2010-03-28 Feather: sprites was moved to another layer
mbait [Sun, 28 Mar 2010 23:21:07 +0000] rev 3148
Feather: sprites was moved to another layer
2010-03-28 Feather: sprite size fix
mbait [Sun, 28 Mar 2010 23:14:54 +0000] rev 3147
Feather: sprite size fix
2010-03-28 Feather: wrong constant fix
mbait [Sun, 28 Mar 2010 23:11:16 +0000] rev 3146
Feather: wrong constant fix
2010-03-28 Birdy's falling feathers
mbait [Sun, 28 Mar 2010 23:10:33 +0000] rev 3145
Birdy's falling feathers
2010-03-28 Adding small to these has never been useful
nemo [Sun, 28 Mar 2010 23:05:33 +0000] rev 3144
Adding small to these has never been useful
2010-03-28 * tweaked some random stuff in GSHandlers.inc
sheepluva [Sun, 28 Mar 2010 21:53:03 +0000] rev 3143
* tweaked some random stuff in GSHandlers.inc
2010-03-28 claymore_ would like rearranged as so. hearing no objections...
nemo [Sun, 28 Mar 2010 20:53:36 +0000] rev 3142
claymore_ would like rearranged as so. hearing no objections...
2010-03-28 prg adds option to toggle girders in maze, adjusts some frontend strings
nemo [Sun, 28 Mar 2010 18:47:35 +0000] rev 3141
prg adds option to toggle girders in maze, adjusts some frontend strings
2010-03-28 Engine:
smxx [Sun, 28 Mar 2010 18:28:46 +0000] rev 3140
Engine: * Reduced steps' volume
2010-03-28 Engine:
smxx [Sun, 28 Mar 2010 18:26:31 +0000] rev 3139
Engine: * Added muffled underwater sound and splashes for homing bee.
2010-03-28 prg tweaks maze
nemo [Sun, 28 Mar 2010 16:46:26 +0000] rev 3138
prg tweaks maze
2010-03-28 One more wacky generated map. bunch of islands suitable for islands shoppa.
nemo [Sun, 28 Mar 2010 16:42:03 +0000] rev 3137
One more wacky generated map. bunch of islands suitable for islands shoppa.
2010-03-28 * removed old hellishimpact.ogg
sheepluva [Sun, 28 Mar 2010 16:35:44 +0000] rev 3136
* removed old hellishimpact.ogg * changed random impactsounds of HHgrenade to more general implementation
2010-03-28 another ban for gstLoser
nemo [Sun, 28 Mar 2010 12:02:51 +0000] rev 3135
another ban for gstLoser
2010-03-28 CMake:
smxx [Sun, 28 Mar 2010 11:34:06 +0000] rev 3134
CMake: * Run FindLua every time, even if LUA_LIBRARY is already set
2010-03-28 prg's maze generator
nemo [Sun, 28 Mar 2010 02:49:39 +0000] rev 3133
prg's maze generator
2010-03-28 Add background color to translucent png to avoid gray borders when zooming
palewolf [Sun, 28 Mar 2010 00:46:34 +0000] rev 3132
Add background color to translucent png to avoid gray borders when zooming
2010-03-28 Updated spanish locale
palewolf [Sun, 28 Mar 2010 00:45:56 +0000] rev 3131
Updated spanish locale
2010-03-27 Themes:
smxx [Sat, 27 Mar 2010 22:37:39 +0000] rev 3130
Themes: * Updated all very small skyL/skyR textures to power of two dimensions to avoid artifacts
2010-03-27 Engine:
smxx [Sat, 27 Mar 2010 22:25:18 +0000] rev 3129
Engine: * Added tiny overlapping to repeated background textures to reduce "gaps" between them
2010-03-27 Sometimes you should just check to see if syntax highlighting is kicking in ...
smxx [Sat, 27 Mar 2010 22:10:33 +0000] rev 3128
Sometimes you should just check to see if syntax highlighting is kicking in ...
2010-03-27 CMake
smxx [Sat, 27 Mar 2010 21:04:38 +0000] rev 3127
CMake * I must not eat melon bombs * I must not eat melon bombs
2010-03-27 Engine:
smxx [Sat, 27 Mar 2010 21:03:29 +0000] rev 3126
Engine: * Reverted drill rocket sound for now (sound bugs on some sound cards?)
2010-03-27 CMake:
smxx [Sat, 27 Mar 2010 21:02:41 +0000] rev 3125
CMake: * Check for missing Lua library
2010-03-27 General:
smxx [Sat, 27 Mar 2010 20:55:55 +0000] rev 3124
General: * Added missing sounds
2010-03-27 Engine:
smxx [Sat, 27 Mar 2010 20:51:53 +0000] rev 3123
Engine: * Added sounds for Birdy (eggs breaking still missing) * Added random coughs/moans to poisoned hogs * Fixed one frame flickers when using fade in/out * Fixed fade in/out while using zoom Frontend: * Added chat context menu icons Themes: * Updated Underwater's horizon
2010-03-27 hide the background gl context that remains active (might be worth freeing ithide the background gl context that remains active (might be worth freeing it))
koda [Sat, 27 Mar 2010 17:45:51 +0000] rev 3122
hide the background gl context that remains active (might be worth freeing ithide the background gl context that remains active (might be worth freeing it))
2010-03-27 Restore this for now until I figure out why ShowCrosshair is being cleared on last rope
nemo [Sat, 27 Mar 2010 17:45:26 +0000] rev 3121
Restore this for now until I figure out why ShowCrosshair is being cleared on last rope
2010-03-27 Fix mortar grey border
palewolf [Sat, 27 Mar 2010 17:40:42 +0000] rev 3120
Fix mortar grey border
2010-03-27 Engine:
smxx [Sat, 27 Mar 2010 17:32:46 +0000] rev 3119
Engine: * Updated engine to use voice packs' Melon.ogg * Added new drill rocket sound
2010-03-27 New impact sounds for HHG
nemo [Sat, 27 Mar 2010 17:32:04 +0000] rev 3118
New impact sounds for HHG
2010-03-27 complete previous commit (which broken my local copy as well)
koda [Sat, 27 Mar 2010 17:31:01 +0000] rev 3117
complete previous commit (which broken my local copy as well)
2010-03-27 branch ipad/iphone files to keep compatibility between versions
koda [Sat, 27 Mar 2010 17:27:15 +0000] rev 3116
branch ipad/iphone files to keep compatibility between versions
2010-03-27 Engine:
smxx [Sat, 27 Mar 2010 17:22:33 +0000] rev 3115
Engine: * Updated Birdy's eggs and added egg shell fragments (missing sound)
2010-03-27 Tidier way to handle crosshair drawing. show/hide based on CurAmmoGear for alt attack weps
nemo [Sat, 27 Mar 2010 17:03:27 +0000] rev 3114
Tidier way to handle crosshair drawing. show/hide based on CurAmmoGear for alt attack weps
2010-03-27 * port fadeout to opengles
koda [Sat, 27 Mar 2010 16:57:18 +0000] rev 3113
* port fadeout to opengles * better notification mechanism * add a confirmation message before ending game * new structure for custom settings (splitview)
2010-03-27 Engine:
smxx [Sat, 27 Mar 2010 15:48:59 +0000] rev 3112
Engine: * Added visible poison effect * Updated homing bee in hand animation
2010-03-27 Keep crosshair active when using rope, regardless of alt wep
nemo [Sat, 27 Mar 2010 15:41:21 +0000] rev 3111
Keep crosshair active when using rope, regardless of alt wep
2010-03-27 Engine:
smxx [Sat, 27 Mar 2010 14:57:41 +0000] rev 3110
Engine: * Fixed new animations/sprites for homing bee
2010-03-27 Reduce turns to -1 to allow processing health machine on first turn. Needs testing with Sudden Death set to 0
nemo [Sat, 27 Mar 2010 14:55:59 +0000] rev 3109
Reduce turns to -1 to allow processing health machine on first turn. Needs testing with Sudden Death set to 0
2010-03-27 4 new hats, 2 reserved
nemo [Sat, 27 Mar 2010 14:49:04 +0000] rev 3108
4 new hats, 2 reserved
2010-03-27 Engine:
smxx [Sat, 27 Mar 2010 14:03:30 +0000] rev 3107
Engine: * Added possibility to fade the screen in/out using black or white * Added flash effect to screenshot key * Added fade in for round start * Added fade out for round end * Goal display now ignores first tick. So long loading times no longer "eat" their visibility time.
2010-03-27 CMake:
smxx [Sat, 27 Mar 2010 12:05:01 +0000] rev 3106
CMake: * Fixed last commit
2010-03-27 CMake:
smxx [Sat, 27 Mar 2010 12:01:40 +0000] rev 3105
CMake: * Truncate revision number (version_suffix) to numbers only (some versions of svn seem to add other strings)
2010-03-27 - Bee sprites for target and HH hand
palewolf [Sat, 27 Mar 2010 11:59:03 +0000] rev 3104
- Bee sprites for target and HH hand
2010-03-27 Forgotten sprite
mbait [Sat, 27 Mar 2010 11:53:37 +0000] rev 3103
Forgotten sprite
2010-03-27 Added egg sprite
mbait [Sat, 27 Mar 2010 11:48:02 +0000] rev 3102
Added egg sprite
2010-03-27 Wind does not affect of eggs
mbait [Sat, 27 Mar 2010 08:59:42 +0000] rev 3101
Wind does not affect of eggs
2010-03-27 Added poisoned eggs
mbait [Sat, 27 Mar 2010 08:59:10 +0000] rev 3100
Added poisoned eggs
2010-03-27 Add Wood forts
nemo [Sat, 27 Mar 2010 05:45:45 +0000] rev 3099
Add Wood forts
2010-03-27 Specifically check for current hedgehog being on rope, the tricky bastard.
nemo [Sat, 27 Mar 2010 05:15:52 +0000] rev 3098
Specifically check for current hedgehog being on rope, the tricky bastard.
2010-03-27 Try to reduce expensive Distance() call until sure it is needed
nemo [Sat, 27 Mar 2010 04:02:02 +0000] rev 3097
Try to reduce expensive Distance() call until sure it is needed
2010-03-27 Remove Distance from flake kick, reduce calls to Random() in flame replacing w/ checks on game tick and a little randomness.
nemo [Sat, 27 Mar 2010 03:55:12 +0000] rev 3096
Remove Distance from flake kick, reduce calls to Random() in flame replacing w/ checks on game tick and a little randomness.
2010-03-27 tweaked hellish impact sound a bit. and yeah, we really need to limit how frequently impact sounds can be triggered on bounce >.<
sheepluva [Sat, 27 Mar 2010 03:39:35 +0000] rev 3095
tweaked hellish impact sound a bit. and yeah, we really need to limit how frequently impact sounds can be triggered on bounce >.<
2010-03-27 making collision/impact sounds a gear property + adding random melon+hellish sound, feel free to hate me :D
sheepluva [Sat, 27 Mar 2010 02:55:35 +0000] rev 3094
making collision/impact sounds a gear property + adding random melon+hellish sound, feel free to hate me :D
2010-03-27 Tweaking water depth with Tiy
palewolf [Sat, 27 Mar 2010 00:48:59 +0000] rev 3093
Tweaking water depth with Tiy
2010-03-27 doStepBomb: cache rounded values of Gear^.X/Y instead of recalculating the exact same values up to 512 times
sheepluva [Sat, 27 Mar 2010 00:03:29 +0000] rev 3092
doStepBomb: cache rounded values of Gear^.X/Y instead of recalculating the exact same values up to 512 times
2010-03-27 some code polish for the ifrontend
koda [Sat, 27 Mar 2010 00:03:25 +0000] rev 3091
some code polish for the ifrontend inu patch for translation
2010-03-26 restore compilation
koda [Fri, 26 Mar 2010 23:47:12 +0000] rev 3090
restore compilation use a tableview instead of random buttons fix the end game
2010-03-26 First go at water depth
palewolf [Fri, 26 Mar 2010 22:53:42 +0000] rev 3089
First go at water depth
2010-03-26 General:
smxx [Fri, 26 Mar 2010 22:52:04 +0000] rev 3088
General: * Fixed CMakeLists.txt files for renamed (casing) themes and maps
2010-03-26 Bad nemo... uppercase theme names in themes.cfg too
palewolf [Fri, 26 Mar 2010 21:03:15 +0000] rev 3087
Bad nemo... uppercase theme names in themes.cfg too
2010-03-26 remove pointless code
nemo [Fri, 26 Mar 2010 19:59:15 +0000] rev 3086
remove pointless code
2010-03-26 Engine:
smxx [Fri, 26 Mar 2010 17:43:21 +0000] rev 3085
Engine: * Added small drop shadow to chat lines * Fixed Birdy to really end the round * Updated German texts
2010-03-26 Engine:
smxx [Fri, 26 Mar 2010 17:34:58 +0000] rev 3084
Engine: * Fix bee.ogg's file name casing
2010-03-26 Eliminate flake kick on themes with no flakes, more than 200 flakes (city) or explosions of 25 or smaller
nemo [Fri, 26 Mar 2010 17:22:52 +0000] rev 3083
Eliminate flake kick on themes with no flakes, more than 200 flakes (city) or explosions of 25 or smaller
2010-03-26 Updated border colours from Tiy
nemo [Fri, 26 Mar 2010 17:18:44 +0000] rev 3082
Updated border colours from Tiy
2010-03-26 Engine:
smxx [Fri, 26 Mar 2010 16:02:47 +0000] rev 3081
Engine: * Reverted Birdy's acceleration back to old values
2010-03-26 Engine:
smxx [Fri, 26 Mar 2010 15:59:21 +0000] rev 3080
Engine: * Replaced UFO with the Homing Bee (Bzzzzz!)
2010-03-26 Horizontally flip background textures on all themes but Desert and City. Also reduce PNG sizes a bit
nemo [Fri, 26 Mar 2010 15:56:26 +0000] rev 3079
Horizontally flip background textures on all themes but Desert and City. Also reduce PNG sizes a bit
2010-03-26 Remove doubled call of freeEverything
nemo [Fri, 26 Mar 2010 15:55:20 +0000] rev 3078
Remove doubled call of freeEverything
2010-03-26 Uppercase all theme and map names
nemo [Fri, 26 Mar 2010 15:52:47 +0000] rev 3077
Uppercase all theme and map names
2010-03-26 New field in THedgehog for poisoning. New type of explosion- poisoned
mbait [Fri, 26 Mar 2010 12:38:11 +0000] rev 3076
New field in THedgehog for poisoning. New type of explosion- poisoned
2010-03-26 Engine:
smxx [Fri, 26 Mar 2010 12:34:18 +0000] rev 3075
Engine: * Lowered Birdy's vertical acceleration while increasing his horizontal acceleration * End turn after Birdy disappears * Added English and German locale strings for birdy * Reordered weapon menu
2010-03-26 Frontend:
smxx [Fri, 26 Mar 2010 12:16:12 +0000] rev 3074
Frontend: * Added text notice to main screen if build is a dev build
2010-03-26 add another button to close the game and return to the iFrontend (untested)
koda [Fri, 26 Mar 2010 09:40:26 +0000] rev 3073
add another button to close the game and return to the iFrontend (untested)
2010-03-26 I don't know why I'm bothering. Sheepluva has a whole new approach in the works.
nemo [Fri, 26 Mar 2010 03:04:19 +0000] rev 3072
I don't know why I'm bothering. Sheepluva has a whole new approach in the works.
2010-03-26 Add more dY checks to allow greater 45 deg bouncing, simplify check for stopped gear in interests of perf.
nemo [Fri, 26 Mar 2010 00:53:31 +0000] rev 3071
Add more dY checks to allow greater 45 deg bouncing, simplify check for stopped gear in interests of perf.
2010-03-26 Change settings for birdy in default weapon sets
nemo [Fri, 26 Mar 2010 00:49:02 +0000] rev 3070
Change settings for birdy in default weapon sets
2010-03-26 CMake:
smxx [Fri, 26 Mar 2010 00:39:49 +0000] rev 3069
CMake: * Don't build Lua on systems other than Win32/Apple
2010-03-26 remove utility flag
nemo [Fri, 26 Mar 2010 00:39:00 +0000] rev 3068
remove utility flag
2010-03-26 CMake:
smxx [Fri, 26 Mar 2010 00:37:36 +0000] rev 3067
CMake: * Finally auto detect Lua system libraries on ALL unix/linux systems (hope so) * Fixed first time configure for hwengine (tried to set LUA_LIBRARY before triggering detection)
2010-03-26 Enable birdy. Has egg bombing. Eggs should possibly have a dX component. No poison yet, no egg sprite.
nemo [Fri, 26 Mar 2010 00:26:32 +0000] rev 3066
Enable birdy. Has egg bombing. Eggs should possibly have a dX component. No poison yet, no egg sprite.
2010-03-25 Birdy egg added
mbait [Thu, 25 Mar 2010 23:03:21 +0000] rev 3065
Birdy egg added
2010-03-25 testing ftw
koda [Thu, 25 Mar 2010 23:02:55 +0000] rev 3064
testing ftw
2010-03-25 reworked interaction of engine/frontend when closing
koda [Thu, 25 Mar 2010 23:01:50 +0000] rev 3063
reworked interaction of engine/frontend when closing added a corner button for general actions during game
2010-03-25 tweak kick in case of wrapping
nemo [Thu, 25 Mar 2010 02:02:53 +0000] rev 3062
tweak kick in case of wrapping
2010-03-24 Frontend:
smxx [Wed, 24 Mar 2010 23:31:13 +0000] rev 3061
Frontend: * Updated game scheme page * Removed text labels from toggle buttons (looked ugly on smaller resolutions)
2010-03-24 Android hat
nemo [Wed, 24 Mar 2010 18:01:49 +0000] rev 3060
Android hat
2010-03-24 Tiy redraws random order button
nemo [Wed, 24 Mar 2010 15:36:46 +0000] rev 3059
Tiy redraws random order button
2010-03-24 Engine:
smxx [Wed, 24 Mar 2010 14:03:03 +0000] rev 3058
Engine: * Free land objects right after map drawing Frontend: * No longer remove duplicates from friends/ignore lists (to keep Qt 4.4 compatibility) Maps: * No longer lock camera on balls on Knockball
2010-03-24 Use MAXTHEMEOBJECTS instead of Count which appears to be 0 at this point.
nemo [Wed, 24 Mar 2010 11:01:21 +0000] rev 3057
Use MAXTHEMEOBJECTS instead of Count which appears to be 0 at this point.
2010-03-23 - Avoid gaps between land and grass in mushroom2
palewolf [Tue, 23 Mar 2010 23:08:57 +0000] rev 3056
- Avoid gaps between land and grass in mushroom2 - Add bottom margin to moles to avoid flying heads on thin land
2010-03-23 fix a build error on 10.5, LandPixels properly initialized
koda [Tue, 23 Mar 2010 21:58:23 +0000] rev 3055
fix a build error on 10.5, LandPixels properly initialized
2010-03-23 Make UFO rotate while flying
palewolf [Tue, 23 Mar 2010 21:50:26 +0000] rev 3054
Make UFO rotate while flying
2010-03-23 Free land object SDL surfaces.
nemo [Tue, 23 Mar 2010 19:06:43 +0000] rev 3053
Free land object SDL surfaces.
2010-03-23 wtf
unc0rr [Tue, 23 Mar 2010 16:53:45 +0000] rev 3052
wtf
2010-03-23 Ok, this part is ok
unc0rr [Tue, 23 Mar 2010 16:50:13 +0000] rev 3051
Ok, this part is ok
2010-03-22 Maps:
smxx [Mon, 22 Mar 2010 20:57:49 +0000] rev 3050
Maps: * Added Palewolf's Spanish translation for Basketball's script * Added Knockball's directory to directories to be installed
2010-03-22 I can't read.
nemo [Mon, 22 Mar 2010 20:19:06 +0000] rev 3049
I can't read.
2010-03-22 oh. I missed the fact he moved it to uLandTexture
nemo [Mon, 22 Mar 2010 18:04:18 +0000] rev 3048
oh. I missed the fact he moved it to uLandTexture
2010-03-22 Oops. More like this. (initEverything was being called for Game() and preview in non-iphone already)
nemo [Mon, 22 Mar 2010 18:02:39 +0000] rev 3047
Oops. More like this. (initEverything was being called for Game() and preview in non-iphone already)
2010-03-22 Remove doubled call of freeEverything. restore freeing of LandBackSurface pending unc0rr explaining why 'sactly he took it out (assuming an error right now)
nemo [Mon, 22 Mar 2010 17:59:59 +0000] rev 3046
Remove doubled call of freeEverything. restore freeing of LandBackSurface pending unc0rr explaining why 'sactly he took it out (assuming an error right now)
2010-03-22 Clean Augean stables
unc0rr [Mon, 22 Mar 2010 17:48:19 +0000] rev 3045
Clean Augean stables
2010-03-22 Engine:
smxx [Mon, 22 Mar 2010 13:44:35 +0000] rev 3044
Engine: * Added animation to AI's thinking bubble Frontend: * Updated settings page to use new add/edit/delete buttons for teams and weapon schemes (delete buttons are disabled and invisible for now) * Updated English and German locales
2010-03-22 Just tidying up a bit. Comments, moving uMisc to end of frees in case ones above it need logging
nemo [Mon, 22 Mar 2010 11:52:16 +0000] rev 3043
Just tidying up a bit. Comments, moving uMisc to end of frees in case ones above it need logging
2010-03-21 Fix 16px offset on previous commit
palewolf [Sun, 21 Mar 2010 22:26:12 +0000] rev 3042
Fix 16px offset on previous commit
2010-03-21 fix a small leak
koda [Sun, 21 Mar 2010 20:55:45 +0000] rev 3041
fix a small leak
2010-03-21 Insert commit message here (to get along with palewolf)
koda [Sun, 21 Mar 2010 20:54:18 +0000] rev 3040
Insert commit message here (to get along with palewolf)
2010-03-21 Insert commit message here
palewolf [Sun, 21 Mar 2010 20:53:34 +0000] rev 3039
Insert commit message here
2010-03-21 In pascal unit is a namespace
unc0rr [Sun, 21 Mar 2010 19:02:03 +0000] rev 3038
In pascal unit is a namespace
2010-03-21 Rename current things called utilities to Effects (since they impact game state / flags w/o using a gear) and add a bunch of things that don't cause damage and are just used to move to Utility crate.
nemo [Sun, 21 Mar 2010 18:42:34 +0000] rev 3037
Rename current things called utilities to Effects (since they impact game state / flags w/o using a gear) and add a bunch of things that don't cause damage and are just used to move to Utility crate.
2010-03-21 Make barrels a little more likely to blow up. 25% more damage in fall
nemo [Sun, 21 Mar 2010 16:51:33 +0000] rev 3036
Make barrels a little more likely to blow up. 25% more damage in fall
2010-03-21 - Updated snail, added mushrooms to nature theme
palewolf [Sun, 21 Mar 2010 16:45:46 +0000] rev 3035
- Updated snail, added mushrooms to nature theme - Fix explosion border color on desert theme
2010-03-21 fix a rotation glitch
koda [Sun, 21 Mar 2010 16:42:41 +0000] rev 3034
fix a rotation glitch set to binary interface and project files
2010-03-21 FillAmmoStore is reused - check for before start of play.
nemo [Sun, 21 Mar 2010 16:04:57 +0000] rev 3033
FillAmmoStore is reused - check for before start of play.
2010-03-21 Insert commit message here
palewolf [Sun, 21 Mar 2010 15:50:38 +0000] rev 3032
Insert commit message here
2010-03-21 Fix indexed flags
nemo [Sun, 21 Mar 2010 13:53:47 +0000] rev 3031
Fix indexed flags
2010-03-21 Remove Timer2 from Gear, add a Timer to Hedgehog
nemo [Sun, 21 Mar 2010 13:41:11 +0000] rev 3030
Remove Timer2 from Gear, add a Timer to Hedgehog
2010-03-21 a couple of smaller cleanups that didn't get in previous commit
koda [Sun, 21 Mar 2010 03:51:58 +0000] rev 3029
a couple of smaller cleanups that didn't get in previous commit
2010-03-21 Add a 2nd timer variable due to conflicts. This could perhaps use renaming
nemo [Sun, 21 Mar 2010 03:51:53 +0000] rev 3028
Add a 2nd timer variable due to conflicts. This could perhaps use renaming
2010-03-21 lotsa optimizations and redraws for the iFrontend
koda [Sun, 21 Mar 2010 01:54:57 +0000] rev 3027
lotsa optimizations and redraws for the iFrontend
2010-03-20 move interface files around to use standard names in different versions
koda [Sat, 20 Mar 2010 23:33:37 +0000] rev 3026
move interface files around to use standard names in different versions
2010-03-20 update project for ipad target
koda [Sat, 20 Mar 2010 15:16:59 +0000] rev 3025
update project for ipad target relocate objects (windbar, fps, timer) so that window size doesn't matter move touch input in its custom controller rather than hack sdl one
2010-03-19 aaaand back to 15s. most changed line of code ever.
nemo [Fri, 19 Mar 2010 19:49:33 +0000] rev 3024
aaaand back to 15s. most changed line of code ever.
2010-03-19 so claymore will quit complaining 'cause he can't think fast enough
nemo [Fri, 19 Mar 2010 02:06:27 +0000] rev 3023
so claymore will quit complaining 'cause he can't think fast enough
2010-03-18 Adjust increment since there is no timer
nemo [Thu, 18 Mar 2010 23:56:06 +0000] rev 3022
Adjust increment since there is no timer
2010-03-18 move the buttons a little
koda [Thu, 18 Mar 2010 23:25:32 +0000] rev 3021
move the buttons a little don't make assumptions on the screen size
2010-03-18 use cWaterLine for steam, splashes and droplets
nemo [Thu, 18 Mar 2010 17:52:56 +0000] rev 3020
use cWaterLine for steam, splashes and droplets
2010-03-18 Frontend:
smxx [Thu, 18 Mar 2010 09:55:22 +0000] rev 3019
Frontend: * Updated stylesheets and resized icons * Forced Frontend's minimum size to 800x600 * Fixed some swapped texts in German locale Graphics: * Added two hats by DJ. LisT
2010-03-18 Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
nemo [Thu, 18 Mar 2010 02:55:42 +0000] rev 3018
Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
2010-03-18 fix the glitch causing pass-through in land objects besides first game
koda [Thu, 18 Mar 2010 02:27:46 +0000] rev 3017
fix the glitch causing pass-through in land objects besides first game
2010-11-12 Close this one lua_linux_lib_fix
unc0rr [Fri, 12 Nov 2010 19:47:52 +0300] rev 3016
Close this one
2010-03-18 add jump and backjump controls
koda [Thu, 18 Mar 2010 02:18:50 +0000] rev 3015
add jump and backjump controls fix a small glitch when dimming the controls
2010-03-17 default lua variable fix lua_linux_lib_fix
mbait [Wed, 17 Mar 2010 23:01:53 +0000] rev 3014
default lua variable fix
2010-03-17 General:
smxx [Wed, 17 Mar 2010 22:56:23 +0000] rev 3013
General: * Updated Spanish translation by Palewolf Maps: * Updated Knockball to use less strings and placeholders
2010-03-17 copy of trunk lua_linux_lib_fix
mbait [Wed, 17 Mar 2010 22:53:45 +0000] rev 3012
copy of trunk
2010-03-17 General:
smxx [Wed, 17 Mar 2010 12:30:55 +0000] rev 3011
General: * Reorganized training files
2010-03-17 Frontend:
smxx [Wed, 17 Mar 2010 11:02:08 +0000] rev 3010
Frontend: * Fixed scheme selection (dang!)
2010-03-17 Frontend:
smxx [Wed, 17 Mar 2010 10:55:12 +0000] rev 3009
Frontend: * Fixed map selection
2010-03-17 Frontend:
smxx [Wed, 17 Mar 2010 10:48:00 +0000] rev 3008
Frontend: * Map selection detects maps with scripts as missions * Disabled scheme selection for missions
2010-03-17 szczur's and inu's updated locale
koda [Wed, 17 Mar 2010 01:03:22 +0000] rev 3007
szczur's and inu's updated locale
2010-03-17 restore compilation on simulator and device
koda [Wed, 17 Mar 2010 00:26:35 +0000] rev 3006
restore compilation on simulator and device new architecture for implementing controls controls implmented with a joystick (partially done) lotsa code cleanup
2010-03-16 Maps:
smxx [Tue, 16 Mar 2010 21:48:58 +0000] rev 3005
Maps: * Increased Knockball's platform size
2010-03-16 Engine:
smxx [Tue, 16 Mar 2010 21:39:55 +0000] rev 3004
Engine: * Updated Ball Gun balls: Now rotate depending on velocity (looks better imo but could revert that change as well) * Allow explosions without spawning gears (visuals) * Added some script additions Maps: * Updated Basketball's CMakeLists.txt * Added experimental Knockball map
2010-03-16 Engine:
smxx [Tue, 16 Mar 2010 19:28:15 +0000] rev 3003
Engine: * Avoid Homerun event if permanent low gravity is enabled * Added CurrentHedgehog to script globals (contains uid) Maps: * Rewrote Basketball scoring message (didn't count right anyway)
2010-03-16 More semi-arbitrary tweaking.
nemo [Tue, 16 Mar 2010 04:46:29 +0000] rev 3002
More semi-arbitrary tweaking.
2010-03-16 Still fiddling with bouncing, hoping to make it work
nemo [Tue, 16 Mar 2010 04:43:01 +0000] rev 3001
Still fiddling with bouncing, hoping to make it work
2010-03-15 General:
smxx [Mon, 15 Mar 2010 11:54:47 +0000] rev 3000
General: * Updated Finnish locale * Added missing svn properties to Basketball's map.lua
2010-03-15 Engine:
smxx [Mon, 15 Mar 2010 11:53:32 +0000] rev 2999
Engine: * Fixed reading localized strings longer than 255 bytes * Fixed weapon tooltip to stay inside visible area in short ammo menus * Allow maps to use their own map.lua file outside training mode (needs multiplayer testing) * Added example script to Basketball map showing clan scores * Fixed Shotgun and Bazooka trainings * Removed basketball script example
2010-03-15 Slightly better behaved bounce, assuming we can make this 45 deg thing work, calcs could stand some optimisation.
nemo [Mon, 15 Mar 2010 02:23:40 +0000] rev 2998
Slightly better behaved bounce, assuming we can make this 45 deg thing work, calcs could stand some optimisation.
2010-03-14 Engine:
smxx [Sun, 14 Mar 2010 23:46:46 +0000] rev 2997
Engine: * Fixed missions' ammostore
2010-03-14 Engine:
smxx [Sun, 14 Mar 2010 22:55:46 +0000] rev 2996
Engine: * Added explosives count to scripting variables * Fixed adding multiple teams using Lua (AmmoStore problem; temporary) * Added another example mission: Basketball with score table
2010-03-14 Engine:
smxx [Sun, 14 Mar 2010 20:48:13 +0000] rev 2995
Engine: * Small tweaks to Birdy code * Added (commented) Birdy spawn code
2010-03-14 Palewolf adds bubbles and splashes when firing bullets into the water
nemo [Sun, 14 Mar 2010 20:46:29 +0000] rev 2994
Palewolf adds bubbles and splashes when firing bullets into the water
2010-03-14 Remove animation on jumping/resuming walk, only leave it in on weapon switch
nemo [Sun, 14 Mar 2010 20:32:56 +0000] rev 2993
Remove animation on jumping/resuming walk, only leave it in on weapon switch
2010-03-14 Accidentally checked in birdy testing. reverted.
nemo [Sun, 14 Mar 2010 20:31:28 +0000] rev 2992
Accidentally checked in birdy testing. reverted.
2010-03-14 An animation requested by Tiy. Needs testing.
nemo [Sun, 14 Mar 2010 20:23:11 +0000] rev 2991
An animation requested by Tiy. Needs testing.
2010-03-14 Engine:
smxx [Sun, 14 Mar 2010 20:22:00 +0000] rev 2990
Engine: * Removed obsolete trigger code
2010-03-14 Add back sheepluva's 45° patch for some weapons. Rescale Tiy's latest icons to his specifications.
nemo [Sun, 14 Mar 2010 17:04:36 +0000] rev 2989
Add back sheepluva's 45° patch for some weapons. Rescale Tiy's latest icons to his specifications.
2010-03-14 New multiplayer graphic
nemo [Sun, 14 Mar 2010 16:56:02 +0000] rev 2988
New multiplayer graphic
2010-03-14 Tiy adds active weapon icons for a bunch of things.
nemo [Sun, 14 Mar 2010 16:47:29 +0000] rev 2987
Tiy adds active weapon icons for a bunch of things.
2010-03-14 Trying to tweak kicks a bit
nemo [Sun, 14 Mar 2010 14:59:08 +0000] rev 2986
Trying to tweak kicks a bit
2010-03-14 Kick flakes a bit when an explosion is nearby. Needs testing / review by those more artistically inclined
nemo [Sun, 14 Mar 2010 14:47:21 +0000] rev 2985
Kick flakes a bit when an explosion is nearby. Needs testing / review by those more artistically inclined
2010-03-14 Make underwater droplets more visible, add splash
nemo [Sun, 14 Mar 2010 14:28:14 +0000] rev 2984
Make underwater droplets more visible, add splash
2010-03-14 Engine:
smxx [Sun, 14 Mar 2010 14:18:31 +0000] rev 2983
Engine: * Migrated Birdy test code (untested)
2010-03-13 Palewolf adds droplets to his splashes
nemo [Sat, 13 Mar 2010 14:30:41 +0000] rev 2982
Palewolf adds droplets to his splashes
2010-03-13 Fix basketball map and hog cannon.
nemo [Sat, 13 Mar 2010 14:19:34 +0000] rev 2981
Fix basketball map and hog cannon.
2010-03-12 add the HedgewarsMobile project file to source control
koda [Fri, 12 Mar 2010 20:36:12 +0000] rev 2980
add the HedgewarsMobile project file to source control
2010-03-12 Palewolf fixes zoom issue w/ bluewater, tweaks blend
nemo [Fri, 12 Mar 2010 18:59:35 +0000] rev 2979
Palewolf fixes zoom issue w/ bluewater, tweaks blend
2010-03-12 Same approach for cluster bomb.
nemo [Fri, 12 Mar 2010 01:44:10 +0000] rev 2978
Same approach for cluster bomb.
2010-03-12 More polish changes szczur
nemo [Fri, 12 Mar 2010 01:21:53 +0000] rev 2977
More polish changes szczur
2010-03-11 Palewolf redraws BlueWater against svg, adds themed splashes
nemo [Thu, 11 Mar 2010 22:22:30 +0000] rev 2976
Palewolf redraws BlueWater against svg, adds themed splashes
2010-03-11 Splash files for prior version
nemo [Thu, 11 Mar 2010 18:01:55 +0000] rev 2975
Splash files for prior version
2010-03-11 Engine:
smxx [Thu, 11 Mar 2010 17:56:26 +0000] rev 2974
Engine: * Added Palewolf's splash effect
2010-03-11 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo [Thu, 11 Mar 2010 04:31:50 +0000] rev 2973
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
2010-03-10 Patch by soreau (polished by me): show floating away ammo icon when you pick up a crate
unc0rr [Wed, 10 Mar 2010 06:50:06 +0000] rev 2972
Patch by soreau (polished by me): show floating away ammo icon when you pick up a crate
2010-03-09 Ensure ammo menu is flagged false if no ammo
nemo [Tue, 09 Mar 2010 02:48:27 +0000] rev 2971
Ensure ammo menu is flagged false if no ammo
2010-03-09 Let's try this too (override following remote if in ammo menu)
nemo [Tue, 09 Mar 2010 02:02:22 +0000] rev 2970
Let's try this too (override following remote if in ammo menu)
2010-03-08 This *should* solve issue w/ cursor moving around in ammo menu while not your turn NEEDS TESTING, changing uIO makes me nervous
nemo [Mon, 08 Mar 2010 21:52:40 +0000] rev 2969
This *should* solve issue w/ cursor moving around in ammo menu while not your turn NEEDS TESTING, changing uIO makes me nervous
2010-03-08 Fix iluvu flag (indexed), shrink molotov radius a bit to try and reduce fail
nemo [Mon, 08 Mar 2010 01:42:23 +0000] rev 2968
Fix iluvu flag (indexed), shrink molotov radius a bit to try and reduce fail
2010-03-08 Trying a new grave and hat. can be removed if not up to Tiy's standards
nemo [Mon, 08 Mar 2010 01:29:33 +0000] rev 2967
Trying a new grave and hat. can be removed if not up to Tiy's standards
2010-03-07 Server:
smxx [Sun, 07 Mar 2010 21:27:06 +0000] rev 2966
Server: * Updated syntax/usage info to show real executable name
2010-03-07 Updated pl from szczur/nerihsa. Reduce dX requirement for high dY to allow batting tighter angles, try grenade impact sound for barrels
nemo [Sun, 07 Mar 2010 16:40:21 +0000] rev 2965
Updated pl from szczur/nerihsa. Reduce dX requirement for high dY to allow batting tighter angles, try grenade impact sound for barrels
2010-03-06 Try out "tumbling" frame as a drowning frame
nemo [Sat, 06 Mar 2010 21:56:43 +0000] rev 2964
Try out "tumbling" frame as a drowning frame
2010-03-06 This might be all it takes to prevent the desync. needs local/remote testing. Also toggle 2nd barrel state on 0 movement
nemo [Sat, 06 Mar 2010 21:32:04 +0000] rev 2963
This might be all it takes to prevent the desync. needs local/remote testing. Also toggle 2nd barrel state on 0 movement
2010-03-06 Engine:
smxx [Sat, 06 Mar 2010 18:44:42 +0000] rev 2962
Engine: * Updated team chat's format General: * Updated German translation
2010-03-06 Fix "FOLLOW" command handler and place it into proper file
unc0rr [Sat, 06 Mar 2010 18:23:25 +0000] rev 2961
Fix "FOLLOW" command handler and place it into proper file
2010-03-06 - Fix spectators team chat
unc0rr [Sat, 06 Mar 2010 18:21:05 +0000] rev 2960
- Fix spectators team chat - Remove deprecated TEAM_CHAT command support
2010-03-06 Engine:
smxx [Sat, 06 Mar 2010 13:56:33 +0000] rev 2959
Engine: * Forgot to remove one line in last commit.
2010-03-06 Engine:
smxx [Sat, 06 Mar 2010 13:55:58 +0000] rev 2958
Engine: * Changed order of game goals * Added texture drawing (based on pixel width/height; unused in HEAD right now but working on some ideas) * Added comments to trainings
2010-03-06 Oops, remove debug stuff
unc0rr [Sat, 06 Mar 2010 13:54:55 +0000] rev 2957
Oops, remove debug stuff
2010-03-06 ifrontend: add the missing panels
koda [Sat, 06 Mar 2010 13:52:56 +0000] rev 2956
ifrontend: add the missing panels
2010-03-06 Tweak to joke in french locale (everyone always fixes the spelling) updated explosive frames from Palewolf, increase explosive fall damage from 30 to 40
nemo [Sat, 06 Mar 2010 13:49:55 +0000] rev 2955
Tweak to joke in french locale (everyone always fixes the spelling) updated explosive frames from Palewolf, increase explosive fall damage from 30 to 40
2010-03-06 Fix sending routine
unc0rr [Sat, 06 Mar 2010 13:45:25 +0000] rev 2954
Fix sending routine
2010-03-06 Update some engine localization
unc0rr [Sat, 06 Mar 2010 13:41:06 +0000] rev 2953
Update some engine localization
2010-03-06 - Convert strings from utf-8 on recieve, and back to utf-8 when send them
unc0rr [Sat, 06 Mar 2010 13:40:40 +0000] rev 2952
- Convert strings from utf-8 on recieve, and back to utf-8 when send them - Optimize send by using 'unlines' function - not tested
2010-03-06 Some updates of russian localization
unc0rr [Sat, 06 Mar 2010 13:39:50 +0000] rev 2951
Some updates of russian localization
2010-03-06 Engine:
smxx [Sat, 06 Mar 2010 13:29:17 +0000] rev 2950
Engine: * Updated example scripts to fallback to English texts if localized text is missing
2010-03-06 Engine:
smxx [Sat, 06 Mar 2010 13:22:52 +0000] rev 2949
Engine: * Added localisation support to LUA (see example hwt files)
2010-03-06 Replace tabs with spaces using 'expand -t 4' command
unc0rr [Sat, 06 Mar 2010 10:59:20 +0000] rev 2948
Replace tabs with spaces using 'expand -t 4' command
2010-03-06 hate Smaxx (tested)
unc0rr [Sat, 06 Mar 2010 10:54:24 +0000] rev 2947
hate Smaxx (tested)
2010-03-06 Stagger gear animations
nemo [Sat, 06 Mar 2010 01:26:12 +0000] rev 2946
Stagger gear animations
2010-03-06 Remove frame count from rolling explosive
nemo [Sat, 06 Mar 2010 01:21:44 +0000] rev 2945
Remove frame count from rolling explosive
2010-03-06 Adjust fall damage again, zero out X/Y to avoid sinking/shivering barrels.
nemo [Sat, 06 Mar 2010 01:19:58 +0000] rev 2944
Adjust fall damage again, zero out X/Y to avoid sinking/shivering barrels.
2010-03-06 *SVGs for updated PNGs
smxx [Sat, 06 Mar 2010 01:09:14 +0000] rev 2943
*SVGs for updated PNGs
2010-03-06 Engine:
smxx [Sat, 06 Mar 2010 01:07:59 +0000] rev 2942
Engine: * Added Palewolf's updated barrel/explosives graphics
2010-03-05 White/Black smoke, break out rolling barrel into its own routine, adjust rolling barrel impact damage. NEEDS TESTING
nemo [Fri, 05 Mar 2010 17:32:13 +0000] rev 2941
White/Black smoke, break out rolling barrel into its own routine, adjust rolling barrel impact damage. NEEDS TESTING
2010-03-05 Engine:
smxx [Fri, 05 Mar 2010 15:54:23 +0000] rev 2940
Engine: * Added nemo's approach for step sound control for testing
2010-03-05 ... or I would have been if svn hadn't locked up and made me try my luck at one more...
nemo [Fri, 05 Mar 2010 02:57:34 +0000] rev 2939
... or I would have been if svn hadn't locked up and made me try my luck at one more...
2010-03-05 ok. I think I'm finally done burning revisions
nemo [Fri, 05 Mar 2010 02:51:12 +0000] rev 2938
ok. I think I'm finally done burning revisions
2010-03-05 More tweaking, make blowtorch interact badly w/ explosives
nemo [Fri, 05 Mar 2010 02:28:03 +0000] rev 2937
More tweaking, make blowtorch interact badly w/ explosives
2010-03-05 Only trigger on dX to allow dropping straight down
nemo [Fri, 05 Mar 2010 02:23:57 +0000] rev 2936
Only trigger on dX to allow dropping straight down
2010-03-05 tweak
nemo [Fri, 05 Mar 2010 02:21:10 +0000] rev 2935
tweak
2010-03-05 Try not to hang the simulation :)
nemo [Fri, 05 Mar 2010 02:19:42 +0000] rev 2934
Try not to hang the simulation :)
2010-03-05 Experiment with barrels. Add rolling.
nemo [Fri, 05 Mar 2010 02:17:03 +0000] rev 2933
Experiment with barrels. Add rolling.
2010-03-04 Activate hedgehogs if explosives are falling. They could be sitting on top.
nemo [Thu, 04 Mar 2010 19:35:27 +0000] rev 2932
Activate hedgehogs if explosives are falling. They could be sitting on top.
2010-03-04 Engine:
smxx [Thu, 04 Mar 2010 16:20:07 +0000] rev 2931
Engine: * Reverted position selection pulsing
2010-03-04 You can remove 'em if you hate 'em.
nemo [Thu, 04 Mar 2010 04:25:09 +0000] rev 2930
You can remove 'em if you hate 'em.
2010-03-03 restore tiger 10.4 deployment
koda [Wed, 03 Mar 2010 23:04:24 +0000] rev 2929
restore tiger 10.4 deployment
2010-03-03 When removing team, set player's clan property to a colour of his another team
unc0rr [Wed, 03 Mar 2010 18:47:02 +0000] rev 2928
When removing team, set player's clan property to a colour of his another team
2010-03-03 Add 05:11-05:15
nemo [Wed, 03 Mar 2010 16:43:31 +0000] rev 2927
Add 05:11-05:15
2010-03-03 Engine:
smxx [Wed, 03 Mar 2010 16:41:07 +0000] rev 2926
Engine: * Fixed random mine fuse text to show the right time span
2010-03-03 CMAKE SMASH!
smxx [Wed, 03 Mar 2010 16:19:37 +0000] rev 2925
CMAKE SMASH!
2010-03-03 Engine:
smxx [Wed, 03 Mar 2010 15:04:39 +0000] rev 2924
Engine: * Renamed proto.inc to config.inc to receive other config values from cmake as well * Moved Lua library lookup back to CMake - hope this finally fixes all issues * Fixed training once again
2010-03-03 Rearrange the test a bit to make the separation a bit clearer, also try snuggling crates up a bit closer to other things.
nemo [Wed, 03 Mar 2010 14:49:10 +0000] rev 2923
Rearrange the test a bit to make the separation a bit clearer, also try snuggling crates up a bit closer to other things.
2010-03-03 Engine:
smxx [Wed, 03 Mar 2010 14:35:48 +0000] rev 2922
Engine: * Reverted lookup name for Lua as the new version didn't work everywhere as well
2010-03-03 Engine:
smxx [Wed, 03 Mar 2010 11:38:02 +0000] rev 2921
Engine: * Added new animated target pointer * Addd new "preview" cursor for teleport
2010-03-03 Engine:
smxx [Wed, 03 Mar 2010 11:22:23 +0000] rev 2920
Engine: * Simplified library name to look for to "lua" on all systems. This should resolve linking issues as long as the installed Lua version is 5.1 Frontend: * Added URL shortcut to Xfire Game SDK's webpage
2010-03-03 Now really fix build
unc0rr [Wed, 03 Mar 2010 06:30:51 +0000] rev 2919
Now really fix build
2010-03-03 Fix build
unc0rr [Wed, 03 Mar 2010 06:29:01 +0000] rev 2918
Fix build
2010-03-03 Fix server for 0.9.12 (tested)
unc0rr [Wed, 03 Mar 2010 06:28:04 +0000] rev 2917
Fix server for 0.9.12 (tested)
2010-03-03 Make barrels a little easier to destroy (60 instead of 75) - still more than 2 shotgun blasts or a grenade, but in range of dynamite or a well-placed cluster
nemo [Wed, 03 Mar 2010 04:33:49 +0000] rev 2916
Make barrels a little easier to destroy (60 instead of 75) - still more than 2 shotgun blasts or a grenade, but in range of dynamite or a well-placed cluster
2010-03-03 Add spinner for explosives, add dust on crate impact, crank up explosives a bit
nemo [Wed, 03 Mar 2010 02:56:18 +0000] rev 2915
Add spinner for explosives, add dust on crate impact, crank up explosives a bit
2010-03-03 Ensure explosives are spawned somewhere w/ plenty of ground under them
nemo [Wed, 03 Mar 2010 02:36:52 +0000] rev 2914
Ensure explosives are spawned somewhere w/ plenty of ground under them
2010-03-02 Engine:
smxx [Tue, 02 Mar 2010 19:50:58 +0000] rev 2913
Engine: * Small tweaks to English and German locales Frontend: * Added a new default locale choice ("system default") that uses Qt's guessing to determine the preferred language * Updated ts/qm files
2010-03-02 French translation of 03-05. Still missing 05:11-15 and needs further proofing insertion of | in appropriate places
nemo [Tue, 02 Mar 2010 19:46:35 +0000] rev 2912
French translation of 03-05. Still missing 05:11-15 and needs further proofing insertion of | in appropriate places
2010-03-02 Engine:
smxx [Tue, 02 Mar 2010 17:22:36 +0000] rev 2911
Engine: * Explosive crates: Use them as cover - but watch out, they may explode spreading fire everywhere! * Temporary hack for testing: Replaced all mines with explosive crates
2010-03-02 Engine:
smxx [Tue, 02 Mar 2010 15:04:31 +0000] rev 2910
Engine: * Fixed DrawTextureF und DrawTextureRotatedF for NPOT textures
2010-03-02 tweak
nemo [Tue, 02 Mar 2010 04:04:16 +0000] rev 2909
tweak
2010-03-01 Engine:
smxx [Mon, 01 Mar 2010 22:25:57 +0000] rev 2908
Engine: * Added damage modifier to game mode/rule display * Added low gravity activation sound
2010-03-01 Engine:
smxx [Mon, 01 Mar 2010 19:57:09 +0000] rev 2907
Engine: * Updated Chinese translation
2010-03-01 General:
smxx [Mon, 01 Mar 2010 19:56:14 +0000] rev 2906
General: * Updated Spanish translation by Palewolf
2010-03-01 Engine:
smxx [Mon, 01 Mar 2010 19:54:33 +0000] rev 2905
Engine: * Converted all strings without maximum lengths to ansistrings (eliminates 255 char limit) or shortstrings (needs some testing) * Goal/mission display now stays within screen borders even if it's very long * Extended mine game mode display to respect no timer and random timer
2010-03-01 Engine:
smxx [Mon, 01 Mar 2010 19:20:43 +0000] rev 2904
Engine: * Show modified mine timer as a game mode/setting
2010-03-01 Engine:
smxx [Mon, 01 Mar 2010 18:01:09 +0000] rev 2903
Engine: * Added game mode notice for shared ammo game flag
2010-03-01 Fix problems with utf8-encoded nicknames in team chat (not tested)
unc0rr [Mon, 01 Mar 2010 17:54:12 +0000] rev 2902
Fix problems with utf8-encoded nicknames in team chat (not tested)
2010-03-01 Frontend:
smxx [Mon, 01 Mar 2010 15:03:13 +0000] rev 2901
Frontend: * Reverted to old "theme finding" for now
2010-03-01 Frontend:
smxx [Mon, 01 Mar 2010 14:47:09 +0000] rev 2900
Frontend: * Fixed inconsistency in German locale
2010-03-01 Frontend:
smxx [Mon, 01 Mar 2010 14:45:41 +0000] rev 2899
Frontend: * Completed German translation * Updated other languages' files
2010-03-01 Frontend:
smxx [Mon, 01 Mar 2010 12:55:54 +0000] rev 2898
Frontend: * Added language selection to options menu to allow using other languages than the one detected by Qt
2010-03-01 Frontend:
smxx [Mon, 01 Mar 2010 12:20:38 +0000] rev 2897
Frontend: * Added labels and moved the fort selection on the edit team page * Realigned most items on the settings page
2010-03-01 Make her less day-glo
nemo [Mon, 01 Mar 2010 04:03:21 +0000] rev 2896
Make her less day-glo
2010-03-01 Updates to portuguese translation by inu
nemo [Mon, 01 Mar 2010 00:47:18 +0000] rev 2895
Updates to portuguese translation by inu
2010-03-01 crank up landmines a little
nemo [Mon, 01 Mar 2010 00:26:15 +0000] rev 2894
crank up landmines a little
2010-03-01 another fix to MrMFS' patch
nemo [Mon, 01 Mar 2010 00:23:29 +0000] rev 2893
another fix to MrMFS' patch
2010-03-01 Slight tweak to admittedly placeholder image to emphasise inverted role
nemo [Mon, 01 Mar 2010 00:19:23 +0000] rev 2892
Slight tweak to admittedly placeholder image to emphasise inverted role
2010-03-01 Formerly "Draw Girders" by MrMfS - now "Disable Girders" to allow template prefs to still exist
nemo [Mon, 01 Mar 2010 00:02:55 +0000] rev 2891
Formerly "Draw Girders" by MrMfS - now "Disable Girders" to allow template prefs to still exist
2010-02-28 Darken the dud a bit so it is easier to distinguish
nemo [Sun, 28 Feb 2010 17:56:21 +0000] rev 2890
Darken the dud a bit so it is easier to distinguish
2010-02-28 tweak mine dud spinner
nemo [Sun, 28 Feb 2010 17:52:29 +0000] rev 2889
tweak mine dud spinner
2010-02-28 Graphic for dead mines
nemo [Sun, 28 Feb 2010 17:51:38 +0000] rev 2888
Graphic for dead mines
2010-02-28 Switch to smoke
nemo [Sun, 28 Feb 2010 17:49:45 +0000] rev 2887
Switch to smoke
2010-02-28 trying a little hiss and steam
nemo [Sun, 28 Feb 2010 17:48:44 +0000] rev 2886
trying a little hiss and steam
2010-02-28 Tweak condition for hiding ammo
nemo [Sun, 28 Feb 2010 17:32:39 +0000] rev 2885
Tweak condition for hiding ammo
2010-02-28 General:
smxx [Sun, 28 Feb 2010 17:20:49 +0000] rev 2884
General: * Renamed hats (shorter names) * Updated SVN ignore lists
2010-02-28 lupdate-qt4 & lrelease-qt4
nemo [Sun, 28 Feb 2010 16:53:03 +0000] rev 2883
lupdate-qt4 & lrelease-qt4
2010-02-28 Dude mine probability spinner
nemo [Sun, 28 Feb 2010 16:03:33 +0000] rev 2882
Dude mine probability spinner
2010-02-28 Flag the sharing of ammo between clan teams.
nemo [Sun, 28 Feb 2010 15:41:42 +0000] rev 2881
Flag the sharing of ammo between clan teams.
2010-02-28 Palewolf adds PrincessPeach, updates other hats from set
nemo [Sun, 28 Feb 2010 13:57:34 +0000] rev 2880
Palewolf adds PrincessPeach, updates other hats from set
2010-02-28 Typo
nemo [Sun, 28 Feb 2010 02:42:37 +0000] rev 2879
Typo
2010-02-27 Some Mario hats from Palewolf, Link from Armagon, and a couple of Eva hats
nemo [Sat, 27 Feb 2010 20:01:54 +0000] rev 2878
Some Mario hats from Palewolf, Link from Armagon, and a couple of Eva hats
2010-02-27 First real reserved hats. Thanks Tiy! Also, seeing if blowtorch looks ok w/ hat on.
nemo [Sat, 27 Feb 2010 19:54:03 +0000] rev 2877
First real reserved hats. Thanks Tiy! Also, seeing if blowtorch looks ok w/ hat on.
2010-02-27 Tiy's awesome new simple game icon
nemo [Sat, 27 Feb 2010 16:29:40 +0000] rev 2876
Tiy's awesome new simple game icon
2010-02-27 Musn't forget sicily
nemo [Sat, 27 Feb 2010 00:13:45 +0000] rev 2875
Musn't forget sicily
2010-02-26 A simple hat reservation mechanism. Can be worked around with a little effort, but to make it useful, you'd have to get everyone you played with to work around it too. Quite a bit of effort for a small reward feature.
nemo [Fri, 26 Feb 2010 19:52:22 +0000] rev 2874
A simple hat reservation mechanism. Can be worked around with a little effort, but to make it useful, you'd have to get everyone you played with to work around it too. Quite a bit of effort for a small reward feature.
2010-02-26 Font switch requested by Copy Liu in issue #220 - a GPL CJK font set that includes some hand-drawn bitmaps for lower resolutions, reducing fuzziness of CJK chars in places like the ammo menu
nemo [Fri, 26 Feb 2010 16:29:00 +0000] rev 2873
Font switch requested by Copy Liu in issue #220 - a GPL CJK font set that includes some hand-drawn bitmaps for lower resolutions, reducing fuzziness of CJK chars in places like the ammo menu
2010-02-26 Update Desert theme
nemo [Fri, 26 Feb 2010 03:25:59 +0000] rev 2872
Update Desert theme
2010-02-26 rearrange fall damage a bit so invulnerability still causes dust
nemo [Fri, 26 Feb 2010 00:03:57 +0000] rev 2871
rearrange fall damage a bit so invulnerability still causes dust
2010-02-25 Palewolf tweaks map object placement some more.
nemo [Thu, 25 Feb 2010 23:28:26 +0000] rev 2870
Palewolf tweaks map object placement some more.
2010-02-25 Replace tabs with spaces here too
unc0rr [Thu, 25 Feb 2010 18:34:36 +0000] rev 2869
Replace tabs with spaces here too
2010-02-25 Some debug stuff
unc0rr [Thu, 25 Feb 2010 18:34:30 +0000] rev 2868
Some debug stuff
2010-02-25 - Unbreak support for client versions prior to 0.9.13-dev
unc0rr [Thu, 25 Feb 2010 18:28:33 +0000] rev 2867
- Unbreak support for client versions prior to 0.9.13-dev - Replace tabs with spaces (sorry for mixing with code changes)
2010-02-25 Set 32 hog limit for fort maps
nemo [Thu, 25 Feb 2010 15:58:44 +0000] rev 2866
Set 32 hog limit for fort maps
2010-02-25 Engine:
smxx [Thu, 25 Feb 2010 15:48:40 +0000] rev 2865
Engine: * Updated English locale (Sniper Rifle fires twice - not once) * Updated German locale (missing tooltip texts)
2010-02-25 Engine:
smxx [Thu, 25 Feb 2010 13:04:31 +0000] rev 2864
Engine: * Fixed copy and paste typo in English locale * Updated German locale (still working on tooltips)
2010-02-25 Engine:
smxx [Thu, 25 Feb 2010 13:02:08 +0000] rev 2863
Engine: * Added a new window to the game's start that shows special rules affecting the current game (e.g. karma or low gravity)
2010-02-25 Engine:
smxx [Thu, 25 Feb 2010 12:49:04 +0000] rev 2862
Engine: * Updated training mission's ammo scheme generation
2010-02-25 remove turn waits for crazy and shoppa
nemo [Thu, 25 Feb 2010 04:08:47 +0000] rev 2861
remove turn waits for crazy and shoppa
2010-02-25 Awesome patch from TheException - adds editing of weapon delay and crate count. Tiy might want to tweak the crate graphic, could make be smaller or less overlappy.
nemo [Thu, 25 Feb 2010 04:04:26 +0000] rev 2860
Awesome patch from TheException - adds editing of weapon delay and crate count. Tiy might want to tweak the crate graphic, could make be smaller or less overlappy.
2010-02-24 another nil check
nemo [Wed, 24 Feb 2010 16:41:35 +0000] rev 2859
another nil check
2010-02-24 Add nil check to shotgun shell
nemo [Wed, 24 Feb 2010 13:46:02 +0000] rev 2858
Add nil check to shotgun shell
2010-02-24 Fix spectator crash due to missing nil check in new dust gear, init Ammo to nil in World prior to nil check
nemo [Wed, 24 Feb 2010 13:29:06 +0000] rev 2857
Fix spectator crash due to missing nil check in new dust gear, init Ammo to nil in World prior to nil check
2010-02-24 Adjust LocalClan when shuffling, set to -1 in case all local clans are bots.
nemo [Wed, 24 Feb 2010 03:03:43 +0000] rev 2856
Adjust LocalClan when shuffling, set to -1 in case all local clans are bots.
2010-02-24 Show the ammo menu of the last local non-bot team when not local turn. needs testing
nemo [Wed, 24 Feb 2010 01:55:59 +0000] rev 2855
Show the ammo menu of the last local non-bot team when not local turn. needs testing
2010-02-23 Corrected test
nemo [Tue, 23 Feb 2010 23:54:38 +0000] rev 2854
Corrected test
2010-02-23 Restore shared clan ammo (still needs flag), add ammo info message if the person who picked up the ammo was a member of your clan
nemo [Tue, 23 Feb 2010 19:25:38 +0000] rev 2853
Restore shared clan ammo (still needs flag), add ammo info message if the person who picked up the ammo was a member of your clan
2010-02-23 Engine:
smxx [Tue, 23 Feb 2010 15:41:37 +0000] rev 2852
Engine: * Added step sounds for hedgehogs (needs some tweaking after jumps)
2010-02-23 oops. forgot the free. also drop the speed check.
nemo [Tue, 23 Feb 2010 03:57:27 +0000] rev 2851
oops. forgot the free. also drop the speed check.
2010-02-23 A little clock for convenience in finding things in demos
nemo [Tue, 23 Feb 2010 03:55:46 +0000] rev 2850
A little clock for convenience in finding things in demos
2010-02-23 Engine:
smxx [Tue, 23 Feb 2010 00:27:48 +0000] rev 2849
Engine: * Fixed a mistake with DEagle's tooltip
2010-02-23 Engine:
smxx [Tue, 23 Feb 2010 00:21:20 +0000] rev 2848
Engine: * Added Palewolf's dust clouds when an hog suffers fall damage
2010-02-23 Frontend:
smxx [Tue, 23 Feb 2010 00:18:57 +0000] rev 2847
Frontend: * Fixed nick list's context menu not updating when using keyboard only
2010-02-22 Frontend:
smxx [Mon, 22 Feb 2010 23:03:50 +0000] rev 2846
Frontend: * Some cleanup and updating context menu entries for chat widget
2010-02-22 Frontend:
smxx [Mon, 22 Feb 2010 22:51:21 +0000] rev 2845
Frontend: * Added friends and ignore list functionality to frontend (use the nicklist's context menu to add or remove nicknames) * Text messages and emotes of ignored players will no longer appear * Text messages an emotes of friends will be shown in a different color
2010-02-22 Engine:
smxx [Mon, 22 Feb 2010 10:56:43 +0000] rev 2844
Engine: * Fixed sometimes broken drawing of static graves (clamping issue?) * Removed the (now obsolete) DrawSurfSprite from uStore
2010-02-22 Check the right midpoint font
nemo [Mon, 22 Feb 2010 05:50:29 +0000] rev 2843
Check the right midpoint font
2010-02-22 Updated Chinese locales from Copy Liu
nemo [Mon, 22 Feb 2010 05:41:25 +0000] rev 2842
Updated Chinese locales from Copy Liu
2010-02-22 Fix CJK in tooltips.
nemo [Mon, 22 Feb 2010 05:40:24 +0000] rev 2841
Fix CJK in tooltips.
2010-02-22 Skip drawing some stuff if water is opaque. Affects simulation.
nemo [Mon, 22 Feb 2010 00:53:04 +0000] rev 2840
Skip drawing some stuff if water is opaque. Affects simulation.
2010-02-22 Engine:
smxx [Mon, 22 Feb 2010 00:47:50 +0000] rev 2839
Engine: * Updated health bar drawing to no longer tint name and health bar contents if highlighted (avoids small but noticeable color changes)
2010-02-21 ok... how about this?
nemo [Sun, 21 Feb 2010 22:01:59 +0000] rev 2838
ok... how about this?
2010-02-21 Be sure to initialise count for teleport in placement mode
nemo [Sun, 21 Feb 2010 21:55:34 +0000] rev 2837
Be sure to initialise count for teleport in placement mode
2010-02-21 inu adds some whitespace
nemo [Sun, 21 Feb 2010 19:03:46 +0000] rev 2836
inu adds some whitespace
2010-02-21 inu's updated portugese (marco_silva and inu are fighting over name of deagle :) )
nemo [Sun, 21 Feb 2010 19:03:04 +0000] rev 2835
inu's updated portugese (marco_silva and inu are fighting over name of deagle :) )
2010-02-21 General:
smxx [Sun, 21 Feb 2010 16:32:43 +0000] rev 2834
General: * Don't set makefiles to verbose using debug config (should be enabled when changing CMakeLists.txt only)
2010-02-21 Check for empty hat, somehow claymore managed this, this should be a workaround pending figuring out how he did it.
nemo [Sun, 21 Feb 2010 16:28:46 +0000] rev 2833
Check for empty hat, somehow claymore managed this, this should be a workaround pending figuring out how he did it.
2010-02-20 Engine:
smxx [Sat, 20 Feb 2010 19:54:24 +0000] rev 2832
Engine: * Fix LoopSound returning an undefined value if sound isn't played/started
2010-02-20 Revert r2675 pending solution to teams getting wrong ammo.
nemo [Sat, 20 Feb 2010 18:58:51 +0000] rev 2831
Revert r2675 pending solution to teams getting wrong ammo.
2010-02-20 Frontend:
smxx [Sat, 20 Feb 2010 09:33:20 +0000] rev 2830
Frontend: * Added Xfire SDK files to /misc/xfire. See license.txt for further details.
2010-02-19 Another solution needs to be found.
nemo [Fri, 19 Feb 2010 02:19:47 +0000] rev 2829
Another solution needs to be found.
2010-02-19 Engine:
smxx [Fri, 19 Feb 2010 00:53:22 +0000] rev 2828
Engine: * Code to spawn new shells wasn't commited for whatever reason
2010-02-19 Engine:
smxx [Fri, 19 Feb 2010 00:51:37 +0000] rev 2827
Engine: * New visual gear: Shell * Shooting Shotgun and Sniper Rifle now throws out shells * Added sound for (re-)loading Sniper Rifle Installer: * Updated vendor name to "Hedgewars Project"
2010-02-18 Remove invulnerability protection from the team gone effect
nemo [Thu, 18 Feb 2010 13:59:05 +0000] rev 2826
Remove invulnerability protection from the team gone effect
2010-02-18 Engine:
smxx [Thu, 18 Feb 2010 13:23:24 +0000] rev 2825
Engine: * Removed memory leaks displaying usage / syntax
2010-02-18 Extra incentive to attack non-king hogs. If king loses his entourage, he loses 5hp per turn
nemo [Thu, 18 Feb 2010 01:02:28 +0000] rev 2824
Extra incentive to attack non-king hogs. If king loses his entourage, he loses 5hp per turn
2010-02-17 Engine:
smxx [Wed, 17 Feb 2010 21:49:38 +0000] rev 2823
Engine: * Updated Spanish translation by Palewolf Frontend: * Updated Spanish translation by Palewolf
2010-02-17 Engine:
smxx [Wed, 17 Feb 2010 20:03:25 +0000] rev 2822
Engine: * Use included Lua source files to compile a local copy to be used (Koda) Frontend: * Changed the way Xfire code is excluded outside Win32 * Updated slovak translation by jose1711__
2010-02-17 Frontend:
smxx [Wed, 17 Feb 2010 19:50:22 +0000] rev 2821
Frontend: * Added support for extended Xfire status display (Win32; requires Xfire SDK; CMAKE variable to add/ignore missing)
2010-02-17 Frontend:
smxx [Wed, 17 Feb 2010 17:38:32 +0000] rev 2820
Frontend: * Possible fix to engine window losing it's focus while Xfire is active (too sporadic to test)
2010-02-16 Ensure InitialCount gets a value
nemo [Tue, 16 Feb 2010 03:03:26 +0000] rev 2819
Ensure InitialCount gets a value
2010-02-16 Should be equivalent, but in any case, not needed
nemo [Tue, 16 Feb 2010 02:23:12 +0000] rev 2818
Should be equivalent, but in any case, not needed
2010-02-15 Engine:
smxx [Mon, 15 Feb 2010 23:32:34 +0000] rev 2817
Engine: * Fix engine window's icon loading * Note: Thou shall not embed preprocessor code into strings!
2010-02-15 Engine:
smxx [Mon, 15 Feb 2010 23:22:26 +0000] rev 2816
Engine: * Forgot to commit hwengine.rc Training Missions: * Small tweaks to keep the time left once the goal is reached
2010-02-15 Training Missions:
smxx [Mon, 15 Feb 2010 21:56:49 +0000] rev 2815
Training Missions: * Missions won't fail if you win within the last seconds (check for win) * Granting more time for Bazooka training to finish
2010-02-15 Engine:
smxx [Mon, 15 Feb 2010 21:54:26 +0000] rev 2814
Engine: * Removed some commented out lines * Added "SetHealth" script command * Added support for global variables (between lua and game) Training Missions: * Once again fail if your time runs out * Training missions show a "You've lost!" message * Changed Shotgun training back to mushrooms map
2010-02-15 Keep crosshairs when being kicked by gstWinner (for rope and such)
nemo [Mon, 15 Feb 2010 21:44:05 +0000] rev 2813
Keep crosshairs when being kicked by gstWinner (for rope and such)
2010-02-15 add liblua to sources for macosx
koda [Mon, 15 Feb 2010 19:49:20 +0000] rev 2812
add liblua to sources for macosx
2010-02-15 Engine:
smxx [Mon, 15 Feb 2010 14:04:29 +0000] rev 2811
Engine: * Reduced alt weapon box's size to 75% * Updated DrawTextureF and DrawRotatedTextureF to support multiple columns as well as custom dimensions
2010-02-15 bad koda
nemo [Mon, 15 Feb 2010 00:01:21 +0000] rev 2810
bad koda
2010-02-14 mac build supports lua
koda [Sun, 14 Feb 2010 23:50:51 +0000] rev 2809
mac build supports lua
2010-02-14 Need this too to set it to last hog for current switch alg
nemo [Sun, 14 Feb 2010 21:57:47 +0000] rev 2808
Need this too to set it to last hog for current switch alg
2010-02-14 halt team blink on attack
nemo [Sun, 14 Feb 2010 21:53:17 +0000] rev 2807
halt team blink on attack
2010-02-14 Prevent crasher if attempting to show ammo menu
nemo [Sun, 14 Feb 2010 21:52:32 +0000] rev 2806
Prevent crasher if attempting to show ammo menu
2010-02-13 new menupage ingame for common actions
koda [Sat, 13 Feb 2010 16:04:04 +0000] rev 2805
new menupage ingame for common actions new style for moving the main menu
2010-02-13 General:
smxx [Sat, 13 Feb 2010 12:40:40 +0000] rev 2804
General: * Removed FindLua51 cmake module as fpc does it's own lookup anyway
2010-02-13 allow to compile engine as library with HWLIBRARY symbol
koda [Sat, 13 Feb 2010 01:56:35 +0000] rev 2803
allow to compile engine as library with HWLIBRARY symbol move the first run check in the first view controller instead of appdelegate relocate things around to make room for controls/buttons/menu
2010-02-12 Engine:
smxx [Fri, 12 Feb 2010 18:40:14 +0000] rev 2802
Engine: * Added alt weapon icon to parachute and flying saucer * Hide alt weapon icon once weapon was used
2010-02-12 Engine:
smxx [Fri, 12 Feb 2010 17:02:08 +0000] rev 2801
Engine: * Show alternative weapon that might be used while on rope (if any is selected)
2010-02-12 Engine:
smxx [Fri, 12 Feb 2010 16:39:22 +0000] rev 2800
Engine: * Added executable icon (Win32 only) * Added window icon * Tiy should redo both as I couldn't get them right (blurred/transparency)
2010-02-10 add a new way to fetch version info from pascal to c
koda [Wed, 10 Feb 2010 22:00:49 +0000] rev 2799
add a new way to fetch version info from pascal to c complete the stubs for the new lua section fixed a glitch in the ifrontend
2010-02-10 Engine:
smxx [Wed, 10 Feb 2010 21:23:03 +0000] rev 2798
Engine: * Excluded Lua scripting on iPhone Frontend: * Some stylesheet tweaks by Tiy and me
2010-02-10 Engine:
smxx [Wed, 10 Feb 2010 17:53:21 +0000] rev 2797
Engine: * Redirect debug log to stderr in case no path was provided (e.g. run from command line)
2010-02-10 Engine:
smxx [Wed, 10 Feb 2010 17:31:12 +0000] rev 2796
Engine: * Proper cleanup after creating landscape preview * Avoid trying to write to current working directory (no-go under Windows Vista/7 if installed to C:\Program Files)
2010-02-10 Engine:
smxx [Wed, 10 Feb 2010 17:15:10 +0000] rev 2795
Engine: * Last pointer cast removed (I hope)
2010-02-10 Engine:
smxx [Wed, 10 Feb 2010 17:13:49 +0000] rev 2794
Engine: * Forgot another gear pointer -> gear uid change
2010-02-10 Engine:
smxx [Wed, 10 Feb 2010 15:42:00 +0000] rev 2793
Engine: * Prevent script calls with no script loaded (error spam)
2010-02-10 Engine:
smxx [Wed, 10 Feb 2010 13:53:31 +0000] rev 2792
Engine: * Submit gear UID to script functions instead of gear pointer on gear add/delete
2010-02-10 Engine:
smxx [Wed, 10 Feb 2010 10:03:13 +0000] rev 2791
Engine: * Fixed uScript to compile without DEBUGFILE set
2010-02-10 Engine:
smxx [Wed, 10 Feb 2010 09:52:00 +0000] rev 2790
Engine: * Identify gears in Lua using their unique id instead of their pointer address - this should keep training from crashing on x64 platforms * Removed obsolete script call to "onTeamSetup" even before any script is loaded
2010-02-10 Some slight changes to slovak locale
nemo [Wed, 10 Feb 2010 02:03:41 +0000] rev 2789
Some slight changes to slovak locale
2010-02-10 * Forgot to update CMakeLists.txt for proper INSTALL
smxx [Wed, 10 Feb 2010 01:02:20 +0000] rev 2788
* Forgot to update CMakeLists.txt for proper INSTALL
2010-02-10 * Casing ... *whistle*
smxx [Wed, 10 Feb 2010 00:57:39 +0000] rev 2787
* Casing ... *whistle*
2010-02-10 Engine:
smxx [Wed, 10 Feb 2010 00:55:40 +0000] rev 2786
Engine: * Added LUA scripting support for trainings (and maybe soon) scenarios/missions * Converted Shotgun and Bazooka Training to LUA * New dependency: LUA 5.1 * New Mission Objectives window * Extended default keybinds for non-iPhone builds * NOTE: Script function names etc. might change soon so don't work too hard on your own missions (for now)! This is experimental! Frontend: * Added support for new training maps/LUA scripts
2010-02-09 set min on king health proportion
nemo [Tue, 09 Feb 2010 21:51:52 +0000] rev 2785
set min on king health proportion
2010-02-09 King health proportional to team size
nemo [Tue, 09 Feb 2010 20:47:22 +0000] rev 2784
King health proportional to team size
2010-02-09 Palewolf's patch to allow controlling proportion of various objects in themes. Desert and Nature have non-default values
nemo [Tue, 09 Feb 2010 18:58:44 +0000] rev 2783
Palewolf's patch to allow controlling proportion of various objects in themes. Desert and Nature have non-default values
2010-02-09 tweak of placement
nemo [Tue, 09 Feb 2010 18:34:49 +0000] rev 2782
tweak of placement
2010-02-09 antialiasing, a minor obsession.
nemo [Tue, 09 Feb 2010 16:39:43 +0000] rev 2781
antialiasing, a minor obsession.
2010-02-09 Engine:
smxx [Tue, 09 Feb 2010 14:30:59 +0000] rev 2780
Engine: * Added victory.ogg as sndVictory (only used in to-be-commited training right now)
2010-02-09 Suggestion from Tiy. Use a random hi. Could maybe be shorter sounds, using the 4 shortest voicepacks already
nemo [Tue, 09 Feb 2010 14:24:25 +0000] rev 2779
Suggestion from Tiy. Use a random hi. Could maybe be shorter sounds, using the 4 shortest voicepacks already
2010-02-09 New British voicepack
nemo [Tue, 09 Feb 2010 14:21:25 +0000] rev 2778
New British voicepack
2010-02-09 tweak. no chirp on room creation.
nemo [Tue, 09 Feb 2010 13:04:11 +0000] rev 2777
tweak. no chirp on room creation.
2010-02-09 Only enable chirp for room owner
nemo [Tue, 09 Feb 2010 03:21:09 +0000] rev 2776
Only enable chirp for room owner
2010-02-09 Only beep in room, load sound in constructor
nemo [Tue, 09 Feb 2010 02:03:31 +0000] rev 2775
Only beep in room, load sound in constructor
2010-02-09 Switch to PlayChannel so as not to interrupt background music.
nemo [Tue, 09 Feb 2010 01:50:36 +0000] rev 2774
Switch to PlayChannel so as not to interrupt background music.
2010-02-09 Have game beep when someone joins lobby/room. Controlled by Sound option
nemo [Tue, 09 Feb 2010 01:47:50 +0000] rev 2773
Have game beep when someone joins lobby/room. Controlled by Sound option
2010-02-08 some code cleanup for the ifrontend
koda [Mon, 08 Feb 2010 21:49:52 +0000] rev 2772
some code cleanup for the ifrontend
2010-02-08 Override both hog placements, this makes divide teams pretty much useless with hog placement mode. Restricting hog placement to one side might be a nice addition.
nemo [Mon, 08 Feb 2010 18:12:06 +0000] rev 2771
Override both hog placements, this makes divide teams pretty much useless with hog placement mode. Restricting hog placement to one side might be a nice addition.
2010-02-08 Decrease king buff from 150% bonus to 50% bonus, disable warning sound in placement mode
nemo [Mon, 08 Feb 2010 16:03:58 +0000] rev 2770
Decrease king buff from 150% bonus to 50% bonus, disable warning sound in placement mode
2010-02-08 Some handling of interaction between king mode and place hogs mode.
nemo [Mon, 08 Feb 2010 15:56:43 +0000] rev 2769
Some handling of interaction between king mode and place hogs mode.
2010-02-08 Request by soreau. Placement time proportional to map size.
nemo [Mon, 08 Feb 2010 12:54:44 +0000] rev 2768
Request by soreau. Placement time proportional to map size.
2010-02-08 Yay for burning through revision numbers
nemo [Mon, 08 Feb 2010 12:49:58 +0000] rev 2767
Yay for burning through revision numbers
2010-02-08 redundant
nemo [Mon, 08 Feb 2010 12:49:41 +0000] rev 2766
redundant
2010-02-08 Attractiveness tweak
nemo [Mon, 08 Feb 2010 12:49:21 +0000] rev 2765
Attractiveness tweak
2010-02-08 Allow for ammos w/o teleports
nemo [Mon, 08 Feb 2010 12:46:09 +0000] rev 2764
Allow for ammos w/o teleports
2010-02-08 Do CI correctly. Still need to allow for mode in case of no teleports in ammo
nemo [Mon, 08 Feb 2010 05:17:59 +0000] rev 2763
Do CI correctly. Still need to allow for mode in case of no teleports in ammo
2010-02-08 Mode to place hogs at start of game. Will probably need a bit more testing.
nemo [Mon, 08 Feb 2010 03:03:18 +0000] rev 2762
Mode to place hogs at start of game. Will probably need a bit more testing.
2010-02-05 General:
smxx [Fri, 05 Feb 2010 13:47:25 +0000] rev 2761
General: * Updated svn ignore lists Engine: * Small update to en locale * Fixed line break conversion for gl.txt
2010-02-05 ... or. just move the king check to after the gear nil
nemo [Fri, 05 Feb 2010 13:32:57 +0000] rev 2760
... or. just move the king check to after the gear nil
2010-02-05 account for dying king
nemo [Fri, 05 Feb 2010 13:30:47 +0000] rev 2759
account for dying king
2010-02-05 Add one king per team instead of clan, kill off clan if all kings are dead. untested.
nemo [Fri, 05 Feb 2010 13:12:31 +0000] rev 2758
Add one king per team instead of clan, kill off clan if all kings are dead. untested.
2010-02-05 add quebec for all the canadian frenchies.
nemo [Fri, 05 Feb 2010 11:47:57 +0000] rev 2757
add quebec for all the canadian frenchies.
2010-02-05 Strip PNGs, tweak hedgewars flag.
nemo [Fri, 05 Feb 2010 11:44:28 +0000] rev 2756
Strip PNGs, tweak hedgewars flag.
2010-02-05 Engine:
smxx [Fri, 05 Feb 2010 00:47:28 +0000] rev 2755
Engine: * Removed duplicated locale entries
2010-02-05 touchinput works, invisible buttons added and initial support for chat
koda [Fri, 05 Feb 2010 00:43:56 +0000] rev 2754
touchinput works, invisible buttons added and initial support for chat
2010-02-04 update iphone port to new code from Smaxx
koda [Thu, 04 Feb 2010 22:34:21 +0000] rev 2753
update iphone port to new code from Smaxx
2010-02-04 Frontend:
smxx [Thu, 04 Feb 2010 22:30:42 +0000] rev 2752
Frontend: * Skip cpu flag to hide it from players
2010-02-04 Engine:
smxx [Thu, 04 Feb 2010 22:29:19 +0000] rev 2751
Engine: * Force 'cpu' flag for AI players; keep players from using it * Updated english Locale/de.txt Graphics: * Added first pack of community submitted flags (cm_*.png) * Added some new hats
2010-02-04 Frontend:
smxx [Thu, 04 Feb 2010 20:49:59 +0000] rev 2750
Frontend: * Updated main window's background color
2010-02-04 Frontend:
smxx [Thu, 04 Feb 2010 20:49:23 +0000] rev 2749
Frontend: * Updated graphics by Tiyuri
2010-02-04 Graphics:
smxx [Thu, 04 Feb 2010 20:47:39 +0000] rev 2748
Graphics: * Added even more flags
2010-02-04 Server:
smxx [Thu, 04 Feb 2010 20:45:03 +0000] rev 2747
Server: * Added support for flags (this still needs further adjustments to restore compatibility with older versions (team datasets)!) Engine: * Added support for flags * Added weapon tooltips * Moved SplitBySpace to uMisc * Set file operations to readonly to avoid conflicts running multiple copies networked and synced on one (fast) machine * Flash active team while green arrow is shown (waiting for input or camera centered on active hog) * Updated English locale Frontend: * Added support for flags * Added flag selection to edit team page * Added checkbox for weapon tooltips in options * "Random team" button may now be translated * Disabled "official server" button till protocol is handled for all versions (see above; nemo's server is updated to new protocol) Graphics: * Added basic set of example flags
2010-02-04 Correct napalm adjustment.
nemo [Thu, 04 Feb 2010 18:46:49 +0000] rev 2746
Correct napalm adjustment.
2010-02-04 Engine:
smxx [Thu, 04 Feb 2010 14:48:49 +0000] rev 2745
Engine: + Split PlaySound into PlaySound and LoopSound + Added overloaded versions of PlaySound/LoopSound that won't require voicepack parameter + LoopSound now allows multiple copies of the same sound to play looped and returns the channel used for playback (to stop them later) + StopSound now allows either a specific sound (single playback) or channel (single playback as well as looped playback) to be stopped + SoundChannel attribute for Gears to be used when looping sounds
2010-02-04 Engine:
smxx [Thu, 04 Feb 2010 14:35:31 +0000] rev 2744
Engine: * Avoid playing the same sound looped multiple times as its impossible to stop older copies then (at least for now)
2010-02-03 implement transition in the way i had in mind
koda [Wed, 03 Feb 2010 23:36:42 +0000] rev 2743
implement transition in the way i had in mind
2010-02-03 Frontend:
smxx [Wed, 03 Feb 2010 13:02:28 +0000] rev 2742
Frontend: + Changed save and demo file extensions to ".<protocol>.hwd" and ".<protocol>.hws" to make file associations easier/constant + Added icons to savegame and demo file list (might require some redrawing/updating)
2010-02-03 Fix crash in DrawTunnel
nemo [Wed, 03 Feb 2010 04:18:28 +0000] rev 2741
Fix crash in DrawTunnel
2010-02-03 programmatically load main controller
koda [Wed, 03 Feb 2010 03:01:44 +0000] rev 2740
programmatically load main controller adapt settings to landscape transition between main controller and other views
2010-02-01 Frontend:
smxx [Mon, 01 Feb 2010 22:01:35 +0000] rev 2739
Frontend: + New edit buttons for game and weapon scheme selection
2010-02-01 new graphics from Tiy and frontend is loaded in landscape mode
koda [Mon, 01 Feb 2010 21:26:15 +0000] rev 2738
new graphics from Tiy and frontend is loaded in landscape mode
2010-02-01 inu's updated pt_PT translation file
koda [Mon, 01 Feb 2010 19:43:57 +0000] rev 2737
inu's updated pt_PT translation file
2010-02-01 Tweak napalm so it'll hit on the X without wind. Unlike bombs / minestrike, should not depend on height of X.
nemo [Mon, 01 Feb 2010 07:10:33 +0000] rev 2736
Tweak napalm so it'll hit on the X without wind. Unlike bombs / minestrike, should not depend on height of X.
2010-01-31 Engine:
smxx [Sun, 31 Jan 2010 22:52:42 +0000] rev 2735
Engine: + Play sound when switching hogs + Save screenshots to home directory instead of working directory + Use Windows bitmap format for screenshots under Win32 (more common and better supported) * Fix compiler warnings
2010-01-31 smaller improvements in mouse handling
koda [Sun, 31 Jan 2010 22:43:09 +0000] rev 2734
smaller improvements in mouse handling
2010-01-31 Engine:
smxx [Sun, 31 Jan 2010 22:15:53 +0000] rev 2733
Engine: * Keep blowtorch and other weapons from penetrating indestructible terrain (e.g. solid borders) * Reduced explosion background borders Frontend: + Show unknown or missing maps in room list by tinting them red
2010-01-31 Only add turn timeout for weapons that don't already have a timeout
nemo [Sun, 31 Jan 2010 19:32:43 +0000] rev 2732
Only add turn timeout for weapons that don't already have a timeout
2010-01-31 oops. forgot skip turn
nemo [Sun, 31 Jan 2010 19:25:31 +0000] rev 2731
oops. forgot skip turn
2010-01-31 Remove king invulnerability, disable everything but teleport instead.
nemo [Sun, 31 Jan 2010 19:24:22 +0000] rev 2730
Remove king invulnerability, disable everything but teleport instead.
2010-01-31 Pass correct gear to modifydamage in shotgun
nemo [Sun, 31 Jan 2010 16:35:18 +0000] rev 2729
Pass correct gear to modifydamage in shotgun
2010-01-31 Adjust king movement in ammoshove, give king a damage bonus
nemo [Sun, 31 Jan 2010 16:31:45 +0000] rev 2728
Adjust king movement in ammoshove, give king a damage bonus
2010-01-31 Nature theme additions by Tiy and Palewolf
nemo [Sun, 31 Jan 2010 16:22:50 +0000] rev 2727
Nature theme additions by Tiy and Palewolf
2010-01-31 Update translation files, add "King Mode"
nemo [Sun, 31 Jan 2010 16:20:53 +0000] rev 2726
Update translation files, add "King Mode"
2010-01-30 input handling reworked, still a lot of bugs in mouse movement
koda [Sat, 30 Jan 2010 18:23:42 +0000] rev 2725
input handling reworked, still a lot of bugs in mouse movement
2010-01-30 redo LANDSCAPE MODE in a saner way with lots of fps
koda [Sat, 30 Jan 2010 01:46:23 +0000] rev 2724
redo LANDSCAPE MODE in a saner way with lots of fps uWorld cleaned a little with widgets moved to fit the new interface (mouse handling is messed up though)
2010-01-29 LANDSCAPE ON IPHONE
koda [Fri, 29 Jan 2010 00:55:14 +0000] rev 2723
LANDSCAPE ON IPHONE brings down fps, other localization features
2010-01-28 IOResult is a special variable
nemo [Thu, 28 Jan 2010 20:36:24 +0000] rev 2722
IOResult is a special variable
2010-01-28 Remove inverted and useless test
nemo [Thu, 28 Jan 2010 19:01:57 +0000] rev 2721
Remove inverted and useless test
2010-01-27 adds a "factory reset" to iphone frontend
koda [Wed, 27 Jan 2010 19:58:52 +0000] rev 2720
adds a "factory reset" to iphone frontend
2010-01-27 Tweak load order
nemo [Wed, 27 Jan 2010 00:11:52 +0000] rev 2719
Tweak load order
2010-01-26 Rename for consistency
nemo [Tue, 26 Jan 2010 23:04:19 +0000] rev 2718
Rename for consistency
2010-01-26 Alternate loading for koda's consideration. For case of pt_BR will try en, pt, then pt_BR
nemo [Tue, 26 Jan 2010 23:00:45 +0000] rev 2717
Alternate loading for koda's consideration. For case of pt_BR will try en, pt, then pt_BR
2010-01-26 complete the replacement of init/free wrappers for every unit
koda [Tue, 26 Jan 2010 21:55:51 +0000] rev 2716
complete the replacement of init/free wrappers for every unit iphone frontend smaller fixes symbol TOUCHINPUT deprecated revision of some sdl1.3 code
2010-01-26 Free up some unfreed memory. Needed for Koda's iphone lib work
nemo [Tue, 26 Jan 2010 04:13:37 +0000] rev 2715
Free up some unfreed memory. Needed for Koda's iphone lib work
2010-01-24 update iphone frontend to the new (silly) sdl api, code cleanups for other sections
koda [Sun, 24 Jan 2010 19:52:30 +0000] rev 2714
update iphone frontend to the new (silly) sdl api, code cleanups for other sections
2010-01-24 Palewolf's smoke traces for fire.
nemo [Sun, 24 Jan 2010 19:01:51 +0000] rev 2713
Palewolf's smoke traces for fire.
2010-01-24 Minor tweak, try to make long flavour text last longer, move the hurt self messages to unused messages group, so they don't get wiped by crate an instant later.
nemo [Sun, 24 Jan 2010 16:46:06 +0000] rev 2712
Minor tweak, try to make long flavour text last longer, move the hurt self messages to unused messages group, so they don't get wiped by crate an instant later.
2010-01-24 If the music is going to be wrong, it can at least irritate me less.
nemo [Sun, 24 Jan 2010 16:39:09 +0000] rev 2711
If the music is going to be wrong, it can at least irritate me less.
2010-01-24 Some value for opacity. Did not adjust water colour.
nemo [Sun, 24 Jan 2010 16:35:47 +0000] rev 2710
Some value for opacity. Did not adjust water colour.
2010-01-24 Add Desert theme
nemo [Sun, 24 Jan 2010 16:33:57 +0000] rev 2709
Add Desert theme
2010-01-24 forgot Themes CMakeLists file
nemo [Sun, 24 Jan 2010 16:25:10 +0000] rev 2708
forgot Themes CMakeLists file
2010-01-24 Olympics theme, Ruler map training map and a bunch of new textures for the more "3d" terrain thingy Smaxx added.
nemo [Sun, 24 Jan 2010 16:24:24 +0000] rev 2707
Olympics theme, Ruler map training map and a bunch of new textures for the more "3d" terrain thingy Smaxx added.
2010-01-24 sheepluva's patch to add a "follow" command to server and frontend, in order to stalk people and join them in their rooms
koda [Sun, 24 Jan 2010 13:38:14 +0000] rev 2706
sheepluva's patch to add a "follow" command to server and frontend, in order to stalk people and join them in their rooms
2010-01-24 fix a nasty 196 bytes memory leak in engine, plus other stuff for iphone frontend
koda [Sun, 24 Jan 2010 13:37:03 +0000] rev 2705
fix a nasty 196 bytes memory leak in engine, plus other stuff for iphone frontend
2010-01-24 Rolling random numbers before land is generated is bad, m'kay? InitWorld probably not the best place for it.
nemo [Sun, 24 Jan 2010 07:37:00 +0000] rev 2704
Rolling random numbers before land is generated is bad, m'kay? InitWorld probably not the best place for it.
2010-01-24 Randomise order of play.
nemo [Sun, 24 Jan 2010 07:26:03 +0000] rev 2703
Randomise order of play.
2010-01-23 rewrite gamesetup to use less memory, rename effects to sound plus some nice actions, settings work in game again
koda [Sat, 23 Jan 2010 21:57:24 +0000] rev 2702
rewrite gamesetup to use less memory, rename effects to sound plus some nice actions, settings work in game again
2010-01-23 settings tab has now a very nice iphone-like interface
koda [Sat, 23 Jan 2010 13:15:27 +0000] rev 2701
settings tab has now a very nice iphone-like interface
2010-01-20 updated polish translation by szczur
koda [Wed, 20 Jan 2010 14:31:45 +0000] rev 2700
updated polish translation by szczur
2010-01-18 replace initialization/finalization statements with custom init functions
koda [Mon, 18 Jan 2010 05:36:08 +0000] rev 2699
replace initialization/finalization statements with custom init functions
2010-01-16 objc/pascal finally working
koda [Sat, 16 Jan 2010 17:30:37 +0000] rev 2698
objc/pascal finally working hwengine becomes a library for the iphone use custom sdl_image to fix bug remove thread code and forward_argc/forward_argv
2010-01-16 code cleanup and opengles optimizations
koda [Sat, 16 Jan 2010 06:48:56 +0000] rev 2697
code cleanup and opengles optimizations
2010-01-15 settings are applied to game launch
koda [Fri, 15 Jan 2010 10:03:31 +0000] rev 2696
settings are applied to game launch
2010-01-14 makes freepascal code compatible with OBJFPC mode
koda [Thu, 14 Jan 2010 16:46:50 +0000] rev 2695
makes freepascal code compatible with OBJFPC mode
2010-01-14 can use latest sdlimage, work on setting panel and option when launching the game, minor fixes
koda [Thu, 14 Jan 2010 16:38:43 +0000] rev 2694
can use latest sdlimage, work on setting panel and option when launching the game, minor fixes
2010-01-13 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda [Wed, 13 Jan 2010 09:41:35 +0000] rev 2693
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
2010-01-12 better network support + initial work for returning to frontend
koda [Tue, 12 Jan 2010 07:32:15 +0000] rev 2692
better network support + initial work for returning to frontend
2010-01-10 initial support for engine protocol
koda [Sun, 10 Jan 2010 00:52:20 +0000] rev 2691
initial support for engine protocol
2010-01-09 move mixed functions in PascalExports
koda [Sat, 09 Jan 2010 01:34:23 +0000] rev 2690
move mixed functions in PascalExports
2010-01-09 iphone overlay button animation
koda [Sat, 09 Jan 2010 00:59:12 +0000] rev 2689
iphone overlay button animation
2010-01-08 move all sdl source files in a proper directory
koda [Fri, 08 Jan 2010 03:52:44 +0000] rev 2688
move all sdl source files in a proper directory remove hackish code to get a window up, now it should be quite clean
2010-01-08 add stub files for other views and prevent useless crashes
koda [Fri, 08 Jan 2010 03:38:01 +0000] rev 2687
add stub files for other views and prevent useless crashes also changed the tabBar icons
2010-01-08 fix italian translation
koda [Fri, 08 Jan 2010 01:29:28 +0000] rev 2686
fix italian translation
2010-01-08 frontend images by Tiy, first setup of frontend
koda [Fri, 08 Jan 2010 01:12:51 +0000] rev 2685
frontend images by Tiy, first setup of frontend
2010-01-07 Hopefully this is the last error. Fix the if test, offset by -1 due to how the output appears to be handled.
nemo [Thu, 07 Jan 2010 22:59:14 +0000] rev 2684
Hopefully this is the last error. Fix the if test, offset by -1 due to how the output appears to be handled.
2010-01-07 touch input: reset zoom, attack button
koda [Thu, 07 Jan 2010 22:49:25 +0000] rev 2683
touch input: reset zoom, attack button
2010-01-07 additional modifications for touch input
koda [Thu, 07 Jan 2010 19:50:40 +0000] rev 2682
additional modifications for touch input
2010-01-07 Drop the LongInt conversion, strip the two tests that are too large
nemo [Thu, 07 Jan 2010 16:18:32 +0000] rev 2681
Drop the LongInt conversion, strip the two tests that are too large
2010-01-07 misspelling
nemo [Thu, 07 Jan 2010 16:13:43 +0000] rev 2680
misspelling
2010-01-07 bit of a short circuit to reduce a few pointless tests on most text strings
nemo [Thu, 07 Jan 2010 16:12:26 +0000] rev 2679
bit of a short circuit to reduce a few pointless tests on most text strings
2010-01-07 injection of custom code in SDL for iPhone in order to implement our frontend
koda [Thu, 07 Jan 2010 05:23:23 +0000] rev 2678
injection of custom code in SDL for iPhone in order to implement our frontend initial support for (real) multitouch events
2010-01-05 Non-hacked version of CJK handling. Should switch to CJK rendering only if a particular string needs it, instead of based on locale file.
nemo [Tue, 05 Jan 2010 21:26:38 +0000] rev 2677
Non-hacked version of CJK handling. Should switch to CJK rendering only if a particular string needs it, instead of based on locale file.
2010-01-05 Galician locale by "Gallaecio"
nemo [Tue, 05 Jan 2010 19:20:44 +0000] rev 2676
Galician locale by "Gallaecio"
2010-01-04 Palewolf's updated translation, images in misc
koda [Mon, 04 Jan 2010 01:35:57 +0000] rev 2675
Palewolf's updated translation, images in misc
2010-01-03 lupdate + Palewolf's updated spanish translation + other patches of mine
koda [Sun, 03 Jan 2010 22:58:19 +0000] rev 2674
lupdate + Palewolf's updated spanish translation + other patches of mine
2010-01-03 rewritten find_file part
koda [Sun, 03 Jan 2010 17:27:25 +0000] rev 2673
rewritten find_file part
2010-01-03 check for sdl_image and sdl_mixer versions
koda [Sun, 03 Jan 2010 17:23:40 +0000] rev 2672
check for sdl_image and sdl_mixer versions use revision number for hedgewars version
2010-01-03 smaller patches, one missing Sky-lowres, IMG_Init and Mix_Init (might require newer libraries), updates to SDL bindings, code cleanup, new compile flags
koda [Sun, 03 Jan 2010 15:40:41 +0000] rev 2671
smaller patches, one missing Sky-lowres, IMG_Init and Mix_Init (might require newer libraries), updates to SDL bindings, code cleanup, new compile flags
2009-12-24 regression, powerpc colors working again
koda [Thu, 24 Dec 2009 13:38:20 +0000] rev 2670
regression, powerpc colors working again
2009-12-24 introduction of IMG_Init
koda [Thu, 24 Dec 2009 02:02:12 +0000] rev 2669
introduction of IMG_Init restore powerpc build on 10.6
2009-12-20 Updated chinese and taiwanese locales. Need to run the taiwanese ones past my taiwanese coworkers. Changes were extensive.
nemo [Sun, 20 Dec 2009 20:35:15 +0000] rev 2668
Updated chinese and taiwanese locales. Need to run the taiwanese ones past my taiwanese coworkers. Changes were extensive.
2009-12-20 binding typo
koda [Sun, 20 Dec 2009 20:08:17 +0000] rev 2667
binding typo
2009-12-19 update SDLMain.m/.h to latest version
koda [Sat, 19 Dec 2009 19:37:30 +0000] rev 2666
update SDLMain.m/.h to latest version rename cNearBlackColor to cNearBlackColorChannels for readability merge tunsetborder.inc in uLandGraphics.pas
2009-12-18 complete transition of longword->sdl_color for TTF bindings
koda [Fri, 18 Dec 2009 02:47:28 +0000] rev 2665
complete transition of longword->sdl_color for TTF bindings
2009-12-18 powerpc and gameserver compilation disabled temporarily
koda [Fri, 18 Dec 2009 02:33:45 +0000] rev 2664
powerpc and gameserver compilation disabled temporarily work in progress for converting longword to sdl_color
2009-12-16 random updates for 10.6 and iphone builds
koda [Wed, 16 Dec 2009 14:58:45 +0000] rev 2663
random updates for 10.6 and iphone builds
2009-12-14 Implement "team" chat between spectators
unc0rr [Mon, 14 Dec 2009 20:23:51 +0000] rev 2662
Implement "team" chat between spectators
2009-12-14 Update translation
unc0rr [Mon, 14 Dec 2009 18:52:04 +0000] rev 2661
Update translation
2009-12-10 Fix a rare bug when crosshair stucks in up position
unc0rr [Thu, 10 Dec 2009 18:20:34 +0000] rev 2660
Fix a rare bug when crosshair stucks in up position
2009-12-09 This seems a little more efficient
nemo [Wed, 09 Dec 2009 17:35:42 +0000] rev 2659
This seems a little more efficient
2009-12-08 Restore the plural forms - lupdate-qt4 seems to be behaving now. update the compiled files too
nemo [Tue, 08 Dec 2009 17:46:58 +0000] rev 2658
Restore the plural forms - lupdate-qt4 seems to be behaving now. update the compiled files too
2009-12-08 Add language to each ts file, rerun disabling of teams.
nemo [Tue, 08 Dec 2009 17:41:53 +0000] rev 2657
Add language to each ts file, rerun disabling of teams.
2009-12-08 revert 2695 until I figure out why the linguist update stripped the numerusforms.
nemo [Tue, 08 Dec 2009 17:37:41 +0000] rev 2656
revert 2695 until I figure out why the linguist update stripped the numerusforms.
2009-12-08 Comment out the unused teams to avoid translators working on unused translations.
nemo [Tue, 08 Dec 2009 17:29:32 +0000] rev 2655
Comment out the unused teams to avoid translators working on unused translations.
2009-12-05 Can't trim this unless another value is used. needed for joins.
nemo [Sat, 05 Dec 2009 17:57:09 +0000] rev 2654
Can't trim this unless another value is used. needed for joins.
2009-12-02 remove missing ogg
nemo [Wed, 02 Dec 2009 02:29:53 +0000] rev 2653
remove missing ogg
2009-11-30 still updates for mac compilation
koda [Mon, 30 Nov 2009 04:18:31 +0000] rev 2652
still updates for mac compilation
2009-11-29 Reorder
nemo [Sun, 29 Nov 2009 21:47:47 +0000] rev 2651
Reorder
2009-11-29 Arbitrary sanity limits on names. 35 name, 15, username, 20 weapon, 20 scheme. Could increase, just to avoid annoying scrolling for silly names.
nemo [Sun, 29 Nov 2009 19:01:01 +0000] rev 2650
Arbitrary sanity limits on names. 35 name, 15, username, 20 weapon, 20 scheme. Could increase, just to avoid annoying scrolling for silly names.
2009-11-29 Restore old column layout.
nemo [Sun, 29 Nov 2009 18:54:24 +0000] rev 2649
Restore old column layout.
2009-11-29 Get rid of stupid ToggleLongInt and ToggleString functions
unc0rr [Sun, 29 Nov 2009 18:30:21 +0000] rev 2648
Get rid of stupid ToggleLongInt and ToggleString functions
2009-11-29 Smaxx patch with tuning by me:
unc0rr [Sun, 29 Nov 2009 16:56:04 +0000] rev 2647
Smaxx patch with tuning by me: - hogs might worry/panic if they're next to explosives (grenade, dynamite, etc.) - play sndVaporice for each fire extinguished only once (not 3 times) - allow "on attack" voices/sounds for weapons (similar to water melon bomb) - allow one voice/sound to be played during emotes - print protocol version in version info (console) - rope sounds (disabled atm) - landscape background - optimized/rewrote explosion drawing - fixed "StopSound" called with an inactive sound to stop some random sound - disabled npott
2009-11-29 New despeckle by Palewolf that pretty well on-the-fly
nemo [Sun, 29 Nov 2009 16:37:12 +0000] rev 2646
New despeckle by Palewolf that pretty well on-the-fly
2009-11-28 Fix bug with cursor coordinates sent via net (or demo/save file)
unc0rr [Sat, 28 Nov 2009 15:22:28 +0000] rev 2645
Fix bug with cursor coordinates sent via net (or demo/save file)
2009-11-28 other tweaks for mac compilation
koda [Sat, 28 Nov 2009 02:46:15 +0000] rev 2644
other tweaks for mac compilation
2009-11-26 Probably fix bug (not tested, I just checked if it builds)
unc0rr [Thu, 26 Nov 2009 18:43:33 +0000] rev 2643
Probably fix bug (not tested, I just checked if it builds)
2009-11-26 A message to help debug
unc0rr [Thu, 26 Nov 2009 16:51:03 +0000] rev 2642
A message to help debug
2009-11-25 some tweaks in the mac compilation system
koda [Wed, 25 Nov 2009 04:27:53 +0000] rev 2641
some tweaks in the mac compilation system
2009-11-24 tiny french tweak by artart78, check in inu's portugese much later now that svn is back
nemo [Tue, 24 Nov 2009 20:40:08 +0000] rev 2640
tiny french tweak by artart78, check in inu's portugese much later now that svn is back
2009-11-22 fix build
koda [Sun, 22 Nov 2009 04:28:30 +0000] rev 2639
fix build
2009-11-22 new portugese text from inu
nemo [Sun, 22 Nov 2009 01:50:38 +0000] rev 2638
new portugese text from inu
2009-11-21 Proper plurals for english, french updates from artart78
nemo [Sat, 21 Nov 2009 22:55:20 +0000] rev 2637
Proper plurals for english, french updates from artart78
2009-11-21 Run "optipng -o5 -np -nc -nb" on all sprites in Data folder
unc0rr [Sat, 21 Nov 2009 17:28:05 +0000] rev 2636
Run "optipng -o5 -np -nc -nb" on all sprites in Data folder
2009-11-21 Teams in one clan have common ammo
unc0rr [Sat, 21 Nov 2009 17:24:44 +0000] rev 2635
Teams in one clan have common ammo
2009-11-21 Set AllInactive to False on falling fire
nemo [Sat, 21 Nov 2009 15:04:42 +0000] rev 2634
Set AllInactive to False on falling fire
2009-11-20 trailing mods from previous commit
koda [Fri, 20 Nov 2009 23:40:24 +0000] rev 2633
trailing mods from previous commit
2009-11-20 revert r2363's ruining the joke
nemo [Fri, 20 Nov 2009 22:02:49 +0000] rev 2632
revert r2363's ruining the joke
2009-11-20 A rather tedious rename of "Please," to "Please" triggered by bruce89 in interests of proper grammar. Also updated lrelease-qt4 which should pick up artart78's prior hedgewars_fr.ts fixes. Also a couple of typos in en.txt / fi.txt / pl.txt
nemo [Fri, 20 Nov 2009 21:30:10 +0000] rev 2631
A rather tedious rename of "Please," to "Please" triggered by bruce89 in interests of proper grammar. Also updated lrelease-qt4 which should pick up artart78's prior hedgewars_fr.ts fixes. Also a couple of typos in en.txt / fi.txt / pl.txt
2009-11-20 revamped file access and debug display
koda [Fri, 20 Nov 2009 21:22:05 +0000] rev 2630
revamped file access and debug display
2009-11-20 universal application setup
koda [Fri, 20 Nov 2009 14:56:43 +0000] rev 2629
universal application setup
2009-11-18 A whole ton of new french event strings from artart78
nemo [Wed, 18 Nov 2009 14:50:14 +0000] rev 2628
A whole ton of new french event strings from artart78
2009-11-17 numerous additions/modifications to french translation by artart78
nemo [Tue, 17 Nov 2009 20:36:08 +0000] rev 2627
numerous additions/modifications to french translation by artart78
2009-11-16 Some french tweaks by artart78
nemo [Mon, 16 Nov 2009 17:40:17 +0000] rev 2626
Some french tweaks by artart78
2009-11-16 Fix girder on compost theme
unc0rr [Mon, 16 Nov 2009 16:51:26 +0000] rev 2625
Fix girder on compost theme
2009-11-15 Color Fix in PPC + files fallbacks
koda [Sun, 15 Nov 2009 22:26:42 +0000] rev 2624
Color Fix in PPC + files fallbacks
2009-11-15 forgot this file in previous commit
koda [Sun, 15 Nov 2009 19:43:58 +0000] rev 2623
forgot this file in previous commit
2009-11-15 fix chat color in ppc
koda [Sun, 15 Nov 2009 19:42:28 +0000] rev 2622
fix chat color in ppc
2009-11-14 Fix desync when playing with AI via network, occuring in certain conditions
unc0rr [Sat, 14 Nov 2009 11:06:55 +0000] rev 2621
Fix desync when playing with AI via network, occuring in certain conditions
2009-11-14 koda, can we try to keep unC0Rr's code formatting, and not just change it when we feel like it?
nemo [Sat, 14 Nov 2009 05:26:26 +0000] rev 2620
koda, can we try to keep unC0Rr's code formatting, and not just change it when we feel like it?
2009-11-14 fix wrong ttf blending in ppc
koda [Sat, 14 Nov 2009 02:53:04 +0000] rev 2619
fix wrong ttf blending in ppc
2009-11-13 JS patch to (really) activate Vsync
koda [Fri, 13 Nov 2009 23:04:23 +0000] rev 2618
JS patch to (really) activate Vsync
2009-11-13 add option for vsync -- good results on mac and linux, should be harmless on others (please test)
koda [Fri, 13 Nov 2009 20:33:31 +0000] rev 2617
add option for vsync -- good results on mac and linux, should be harmless on others (please test)
2009-11-11 AI fire w/o moving for artillery. Needs testing, but seems to work quickly and w/o AI screwups.
nemo [Wed, 11 Nov 2009 21:54:28 +0000] rev 2616
AI fire w/o moving for artillery. Needs testing, but seems to work quickly and w/o AI screwups.
2009-11-11 removes workaround except for iphone
koda [Wed, 11 Nov 2009 19:48:16 +0000] rev 2615
removes workaround except for iphone btw this commit makes hedgewars playable on PowerPc architectures
2009-11-11 Update Ukrainian translation
unc0rr [Wed, 11 Nov 2009 16:11:41 +0000] rev 2614
Update Ukrainian translation
2009-11-10 fix keybindings in PPC
koda [Tue, 10 Nov 2009 18:56:24 +0000] rev 2613
fix keybindings in PPC
2009-11-10 unbreak build
nemo [Tue, 10 Nov 2009 16:43:15 +0000] rev 2612
unbreak build
2009-11-10 Add check for nil gear
nemo [Tue, 10 Nov 2009 04:22:55 +0000] rev 2611
Add check for nil gear
2009-11-10 color works under ppc
koda [Tue, 10 Nov 2009 04:07:08 +0000] rev 2610
color works under ppc
2009-11-09 add a x86_64 mac target
koda [Mon, 09 Nov 2009 22:56:29 +0000] rev 2609
add a x86_64 mac target
2009-11-09 - Formatting changes
unc0rr [Mon, 09 Nov 2009 20:29:21 +0000] rev 2608
- Formatting changes - Rename AttacksNum variable - Fix a bug when OnAmmoUsed wasn't called in some conditions
2009-11-09 wtf is this, koda?
unc0rr [Mon, 09 Nov 2009 18:44:09 +0000] rev 2607
wtf is this, koda?
2009-11-06 updated build files for macosx and optimization system
koda [Fri, 06 Nov 2009 18:59:43 +0000] rev 2606
updated build files for macosx and optimization system
2009-11-06 AI knows what artillery mode is
unc0rr [Fri, 06 Nov 2009 18:24:55 +0000] rev 2605
AI knows what artillery mode is
2009-11-05 Remove mostly useless comments put in to explain patch long ago.
nemo [Thu, 05 Nov 2009 21:03:44 +0000] rev 2604
Remove mostly useless comments put in to explain patch long ago.
2009-11-05 revert previous commit to remove a wip patch
koda [Thu, 05 Nov 2009 20:48:13 +0000] rev 2603
revert previous commit to remove a wip patch
2009-11-05 update themes cmakefiles to use GLOB instead of listing all the files
koda [Thu, 05 Nov 2009 20:47:42 +0000] rev 2602
update themes cmakefiles to use GLOB instead of listing all the files
2009-11-05 fix iphone build
koda [Thu, 05 Nov 2009 20:40:31 +0000] rev 2601
fix iphone build
2009-11-05 revamped SDLh.pas
koda [Thu, 05 Nov 2009 19:50:16 +0000] rev 2600
revamped SDLh.pas
2009-11-05 move compiler directives to standard pascal
koda [Thu, 05 Nov 2009 16:23:09 +0000] rev 2599
move compiler directives to standard pascal
2009-11-04 Oops. Accidentally removed the scaling.
nemo [Wed, 04 Nov 2009 01:42:06 +0000] rev 2598
Oops. Accidentally removed the scaling.
2009-11-02 A basic Spidey hat, leave hat on when roping.
nemo [Mon, 02 Nov 2009 18:24:58 +0000] rev 2597
A basic Spidey hat, leave hat on when roping.
2009-11-01 Compete loading teams/hedgehogs part from mission config
unc0rr [Sun, 01 Nov 2009 17:19:55 +0000] rev 2596
Compete loading teams/hedgehogs part from mission config
2009-10-30 This massive image modification removes colour profile information and adds an alpha channel.
nemo [Fri, 30 Oct 2009 19:41:39 +0000] rev 2595
This massive image modification removes colour profile information and adds an alpha channel. The first saves a little space, the second costs a little space. First is needed since SDL on OSX applies colour profile info which, while cool, is useless so long as the other theme colours are un-adjusted. Second is since we are apparently requiring full 32 bit surfaces now.
2009-10-30 Add loading team parameters
unc0rr [Fri, 30 Oct 2009 19:28:44 +0000] rev 2594
Add loading team parameters
2009-10-29 add an uninstall target (to be tested)
koda [Thu, 29 Oct 2009 23:59:46 +0000] rev 2593
add an uninstall target (to be tested) workaround for a bug with mac sdl_image
2009-10-29 fix missing land on ppc
koda [Thu, 29 Oct 2009 17:51:54 +0000] rev 2592
fix missing land on ppc
2009-10-26 other controls implementation + sdlh revisited (once again)
koda [Mon, 26 Oct 2009 10:39:20 +0000] rev 2591
other controls implementation + sdlh revisited (once again)
2009-10-25 touch control completely revamped
koda [Sun, 25 Oct 2009 23:52:36 +0000] rev 2590
touch control completely revamped
2009-10-25 Further work on missions editor
unc0rr [Sun, 25 Oct 2009 18:16:40 +0000] rev 2589
Further work on missions editor
2009-10-25 Increase AMMO_INFINITE to 100
nemo [Sun, 25 Oct 2009 16:51:20 +0000] rev 2588
Increase AMMO_INFINITE to 100
2009-10-25 fix a segfault in the iphone simulator by moving options.inc at the beginning of the file
koda [Sun, 25 Oct 2009 16:35:09 +0000] rev 2587
fix a segfault in the iphone simulator by moving options.inc at the beginning of the file
2009-10-25 added little/big endian checks, added symbol for touch input, simplified iphoneos definitions
koda [Sun, 25 Oct 2009 15:55:49 +0000] rev 2586
added little/big endian checks, added symbol for touch input, simplified iphoneos definitions
2009-10-25 Smaxx: only allow change direction when shift key is pressed
unc0rr [Sun, 25 Oct 2009 12:41:48 +0000] rev 2585
Smaxx: only allow change direction when shift key is pressed
2009-10-25 Change mission file format to allow more flexible config
unc0rr [Sun, 25 Oct 2009 12:40:47 +0000] rev 2584
Change mission file format to allow more flexible config
2009-10-25 Partially implement loading mission options
unc0rr [Sun, 25 Oct 2009 12:19:47 +0000] rev 2583
Partially implement loading mission options
2009-10-25 fix build
koda [Sun, 25 Oct 2009 10:39:12 +0000] rev 2582
fix build
2009-10-25 convert 24 bits images to 32 (faster to manage)
koda [Sun, 25 Oct 2009 10:38:09 +0000] rev 2581
convert 24 bits images to 32 (faster to manage)
2009-10-25 completes touch input/control (problems with moving camera)
koda [Sun, 25 Oct 2009 09:02:17 +0000] rev 2580
completes touch input/control (problems with moving camera)
2009-10-24 more updates on touch input/control
koda [Sat, 24 Oct 2009 13:50:31 +0000] rev 2579
more updates on touch input/control
2009-10-23 err, complete previous commit
koda [Fri, 23 Oct 2009 11:12:01 +0000] rev 2578
err, complete previous commit
2009-10-23 WE HAVE HOGS MOVING ON IPHONE
koda [Fri, 23 Oct 2009 11:11:42 +0000] rev 2577
WE HAVE HOGS MOVING ON IPHONE
2009-10-22 code cleanup for Surface2Tex (we don't have 3 bytes surfaces any more)
koda [Thu, 22 Oct 2009 21:03:38 +0000] rev 2576
code cleanup for Surface2Tex (we don't have 3 bytes surfaces any more)
2009-10-22 update color management for new sdl_image on mac
koda [Thu, 22 Oct 2009 18:59:35 +0000] rev 2575
update color management for new sdl_image on mac still has some trasparency problems
2009-10-21 Fix (quite rare) spectators queue error when joining game with teams left the game.
unc0rr [Wed, 21 Oct 2009 19:41:24 +0000] rev 2574
Fix (quite rare) spectators queue error when joining game with teams left the game. Could be applied to 0.9.12 without breaking compatibility.
2009-10-21 Set version to 0.9.13-dev, protocol number to 30 due to changes in engine
unc0rr [Wed, 21 Oct 2009 16:50:02 +0000] rev 2573
Set version to 0.9.13-dev, protocol number to 30 due to changes in engine
2009-10-21 Start work on missions/trainings editor
unc0rr [Wed, 21 Oct 2009 16:40:55 +0000] rev 2572
Start work on missions/trainings editor
2009-10-20 evil math strikes again
koda [Tue, 20 Oct 2009 21:40:35 +0000] rev 2571
evil math strikes again
2009-10-20 Remove unneeded var from Smaxx' tag changes
nemo [Tue, 20 Oct 2009 21:23:22 +0000] rev 2570
Remove unneeded var from Smaxx' tag changes
2009-10-20 ifdefs all the way
koda [Tue, 20 Oct 2009 21:22:16 +0000] rev 2569
ifdefs all the way
2009-10-20 Bunch of neat stuff by Smaxx. ATI check, translucent name tags to reduce terrain fail, disabling health crates on invulnerable hogs. Also tweaks to prior stuff.
nemo [Tue, 20 Oct 2009 21:20:47 +0000] rev 2568
Bunch of neat stuff by Smaxx. ATI check, translucent name tags to reduce terrain fail, disabling health crates on invulnerable hogs. Also tweaks to prior stuff.
2009-10-20 WE HAVE TOUCH INPUT
koda [Tue, 20 Oct 2009 17:55:11 +0000] rev 2567
WE HAVE TOUCH INPUT
2010-11-12 And even this one mbait-mangen
unc0rr [Fri, 12 Nov 2010 19:48:51 +0300] rev 2566
And even this one
2009-10-20 update sdlmain files to 1.2.14
koda [Tue, 20 Oct 2009 11:49:10 +0000] rev 2565
update sdlmain files to 1.2.14 add a check when GL_MAX_TEXTURE_SIZE fails
2010-03-16 Added new type of map at UI. Simple random map generation mbait-mangen
mbait [Tue, 16 Mar 2010 13:39:39 +0000] rev 2564
Added new type of map at UI. Simple random map generation
2010-11-12 And this one mbait-rope_AI
unc0rr [Fri, 12 Nov 2010 19:48:38 +0300] rev 2563
And this one
2009-10-19 Update Italian translation
unc0rr [Mon, 19 Oct 2009 13:01:38 +0000] rev 2562
Update Italian translation
2010-02-10 change trunk branch to 0.9.12 branch mbait-mangen
mbait [Wed, 10 Feb 2010 09:43:59 +0000] rev 2561
change trunk branch to 0.9.12 branch
2010-01-30 copy of trunk mbait-rope_AI
mbait [Sat, 30 Jan 2010 13:41:00 +0000] rev 2560
copy of trunk
2010-11-12 Close 0.9.12 branch 0.9.12
unc0rr [Fri, 12 Nov 2010 19:40:35 +0300] rev 2559
Close 0.9.12 branch
2009-10-19 doStepDrowningGear - I always forget it. Kill the sound and exit.
nemo [Mon, 19 Oct 2009 12:44:47 +0000] rev 2558
doStepDrowningGear - I always forget it. Kill the sound and exit.
2009-10-21 Disable NPOTT in 0.9.12 tag :) 0.9.12
nemo [Wed, 21 Oct 2009 16:47:30 +0000] rev 2557
Disable NPOTT in 0.9.12 tag :)
2009-10-18 Fix 'make package_source' package
unc0rr [Sun, 18 Oct 2009 15:04:33 +0000] rev 2556
Fix 'make package_source' package
2010-06-23 closed branch
koda [Wed, 23 Jun 2010 21:36:39 +0200] rev 2555
closed branch
2009-10-18 Tag for 0.9.12 release 0.9.12
unc0rr [Sun, 18 Oct 2009 14:57:06 +0000] rev 2554
Tag for 0.9.12 release
2009-10-18 Smaxx: fix water sprites rendering 0.9.12-release
unc0rr [Sun, 18 Oct 2009 14:47:53 +0000] rev 2553
Smaxx: fix water sprites rendering
2009-10-18 changelog update
koda [Sun, 18 Oct 2009 14:47:24 +0000] rev 2552
changelog update
2009-10-18 Update server
unc0rr [Sun, 18 Oct 2009 14:44:16 +0000] rev 2551
Update server
2009-10-18 last minute fixes
koda [Sun, 18 Oct 2009 14:44:06 +0000] rev 2550
last minute fixes
2009-10-18 Update dependencies list
unc0rr [Sun, 18 Oct 2009 14:42:14 +0000] rev 2549
Update dependencies list
2009-10-18 Update changelog
unc0rr [Sun, 18 Oct 2009 14:41:44 +0000] rev 2548
Update changelog
2009-10-18 sigh
koda [Sun, 18 Oct 2009 14:41:03 +0000] rev 2547
sigh
2009-10-18 fix mac bundle
koda [Sun, 18 Oct 2009 14:36:01 +0000] rev 2546
fix mac bundle
2009-10-18 update .pro file, lupdate and smaller italian translation
koda [Sun, 18 Oct 2009 14:31:22 +0000] rev 2545
update .pro file, lupdate and smaller italian translation
2009-10-18 Set version to 0.9.12, protocol number to 29
unc0rr [Sun, 18 Oct 2009 14:13:09 +0000] rev 2544
Set version to 0.9.12, protocol number to 29
2009-10-18 - lupdate && lrelease
unc0rr [Sun, 18 Oct 2009 14:12:21 +0000] rev 2543
- lupdate && lrelease - some fixes
2009-10-18 Update german translation
unc0rr [Sun, 18 Oct 2009 13:04:41 +0000] rev 2542
Update german translation
2009-10-18 Aaaand ease up on the onions a bit
nemo [Sun, 18 Oct 2009 12:53:00 +0000] rev 2541
Aaaand ease up on the onions a bit
2009-10-18 Remove an rectangle, wasn't seeing 2nd cucumber enough.
nemo [Sun, 18 Oct 2009 12:50:53 +0000] rev 2540
Remove an rectangle, wasn't seeing 2nd cucumber enough.
2009-10-18 Fix rectangles for theme objects
nemo [Sun, 18 Oct 2009 06:32:14 +0000] rev 2539
Fix rectangles for theme objects
2009-10-18 Just checking this in so prg can try it. May back it out
nemo [Sun, 18 Oct 2009 06:26:45 +0000] rev 2538
Just checking this in so prg can try it. May back it out
2009-10-18 Disable followgear on ammoshove for napalm fire damage
nemo [Sun, 18 Oct 2009 03:54:22 +0000] rev 2537
Disable followgear on ammoshove for napalm fire damage
2009-10-18 256 bit png sky fix
nemo [Sun, 18 Oct 2009 01:40:08 +0000] rev 2536
256 bit png sky fix
2009-10-18 Just for the heck of it. Set all PNGs to image/png - helps w/ online SVN viewing and helper programs
nemo [Sun, 18 Oct 2009 01:01:39 +0000] rev 2535
Just for the heck of it. Set all PNGs to image/png - helps w/ online SVN viewing and helper programs
2009-10-18 Updated translation
nemo [Sun, 18 Oct 2009 01:01:10 +0000] rev 2534
Updated translation
2009-10-18 Updated translation and waves
nemo [Sun, 18 Oct 2009 00:58:18 +0000] rev 2533
Updated translation and waves
2009-10-17 Disable hiding of frontend for now - seems it might be reasons for frontend shutting down when host quits.
nemo [Sat, 17 Oct 2009 23:03:31 +0000] rev 2532
Disable hiding of frontend for now - seems it might be reasons for frontend shutting down when host quits.
2009-10-17 Remove option windows for hardware sound, unneeded w/o openal, update german locale, remove a restriction on modelist
nemo [Sat, 17 Oct 2009 21:01:54 +0000] rev 2531
Remove option windows for hardware sound, unneeded w/o openal, update german locale, remove a restriction on modelist
2009-10-17 Smaxx: update sky sprites
unc0rr [Sat, 17 Oct 2009 13:57:40 +0000] rev 2530
Smaxx: update sky sprites
2009-10-17 restore openalbridge to r2489
koda [Sat, 17 Oct 2009 13:51:16 +0000] rev 2529
restore openalbridge to r2489
2009-10-17 Update Octorama
unc0rr [Sat, 17 Oct 2009 13:47:58 +0000] rev 2528
Update Octorama
2009-10-17 Fix build
unc0rr [Sat, 17 Oct 2009 13:44:50 +0000] rev 2527
Fix build
2009-10-17 Set version 0.9.12-RC2
unc0rr [Sat, 17 Oct 2009 13:42:43 +0000] rev 2526
Set version 0.9.12-RC2
2009-10-17 remove the svg dependency
koda [Sat, 17 Oct 2009 13:40:59 +0000] rev 2525
remove the svg dependency
2009-10-17 Fix bug when rope goes through land when hedgehog is sliding
unc0rr [Sat, 17 Oct 2009 13:34:40 +0000] rev 2524
Fix bug when rope goes through land when hedgehog is sliding
2009-10-17 dep fix
koda [Sat, 17 Oct 2009 13:19:49 +0000] rev 2523
dep fix
2009-10-17 moves project files to proper directory
koda [Sat, 17 Oct 2009 13:11:07 +0000] rev 2522
moves project files to proper directory
2009-10-17 Fix build
unc0rr [Sat, 17 Oct 2009 09:54:26 +0000] rev 2521
Fix build
2009-10-17 Smaxx: small fix to some misinformation
unc0rr [Sat, 17 Oct 2009 09:44:22 +0000] rev 2520
Smaxx: small fix to some misinformation
2009-10-17 Update Finnish translation
unc0rr [Sat, 17 Oct 2009 09:31:37 +0000] rev 2519
Update Finnish translation
2009-10-17 Don't try to send empty team message
unc0rr [Sat, 17 Oct 2009 07:02:58 +0000] rev 2518
Don't try to send empty team message
2009-10-17 weapon edit style tweak
nemo [Sat, 17 Oct 2009 06:18:51 +0000] rev 2517
weapon edit style tweak
2009-10-17 pass in sdli
nemo [Sat, 17 Oct 2009 04:57:05 +0000] rev 2516
pass in sdli
2009-10-17 revert audio to use SDL_mixer -- also frontend uses it, so it needs sdlmixer sources
koda [Sat, 17 Oct 2009 01:28:49 +0000] rev 2515
revert audio to use SDL_mixer -- also frontend uses it, so it needs sdlmixer sources the button for voicepack preview is broken for unknown reasons
2009-10-16 Make hedgies just hop a bit on flames so they are more likely to get properly scorched
nemo [Fri, 16 Oct 2009 22:46:58 +0000] rev 2514
Make hedgies just hop a bit on flames so they are more likely to get properly scorched
2009-10-16 Add %1 for "Remaining" default to in front so at least the count shows up
nemo [Fri, 16 Oct 2009 22:26:01 +0000] rev 2513
Add %1 for "Remaining" default to in front so at least the count shows up
2009-10-16 affect tweaks molotov spread some more
nemo [Fri, 16 Oct 2009 20:54:12 +0000] rev 2512
affect tweaks molotov spread some more
2009-10-16 update appcast link
koda [Fri, 16 Oct 2009 20:45:07 +0000] rev 2511
update appcast link
2009-10-16 install the new lowresolution images for systems with limited graphics
koda [Fri, 16 Oct 2009 20:39:50 +0000] rev 2510
install the new lowresolution images for systems with limited graphics
2009-10-16 lighten water, strip colour profile from png for heck of it.
nemo [Fri, 16 Oct 2009 20:39:20 +0000] rev 2509
lighten water, strip colour profile from png for heck of it.
2009-10-16 update italian translation
koda [Fri, 16 Oct 2009 20:00:12 +0000] rev 2508
update italian translation
2009-10-16 Missing deepspace theme
nemo [Fri, 16 Oct 2009 19:59:41 +0000] rev 2507
Missing deepspace theme
2009-10-16 Update release doc a bit
unc0rr [Fri, 16 Oct 2009 19:58:36 +0000] rev 2506
Update release doc a bit
2009-10-16 Minor french tweak
nemo [Fri, 16 Oct 2009 19:56:23 +0000] rev 2505
Minor french tweak
2009-10-16 lupdate + partial italian translation
koda [Fri, 16 Oct 2009 19:54:43 +0000] rev 2504
lupdate + partial italian translation
2009-10-16 Set version to RC1
unc0rr [Fri, 16 Oct 2009 19:52:42 +0000] rev 2503
Set version to RC1
2009-10-16 - Fix build
unc0rr [Fri, 16 Oct 2009 19:52:09 +0000] rev 2502
- Fix build - Replace 01:07 'Remaining' with '%1 remaining'
2009-10-16 fix for faders
koda [Fri, 16 Oct 2009 18:56:08 +0000] rev 2501
fix for faders
2009-10-16 - Tweak join/leave colour
unc0rr [Fri, 16 Oct 2009 18:37:55 +0000] rev 2500
- Tweak join/leave colour - Don't show how many shots left message when multishoot game flag set
2009-10-16 Update from Jessor
nemo [Fri, 16 Oct 2009 18:04:38 +0000] rev 2499
Update from Jessor
2009-10-16 Some more eol-style fixes
unc0rr [Fri, 16 Oct 2009 17:38:44 +0000] rev 2498
Some more eol-style fixes
2009-10-16 set svn:eol-style to native
unc0rr [Fri, 16 Oct 2009 17:38:20 +0000] rev 2497
set svn:eol-style to native
2009-10-16 Smaxx: fix openalbridge
unc0rr [Fri, 16 Oct 2009 17:35:18 +0000] rev 2496
Smaxx: fix openalbridge
2009-10-16 Fix warning
unc0rr [Fri, 16 Oct 2009 16:45:47 +0000] rev 2495
Fix warning
2009-10-16 THE fix for openalbridge
koda [Fri, 16 Oct 2009 16:42:51 +0000] rev 2494
THE fix for openalbridge faders are restored but need testing
2009-10-16 updated map.png to remove teleport/spawn point between crab's legs
nemo [Fri, 16 Oct 2009 15:56:42 +0000] rev 2493
updated map.png to remove teleport/spawn point between crab's legs
2009-10-16 Tweak of molotov based on burp's play, a little bit more specificity in homerun.
nemo [Fri, 16 Oct 2009 15:35:41 +0000] rev 2492
Tweak of molotov based on burp's play, a little bit more specificity in homerun.
2009-10-16 Smaxx excludes flames from triggering homerun sound, presumably any other weapon still can??
nemo [Fri, 16 Oct 2009 14:53:58 +0000] rev 2491
Smaxx excludes flames from triggering homerun sound, presumably any other weapon still can??
2009-10-16 oops. wrong size
nemo [Fri, 16 Oct 2009 14:48:28 +0000] rev 2490
oops. wrong size
2009-10-16 Kill flame if any gears collide.
nemo [Fri, 16 Oct 2009 14:03:42 +0000] rev 2489
Kill flame if any gears collide.
2009-10-16 increase molotov radius a bit
nemo [Fri, 16 Oct 2009 13:54:57 +0000] rev 2488
increase molotov radius a bit
2009-10-16 fix molotov size
nemo [Fri, 16 Oct 2009 13:53:11 +0000] rev 2487
fix molotov size
2009-10-16 Some translation updates
unc0rr [Fri, 16 Oct 2009 13:45:10 +0000] rev 2486
Some translation updates
2009-10-16 Fix install
unc0rr [Fri, 16 Oct 2009 13:37:37 +0000] rev 2485
Fix install
2009-10-16 Some fixed related to themes
unc0rr [Fri, 16 Oct 2009 13:30:36 +0000] rev 2484
Some fixed related to themes
2009-10-16 Update translation
unc0rr [Fri, 16 Oct 2009 13:22:32 +0000] rev 2483
Update translation
2009-10-16 Small bazooka training
unc0rr [Fri, 16 Oct 2009 13:01:28 +0000] rev 2482
Small bazooka training
2009-10-16 Add Octorama
nemo [Fri, 16 Oct 2009 12:58:21 +0000] rev 2481
Add Octorama
2009-10-16 affect says this spread was supposed to use div - makes for tighter spread
nemo [Fri, 16 Oct 2009 12:01:19 +0000] rev 2480
affect says this spread was supposed to use div - makes for tighter spread
2009-10-16 fix Tiy typo
nemo [Fri, 16 Oct 2009 11:58:28 +0000] rev 2479
fix Tiy typo
2009-10-16 Fix player info response
unc0rr [Fri, 16 Oct 2009 11:57:10 +0000] rev 2478
Fix player info response
2009-10-16 Fix mouse problem when focus is lost
unc0rr [Fri, 16 Oct 2009 11:53:19 +0000] rev 2477
Fix mouse problem when focus is lost
2009-10-16 Forgot about Islands
nemo [Fri, 16 Oct 2009 03:34:00 +0000] rev 2476
Forgot about Islands
2009-10-16 Fire tweaks
nemo [Fri, 16 Oct 2009 03:27:33 +0000] rev 2475
Fire tweaks
2009-10-16 Left Compost out, try giving dirt full opacity
nemo [Fri, 16 Oct 2009 01:44:23 +0000] rev 2474
Left Compost out, try giving dirt full opacity
2009-10-16 Tweak probabilities for default set. jetpack, invuln, molotov cocktail
nemo [Fri, 16 Oct 2009 01:29:10 +0000] rev 2473
Tweak probabilities for default set. jetpack, invuln, molotov cocktail
2009-10-16 update de locale
nemo [Fri, 16 Oct 2009 01:03:15 +0000] rev 2472
update de locale
2009-10-16 properly do offsets into mult-column ammo image (forgot y)
nemo [Fri, 16 Oct 2009 01:00:37 +0000] rev 2471
properly do offsets into mult-column ammo image (forgot y)
2009-10-15 molotov sound FTW
koda [Thu, 15 Oct 2009 23:54:18 +0000] rev 2470
molotov sound FTW
2009-10-15 Rename Molotov to Molotov Cocktail
nemo [Thu, 15 Oct 2009 21:47:24 +0000] rev 2469
Rename Molotov to Molotov Cocktail
2009-10-15 openal fix, training map selection and rcplane adjustments from Smaxx (untested, but look reasonable). Bunch of new graphics from Tiy, new translation for pt-pt from inu_
nemo [Thu, 15 Oct 2009 21:47:05 +0000] rev 2468
openal fix, training map selection and rcplane adjustments from Smaxx (untested, but look reasonable). Bunch of new graphics from Tiy, new translation for pt-pt from inu_
2009-10-15 offset for multi-column ammo image
nemo [Thu, 15 Oct 2009 19:38:18 +0000] rev 2467
offset for multi-column ammo image
2009-10-15 damn semicolons...
nemo [Thu, 15 Oct 2009 19:31:53 +0000] rev 2466
damn semicolons...
2009-10-15 oh, just use shotgun reload for all. prg says it sounds better
nemo [Thu, 15 Oct 2009 19:24:35 +0000] rev 2465
oh, just use shotgun reload for all. prg says it sounds better
2009-10-15 oops. shotgun reload
nemo [Thu, 15 Oct 2009 19:24:14 +0000] rev 2464
oops. shotgun reload
2009-10-15 Play shotgun for weapon crates. Suggestion by Smaxx. Using "placed" for health/utility - could use a prettier sound for health now that there are health animation
nemo [Thu, 15 Oct 2009 19:16:50 +0000] rev 2463
Play shotgun for weapon crates. Suggestion by Smaxx. Using "placed" for health/utility - could use a prettier sound for health now that there are health animation
2009-10-15 Suggestion by Smaxx - use pickhammer sound while drill is in operation
nemo [Thu, 15 Oct 2009 19:14:22 +0000] rev 2462
Suggestion by Smaxx - use pickhammer sound while drill is in operation
2009-10-15 Tweak shoppa probabilities
nemo [Thu, 15 Oct 2009 19:13:08 +0000] rev 2461
Tweak shoppa probabilities
2009-10-15 Adjustments to training mode and credits by Smaxx
nemo [Thu, 15 Oct 2009 18:02:01 +0000] rev 2460
Adjustments to training mode and credits by Smaxx
2009-10-15 Molotov image placeholders - Tiy will add real ones shortly
nemo [Thu, 15 Oct 2009 17:51:54 +0000] rev 2459
Molotov image placeholders - Tiy will add real ones shortly
2009-10-15 updated italian translation and new homerun sound
koda [Thu, 15 Oct 2009 17:51:35 +0000] rev 2458
updated italian translation and new homerun sound
2009-10-15 Initial molotov cocktail. Still needs graphics, tweaking of fire behaviour. Also changed probabilities for default weapon sets
nemo [Thu, 15 Oct 2009 17:42:21 +0000] rev 2457
Initial molotov cocktail. Still needs graphics, tweaking of fire behaviour. Also changed probabilities for default weapon sets
2009-10-15 Add 02:10 section (english only, needs translating)
nemo [Thu, 15 Oct 2009 17:18:36 +0000] rev 2456
Add 02:10 section (english only, needs translating)
2009-10-15 Remove sheepluva's simple 45 deg bouncing from r2472, add various flame sizes for Tiy
nemo [Thu, 15 Oct 2009 17:14:29 +0000] rev 2455
Remove sheepluva's simple 45 deg bouncing from r2472, add various flame sizes for Tiy
2009-10-15 fix a potential bug when playing two sounds at the same time (or very near)
koda [Thu, 15 Oct 2009 15:54:48 +0000] rev 2454
fix a potential bug when playing two sounds at the same time (or very near)
2009-10-15 Restore crate probability restriction for "shoppa" weapon sets
nemo [Thu, 15 Oct 2009 15:49:42 +0000] rev 2453
Restore crate probability restriction for "shoppa" weapon sets
2009-10-15 Remove sprFlake from set of clamped textures
nemo [Thu, 15 Oct 2009 15:33:43 +0000] rev 2452
Remove sprFlake from set of clamped textures
2009-10-15 New data files from Tiy, add gtFlame to avoidance list
nemo [Thu, 15 Oct 2009 15:28:19 +0000] rev 2451
New data files from Tiy, add gtFlame to avoidance list
2009-10-15 Update translation
unc0rr [Thu, 15 Oct 2009 13:51:11 +0000] rev 2450
Update translation
2009-10-15 Update translation
unc0rr [Thu, 15 Oct 2009 13:49:14 +0000] rev 2449
Update translation
2009-10-15 Teach server to know 0.9.12 and 0.9.13-dev
unc0rr [Thu, 15 Oct 2009 04:58:06 +0000] rev 2448
Teach server to know 0.9.12 and 0.9.13-dev
2009-10-14 Smaxx's updated german translation + texture gap fixes + updated room list
koda [Wed, 14 Oct 2009 22:53:24 +0000] rev 2447
Smaxx's updated german translation + texture gap fixes + updated room list szczur's updated polish translation
2009-10-14 partial italian translation and other fixes to lib
koda [Wed, 14 Oct 2009 22:27:51 +0000] rev 2446
partial italian translation and other fixes to lib
2009-10-14 committing some missing files
koda [Wed, 14 Oct 2009 22:25:28 +0000] rev 2445
committing some missing files
2009-10-14 code cleanup and restore the mute call
koda [Wed, 14 Oct 2009 22:21:25 +0000] rev 2444
code cleanup and restore the mute call
2009-10-14 Smaxx patch for fixing all sound related issues on any system
koda [Wed, 14 Oct 2009 22:12:02 +0000] rev 2443
Smaxx patch for fixing all sound related issues on any system
2009-10-14 - Update some strings
unc0rr [Wed, 14 Oct 2009 16:30:41 +0000] rev 2442
- Update some strings - Update english (plural form) and russian (not finished) translations
2009-10-14 lupdate
unc0rr [Wed, 14 Oct 2009 15:05:00 +0000] rev 2441
lupdate
2009-10-13 Cut upwards thrust in half on saucer
nemo [Tue, 13 Oct 2009 00:36:55 +0000] rev 2440
Cut upwards thrust in half on saucer
2009-10-12 smaxx patch for hardware sound
koda [Mon, 12 Oct 2009 21:52:51 +0000] rev 2439
smaxx patch for hardware sound
2009-10-12 can compile on iphone again
koda [Mon, 12 Oct 2009 21:42:56 +0000] rev 2438
can compile on iphone again
2009-10-12 fix sound by smaxx and other stuff by me
koda [Mon, 12 Oct 2009 21:29:28 +0000] rev 2437
fix sound by smaxx and other stuff by me
2009-10-12 Smaxx fix to overwriting private sdl's memory
unc0rr [Mon, 12 Oct 2009 19:41:17 +0000] rev 2436
Smaxx fix to overwriting private sdl's memory
2009-10-12 manually adjusted colours. should be done as proportion?
nemo [Mon, 12 Oct 2009 19:40:01 +0000] rev 2435
manually adjusted colours. should be done as proportion?
2009-10-12 Smaxx: less hacks
unc0rr [Mon, 12 Oct 2009 19:39:47 +0000] rev 2434
Smaxx: less hacks
2009-10-12 Restrict how high saucer can fly for sanity's sake
nemo [Mon, 12 Oct 2009 19:33:21 +0000] rev 2433
Restrict how high saucer can fly for sanity's sake
2009-10-12 Switch to first legal ammo when hedgehog can't hold current one
unc0rr [Mon, 12 Oct 2009 16:58:05 +0000] rev 2432
Switch to first legal ammo when hedgehog can't hold current one
2009-10-12 Real fix to ammo slot overflow (bug triggered by r2411 fix)
unc0rr [Mon, 12 Oct 2009 16:53:01 +0000] rev 2431
Real fix to ammo slot overflow (bug triggered by r2411 fix)
2009-10-12 Placeholder homerun sound. Unedited sample from freesound.org #72836, under CC license.
nemo [Mon, 12 Oct 2009 16:50:42 +0000] rev 2430
Placeholder homerun sound. Unedited sample from freesound.org #72836, under CC license.
2009-10-12 Don't show timer of drowned gears
unc0rr [Mon, 12 Oct 2009 16:49:03 +0000] rev 2429
Don't show timer of drowned gears
2009-10-12 Huge Smaxx patch with some fixes by me:
unc0rr [Mon, 12 Oct 2009 16:44:30 +0000] rev 2428
Huge Smaxx patch with some fixes by me: - support for non power of two textures - modelview matrix calculation optimizations - health effect when picking up health crates or using vampirism - rc plane training time trial - fix visual gear drawing position (might require recheck) - gamepad support - reordered options in frontend - updated binding options (subcaptions, descriptions and localizable names) - cfg-dir parameter for frontend (allows teams/settings to sit on a usb flash drive for example) - icons for chatroom user list
2009-10-12 cake theme wave fix from ttsmj
nemo [Mon, 12 Oct 2009 13:56:07 +0000] rev 2427
cake theme wave fix from ttsmj
2009-10-12 - Fix camera area with different zoom levels
unc0rr [Mon, 12 Oct 2009 13:49:22 +0000] rev 2426
- Fix camera area with different zoom levels - Fix memory leak when loading lowres texture - Implement alternative horizont/sky sprites layout - Remove deprecated try to load .32.png or .16.png texture
2009-10-12 sheepluva's basic 45° test. NEEDS TESTING
nemo [Mon, 12 Oct 2009 13:47:56 +0000] rev 2425
sheepluva's basic 45° test. NEEDS TESTING
2009-10-12 In progress, trying to make a fire for molotov cocktail. Normal fire should still work fairly normally.
nemo [Mon, 12 Oct 2009 13:44:34 +0000] rev 2424
In progress, trying to make a fire for molotov cocktail. Normal fire should still work fairly normally.
2009-10-12 updated polish translation from szczur
nemo [Mon, 12 Oct 2009 00:14:42 +0000] rev 2423
updated polish translation from szczur
2009-10-11 new checked image from Smaxx
koda [Sun, 11 Oct 2009 22:40:27 +0000] rev 2422
new checked image from Smaxx
2009-10-11 hopefully last fix
koda [Sun, 11 Oct 2009 22:17:50 +0000] rev 2421
hopefully last fix
2009-10-11 ultramegafix
koda [Sun, 11 Oct 2009 20:40:03 +0000] rev 2420
ultramegafix
2009-10-11 really fix build and completes transition to errlib
koda [Sun, 11 Oct 2009 20:25:24 +0000] rev 2419
really fix build and completes transition to errlib
2009-10-11 fix build and partially moves messages to errlib
koda [Sun, 11 Oct 2009 20:14:55 +0000] rev 2418
fix build and partially moves messages to errlib
2009-10-11 updated build method
koda [Sun, 11 Oct 2009 16:23:59 +0000] rev 2417
updated build method
2009-10-11 frotten piece from last patch
koda [Sun, 11 Oct 2009 16:19:32 +0000] rev 2416
frotten piece from last patch
2009-10-11 OpenALBridge updates
koda [Sun, 11 Oct 2009 16:03:56 +0000] rev 2415
OpenALBridge updates - fix problems when building for PPC targets - gives more precise error messages
2009-10-11 Smaxx: new rooms list
unc0rr [Sun, 11 Oct 2009 12:33:12 +0000] rev 2414
Smaxx: new rooms list
2009-10-10 fix that nasty "Pascal Internal Error" when compiling
koda [Sat, 10 Oct 2009 14:26:50 +0000] rev 2413
fix that nasty "Pascal Internal Error" when compiling
2009-10-10 Oops, fix build
unc0rr [Sat, 10 Oct 2009 14:24:39 +0000] rev 2412
Oops, fix build
2009-10-08 updated translation by szczur
nemo [Thu, 08 Oct 2009 17:47:34 +0000] rev 2411
updated translation by szczur
2009-10-08 Fix integer->SmallInt
unc0rr [Thu, 08 Oct 2009 13:38:50 +0000] rev 2410
Fix integer->SmallInt
2009-10-08 fix a very rare bug in which CurSlot becomes greater than cMaxCurSlot
koda [Thu, 08 Oct 2009 00:58:17 +0000] rev 2409
fix a very rare bug in which CurSlot becomes greater than cMaxCurSlot other minor changes to cmakefiles and iphone defaults
2009-10-07 Server provides more info in rooms list
unc0rr [Wed, 07 Oct 2009 17:01:40 +0000] rev 2408
Server provides more info in rooms list
2009-10-07 - Fix mouse cursor bugs in net game (still has a bug near water)
unc0rr [Wed, 07 Oct 2009 14:37:42 +0000] rev 2407
- Fix mouse cursor bugs in net game (still has a bug near water) - Default binds for zoom
2009-10-06 cmake optimizations and simplification
koda [Tue, 06 Oct 2009 16:30:08 +0000] rev 2406
cmake optimizations and simplification
2009-10-03 Fix /me chat command in demos
unc0rr [Sat, 03 Oct 2009 12:38:56 +0000] rev 2405
Fix /me chat command in demos
2009-10-03 Fix build
unc0rr [Sat, 03 Oct 2009 12:35:24 +0000] rev 2404
Fix build
2009-10-03 - Proper /team command implementation
unc0rr [Sat, 03 Oct 2009 09:35:14 +0000] rev 2403
- Proper /team command implementation - Many fixes for chat bugs in engine, frontend and server
2009-10-02 revert to manual startup of frontend's OpenAL session (keeping voices' bug fixed)
koda [Fri, 02 Oct 2009 18:56:54 +0000] rev 2402
revert to manual startup of frontend's OpenAL session (keeping voices' bug fixed)
2009-10-02 fixes & co.
koda [Fri, 02 Oct 2009 18:44:37 +0000] rev 2401
fixes & co.
2009-10-02 added a utility that warns the user to install hedgewars when it's run from the diskimage
koda [Fri, 02 Oct 2009 16:49:31 +0000] rev 2400
added a utility that warns the user to install hedgewars when it's run from the diskimage
2009-09-27 fix a bug that prevented from hearing team voicepacks if frontend started with music disabled
koda [Sun, 27 Sep 2009 22:25:27 +0000] rev 2399
fix a bug that prevented from hearing team voicepacks if frontend started with music disabled
2009-09-27 classic voicepack
koda [Sun, 27 Sep 2009 20:25:49 +0000] rev 2398
classic voicepack
2009-09-27 - Patch for "Syncronizing" message by Smaxx + some tweaks by me
unc0rr [Sun, 27 Sep 2009 14:33:59 +0000] rev 2397
- Patch for "Syncronizing" message by Smaxx + some tweaks by me - Tweak chat colours a bit
2009-09-27 Colorize chat messages in frontend and engine
unc0rr [Sun, 27 Sep 2009 10:26:36 +0000] rev 2396
Colorize chat messages in frontend and engine
2009-09-26 makes the updater optional at compile time
koda [Sat, 26 Sep 2009 20:54:13 +0000] rev 2395
makes the updater optional at compile time
2009-09-26 lupdate + a working .pro file
koda [Sat, 26 Sep 2009 15:44:34 +0000] rev 2394
lupdate + a working .pro file
2009-09-26 some fixes for the autoupdate thingy
koda [Sat, 26 Sep 2009 03:44:32 +0000] rev 2393
some fixes for the autoupdate thingy
2009-09-22 Smaxx's patch fixing openal sound issues with poor card drivers
koda [Tue, 22 Sep 2009 21:58:08 +0000] rev 2392
Smaxx's patch fixing openal sound issues with poor card drivers
2009-09-22 fix invisible rope in low quality
koda [Tue, 22 Sep 2009 21:00:39 +0000] rev 2391
fix invisible rope in low quality
2009-09-22 converts some gl calls to gles
koda [Tue, 22 Sep 2009 18:58:02 +0000] rev 2390
converts some gl calls to gles
2009-09-22 - Remove cake fix
unc0rr [Tue, 22 Sep 2009 15:48:49 +0000] rev 2389
- Remove cake fix - Restore negative zero in hwSign
2009-09-22 Fix cake going wrong way bug (triggered by disallowing "negative zero" in hwSign)
unc0rr [Tue, 22 Sep 2009 15:42:19 +0000] rev 2388
Fix cake going wrong way bug (triggered by disallowing "negative zero" in hwSign)
2009-09-17 Final fix
unc0rr [Thu, 17 Sep 2009 06:37:24 +0000] rev 2387
Final fix
2009-09-17 Second try
unc0rr [Thu, 17 Sep 2009 06:37:10 +0000] rev 2386
Second try
2009-09-17 Fix build
unc0rr [Thu, 17 Sep 2009 06:36:37 +0000] rev 2385
Fix build
2009-09-16 Fix a warning
unc0rr [Wed, 16 Sep 2009 14:45:00 +0000] rev 2384
Fix a warning
2009-09-16 Don't spam debug messages
unc0rr [Wed, 16 Sep 2009 14:44:50 +0000] rev 2383
Don't spam debug messages
2009-09-16 Optimize network traffic a bit:
unc0rr [Wed, 16 Sep 2009 14:44:40 +0000] rev 2382
Optimize network traffic a bit: - Send keepalive packets every second - Don't send keepalive packet if there was action packet within a second Time between turns in net game is reduced to 1 second now (was 2 seconds)
2009-09-16 Don't store keepalive messages in game server spectators buffer
unc0rr [Wed, 16 Sep 2009 12:48:27 +0000] rev 2381
Don't store keepalive messages in game server spectators buffer
2009-09-13 - Fix join/leave messages color
unc0rr [Sun, 13 Sep 2009 17:51:25 +0000] rev 2380
- Fix join/leave messages color - Add a check to prevent local schemes from overriding with bad ones
2009-09-10 - Implement zoom reset
unc0rr [Thu, 10 Sep 2009 18:50:53 +0000] rev 2379
- Implement zoom reset - Implement mouse wheel events processing - Increase zooming speed twice - Bind zoom to mouse wheel, zoom reset to middle mouse button - Some formatting changes (yes, I'm evil :D )
2009-09-10 Fix water rendering issues
unc0rr [Thu, 10 Sep 2009 15:35:34 +0000] rev 2378
Fix water rendering issues
2009-09-10 And in frontend
nemo [Thu, 10 Sep 2009 15:30:11 +0000] rev 2377
And in frontend
2009-09-10 Strip trailing spaces
nemo [Thu, 10 Sep 2009 15:29:28 +0000] rev 2376
Strip trailing spaces
2009-09-10 Don't allow to look too deep
unc0rr [Thu, 10 Sep 2009 15:22:34 +0000] rev 2375
Don't allow to look too deep
2009-09-10 Fix water position when zooming
unc0rr [Thu, 10 Sep 2009 12:55:10 +0000] rev 2374
Fix water position when zooming
2009-09-10 Fix background and horizont positions when zooming
unc0rr [Thu, 10 Sep 2009 12:46:56 +0000] rev 2373
Fix background and horizont positions when zooming
2009-09-10 Implement smooth zoom
unc0rr [Thu, 10 Sep 2009 12:42:01 +0000] rev 2372
Implement smooth zoom
2009-09-10 Fix broken infinite skip turns logic
unc0rr [Thu, 10 Sep 2009 12:23:31 +0000] rev 2371
Fix broken infinite skip turns logic
2009-09-10 - Support probabilies from ammo scheme in engine
unc0rr [Thu, 10 Sep 2009 12:23:02 +0000] rev 2370
- Support probabilies from ammo scheme in engine - Remove shoppa probabilities hack
2009-09-10 Implement probability editor for weapon schemes (engine doesn't support that yet)
unc0rr [Thu, 10 Sep 2009 12:16:11 +0000] rev 2369
Implement probability editor for weapon schemes (engine doesn't support that yet)
2009-09-10 Move connect call to more appropriate place
unc0rr [Thu, 10 Sep 2009 07:53:22 +0000] rev 2368
Move connect call to more appropriate place
2009-09-10 Remove gstHHDriven flag when hedgehog get into the water. Fixes some odd cases.
unc0rr [Thu, 10 Sep 2009 07:48:30 +0000] rev 2367
Remove gstHHDriven flag when hedgehog get into the water. Fixes some odd cases.
2009-09-10 Disable smoothing and alpha for low quality rope rendering
unc0rr [Thu, 10 Sep 2009 04:36:58 +0000] rev 2366
Disable smoothing and alpha for low quality rope rendering
2009-09-10 Some rope tweaks
unc0rr [Thu, 10 Sep 2009 04:36:26 +0000] rev 2365
Some rope tweaks
2009-09-10 Fix braindead check
unc0rr [Thu, 10 Sep 2009 03:03:04 +0000] rev 2364
Fix braindead check
2009-09-10 Use GL_LINE_STRIP instead of GL_LINES
unc0rr [Thu, 10 Sep 2009 03:02:38 +0000] rev 2363
Use GL_LINE_STRIP instead of GL_LINES
2009-09-09 - Implement low quality rope
unc0rr [Wed, 09 Sep 2009 14:04:06 +0000] rev 2362
- Implement low quality rope - Sometimes doesn't render - to be fixed
2009-09-09 oops. forgot this one
nemo [Wed, 09 Sep 2009 02:41:17 +0000] rev 2361
oops. forgot this one
2009-09-09 Ok. This time I think I have it. amNothing should work.
nemo [Wed, 09 Sep 2009 01:55:37 +0000] rev 2360
Ok. This time I think I have it. amNothing should work.
2009-09-08 Trying to correct prior amNothing checkin. untested.
nemo [Tue, 08 Sep 2009 21:58:09 +0000] rev 2359
Trying to correct prior amNothing checkin. untested.
2009-09-08 hide timer after cake is done walking
nemo [Tue, 08 Sep 2009 19:47:45 +0000] rev 2358
hide timer after cake is done walking
2009-09-08 Add an empty weapon to avoid selection of weapons which aren't yet ready. Might all be useful to switch to amNothing in certain situations, like after using up all ropes, instead of bazooka.
nemo [Tue, 08 Sep 2009 19:44:49 +0000] rev 2357
Add an empty weapon to avoid selection of weapons which aren't yet ready. Might all be useful to switch to amNothing in certain situations, like after using up all ropes, instead of bazooka.
2009-09-08 Fix inconsistency in join/part messages
unc0rr [Tue, 08 Sep 2009 16:58:43 +0000] rev 2356
Fix inconsistency in join/part messages
2009-09-08 Update server dependancies list
unc0rr [Tue, 08 Sep 2009 16:57:42 +0000] rev 2355
Update server dependancies list
2009-09-07 Join messages too
unc0rr [Mon, 07 Sep 2009 17:02:22 +0000] rev 2354
Join messages too
2009-09-07 Not fakeable quit messages
unc0rr [Mon, 07 Sep 2009 17:01:49 +0000] rev 2353
Not fakeable quit messages
2009-09-04 Fixes suggested by hlint tool
unc0rr [Fri, 04 Sep 2009 16:50:52 +0000] rev 2352
Fixes suggested by hlint tool
2009-09-04 Set window caption even in fullscreen mode (suggested by Smaxx)
unc0rr [Fri, 04 Sep 2009 16:39:51 +0000] rev 2351
Set window caption even in fullscreen mode (suggested by Smaxx)
2009-09-04 Smaxx' fix for windows build
unc0rr [Fri, 04 Sep 2009 16:34:32 +0000] rev 2350
Smaxx' fix for windows build
2009-09-04 Some fixes suggested by hlint
unc0rr [Fri, 04 Sep 2009 12:48:44 +0000] rev 2349
Some fixes suggested by hlint
2009-09-04 Drop support for ghc 6.8, use 6.10 instead
unc0rr [Fri, 04 Sep 2009 07:04:27 +0000] rev 2348
Drop support for ghc 6.8, use 6.10 instead
2009-09-03 Remove crosshair from skip
unc0rr [Thu, 03 Sep 2009 10:02:50 +0000] rev 2347
Remove crosshair from skip
2009-09-03 Warn players in room when admin lefts room
unc0rr [Thu, 03 Sep 2009 09:49:22 +0000] rev 2346
Warn players in room when admin lefts room
2009-09-02 - Frontend: reorganize code controlling widgets state, fix problems getting room admin status
unc0rr [Wed, 02 Sep 2009 09:04:06 +0000] rev 2345
- Frontend: reorganize code controlling widgets state, fix problems getting room admin status - Server: rename room after new room master
2009-09-02 Fix frontend ROOM_CONTROL_ACCESS protocol command handler
unc0rr [Wed, 02 Sep 2009 08:53:46 +0000] rev 2344
Fix frontend ROOM_CONTROL_ACCESS protocol command handler
2009-09-02 Send leaving message and remove room admin's teams when he exits
unc0rr [Wed, 02 Sep 2009 08:50:45 +0000] rev 2343
Send leaving message and remove room admin's teams when he exits
2009-09-02 Update Polish translation
unc0rr [Wed, 02 Sep 2009 08:45:15 +0000] rev 2342
Update Polish translation
2009-09-01 Implement room delegation (not tested, only one predefined name to rename room)
unc0rr [Tue, 01 Sep 2009 17:56:25 +0000] rev 2341
Implement room delegation (not tested, only one predefined name to rename room)
2009-09-01 Fix a bug when you are unable to do anything in lobby when room is closed during round
unc0rr [Tue, 01 Sep 2009 17:46:13 +0000] rev 2340
Fix a bug when you are unable to do anything in lobby when room is closed during round
2009-08-30 Prevent "free knocking" bug
unc0rr [Sun, 30 Aug 2009 16:30:18 +0000] rev 2339
Prevent "free knocking" bug
2009-08-30 An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
nemo [Sun, 30 Aug 2009 13:53:27 +0000] rev 2338
An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
2009-08-30 Some preparation for room control delegation support
unc0rr [Sun, 30 Aug 2009 08:04:59 +0000] rev 2337
Some preparation for room control delegation support
2009-08-28 fix windows compilation with dll (frontend and engine)
koda [Fri, 28 Aug 2009 02:52:26 +0000] rev 2336
fix windows compilation with dll (frontend and engine)
2009-08-27 Change password dialog to be more informative
unc0rr [Thu, 27 Aug 2009 17:33:01 +0000] rev 2335
Change password dialog to be more informative
2009-08-27 Ask user for a nickname on first run, suggest login name
unc0rr [Thu, 27 Aug 2009 17:26:21 +0000] rev 2334
Ask user for a nickname on first run, suggest login name
2009-08-27 Add respawning mines mode as a hack.
unc0rr [Thu, 27 Aug 2009 12:59:21 +0000] rev 2333
Add respawning mines mode as a hack. To test uncomment lines 1456-1460 in uGears.pas
2009-08-26 Lower bound on speech text width for proper rendering
nemo [Wed, 26 Aug 2009 20:32:27 +0000] rev 2332
Lower bound on speech text width for proper rendering
2009-08-25 Another try at keeping blowtorch/firepunch/jackhammer from going through indestructible stuff. Shame these routines don't use hedgehog movement
nemo [Tue, 25 Aug 2009 20:54:11 +0000] rev 2331
Another try at keeping blowtorch/firepunch/jackhammer from going through indestructible stuff. Shame these routines don't use hedgehog movement
2009-08-24 correct typo found by Smaxx
nemo [Mon, 24 Aug 2009 22:57:59 +0000] rev 2330
correct typo found by Smaxx
2009-08-23 Fix bug with hedgehog getting into ground while throwing rope (http://hedgewars.org/node/1722)
unc0rr [Sun, 23 Aug 2009 12:01:55 +0000] rev 2329
Fix bug with hedgehog getting into ground while throwing rope (http://hedgewars.org/node/1722)
2009-08-19 improved fix for right click on mac
koda [Wed, 19 Aug 2009 18:55:40 +0000] rev 2328
improved fix for right click on mac
2009-08-19 restored volumen control (hoorray)
koda [Wed, 19 Aug 2009 15:17:21 +0000] rev 2327
restored volumen control (hoorray)
2009-08-19 rename dpr -> pas, restores ammos on two columns, minor fixes to openalbridge
koda [Wed, 19 Aug 2009 13:49:47 +0000] rev 2326
rename dpr -> pas, restores ammos on two columns, minor fixes to openalbridge
2009-08-18 Optimize many sprites
unc0rr [Tue, 18 Aug 2009 09:59:19 +0000] rev 2325
Optimize many sprites
2009-08-17 Add Battlefield map
unc0rr [Mon, 17 Aug 2009 10:58:47 +0000] rev 2324
Add Battlefield map
2009-08-17 Rename octopus grave
unc0rr [Mon, 17 Aug 2009 10:56:18 +0000] rev 2323
Rename octopus grave
2009-08-17 Optimize sprites in Hedgehog folder
unc0rr [Mon, 17 Aug 2009 10:55:48 +0000] rev 2322
Optimize sprites in Hedgehog folder
2009-08-17 New hats, optimize some old ones
unc0rr [Mon, 17 Aug 2009 10:53:55 +0000] rev 2321
New hats, optimize some old ones
2009-08-17 - Update ammo menu icons
unc0rr [Mon, 17 Aug 2009 10:53:03 +0000] rev 2320
- Update ammo menu icons - New graves
2009-08-17 Allow kamikaze in move
unc0rr [Mon, 17 Aug 2009 06:29:34 +0000] rev 2319
Allow kamikaze in move
2009-08-16 Fix my bad English
unc0rr [Sun, 16 Aug 2009 16:56:34 +0000] rev 2318
Fix my bad English
2009-08-16 Fix bazooka having timer
unc0rr [Sun, 16 Aug 2009 14:56:09 +0000] rev 2317
Fix bazooka having timer
2009-08-16 Update russian translation
unc0rr [Sun, 16 Aug 2009 14:40:43 +0000] rev 2316
Update russian translation
2009-08-16 Update pt_PT translation
unc0rr [Sun, 16 Aug 2009 11:59:28 +0000] rev 2315
Update pt_PT translation
2009-08-16 Better fix
unc0rr [Sun, 16 Aug 2009 11:56:10 +0000] rev 2314
Better fix
2009-08-16 Check gear for nil in /timer command handler
unc0rr [Sun, 16 Aug 2009 11:55:41 +0000] rev 2313
Check gear for nil in /timer command handler
2009-08-15 Bind zoom in/out to [ and ]
unc0rr [Sat, 15 Aug 2009 09:34:31 +0000] rev 2312
Bind zoom in/out to [ and ]
2009-08-13 Show player's room status (plays/spectates)
unc0rr [Thu, 13 Aug 2009 12:45:24 +0000] rev 2311
Show player's room status (plays/spectates)
2009-08-13 Fix filtering
unc0rr [Thu, 13 Aug 2009 08:54:20 +0000] rev 2310
Fix filtering
2009-08-12 Don't filter +left command :D
unc0rr [Wed, 12 Aug 2009 15:32:29 +0000] rev 2309
Don't filter +left command :D
2009-08-12 oops!
nemo [Wed, 12 Aug 2009 15:04:16 +0000] rev 2308
oops!
2009-08-12 Now really fix
unc0rr [Wed, 12 Aug 2009 12:53:05 +0000] rev 2307
Now really fix
2009-08-12 Fix compilation
unc0rr [Wed, 12 Aug 2009 12:52:14 +0000] rev 2306
Fix compilation
2009-08-12 reorganize functions a bit
unc0rr [Wed, 12 Aug 2009 12:48:57 +0000] rev 2305
reorganize functions a bit
2009-08-12 Implement filtering in server
unc0rr [Wed, 12 Aug 2009 12:44:42 +0000] rev 2304
Implement filtering in server
2009-08-12 Don't spam debug log
unc0rr [Wed, 12 Aug 2009 12:27:08 +0000] rev 2303
Don't spam debug log
2009-08-12 Better support for scripting by gears
unc0rr [Wed, 12 Aug 2009 09:43:05 +0000] rev 2302
Better support for scripting by gears
2009-08-11 minor saucer change Tiy had requested once.
nemo [Tue, 11 Aug 2009 21:51:36 +0000] rev 2301
minor saucer change Tiy had requested once.
2009-08-11 prevent overflow
nemo [Tue, 11 Aug 2009 19:56:01 +0000] rev 2300
prevent overflow
2009-08-09 updated portugese translation by marco_silva
nemo [Sun, 09 Aug 2009 22:07:57 +0000] rev 2299
updated portugese translation by marco_silva
2009-08-08 - Update Bulgarian transation
unc0rr [Sat, 08 Aug 2009 10:36:39 +0000] rev 2298
- Update Bulgarian transation - lupdate && lrelease
2009-08-05 szczur comments out some english phrases
nemo [Wed, 05 Aug 2009 15:35:56 +0000] rev 2297
szczur comments out some english phrases
2009-08-05 Patch for compiling with 6.10 (define NEW_EXCEPTIONS to do that)
unc0rr [Wed, 05 Aug 2009 05:44:13 +0000] rev 2296
Patch for compiling with 6.10 (define NEW_EXCEPTIONS to do that) Not tested
2009-08-05 More Italian announcer messages
unc0rr [Wed, 05 Aug 2009 05:37:17 +0000] rev 2295
More Italian announcer messages
2009-08-02 For people's consideration. Restore the .11 behaviour of not initialising sound if music is turned off. Reason. I still get 100% CPU useage in frontend due to sucky sound daemon setups *cough*pulseaudio*cough* so this offers an easy workaround for people (turn off music). Disadvantage, this removes Smaxx' code to disable sound-related buttons on failure to init sound.
nemo [Sun, 02 Aug 2009 17:37:45 +0000] rev 2294
For people's consideration. Restore the .11 behaviour of not initialising sound if music is turned off. Reason. I still get 100% CPU useage in frontend due to sucky sound daemon setups *cough*pulseaudio*cough* so this offers an easy workaround for people (turn off music). Disadvantage, this removes Smaxx' code to disable sound-related buttons on failure to init sound.
2009-08-01 Fix texture so it doesn't produce vertical lines
unc0rr [Sat, 01 Aug 2009 14:03:25 +0000] rev 2293
Fix texture so it doesn't produce vertical lines
2009-08-01 New waves rendering procedure based on using texture coodrinates > 1.0
unc0rr [Sat, 01 Aug 2009 13:59:41 +0000] rev 2292
New waves rendering procedure based on using texture coodrinates > 1.0
2009-08-01 Update some translations
unc0rr [Sat, 01 Aug 2009 13:59:11 +0000] rev 2291
Update some translations
2009-07-30 Selectively enable clamping - seeing if this helps avoid weird flake problems while still fixing vertical lines in waves and sky
nemo [Thu, 30 Jul 2009 22:36:57 +0000] rev 2290
Selectively enable clamping - seeing if this helps avoid weird flake problems while still fixing vertical lines in waves and sky
2009-07-30 Fix queue bug triggered by AI
unc0rr [Thu, 30 Jul 2009 17:32:46 +0000] rev 2289
Fix queue bug triggered by AI
2009-07-30 Move water waves rendering to a separate procedure
unc0rr [Thu, 30 Jul 2009 09:35:09 +0000] rev 2288
Move water waves rendering to a separate procedure
2009-07-30 Better handle pointing with mouse cursor on zoom
unc0rr [Thu, 30 Jul 2009 09:32:56 +0000] rev 2287
Better handle pointing with mouse cursor on zoom
2009-07-29 New graphics. Nature, City.
nemo [Wed, 29 Jul 2009 23:01:19 +0000] rev 2286
New graphics. Nature, City.
2009-07-28 Avoid /0 in SetScale - not sure this is right way to do it though. But just to try and stop crashing prg's machine
nemo [Tue, 28 Jul 2009 22:04:04 +0000] rev 2285
Avoid /0 in SetScale - not sure this is right way to do it though. But just to try and stop crashing prg's machine
2009-07-28 - Remove one AddProgress call
unc0rr [Tue, 28 Jul 2009 16:29:39 +0000] rev 2284
- Remove one AddProgress call - Forbid calling AddProgress after initialization
2009-07-28 Cleanup code a bit
unc0rr [Tue, 28 Jul 2009 12:50:47 +0000] rev 2283
Cleanup code a bit
2009-07-28 Now really fix
unc0rr [Tue, 28 Jul 2009 12:50:33 +0000] rev 2282
Now really fix
2009-07-28 Fix hedgehog stopping to slide when throwing rope (not tested)
unc0rr [Tue, 28 Jul 2009 12:44:20 +0000] rev 2281
Fix hedgehog stopping to slide when throwing rope (not tested)
2009-07-28 Better handle loosing control when on rope
unc0rr [Tue, 28 Jul 2009 12:41:01 +0000] rev 2280
Better handle loosing control when on rope
2009-07-28 Fix hwSign to give 1 on -0 value
unc0rr [Tue, 28 Jul 2009 12:32:33 +0000] rev 2279
Fix hwSign to give 1 on -0 value
2009-07-26 requested change by Tiy to Flying Saucer start (hover until first keypress)
nemo [Sun, 26 Jul 2009 20:56:18 +0000] rev 2278
requested change by Tiy to Flying Saucer start (hover until first keypress)
2009-07-26 Add back waves since it was really irritating Tiy
nemo [Sun, 26 Jul 2009 19:56:40 +0000] rev 2277
Add back waves since it was really irritating Tiy
2009-07-26 Remove this check since I got confused as to why my sound still wasn't working even after I had fixed the lock caused by bad flash plugin and restarted hedgewars
nemo [Sun, 26 Jul 2009 19:43:38 +0000] rev 2276
Remove this check since I got confused as to why my sound still wasn't working even after I had fixed the lock caused by bad flash plugin and restarted hedgewars
2009-07-26 Make all theme numbers proportional to map MaxHedgehogs. This should mean the numbers should be as in past for 18 hedgehog map
nemo [Sun, 26 Jul 2009 19:19:03 +0000] rev 2275
Make all theme numbers proportional to map MaxHedgehogs. This should mean the numbers should be as in past for 18 hedgehog map
2009-07-25 Stray semi-opaque pixels fixed
nemo [Sat, 25 Jul 2009 18:02:12 +0000] rev 2274
Stray semi-opaque pixels fixed
2009-07-24 Remove reduced quality check - gameplay impact
nemo [Fri, 24 Jul 2009 23:50:53 +0000] rev 2273
Remove reduced quality check - gameplay impact
2009-07-24 Add water opacity to theme - defaulting to 50% opaque on all themes but Eyes (80%) and Underwater (100%)
nemo [Fri, 24 Jul 2009 19:42:06 +0000] rev 2272
Add water opacity to theme - defaulting to 50% opaque on all themes but Eyes (80%) and Underwater (100%)
2009-07-24 flagging for "reduced quality". Clamping cuts frame rate in half in software rendering on my sucky laptop
nemo [Fri, 24 Jul 2009 16:43:19 +0000] rev 2271
flagging for "reduced quality". Clamping cuts frame rate in half in software rendering on my sucky laptop
2009-07-24 szczur's pl update + lupdate-qt4 && lrelease-qt4
nemo [Fri, 24 Jul 2009 14:20:19 +0000] rev 2270
szczur's pl update + lupdate-qt4 && lrelease-qt4
2009-07-23 add extra semi-opaque layer of water to discolour objects in the water.
nemo [Thu, 23 Jul 2009 18:48:41 +0000] rev 2269
add extra semi-opaque layer of water to discolour objects in the water.
2009-07-22 little experiment to see if this improve appearance of laser/ufo/cake/laser guided missile - of course, can't actually see it until unc0rr restores waves
nemo [Wed, 22 Jul 2009 01:50:46 +0000] rev 2268
little experiment to see if this improve appearance of laser/ufo/cake/laser guided missile - of course, can't actually see it until unc0rr restores waves
2009-07-20 Restrict hogs to 16px proximity to border to avoid getting kicked through.
nemo [Mon, 20 Jul 2009 19:04:10 +0000] rev 2267
Restrict hogs to 16px proximity to border to avoid getting kicked through.
2009-07-19 switch to ov_fopen for simplicity
koda [Sun, 19 Jul 2009 00:57:49 +0000] rev 2266
switch to ov_fopen for simplicity adds a couple of files i forgot to commit
2009-07-19 fix a bug where a fclose() was called after an ov_clear()
koda [Sun, 19 Jul 2009 00:52:09 +0000] rev 2265
fix a bug where a fclose() was called after an ov_clear() moved to ov_open_callback in hope to see less windows linking problems
2009-07-18 documentation fix
koda [Sat, 18 Jul 2009 21:38:14 +0000] rev 2264
documentation fix
2009-07-16 lowres theme data for iphone compatibility
koda [Thu, 16 Jul 2009 21:45:12 +0000] rev 2263
lowres theme data for iphone compatibility
2009-07-15 sound for mortar
koda [Wed, 15 Jul 2009 00:35:59 +0000] rev 2262
sound for mortar
2009-07-14 a lot of stuff:
koda [Tue, 14 Jul 2009 20:02:07 +0000] rev 2261
a lot of stuff: - added an autoupdater option * works in mac osx only * the xml file should be hosted on official webserver * checkbox could be moved in a "updates section" of the option page * only english and italian translation provided for new option - reverted openalbridge type for compatibility - german translation fix
2009-07-12 other indentation, binding and miscellaneous fixes to openalbridge
koda [Sun, 12 Jul 2009 19:12:08 +0000] rev 2260
other indentation, binding and miscellaneous fixes to openalbridge
2009-07-12 fix indentation and other cosmetic changes to lib
koda [Sun, 12 Jul 2009 15:42:54 +0000] rev 2259
fix indentation and other cosmetic changes to lib
2009-07-12 corrects a wrong binding
koda [Sun, 12 Jul 2009 13:57:20 +0000] rev 2258
corrects a wrong binding
2009-07-12 updates licence and fix a memory leak (which was consuming iphone memory)
koda [Sun, 12 Jul 2009 13:51:29 +0000] rev 2257
updates licence and fix a memory leak (which was consuming iphone memory)
2009-07-12 sorry, these two don't help. tested, flakes still screwed up. anyway, the lines were only on terrain
nemo [Sun, 12 Jul 2009 12:53:25 +0000] rev 2256
sorry, these two don't help. tested, flakes still screwed up. anyway, the lines were only on terrain
2009-07-12 meh. let's try this one too. maybe "_TO_EDGE" is the magic difference
nemo [Sun, 12 Jul 2009 02:40:32 +0000] rev 2255
meh. let's try this one too. maybe "_TO_EDGE" is the magic difference
2009-07-11 -fix bamboo theme (unsupported color profile)
koda [Sat, 11 Jul 2009 15:22:10 +0000] rev 2254
-fix bamboo theme (unsupported color profile) -added bamboo theme lowres images -new bindings for displaying the iPhone keyboard
2009-07-11 hypothetical opengles improvements
koda [Sat, 11 Jul 2009 13:59:27 +0000] rev 2253
hypothetical opengles improvements
2009-07-11 accessory stuff for iphone
koda [Sat, 11 Jul 2009 13:47:57 +0000] rev 2252
accessory stuff for iphone
2009-07-10 fix a binding that was preveting to display anything else besides hogs on iphone
koda [Fri, 10 Jul 2009 19:10:29 +0000] rev 2251
fix a binding that was preveting to display anything else besides hogs on iphone
2009-07-10 untested
nemo [Fri, 10 Jul 2009 16:56:37 +0000] rev 2250
untested
2009-07-10 Try reenabling these two - shouldn't impact flakes
nemo [Fri, 10 Jul 2009 16:47:45 +0000] rev 2249
Try reenabling these two - shouldn't impact flakes
2009-07-10 real fix for iphone color (reverting previous commit)
koda [Fri, 10 Jul 2009 16:47:11 +0000] rev 2248
real fix for iphone color (reverting previous commit)
2009-07-10 moves indestructible color to green for iphone compatibility
koda [Fri, 10 Jul 2009 14:46:33 +0000] rev 2247
moves indestructible color to green for iphone compatibility
2009-07-10 damn mortars
nemo [Fri, 10 Jul 2009 00:39:16 +0000] rev 2246
damn mortars
2009-07-09 unc0rr's patch from issue #144 - prevent spectators from ruining the game
nemo [Thu, 09 Jul 2009 14:36:41 +0000] rev 2245
unc0rr's patch from issue #144 - prevent spectators from ruining the game
2009-07-09 routine for loading lower resolution horizont and sky for nature theme when bigger images are not supported; right now they are not installed, but they could be useful for less powerful machines in general
koda [Thu, 09 Jul 2009 00:56:26 +0000] rev 2244
routine for loading lower resolution horizont and sky for nature theme when bigger images are not supported; right now they are not installed, but they could be useful for less powerful machines in general
2009-07-08 additional touch support and nemo's reduced land array size
koda [Wed, 08 Jul 2009 15:03:57 +0000] rev 2243
additional touch support and nemo's reduced land array size
2009-07-08 initial support for touch input
koda [Wed, 08 Jul 2009 12:53:36 +0000] rev 2242
initial support for touch input
2009-07-07 completes removal of wav files, updates SDLh and adds DEBUGFILE to hwengine when compiled in Debug mode
koda [Tue, 07 Jul 2009 22:02:13 +0000] rev 2241
completes removal of wav files, updates SDLh and adds DEBUGFILE to hwengine when compiled in Debug mode
2009-07-07 -Removal of older WAV files, now useless thanks to OpenAL
koda [Tue, 07 Jul 2009 21:48:55 +0000] rev 2240
-Removal of older WAV files, now useless thanks to OpenAL -SDLh updated to better support SDL-1.3 symbols -various update for iphone development
2009-07-07 move C and C++ optimization flags in the main CMakeLists.txt
koda [Tue, 07 Jul 2009 15:24:43 +0000] rev 2239
move C and C++ optimization flags in the main CMakeLists.txt
2009-07-07 Accidentally switched property in last checkin
nemo [Tue, 07 Jul 2009 11:56:02 +0000] rev 2238
Accidentally switched property in last checkin
2009-07-07 double column girder for embedded
koda [Tue, 07 Jul 2009 01:57:30 +0000] rev 2237
double column girder for embedded
2009-07-07 the -1 was a bad idea
nemo [Tue, 07 Jul 2009 01:53:44 +0000] rev 2236
the -1 was a bad idea
2009-07-07 multi-column support
nemo [Tue, 07 Jul 2009 01:51:46 +0000] rev 2235
multi-column support
2009-07-07 typo :(
nemo [Tue, 07 Jul 2009 01:36:56 +0000] rev 2234
typo :(
2009-07-06 don't link for windows, for now
nemo [Mon, 06 Jul 2009 23:04:57 +0000] rev 2233
don't link for windows, for now
2009-07-06 same as before
koda [Mon, 06 Jul 2009 22:57:32 +0000] rev 2232
same as before
2009-07-06 forgot one line from previous commit
koda [Mon, 06 Jul 2009 22:51:41 +0000] rev 2231
forgot one line from previous commit
2009-07-06 once again, trying to restore windows compatibility from nemo's experiments
koda [Mon, 06 Jul 2009 22:46:33 +0000] rev 2230
once again, trying to restore windows compatibility from nemo's experiments
2009-07-06 patch for loading sprites on two columns (helps embedded and lowpower machines). must deal with amGirder.png
koda [Mon, 06 Jul 2009 11:37:03 +0000] rev 2229
patch for loading sprites on two columns (helps embedded and lowpower machines). must deal with amGirder.png
2009-07-06 apply dx too (from smaxx)
nemo [Mon, 06 Jul 2009 11:33:42 +0000] rev 2228
apply dx too (from smaxx)
2009-07-06 -fix teleport sound when moving to wrong positions
koda [Mon, 06 Jul 2009 00:39:32 +0000] rev 2227
-fix teleport sound when moving to wrong positions -DrawSprite now becomes a wrapper for DrawSprite2
2009-07-05 Try turning off follow gear while ammo menu is open - needs testing w/ rope/parachute/jetpack
nemo [Sun, 05 Jul 2009 16:37:05 +0000] rev 2226
Try turning off follow gear while ammo menu is open - needs testing w/ rope/parachute/jetpack
2009-07-05 Fewer bubbles for non-breathing gears
nemo [Sun, 05 Jul 2009 13:44:11 +0000] rev 2225
Fewer bubbles for non-breathing gears
2009-07-05 Allow ammo menu to stay open when on rope/parachute/jetpack - allows for using non-F key alt weapon selection
nemo [Sun, 05 Jul 2009 13:39:05 +0000] rev 2224
Allow ammo menu to stay open when on rope/parachute/jetpack - allows for using non-F key alt weapon selection
2009-07-05 allow attacks while moving on ammo with alt attack (parachute/rope/jetpack) - needs testing.
nemo [Sun, 05 Jul 2009 13:25:02 +0000] rev 2223
allow attacks while moving on ammo with alt attack (parachute/rope/jetpack) - needs testing.
2009-07-03 reworked progress structure
koda [Fri, 03 Jul 2009 23:45:07 +0000] rev 2222
reworked progress structure
2009-07-03 typos
koda [Fri, 03 Jul 2009 22:02:13 +0000] rev 2221
typos
2009-07-03 -new openal api for setting sound position
koda [Fri, 03 Jul 2009 22:00:32 +0000] rev 2220
-new openal api for setting sound position -updates to INSTALL
2009-07-02 additional variable (BUNDLE) to make a standalone Mac application
koda [Thu, 02 Jul 2009 14:59:27 +0000] rev 2219
additional variable (BUNDLE) to make a standalone Mac application
2009-07-02 -Smaxx' solution for compiling frontend with static libs in windows
koda [Thu, 02 Jul 2009 00:58:46 +0000] rev 2218
-Smaxx' solution for compiling frontend with static libs in windows -reverted to realloc() for more compatibility
2009-07-01 sounds for teleport and beginning of sudden death
koda [Wed, 01 Jul 2009 22:50:27 +0000] rev 2217
sounds for teleport and beginning of sudden death
2009-06-30 -Smaxx' patch: checks for initialized openal + disables sound options if openal init fails
koda [Tue, 30 Jun 2009 17:02:41 +0000] rev 2216
-Smaxx' patch: checks for initialized openal + disables sound options if openal init fails -other minor changes to lib
2009-06-30 regression of previous commit, stdint.h in use
koda [Tue, 30 Jun 2009 15:59:02 +0000] rev 2215
regression of previous commit, stdint.h in use
2009-06-30 -new FindOggVorbis, should work everywhere now
koda [Tue, 30 Jun 2009 14:59:25 +0000] rev 2214
-new FindOggVorbis, should work everywhere now -reverted variables types in openalbridge -removal of useless winstdint.h
2009-06-30 -Smaxx's porting of the library to MSVC compilers
koda [Tue, 30 Jun 2009 12:31:32 +0000] rev 2213
-Smaxx's porting of the library to MSVC compilers -library is now ANSI C -interface headers reworked
2009-06-29 -openalbridge headers cleaned
koda [Mon, 29 Jun 2009 23:03:25 +0000] rev 2212
-openalbridge headers cleaned -static building of lib for non MSVC compilers
2009-06-29 - fade in/out functions merged, but kept binary compatibility
koda [Mon, 29 Jun 2009 20:01:05 +0000] rev 2211
- fade in/out functions merged, but kept binary compatibility - reworked memory initialization, now uses less memory and allocates more only when needed - other fixes to openalbridge
2009-06-29 initial bugfix for volume setup
koda [Mon, 29 Jun 2009 03:47:39 +0000] rev 2210
initial bugfix for volume setup
2009-06-29 - bugfix for segfault on fades
koda [Mon, 29 Jun 2009 00:58:32 +0000] rev 2209
- bugfix for segfault on fades - winstdint.h updated to pstdint.h (more portable)
2009-06-28 disable timers on a few silly items, trying out a timer on cake
nemo [Sun, 28 Jun 2009 23:36:41 +0000] rev 2208
disable timers on a few silly items, trying out a timer on cake
2009-06-28 Make server accpet TEAM_CHAT protocol command, and act like on CHAT command for now
unc0rr [Sun, 28 Jun 2009 21:43:46 +0000] rev 2207
Make server accpet TEAM_CHAT protocol command, and act like on CHAT command for now
2009-06-28 text tweaks
nemo [Sun, 28 Jun 2009 18:59:26 +0000] rev 2206
text tweaks
2009-06-28 Fix for mouse targeting... not tested
unc0rr [Sun, 28 Jun 2009 18:51:54 +0000] rev 2205
Fix for mouse targeting... not tested
2009-06-28 Smaxx' idea of timers, reworked just a tad. Might need variable for offset, but seems ok for now
nemo [Sun, 28 Jun 2009 18:47:55 +0000] rev 2204
Smaxx' idea of timers, reworked just a tad. Might need variable for offset, but seems ok for now
2009-06-28 -Added support for Release and Debug for CMAKE_BUILD_TYPE
koda [Sun, 28 Jun 2009 16:54:51 +0000] rev 2203
-Added support for Release and Debug for CMAKE_BUILD_TYPE -patch to OpenALbridge for invert_endianness
2009-06-28 Move count notification to all multishoot
nemo [Sun, 28 Jun 2009 16:44:04 +0000] rev 2202
Move count notification to all multishoot
2009-06-28 some win32 dll export thingy.
nemo [Sun, 28 Jun 2009 14:39:18 +0000] rev 2201
some win32 dll export thingy.
2009-06-28 koda/Smaxx changes to openal for crossplatform building
nemo [Sun, 28 Jun 2009 14:37:26 +0000] rev 2200
koda/Smaxx changes to openal for crossplatform building
2009-06-27 Update Italian translation
unc0rr [Sat, 27 Jun 2009 09:51:15 +0000] rev 2199
Update Italian translation
2009-06-26 Bring back smoothness for camera movement
unc0rr [Fri, 26 Jun 2009 19:52:42 +0000] rev 2198
Bring back smoothness for camera movement
2009-06-26 Some work on camera
unc0rr [Fri, 26 Jun 2009 19:40:10 +0000] rev 2197
Some work on camera
2009-06-25 small jetpack tweak
nemo [Thu, 25 Jun 2009 10:50:44 +0000] rev 2196
small jetpack tweak
2009-06-25 Oops. Sorry about that. Restore correct extdbinterface.hs
nemo [Thu, 25 Jun 2009 10:49:40 +0000] rev 2195
Oops. Sorry about that. Restore correct extdbinterface.hs
2009-06-25 koda adds threading for fadein/out. Untested under windows, but works beautifully under Linux (and presumably OSX, right koda?)
nemo [Thu, 25 Jun 2009 10:49:05 +0000] rev 2194
koda adds threading for fadein/out. Untested under windows, but works beautifully under Linux (and presumably OSX, right koda?)
2009-06-24 rename jetpack to flying saucer
nemo [Wed, 24 Jun 2009 23:53:02 +0000] rev 2193
rename jetpack to flying saucer
2009-06-24 - Fix quickplay sound bug triggered by two faults: ttsmj's (passing voicepack with empty name in team config) and koda's (he changed fallback to default scheme condition)
unc0rr [Wed, 24 Jun 2009 19:47:32 +0000] rev 2192
- Fix quickplay sound bug triggered by two faults: ttsmj's (passing voicepack with empty name in team config) and koda's (he changed fallback to default scheme condition) - Fix openal's warning (trying to fadeout not loaded music)
2009-06-24 koda's OpenAL conversion:
unc0rr [Wed, 24 Jun 2009 15:59:32 +0000] rev 2191
koda's OpenAL conversion: - Freezes program for fadein/fadeout time - Has a problem with quickplay
2009-06-22 extra check suggested by unc0rr
nemo [Mon, 22 Jun 2009 13:49:16 +0000] rev 2190
extra check suggested by unc0rr
2009-06-22 allow brief ground touches
nemo [Mon, 22 Jun 2009 00:27:55 +0000] rev 2189
allow brief ground touches
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