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hedgewars/uAIMisc.pas
Sat, 09 Jun 2012 10:28:45 -0400
nemo
Ignore all objects for fall tracing with shove to avoid considering checkins as obstacles. many objects will get knocked by the kick anyway, so end result should be pretty good. Oh, and ditch the sniper rifle doubling.
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Fri, 01 Jun 2012 12:42:44 +0400
unc0rr
Some brainfucking code which greatly reduces number of TestCollision* calls in hedgehog walk routine. Especially helpful to AI optimization. Also fixes some edge cases.
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Thu, 31 May 2012 12:52:31 -0400
nemo
Name the flags for fall tracking and indicating whether the explosion erases terrain.
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Thu, 31 May 2012 18:02:30 +0400
unc0rr
Improve TestWhip
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Thu, 10 May 2012 22:55:13 +0400
unc0rr
More definitions and mess with pascal code
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Wed, 02 May 2012 10:53:13 +0100
koda
change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
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Wed, 02 May 2012 08:07:17 +0100
koda
add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
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