2018-08-08 |
Wuzzy |
Make sure gear fuel and alt weapon overlays are always drawn on top
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2018-08-03 |
nemo |
hijack the duck for an attempted resurrection of the creeper. initial pass.
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2018-07-30 |
Wuzzy |
Make laser sight work properly through wrap world edge
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2018-07-30 |
Wuzzy |
Fix freeze ray not working through wrap world edge; add DrawLineWrapped
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2018-05-27 |
nemo |
make the mine slippery too since it has the ice finish - add a gmDelete to the gear if you want it to *not* explode when hit ☺
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2018-05-26 |
nemo |
Make mine active/hunting glow a bit more obvious. Add frozen sprite, increase ice beam mine "hit" radius a bit
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2018-05-24 |
nemo |
Allow freezing airmines because whyyy not
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2018-04-17 |
Wuzzy |
Fix crash when firing portal gun at low quality graphics
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2018-03-26 |
Wuzzy |
Flying portal balls now spawn a few spark effects
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|
2018-03-17 |
Wuzzy |
Fix simple team hats (32×64) not tinting correctly while on rope or using blowtorch
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|
2018-03-15 |
Wuzzy |
gtGenericFaller: Use Tag=1 to allow gtGenericFaller to be displaced randomly. Otherwise it is left alone
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2018-03-15 |
Wuzzy |
Take radius into account when drawing gtGenericFaller
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2018-03-09 |
Wuzzy |
When using seduction, only show “CENSORED” text in English locale
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|
2018-03-07 |
Wuzzy |
Add hedgehog effect heArtillery, allows to set per-hedgehog artillery mode
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|
2018-01-31 |
alfadur |
Machinegun. also tweaked ignore
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2017-12-05 |
nemo |
rock the duck a bit - also replace a few other values with realtick that seemed like they should probably animate in pause
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2017-10-25 |
Wuzzy |
Make gtDuck use DirAngle instead of Angle for rotation
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2017-10-10 |
Wuzzy |
Fix hog holding nothing in hand when choosing napalm or piano strike
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2017-04-28 |
alfadur |
Make hogs keep their hat when holding the baseball bat
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2017-04-22 |
Wuzzy |
Fix sniper rifle disabling laser sight utility after shooting
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2017-04-10 |
Wuzzy |
Fix dynamite sparks appearing underwater
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2017-04-10 |
Wuzzy |
Render gear timers in front of water
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|
2017-04-08 |
Wuzzy |
Add ammotype amDuck for rubber duck
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2017-04-08 |
Wuzzy |
Add gear gtDuck: rubber duck
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|
2017-01-15 |
alfadur+copherneue |
fix of offsets and size to prior commits
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|
2017-01-15 |
alfadur |
code changes to make the new bat animation work
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|
2016-11-15 |
Wuzzy |
Simplify the hat format for unanimated hats
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2016-11-09 |
nemo |
allow longer grave animations
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2016-05-10 |
nemo |
turn off sparks for drowning dynamite
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|
2016-01-23 |
nemo |
As an animation effect this should be in uGearsRender. Plus it'll still spark when paused then, which is kinda fun.
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2016-01-13 |
sheepluva |
add some dust effect to rolling/sliding hedgehogs
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2015-11-07 |
sheepluva |
merge orphan head (while discarding all its changes) to make koda and his hg-git happy
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2015-09-13 |
nemo |
airmine hand sprite by wuzzy. totally temporary...
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2015-09-01 |
sheepluva |
display circle for custom build dist values, display nothing if no limit. map borders are not taken into account at this point
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2015-08-10 |
sheepluva |
more copyright fixes
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2015-07-19 |
sheepluva |
fix timebox sprite
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2015-06-11 |
sheepluva |
hog number display: no blinking
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2015-03-24 |
sheepluva |
rendering tweaks/cleanup cont.
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2015-03-22 |
sheepluva |
fix segfault caused by last commit if spectating
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2015-03-22 |
sheepluva |
make using hog speech a bit more comfortable
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2015-03-15 |
nemo |
Allow rope tinting
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2015-02-14 |
nemo |
Add placement of airmines in engine outside of hog proximity. Has a bug, only protecting 1st team. Also fix a spelling error and rename gstHHChooseTarget to gstChooseTarget
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2015-01-24 |
nemo |
Make the various mine states a bit clearer (inactive, active but not in seek mode, seek mode, chasing target)
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2015-01-18 |
nemo |
more tweakery
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2015-01-18 |
nemo |
radius and sprite drawing tweaks to match the still temporary sprite. also a begin/end sheepluva suggested
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2015-01-18 |
nemo |
Toss in scaled down underwater SD mine as "air mine" pending, er, cybernetic butterflies or whatever
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2015-01-16 |
nemo |
experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
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2014-12-16 |
nemo |
just in case. one more nil check
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2014-12-16 |
nemo |
aaaand where it was actually crashing
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2014-11-29 |
sheepluva |
some more fixing
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2014-11-29 |
sheepluva |
fix some pas2c related issues
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2014-11-24 |
sheepluva |
fix for Issue 828: Manual placement animation is drawn twice
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2014-11-22 |
sheepluva |
changelog
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2014-11-22 |
nemo |
Avoid promoting violence to hedgehogs. At least once a year.
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2014-11-21 |
sheepluva |
fix some nasty rendering issues reported by Nexia - thanks a lot!
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2014-10-25 |
nemo |
Remove switching of hog's hat to chef. do it in draw instead.
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2014-10-25 |
nemo |
Revert hog tinting from rdb65298717da since it wasn't sufficiently complete for a release. More sprites need converting, and there's a slight bug in hog tinting, for away hogs with hats I believe.
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2014-08-21 |
sheepluva |
don't render crosshair/laser during kamikaze
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2014-06-17 |
sheepluva |
tweak code of DrawTextureFromRectDir a bit, removing issue with different x offset depending on dir. also removing the workaround wrt that issue in the frozen hog code
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2014-06-16 |
sheepluva |
tweaking hogpointer position again
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2014-06-16 |
sheepluva |
various tweaks
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|
2014-06-10 |
sheepluva |
use cScaleFactor where I incorrectly used the variable zoom in the past. i was young and needed the money
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|
2014-02-16 |
unc0rr |
Reduce number of warnings in pas2c-generated code
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|
2014-02-09 |
sheepluva |
fix lq rope being always drawn on screen with same width regardless of zoom
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|
2014-02-04 |
sheepluva |
update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
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2014-01-28 |
nemo |
unbreak build. didn't test changes
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|
2014-01-27 |
unc0rr |
Even more love to pas2c
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|
2014-01-21 |
koda |
merge
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|
2014-01-21 |
nemo |
This adds idle hog tinting. Active hog tinting still needed.
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2014-01-21 |
koda |
partial merge of the webgl branch
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2014-01-17 |
sheepluva |
disallow currenthh arrow to go offscreen, always point in direction of the hog - this should make the life of new players easier
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2014-01-17 |
sheepluva |
position "finger"/pointer over current hog above tags
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|
2014-01-17 |
sheepluva |
update copyright to 2014
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2014-01-04 |
unc0rr |
merge default
webgl
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|
2013-12-20 |
unC0Rr |
Fix warnings
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|
2013-12-08 |
nemo |
Add rubber utility. Graphics are still incomplete. Also flag snow/ice in theme config.
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|
2013-11-09 |
nemo |
Tweak trophyrace to work better w/ skip (probably, needs testing), drop Invulnerable in favour of effects - heInvulnerable is already in effects,
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2013-11-02 |
unc0rr |
Don't change crosshair look when hedgehog does high jump
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2013-11-01 |
unc0rr |
- Bring back white dot in the center of crosshair. Crosshair is blurred now!
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|
2013-10-29 |
unc0rr |
Tinted crosshair (without that cool white dot in the middle)
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|
2013-10-11 |
koda |
merge with latest defaul, fixing compiling with fpc, parsing and rendering with pas2c, some minor problems with compiling with clang
webgl
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2013-10-10 |
nemo |
Allow girder construction to wrap. Makes wrapping w/ large bodies of water a bit more interesting.
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2013-06-27 |
unc0rr |
Refactoring: get rid of GSHandlers.inc
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2013-06-27 |
unc0rr |
Refactoring: VGSHandlers.inc -> uVisualGearsHandlers.pas
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2013-06-23 |
nemo |
Configuration for tag display default
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2013-06-04 |
koda |
update branch
webgl
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2013-05-29 |
unc0rr |
bump copyright year for Andrey entries
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2013-05-22 |
nemo |
as long as a generic placeholder tint is in place. can't just exit
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2013-05-22 |
nemo |
Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
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2013-04-04 |
nemo |
remove 70c086d9b03f - I suspect the issue was actually part of more general prob probably fixed in cfc44db21d72 by jaree
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2013-04-02 |
koda |
update webgl branch
webgl
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2013-03-16 |
unc0rr |
Hard math to fix issue 571. Well, not really hard math,
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2013-03-07 |
koda |
merge
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2013-03-07 |
Urbertar |
Fix frozen hog rendering
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2013-03-07 |
nemo |
yeah. this was a bad idea. the minor difference in thaw speed vs last hog of team never unthawing.
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2013-03-06 |
nemo |
use opacity to indicate thawing. not totally happy w/ effect, but argument was made to indicate some progress towards thaw. drop "exit" since it really wasn't helpful, and not rendering tags, was more annoying than fun.
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2013-03-03 |
Urbertar |
Fix water on ice setting
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|
2013-02-25 |
nemo |
Trying to improve rendering, sliding and thawing. Messing around w/ making fire thaw faster.
icegun
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2013-02-25 |
nemo |
Messing around w/ Freezer
icegun
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|
2013-02-24 |
Urbertar |
Add freezing hogs with icegun
icegun
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2013-02-23 |
Urbertar |
Add change ice gun image
icegun
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2013-01-26 |
koda |
update branch
webgl
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2013-01-21 |
nemo |
Start piano higher (piano on maps that matched land_height was really weird before). Experiment w/ trying to make birdy shrink into distance to avoid odd birdy vanishes if tracking it.
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2013-01-10 |
martin_bede |
Fix tons of warnings
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2012-12-25 |
koda |
update branch with default
webgl
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2012-12-01 |
deepdog |
GCI2012: Remove Structure Weapon Code
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2012-11-30 |
Joe Doyle (Ginto8) |
Move global variables to units that use them
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2012-11-11 |
koda |
merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
webgl
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2012-11-06 |
nemo |
issue #458
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2012-10-28 |
nemo |
Workaround for visual bug. Issue #442
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2012-10-26 |
nemo |
Set minimums on a few values to avoid camera zooming out past them. partly Issue #430. Might be worth defining a new constant for this.
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2012-10-08 |
nemo |
A bit more on the knife. Also add missing files to CMakeLists
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2012-10-01 |
unc0rr |
- Fix warnings and hints
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2012-09-04 |
unc0rr |
Fix some warnings
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2012-08-17 |
nemo |
Consistency
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2012-07-15 |
nemo |
Apparently order of multiple getrandom in params is undefined. Also remove broken and pointless getrandom call.
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2012-07-15 |
nemo |
Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
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2012-07-10 |
Wolfgang Steffens |
Merge
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2012-07-04 |
nemo |
free up power for use by script
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2012-07-04 |
nemo |
Allow script to set number of ammo in a crate. untested.
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2012-07-10 |
Wolfgang Steffens |
Added auto cropping to atlasing
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2012-06-25 |
Wolfgang Steffens |
Merge
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2012-06-24 |
nemo |
Another take at prettier crate appearance
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2012-06-24 |
nemo |
Second part of the change. Make collision check use the new mask bit.
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2012-06-05 |
Wolfgang Steffens |
Removed leftover FFP code: We should now be GL2 GLSL1.30+ forward compatible.
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2012-06-05 |
Wolfgang Steffens |
Merge
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2012-06-03 |
nemo |
warp sound when AI survival hog respawns. attempt at a bit of a crate spawn animation (moar sparkles and a quick fadein)
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2012-06-02 |
nemo |
add onGameTick20 to basic training, extend laser sight out way more (it was visible at top when completely zoomed out), move call of new turn to after AfterSwitchHedgehog to avoid lua issues in onNewTurn - if this causes problems, lua can do delayed actions in onGameTick
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2012-05-22 |
Wolfgang Steffens |
Replaced matrix related FFP code with explicit matrix calculations.
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2012-05-20 |
nemo |
Minor tweaks to freezer, mostly to simplify current state to laptop
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2012-05-20 |
nemo |
Bit more freezer.
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2012-05-03 |
nemo |
Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
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2012-05-02 |
koda |
rename a few Draw* routines
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2012-05-02 |
koda |
add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
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2012-05-01 |
koda |
breaking news, we don't support typed consts anymore
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2012-04-24 |
unc0rr |
Get rid of overloaded functions in uAmmo
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2012-03-17 |
nemo |
I think this is a little more efficient than dxdy, and easier to read. We call DxDy2 a lot, can any of those use Angle/DirAngle?
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2012-02-17 |
koda |
the most important commit of the year
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2012-01-17 |
lovelacer |
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
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2011-12-06 |
nemo |
Fix regression from 6480 too. Extra assignments might make this slightly less efficient.
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2011-12-03 |
unc0rr |
- Give uLand more modularity
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2011-11-27 |
unc0rr |
Countless imporvements to the parser and countless help to the parser in sources.
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2011-11-12 |
Xeli |
merge...i think
hedgeroid
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2011-11-11 |
nemo |
flip some flames
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2011-11-11 |
nemo |
If I'm going to be arbitrary about it, might as well go for the more minimal arbitrariness
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2011-11-10 |
nemo |
unsquash the rescaled clouds
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2011-11-06 |
nemo |
Might as well make the air attack team coloured too
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2011-10-28 |
koda |
one dangerous merge
hedgeroid
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2011-10-17 |
nemo |
never doing any graphics stuff when I can't test, again :(
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2011-10-17 |
nemo |
:(
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2011-10-17 |
nemo |
Not being able to test sucks :(
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2011-10-17 |
nemo |
Riiight. Let's try this instead
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2011-10-17 |
nemo |
tint RC plane with team colour. untested.
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2011-09-25 |
Xeli |
merge
hedgeroid
|
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2011-09-16 |
nemo |
Requested a few times
|
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2011-09-16 |
Xeli |
merge
hedgeroid
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2011-09-12 |
sheepluva |
fix side-effects of nemo's bottle-turnin'
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2011-09-12 |
nemo |
Since we are tweaking molotov. make the flame flickery and add a drowning frame
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2011-09-09 |
Xeli |
merge
hedgeroid
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2011-09-05 |
nemo |
Add a fade out when in lag for snow.
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2011-09-02 |
nemo |
Add awesome new TARDIS art
|
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2011-09-02 |
nemo |
*sigh* I suppose I'd best avoid those trademarks...
|
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2011-09-01 |
Xeli |
merge + changed the tardis image to egg.png because the data folder isn't up to date
hedgeroid
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2011-08-31 |
nemo |
more proper implementation of TARDIS
|
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2011-08-21 |
Xeli |
merge
hedgeroid
|
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|
2011-08-19 |
Xeli |
changed aiming to be triggered when touching the crosshair
hedgeroid
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2011-08-20 |
nemo |
This really should have been a TPoint for consistency
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2011-08-14 |
nemo |
Shrink number of circle points to 60, reenable seduction circle (no longer crashes)
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|
2011-08-14 |
nemo |
Change to "aura" due to odd crasher in DrawCircle, at least on my machine/driver. Less precise, but perhaps more attractive.
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2011-08-09 |
nemo |
slight visual tweak. birdy's wings beat faster if he's just about tired out
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2011-08-07 |
nemo |
remove offset in seduction gear creation
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2011-08-07 |
nemo |
Experimental area-of-effect Seduction
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2011-08-07 |
nemo |
drowning flake graphics tweak
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2011-08-07 |
nemo |
This should make bee/airstrikes play nicer with infinite attack mode
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2011-07-27 |
nemo |
trying another texture
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2011-07-27 |
nemo |
Deletion was a bad idea.
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2011-06-26 |
Henek |
now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
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2011-05-02 |
nemo |
Basic TARDIS implementation. Still needs proper animation, and probably a check to force reappearance on death of last team mate
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2011-04-27 |
unc0rr |
Fix "Mixing signed expressions and longwords gives a 64bit result" warnings
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2011-04-14 |
nemo |
adjust crosshair criteria again. this should take care of sniper rifle and crosshair after attacking
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2011-04-10 |
nemo |
rename gtBomb to gtGrenade, nerf grenade from 50 to 47 pending some flag to indicate pixels in Land[] belonging to current hog to avoid throwing grenades into hogs
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2011-04-10 |
nemo |
Fix a few crosshair bugs. Disable ShowCrosshair and just decide when drawing.
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2011-03-23 |
nemo |
Fix endianness
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2011-03-22 |
nemo |
Since when do we use ARGB for colours?? All our internal colours are supposed to be RGBA
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2011-03-20 |
nemo |
Adjust conditions for showing crosshair
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2011-03-19 |
nemo |
Land sprayer tweaks, make land spray and mudball not end turn
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2011-03-19 |
nemo |
Landgun, first pass. At sdw's request.
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2011-03-01 |
koda |
Happy 2011 :)
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2011-02-03 |
sheepluva |
graphic for sinegun, will probably tweak it soon(TM) though
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2011-01-29 |
Henek |
added dummy for tardis and ugly icons for tardis and structure
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2011-01-29 |
Henek |
still in developement take on adding structures, working hiding of hogs and ejecting them later.
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2011-01-03 |
nemo |
Apply RGBA consistently in Tint
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2011-01-02 |
koda |
remove obsolete TrainingFlags code
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2010-12-30 |
sheepluva |
fix portal gun wrong color issue
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2010-12-22 |
nemo |
minor visual tweaks to snow
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2010-12-22 |
nemo |
A very very basic snow implementation
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2010-12-20 |
nemo |
Snowball weapon
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2010-11-21 |
nemo |
move rendering to fix 4368:3698361802ed
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2010-11-20 |
unc0rr |
Oops, forgot the file
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