hedgewars/uGearsList.pas
Sun, 15 Jan 2017 12:50:27 -0500 alfadur code changes to make the new bat animation work
Sun, 27 Nov 2016 12:58:41 +0100 sheepluva make random timers less easy to predict
Sat, 21 May 2016 15:23:08 -0400 nemo Change this back to allowing hooking rope to hogs again, 'cause, well, rage...
Wed, 13 Apr 2016 12:17:30 +0200 Wuzzy Add sound effects for: cleaver impact, air mine impact, using extra time
Thu, 03 Mar 2016 16:36:05 -0500 nemo Break up the hog/object collision. Currently is $7F, allowing 128 overlapping objects accurately. Breaking it up into 15 for hogs, 7 for other objects. I'm thinking the overall accuracy should be just fine as far as people noticing even with a ton of overlapping hogs, and this way we can tell the difference between a hog and "something else". For experiment and rope-breaking purposes, make rope pass through hogs.
Tue, 09 Feb 2016 15:27:55 -0500 nemo Put graves behind other stuff.
Tue, 09 Feb 2016 14:40:06 +0300 unC0Rr Fix possible crashes/hangs due to recent changes
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