sheepluva's basic 45° test. NEEDS TESTING
--- a/hedgewars/GSHandlers.inc Mon Oct 12 13:44:34 2009 +0000
+++ b/hedgewars/GSHandlers.inc Mon Oct 12 13:47:56 2009 +0000
@@ -108,15 +108,19 @@
////////////////////////////////////////////////////////////////////////////////
procedure doStepFallingGear(Gear: PGear);
-var isFalling: boolean;
+var isFalling, isCollV, isCollH: boolean;
+tmp: QWord;
begin
Gear^.State:= Gear^.State and not gstCollision;
+isCollV:= false;
+isCollH:= false;
if Gear^.dY.isNegative then
begin
isFalling:= true;
if TestCollisionYwithGear(Gear, -1) then
begin
+ isCollV:= true;
Gear^.dX:= Gear^.dX * Gear^.Friction;
Gear^.dY:= - Gear^.dY * Gear^.Elasticity;
Gear^.State:= Gear^.State or gstCollision
@@ -124,6 +128,7 @@
end else
if TestCollisionYwithGear(Gear, 1) then
begin
+ isCollV:= true;
isFalling:= false;
Gear^.dX:= Gear^.dX * Gear^.Friction;
Gear^.dY:= - Gear^.dY * Gear^.Elasticity;
@@ -132,9 +137,19 @@
if TestCollisionXwithGear(Gear, hwSign(Gear^.dX)) then
begin
+ isCollH:= true;
Gear^.dX:= - Gear^.dX * Gear^.Elasticity;
Gear^.dY:= Gear^.dY * Gear^.Elasticity;
Gear^.State:= Gear^.State or gstCollision
+ end else
+ if TestCollisionXwithGear(Gear, -hwSign(Gear^.dX)) then
+ isCollH:= true;
+
+if isCollV and isCollH then
+ begin
+ tmp:= Gear^.dX.QWordValue;
+ Gear^.dX.QWordValue:= Gear^.dY.QWordValue;
+ Gear^.dY.QWordValue:= tmp;
end;
if isFalling then Gear^.dY:= Gear^.dY + cGravity;
--- a/hedgewars/uLandTemplates.pas Mon Oct 12 13:44:34 2009 +0000
+++ b/hedgewars/uLandTemplates.pas Mon Oct 12 13:47:56 2009 +0000
@@ -1917,7 +1917,7 @@
18, 19, 20, 21, 22, 23, 24, 25, 26, 27,
28, 29, 30, 31, 32, 33, 34, 35, 37, 38
);
-const CavernTemplates: array[0..5] of Longword = (36, 15, 2, 3, 21, 29);
+const CavernTemplates: array[0..4] of Longword = (36, 2, 3, 21, 29);
const WackyTemplates: array[0..3] of Longword = (37, 38, 39, 40);
implementation