Fri, 07 Mar 2008 18:10:03 +0000 |
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- Use cloud as 'visual gear'
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Tue, 04 Mar 2008 20:23:23 +0000 |
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- Massive images update by Tiyuri
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Tue, 05 Feb 2008 17:53:38 +0000 |
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- New command 'set weapon'
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Fri, 01 Feb 2008 16:39:37 +0000 |
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- Store sky color in theme cfg file
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Mon, 28 Jan 2008 22:21:47 +0000 |
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Solve problem with crosshairs
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Mon, 28 Jan 2008 18:22:35 +0000 |
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- Some optimizations
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Sun, 27 Jan 2008 20:47:30 +0000 |
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- Add alpha-channel to all sprites left
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Sun, 27 Jan 2008 16:49:11 +0000 |
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Now game looks almost like it did before switching to OpenGL
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Sun, 27 Jan 2008 15:02:12 +0000 |
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More sprites are visible
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Sun, 27 Jan 2008 13:23:57 +0000 |
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Now land texture renders properly
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Sat, 26 Jan 2008 10:55:34 +0000 |
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Enable back fps counter
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Sat, 26 Jan 2008 00:06:23 +0000 |
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Enable water waves back
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Fri, 25 Jan 2008 23:55:03 +0000 |
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Respect alpha channel
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Fri, 25 Jan 2008 23:33:35 +0000 |
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Now show sprites too
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Fri, 25 Jan 2008 20:47:50 +0000 |
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Start conversion to OpenGL rendering
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Sun, 30 Dec 2007 16:40:12 +0000 |
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Finally, get rid of large stupid StoreSurface
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Sun, 30 Dec 2007 16:19:41 +0000 |
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The rest of stuff converted to sprites
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Mon, 17 Dec 2007 19:14:42 +0000 |
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Move map view also when we have no window focus
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Fri, 21 Sep 2007 18:55:44 +0000 |
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Add CurrentHedgehog variable which simplifies code
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Fri, 20 Jul 2007 19:04:24 +0000 |
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Finalize basic playlists implementation
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Mon, 02 Jul 2007 21:33:21 +0000 |
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Convert teams list to array
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Sun, 27 May 2007 13:53:41 +0000 |
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- Check for incoming buffer overflow
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Sat, 17 Mar 2007 18:17:19 +0000 |
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- Get rid of operator := to have GPC support
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Thu, 15 Feb 2007 22:28:00 +0000 |
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Better Sync animation :)
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Wed, 07 Feb 2007 17:27:32 +0000 |
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Airplane can fly from right to left
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Mon, 05 Feb 2007 19:33:24 +0000 |
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Update copyright information
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Sat, 27 Jan 2007 14:18:33 +0000 |
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integer -> LongInt
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Sun, 21 Jan 2007 19:51:02 +0000 |
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Fixed-point arithmetics in engine.
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Sun, 07 Jan 2007 16:53:16 +0000 |
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Release mouse when keyboard focus lost
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Sun, 10 Dec 2006 19:30:16 +0000 |
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Render FPS value to its own surface one time a second
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