Wed, 03 Feb 2010 23:36:42 +0000 implement transition in the way i had in mind
koda [Wed, 03 Feb 2010 23:36:42 +0000] rev 2743
implement transition in the way i had in mind
Wed, 03 Feb 2010 13:02:28 +0000 Frontend:
smxx [Wed, 03 Feb 2010 13:02:28 +0000] rev 2742
Frontend: + Changed save and demo file extensions to ".<protocol>.hwd" and ".<protocol>.hws" to make file associations easier/constant + Added icons to savegame and demo file list (might require some redrawing/updating)
Wed, 03 Feb 2010 04:18:28 +0000 Fix crash in DrawTunnel
nemo [Wed, 03 Feb 2010 04:18:28 +0000] rev 2741
Fix crash in DrawTunnel
Wed, 03 Feb 2010 03:01:44 +0000 programmatically load main controller
koda [Wed, 03 Feb 2010 03:01:44 +0000] rev 2740
programmatically load main controller adapt settings to landscape transition between main controller and other views
Mon, 01 Feb 2010 22:01:35 +0000 Frontend:
smxx [Mon, 01 Feb 2010 22:01:35 +0000] rev 2739
Frontend: + New edit buttons for game and weapon scheme selection
Mon, 01 Feb 2010 21:26:15 +0000 new graphics from Tiy and frontend is loaded in landscape mode
koda [Mon, 01 Feb 2010 21:26:15 +0000] rev 2738
new graphics from Tiy and frontend is loaded in landscape mode
Mon, 01 Feb 2010 19:43:57 +0000 inu's updated pt_PT translation file
koda [Mon, 01 Feb 2010 19:43:57 +0000] rev 2737
inu's updated pt_PT translation file
Mon, 01 Feb 2010 07:10:33 +0000 Tweak napalm so it'll hit on the X without wind. Unlike bombs / minestrike, should not depend on height of X.
nemo [Mon, 01 Feb 2010 07:10:33 +0000] rev 2736
Tweak napalm so it'll hit on the X without wind. Unlike bombs / minestrike, should not depend on height of X.
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