'oh, the patch was fail
|
file |
diff |
annotate
|
Mon, 23 Feb 2009 15:57:32 +0000 |
unc0rr |
Nemo's patch allowing different water sprites size
|
file |
diff |
annotate
|
Fri, 20 Feb 2009 14:12:16 +0000 |
unc0rr |
'Reduce quality' patch by nemo
|
file |
diff |
annotate
|
Wed, 18 Feb 2009 16:46:27 +0000 |
unc0rr |
Split land texture into small ones:
|
file |
diff |
annotate
|
Wed, 18 Feb 2009 16:35:03 +0000 |
unc0rr |
More reorganization
|
file |
diff |
annotate
|
Wed, 18 Feb 2009 16:28:21 +0000 |
unc0rr |
Reorganize land texteure function in prepare to texture split
|
file |
diff |
annotate
|
Fri, 30 Jan 2009 14:59:59 +0000 |
unc0rr |
Cache land texture update until frame render. This greately improves performance when there are many explosions, or you're using drilling weapon
|
file |
diff |
annotate
|
Mon, 26 Jan 2009 15:53:43 +0000 |
unc0rr |
Fix nemo's large land patch
|
file |
diff |
annotate
|
Sun, 25 Jan 2009 18:10:23 +0000 |
unc0rr |
Apply nemo's world resize patch
|
file |
diff |
annotate
|
Sat, 17 Jan 2009 14:35:20 +0000 |
unc0rr |
RC Plane
|
file |
diff |
annotate
|
Tue, 13 Jan 2009 18:58:18 +0000 |
unc0rr |
shutup tiyuri
|
file |
diff |
annotate
|
Thu, 08 Jan 2009 13:00:54 +0000 |
unc0rr |
Don't set focus on gears when curor is visible (should fix cursor jumping)
|
file |
diff |
annotate
|