--- a/hedgewars/uAIMisc.pas Sat Jun 09 09:53:15 2012 -0400
+++ b/hedgewars/uAIMisc.pas Sat Jun 09 10:28:45 2012 -0400
@@ -59,8 +59,9 @@
function RatePlace(Gear: PGear): LongInt;
function TestColl(x, y, r: LongInt): boolean; inline;
+function TestCollExcludingObjects(x, y, r: LongInt): boolean; inline;
function TestCollExcludingMe(Me: PGear; x, y, r: LongInt): boolean; inline;
-function TraceShoveFall(Me: PGear; x, y, dX, dY: Real): LongInt;
+function TraceShoveFall(x, y, dX, dY: Real): LongInt;
function RateExplosion(Me: PGear; x, y, r: LongInt): LongInt; inline;
function RateExplosion(Me: PGear; x, y, r: LongInt; Flags: LongWord): LongInt;
@@ -236,6 +237,28 @@
TestCollExcludingMe:= TestColl(x, y, r)
end;
+function TestCollExcludingObjects(x, y, r: LongInt): boolean; inline;
+var b: boolean;
+begin
+ b:= (((x-r) and LAND_WIDTH_MASK) = 0) and (((y-r) and LAND_HEIGHT_MASK) = 0) and (Land[y-r, x-r] and $FF00 <> 0);
+ if b then
+ exit(true);
+
+ b:= (((x-r) and LAND_WIDTH_MASK) = 0) and (((y+r) and LAND_HEIGHT_MASK) = 0) and (Land[y+r, x-r] and $FF00 <> 0);
+ if b then
+ exit(true);
+
+ b:= (((x+r) and LAND_WIDTH_MASK) = 0) and (((y-r) and LAND_HEIGHT_MASK) = 0) and (Land[y-r, x+r] and $FF00 <> 0);
+ if b then
+ exit(true);
+
+ b:= (((x+r) and LAND_WIDTH_MASK) = 0) and (((y+r) and LAND_HEIGHT_MASK) = 0) and (Land[y+r, x+r] and $FF00 <> 0);
+ if b then
+ exit(true);
+
+ TestCollExcludingObjects:= false;
+end;
+
function TestColl(x, y, r: LongInt): boolean; inline;
var b: boolean;
begin
@@ -311,7 +334,7 @@
end;
end;
-function TraceShoveFall(Me: PGear; x, y, dX, dY: Real): LongInt;
+function TraceShoveFall(x, y, dX, dY: Real): LongInt;
var dmg: LongInt;
begin
while true do
@@ -319,8 +342,7 @@
x:= x + dX;
y:= y + dY;
dY:= dY + cGravityf;
- // consider adding dX/dY calc here for fall damage
- if TestCollExcludingMe(Me, trunc(x), trunc(y), cHHRadius) then
+ if TestCollExcludingObjects(trunc(x), trunc(y), cHHRadius) then
begin
if 0.4 < dY then
begin
@@ -418,7 +440,7 @@
begin
if (Flags and afSetSkip <> 0) then skip:= true;
if (Flags and afTrackFall <> 0) then
- fallDmg:= trunc(TraceShoveFall(Me, Point.x, Point.y - 2, dX, dY) * dmgMod);
+ fallDmg:= trunc(TraceShoveFall(Point.x, Point.y - 2, dX, dY) * dmgMod);
if fallDmg < 0 then // drowning. score healthier hogs higher, since their death is more likely to benefit the AI
if Score > 0 then
inc(rate, KillScore + Score div 10) // Add a bit of a bonus for bigger hog drownings