hedgewars/uWorld.pas
Mon, 28 Jan 2008 22:21:47 +0000 unc0rr Solve problem with crosshairs
Mon, 28 Jan 2008 18:22:35 +0000 unc0rr - Some optimizations
Sun, 27 Jan 2008 20:47:30 +0000 unc0rr - Add alpha-channel to all sprites left
Sun, 27 Jan 2008 16:49:11 +0000 unc0rr Now game looks almost like it did before switching to OpenGL
Sun, 27 Jan 2008 15:02:12 +0000 unc0rr More sprites are visible
Sun, 27 Jan 2008 13:23:57 +0000 unc0rr Now land texture renders properly
Sat, 26 Jan 2008 10:55:34 +0000 unc0rr Enable back fps counter
Sat, 26 Jan 2008 00:06:23 +0000 unc0rr Enable water waves back
Fri, 25 Jan 2008 23:55:03 +0000 unc0rr Respect alpha channel
Fri, 25 Jan 2008 23:33:35 +0000 unc0rr Now show sprites too
Fri, 25 Jan 2008 20:47:50 +0000 unc0rr Start conversion to OpenGL rendering
Sun, 30 Dec 2007 16:40:12 +0000 unc0rr Finally, get rid of large stupid StoreSurface
Sun, 30 Dec 2007 16:19:41 +0000 unc0rr The rest of stuff converted to sprites
Mon, 17 Dec 2007 19:14:42 +0000 unc0rr Move map view also when we have no window focus
Fri, 21 Sep 2007 18:55:44 +0000 unc0rr Add CurrentHedgehog variable which simplifies code
Fri, 20 Jul 2007 19:04:24 +0000 unc0rr Finalize basic playlists implementation
Mon, 02 Jul 2007 21:33:21 +0000 unc0rr Convert teams list to array
Sun, 27 May 2007 13:53:41 +0000 unc0rr - Check for incoming buffer overflow
Sat, 17 Mar 2007 18:17:19 +0000 unc0rr - Get rid of operator := to have GPC support
Thu, 15 Feb 2007 22:28:00 +0000 unc0rr Better Sync animation :)
Wed, 07 Feb 2007 17:27:32 +0000 unc0rr Airplane can fly from right to left
Mon, 05 Feb 2007 19:33:24 +0000 unc0rr Update copyright information
Sat, 27 Jan 2007 14:18:33 +0000 unc0rr integer -> LongInt
Sun, 21 Jan 2007 19:51:02 +0000 unc0rr Fixed-point arithmetics in engine.
Sun, 07 Jan 2007 16:53:16 +0000 unc0rr Release mouse when keyboard focus lost
Sun, 10 Dec 2006 19:30:16 +0000 unc0rr Render FPS value to its own surface one time a second
Sun, 10 Dec 2006 15:55:53 +0000 unc0rr - Implement ammo cases
Sat, 09 Dec 2006 18:10:43 +0000 unc0rr Hedgehogs names are drawn where the hedgehogs are
less more (0) -50 -28 tip