--- a/hedgewars/uGearsRender.pas Tue Aug 07 19:32:33 2018 +0200
+++ b/hedgewars/uGearsRender.pas Wed Aug 08 11:19:08 2018 +0200
@@ -37,6 +37,7 @@
end;
procedure RenderGear(Gear: PGear; x, y: LongInt);
procedure RenderGearTimer(Gear: PGear; x, y: LongInt);
+procedure RenderHHGuiExtras(Gear: PGear; ox, oy: LongInt);
procedure DrawHHOrder();
var RopePoints: record
@@ -259,6 +260,40 @@
end;
+// Render some informational GUI next to hedgehog, like fuel and alternate weapon
+procedure RenderHHGuiExtras(Gear: PGear; ox, oy: LongInt);
+var HH: PHedgehog;
+ sx, sy: LongInt;
+begin
+ HH:= Gear^.Hedgehog;
+ sx:= ox + 1; // this offset is very common
+ sy:= oy - 3;
+ if HH^.Unplaced then
+ exit;
+ if (Gear^.State and gstHHDeath) <> 0 then
+ exit;
+ if (Gear^.State and gstHHGone) <> 0 then
+ exit;
+
+ if ((Gear^.State and gstHHDriven) <> 0) and (CurAmmoGear <> nil) then
+ begin
+ case CurAmmoGear^.Kind of
+ gtJetpack: begin
+ if CurAmmoGear^.Tex <> nil then
+ DrawTextureCentered(sx, sy - 40, CurAmmoGear^.Tex);
+ DrawAltWeapon(Gear, sx, sy);
+ end;
+ gtRope: DrawAltWeapon(Gear, sx, sy);
+ gtParachute: DrawAltWeapon(Gear, sx, sy);
+ gtLandGun: if CurAmmoGear^.Tex <> nil then
+ DrawTextureCentered(sx, sy - 40, CurAmmoGear^.Tex);
+ gtFlamethrower: if CurAmmoGear^.Tex <> nil then
+ DrawTextureCentered(sx, sy - 40, CurAmmoGear^.Tex);
+ gtIceGun: if CurAmmoGear^.Tex <> nil then
+ DrawTextureCentered(sx, sy - 40, CurAmmoGear^.Tex);
+ end;
+ end;
+end;
procedure DrawHH(Gear: PGear; ox, oy: LongInt);
var i, t: LongInt;
@@ -530,7 +565,6 @@
end
end
end;
- DrawAltWeapon(Gear, ox, oy);
defaultPos:= false
end;
gtBlowTorch:
@@ -650,22 +684,9 @@
end;
defaultPos:= false
end;
- gtFlamethrower:
- begin
- DrawSpriteRotatedF(sprHandFlamethrower, hx, hy, (RealTicks div 125) mod 4, sign, aangle);
- if CurAmmoGear^.Tex <> nil then
- DrawTextureCentered(sx, sy - 40, CurAmmoGear^.Tex)
- end;
- gtLandGun:
- begin DrawSpriteRotated(sprHandBallgun, hx, hy, sign, aangle);
- if CurAmmoGear^.Tex <> nil then
- DrawTextureCentered(sx, sy - 40, CurAmmoGear^.Tex)
- end;
- gtIceGun:
- begin DrawSpriteRotated(sprIceGun, hx, hy, sign, aangle);
- if CurAmmoGear^.Tex <> nil then
- DrawTextureCentered(sx, sy - 40, CurAmmoGear^.Tex)
- end;
+ gtFlamethrower: DrawSpriteRotatedF(sprHandFlamethrower, hx, hy, (RealTicks div 125) mod 4, sign, aangle);
+ gtLandGun: DrawSpriteRotated(sprHandBallgun, hx, hy, sign, aangle);
+ gtIceGun: DrawSpriteRotated(sprIceGun, hx, hy, sign, aangle);
end;
case CurAmmoGear^.Kind of
@@ -1096,9 +1117,6 @@
if (CurAmmoGear^.MsgParam and gmRight) <> 0 then
DrawSprite(sprJetpack, sx-36, sy-28, 3)
end;
- if CurAmmoGear^.Tex <> nil then
- DrawTextureCentered(sx, sy - 40, CurAmmoGear^.Tex);
- DrawAltWeapon(Gear, sx, sy)
end;
gtShover: DrawSpritePivotedF(sprHandBaseball,
sx + 9 * sign, sy + 2, CurAmmoGear^.Tag, sign, -8, 1, aangle);
@@ -1429,7 +1447,6 @@
else DrawTextureF(SpritesData[sprFlame].Texture, 2 / (Gear^.Tag mod 3 + 2), x, y, (RealTicks shr 7 + LongWord(Gear^.Tag)) mod 8, -1, 16, 16);
gtParachute: begin
DrawSprite(sprParachute, x - 24, y - 48, 0);
- DrawAltWeapon(Gear, x + 1, y - 3)
end;
gtAirAttack: begin
Tint(Gear^.Tint);