hedgewars/uStore.pas
Thu, 15 Oct 2009 15:33:43 +0000 nemo Remove sprFlake from set of clamped textures
Wed, 14 Oct 2009 22:53:24 +0000 koda Smaxx's updated german translation + texture gap fixes + updated room list
Mon, 12 Oct 2009 21:42:56 +0000 koda can compile on iphone again
Mon, 12 Oct 2009 16:44:30 +0000 unc0rr Huge Smaxx patch with some fixes by me:
Mon, 12 Oct 2009 13:49:22 +0000 unc0rr - Fix camera area with different zoom levels
Sun, 27 Sep 2009 14:33:59 +0000 unc0rr - Patch for "Syncronizing" message by Smaxx + some tweaks by me
Thu, 10 Sep 2009 15:29:28 +0000 nemo Strip trailing spaces
Wed, 26 Aug 2009 20:32:27 +0000 nemo Lower bound on speech text width for proper rendering
Sat, 01 Aug 2009 13:59:41 +0000 unc0rr New waves rendering procedure based on using texture coodrinates > 1.0
Thu, 30 Jul 2009 22:36:57 +0000 nemo Selectively enable clamping - seeing if this helps avoid weird flake problems while still fixing vertical lines in waves and sky
Tue, 28 Jul 2009 22:04:04 +0000 nemo Avoid /0 in SetScale - not sure this is right way to do it though. But just to try and stop crashing prg's machine
Tue, 28 Jul 2009 16:29:39 +0000 unc0rr - Remove one AddProgress call
Sun, 12 Jul 2009 13:57:20 +0000 koda corrects a wrong binding
Sat, 11 Jul 2009 15:22:10 +0000 koda -fix bamboo theme (unsupported color profile)
Sat, 11 Jul 2009 13:47:57 +0000 koda accessory stuff for iphone
Fri, 10 Jul 2009 16:47:11 +0000 koda real fix for iphone color (reverting previous commit)
Thu, 09 Jul 2009 00:56:26 +0000 koda routine for loading lower resolution horizont and sky for nature theme when bigger images are not supported; right now they are not installed, but they could be useful for less powerful machines in general
Tue, 07 Jul 2009 21:48:55 +0000 koda -Removal of older WAV files, now useless thanks to OpenAL
Mon, 06 Jul 2009 22:46:33 +0000 koda once again, trying to restore windows compatibility from nemo's experiments
Mon, 06 Jul 2009 11:37:03 +0000 koda patch for loading sprites on two columns (helps embedded and lowpower machines). must deal with amGirder.png
Mon, 06 Jul 2009 00:39:32 +0000 koda -fix teleport sound when moving to wrong positions
Fri, 03 Jul 2009 23:45:07 +0000 koda reworked progress structure
Thu, 18 Jun 2009 17:48:06 +0000 nemo Smaxx refactor of LoadImage to use flags, iphone changes by koda (mostly use of rgba instead of rgb)
Sat, 13 Jun 2009 15:30:40 +0000 unc0rr Some work on zooming. Hedgewars are now unplayable.
Fri, 12 Jun 2009 00:39:36 +0000 nemo Change default output to stderr since /tmp doesn't exist under windows and is useless under iphoneos, add a couple of extra parameters
Thu, 11 Jun 2009 15:57:51 +0000 unc0rr Patch by Smaxx:
Thu, 11 Jun 2009 15:22:02 +0000 unc0rr Patch by koda:
Tue, 02 Jun 2009 18:59:13 +0000 nemo A few FIXME flags for easy grepping
Sun, 03 May 2009 17:35:10 +0000 nemo Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
Fri, 01 May 2009 11:58:22 +0000 unc0rr nemo's tweaks to bubbles
Thu, 30 Apr 2009 20:16:58 +0000 unc0rr Oops, remove debug stuff
Thu, 30 Apr 2009 20:13:44 +0000 unc0rr nemo's great patch:
Mon, 13 Apr 2009 12:59:48 +0000 unc0rr - Fix training
Fri, 03 Apr 2009 16:33:33 +0000 unc0rr Patch by nemo:
Mon, 23 Mar 2009 21:09:34 +0000 unc0rr patch by koda:
Sun, 22 Mar 2009 21:03:59 +0000 unc0rr Save much CPU time by initializing vertex arrays in texture creation function
Sun, 22 Mar 2009 17:39:12 +0000 unc0rr Use GL_TRIANGLE_FAN instead of GL_TRIANGLES (more efficient)
Sun, 22 Mar 2009 14:32:22 +0000 unc0rr Apply koda's OpenGL ES compatibility patch
Wed, 18 Mar 2009 22:02:55 +0000 unc0rr - Fix warnings in frontend
Mon, 16 Mar 2009 14:43:15 +0000 unc0rr Don't use GLU
Sat, 07 Mar 2009 17:42:54 +0000 unc0rr - nemo's patch: some animations, zero probability for infinite weapons
Mon, 02 Mar 2009 21:13:07 +0000 unc0rr laser beam by nemo reworked a bit by me
Wed, 18 Feb 2009 16:35:03 +0000 unc0rr More reorganization
Wed, 18 Feb 2009 16:28:21 +0000 unc0rr Reorganize land texteure function in prepare to texture split
Sun, 18 Jan 2009 14:17:10 +0000 unc0rr Fallback to no hat when hat couldn't be loaded
Thu, 04 Dec 2008 21:14:03 +0000 unc0rr Don't call SDL_FreeSurface with null pointer
Mon, 27 Oct 2008 16:49:42 +0000 unc0rr Draw dark background under chat text
Sun, 28 Sep 2008 21:56:37 +0000 unc0rr - Hedgehog doesn't take off hat when shooting from shotgun
Thu, 11 Sep 2008 15:30:04 +0000 unc0rr Hat 'wearing' animation
Sun, 31 Aug 2008 17:22:50 +0000 unc0rr Hats now fully implemented for local game
Fri, 08 Aug 2008 20:45:13 +0000 unc0rr - Fix previous commit
Fri, 08 Aug 2008 19:34:55 +0000 unc0rr Start implementing support for 32bit sprites concerned in map generation process.
Sun, 27 Jul 2008 19:37:24 +0000 unc0rr Add ability to resize engine's window
Tue, 22 Jul 2008 18:31:34 +0000 unc0rr Load flakes information from theme.cfg when playing painted map
Mon, 07 Jul 2008 13:06:25 +0000 unc0rr Update copyright headers a bit
Fri, 04 Jul 2008 14:40:52 +0000 unc0rr Testing explosion particles implementation
Sun, 22 Jun 2008 20:40:39 +0000 unc0rr Complete exit confirmation implementation
Sun, 27 Apr 2008 11:40:22 +0000 unc0rr Update copyright info in source files headers
Sun, 20 Apr 2008 10:39:08 +0000 unc0rr Teleport animation
Sun, 13 Apr 2008 14:06:17 +0000 unc0rr Also, repair weapon count show in ammo menu
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