hedgewars/uGears.pas
Wed, 23 Jan 2013 03:37:27 +0100 koda restored ios project file, updated Game() interface, tweaked arg parsing, updated log writing, minor warnings
Wed, 02 Jan 2013 10:11:42 +0100 koda also have uTouch follow the new NewTurn policy
Tue, 01 Jan 2013 14:21:51 -0500 nemo move onNewTurn, onGameTick and onGameTick20 to try and avoid ParseCommand breakage after nextturn call. Needs testing, but should be safe for most scripts. Also fix locale loading.
Tue, 25 Dec 2012 04:45:22 +0100 koda update branch with default webgl
Mon, 03 Dec 2012 17:51:57 +0100 Rowan D GCI2012: Convert uMobile into a Callback Record
Sat, 01 Dec 2012 02:12:10 +0100 deepdog GCI2012: Remove Structure Weapon Code
Wed, 28 Nov 2012 00:27:30 +0400 unc0rr Remove limit on hedgehogs number
Thu, 22 Nov 2012 01:47:09 +0100 koda throw in some 'nots' trying to restore pas2c functionality webgl
Thu, 22 Nov 2012 00:41:53 +0100 koda updated branch webgl
Wed, 14 Nov 2012 23:23:56 -0500 nemo Call fallers less often. Should hopefully still be about as effective at the intended purpose. Should help loads quite a bit.
Sun, 11 Nov 2012 17:15:19 +0100 koda merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions) webgl
Wed, 07 Nov 2012 23:04:29 -0500 nemo objects too
Wed, 07 Nov 2012 14:02:10 -0500 nemo LongInt Land width/height, mouse coords
Tue, 06 Nov 2012 23:33:25 +0400 unc0rr Spam log with checksums
Mon, 29 Oct 2012 16:26:26 -0400 nemo disable this block since it doesn't fit star's new graphic. doesn't show up often anyway, since unc0rr changed gst clearing
Sun, 28 Oct 2012 04:28:39 +0100 koda cleanup in initEverything and freeEverything
Tue, 23 Oct 2012 16:52:13 -0400 nemo Flag script parsecommands to avoid echoing to net
Thu, 18 Oct 2012 14:04:24 -0400 nemo damn nots
Tue, 16 Oct 2012 13:41:23 -0400 nemo skip all dx/dy mod if Power is 0
Sun, 14 Oct 2012 20:24:08 -0400 nemo Also shove using shotgun, switch off hat when not active hog
Sun, 14 Oct 2012 13:35:15 -0400 nemo First pass at cleaver.
Mon, 08 Oct 2012 21:07:18 -0400 nemo Knife is still broken, but so koda can fix it...
Mon, 08 Oct 2012 13:27:46 -0400 nemo A bit more on the knife. Also add missing files to CMakeLists
Mon, 01 Oct 2012 12:01:39 +0400 unc0rr - Fix warnings and hints
Tue, 04 Sep 2012 13:18:26 +0200 sheepluva I didn't want to do this since it seems less clean, but...
Tue, 04 Sep 2012 12:43:55 +0200 sheepluva skip second CheckForWin if water wasn't raised after first one
Tue, 04 Sep 2012 12:34:00 +0200 sheepluva fix multi-shot related game ends leading to incomplete stats, fixes issue 372
Thu, 30 Aug 2012 13:02:19 -0400 nemo Checking merge against latest trunk
Fri, 24 Aug 2012 14:01:07 +0400 unc0rr Move rope code to separate unit
Wed, 22 Aug 2012 11:42:42 -0400 nemo Burn a random number in the override. Make sure cirbuf is reset.
Wed, 08 Aug 2012 11:07:59 -0400 nemo er. more like this.
Wed, 08 Aug 2012 10:26:10 -0400 nemo Allow scripting to delete gears
Sat, 04 Aug 2012 20:47:13 -0400 nemo First pass at variable land size. For playing a small map (forced on rqLowRes), this should save 42MiB of RAM.
Wed, 25 Jul 2012 10:56:14 -0400 nemo Changes for the benefit of pas2c. Use downto in for loops to avoid repeated calls of Random/GetRandom. Wrap nots.
Fri, 20 Jul 2012 21:15:38 -0400 nemo Ok. *these* should be safe with just this one extra check...
Thu, 30 Aug 2012 12:13:24 -0400 nemo checkpoint merge
Fri, 20 Jul 2012 19:56:58 -0400 nemo :( I have no idea why this did not work
Fri, 20 Jul 2012 15:12:47 -0400 nemo I thirst for randomness.
Fri, 20 Jul 2012 14:16:05 -0400 nemo Try avoiding spamming the log by retaining the gears. untested.
Thu, 19 Jul 2012 17:34:18 -0400 nemo Fix TARDIS, make switcher work w/ the new more stringent check.
Mon, 16 Jul 2012 23:46:44 +0400 unc0rr - Check for harmful gear deletions
Sun, 15 Jul 2012 15:35:28 -0400 nemo Apparently order of multiple getrandom in params is undefined. Also remove broken and pointless getrandom call.
Sat, 14 Jul 2012 23:19:09 -0400 nemo Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
Sun, 08 Jul 2012 23:14:24 +0400 unc0rr Introduce uGearsHandlers.pas, for now only part of cake handlers is moved there
Wed, 04 Jul 2012 10:56:42 -0400 nemo Allow script to set number of ammo in a crate. untested.
Tue, 03 Jul 2012 22:44:50 +0400 unc0rr - Don't call Length() on variable size arrays
Sat, 21 Jul 2012 01:47:34 +0300 belphegorr Modified DrawGear so that it doesn't draw the gear when it has message gmRemoveFromList (it was causing havoc when I used HideHog as it could not access the position of the hog)
Mon, 04 Jun 2012 19:36:55 -0400 nemo Welp. We have a bit of a problem here. Reverting the move of nextturn. But this causes a desync in scripting unless we can find a better fix.
Sun, 03 Jun 2012 23:04:21 -0400 nemo Workaround for bug #144. This workaround had occurred to me a while ago, but wasn't sure if placing them unfairly was better than not placing them at all. Argument for not placing at all is people should probably abort the game when they notice it. Argument for placing unfairly is people can still abort, and if we really wanted them to abort, we should probably just have halted launch if all hogs failed to spawn. This way at least play can continue.
Sat, 02 Jun 2012 16:25:13 -0400 nemo add onGameTick20 to basic training, extend laser sight out way more (it was visible at top when completely zoomed out), move call of new turn to after AfterSwitchHedgehog to avoid lua issues in onNewTurn - if this causes problems, lua can do delayed actions in onGameTick
Thu, 31 May 2012 18:02:30 +0400 unc0rr Improve TestWhip
Mon, 28 May 2012 01:51:50 -0400 nemo Add onGameTick20 to try and encourage lua to be a bit more efficient. Rewrite Space Invasion to use it. Top speed of aliens is 25% higher now, although that could be changed, I kinda liked it. Change parameter order of div().
Sat, 12 May 2012 22:50:33 +0400 unc0rr Get rid of cripple SendIPCc
Fri, 11 May 2012 23:22:01 +0400 unc0rr More tolerance to pas2c
Fri, 11 May 2012 20:01:57 +0400 unc0rr Make pas2c happier with uSound
Sat, 05 May 2012 19:04:59 +0100 koda old typed const moved to their proper unit
Sat, 05 May 2012 15:17:16 +0100 koda adjust the scope of a few uSound variables and functions
Thu, 03 May 2012 00:20:58 -0400 nemo Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
Wed, 02 May 2012 19:16:12 -0400 nemo Initial stub for freezer
Wed, 02 May 2012 11:43:43 +0100 koda marked a couple of functions as inline
Tue, 01 May 2012 19:56:55 +0200 koda breaking news, we don't support typed consts anymore
Sat, 21 Apr 2012 19:51:13 +0400 unc0rr - Remove support for variables in command handlers
Sat, 14 Apr 2012 23:50:14 +0400 unc0rr Fix insanity
Sun, 11 Mar 2012 18:28:32 -0400 nemo Add drowning to grenade too, try some little optimisations
Fri, 17 Feb 2012 18:23:36 +0100 koda the most important commit of the year
Tue, 24 Jan 2012 11:54:53 -0500 nemo Tweak voices a bit (always play hurry at correct time, skip "come on then" if other voice is playing)
Tue, 17 Jan 2012 09:01:31 -0500 lovelacer A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
Sat, 31 Dec 2011 01:52:14 +0300 unc0rr Fix build
Thu, 15 Dec 2011 12:57:26 -0500 nemo Remove density adjustment in ammoshove. Means a mine and a barrel will be batted same distance again.
Thu, 15 Dec 2011 11:06:36 -0500 nemo Experiment. Applying density to both ammoshove and explosion, w/ distance of a hedgehog knock being standard value (/3 since hedgehog "density" is 3)
Wed, 07 Dec 2011 11:35:03 -0500 nemo Suggestion of sheepluva's - disable timebox in crates after SD, and set to disabled in Ammo. Also disable switch hedgehog for teams of 1 hedgehog in size, and try and correct what appears to be a bug in reserved hats.
Wed, 30 Nov 2011 23:16:44 +0100 Henek present somthing that could be taken as a structure
Fri, 30 Dec 2011 13:54:39 +0400 unc0rr Start refactoring uGears. Breaks build.
Sun, 27 Nov 2011 23:13:22 +0300 unc0rr Countless imporvements to the parser and countless help to the parser in sources.
Mon, 14 Nov 2011 18:08:36 -0500 nemo Remove a bunch of unnecessary nil checks. FreeTexture does its own nil check.
Sun, 06 Nov 2011 10:26:12 -0500 nemo exclude hogs from density check
Sat, 05 Nov 2011 21:51:50 -0400 nemo too game breaking I think
Sat, 05 Nov 2011 21:24:54 -0400 nemo Include density in gear kick
Mon, 31 Oct 2011 16:56:48 +0100 sheepluva this seems... um.. random
Sun, 23 Oct 2011 14:44:19 -0400 nemo oops
Sun, 23 Oct 2011 01:47:44 -0400 nemo retain dx/dy from landgun
Sun, 16 Oct 2011 21:03:30 +0200 koda merge the changes applied to 0.9.16
Mon, 10 Oct 2011 15:25:59 -0400 nemo Make a few more things be impacted by explosions nearby
Fri, 07 Oct 2011 23:57:14 -0400 nemo Add landbacktex to a few maps, just to see how it looks.
Sun, 02 Oct 2011 10:36:43 -0400 nemo Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
Sun, 25 Sep 2011 10:48:18 -0400 nemo merge from default. Pulls in sheepluva's frontend work, and unbreaks engine cmake. 0.9.16
Tue, 20 Sep 2011 20:52:04 -0400 nemo Disable a bit of code from revision 4 that I'm pretty sure is not hit anymore, or we'd end up with plenty of doubled graves at a minimum. Also, clear gstWinner/gstLoser along with gstWait - still need to figure out why exactly those aren't rendering anymore though.
Sun, 18 Sep 2011 16:46:26 +0200 sheepluva set a default value for density that shouldn't lead to div by 0 0.9.16
Sun, 11 Sep 2011 21:32:49 -0400 nemo uh, that was just so I could look at the flame more closely, wasn't supposed to be checked in
Sun, 11 Sep 2011 21:30:42 -0400 nemo Since we are tweaking molotov. make the flame flickery and add a drowning frame
Sun, 11 Sep 2011 13:16:01 -0400 nemo Man, checking it at end of turn was just tidier :(
Sun, 11 Sep 2011 13:12:52 -0400 nemo better?
Sun, 11 Sep 2011 11:09:28 -0400 nemo Also this
Thu, 08 Sep 2011 13:01:20 -0400 nemo Restore hog on team gone
Thu, 08 Sep 2011 17:59:19 +0400 unc0rr Fix loading from save desync
Thu, 08 Sep 2011 00:29:01 -0400 nemo remove debug message, clear a couple of global gear references if appropriate, fix control script
Fri, 02 Sep 2011 19:06:05 -0400 nemo tweak to avoid jaggies
Wed, 31 Aug 2011 01:17:14 -0400 nemo adjust Z order so crosshairs are on top of hogs, grenades behind explosives
Wed, 31 Aug 2011 00:58:48 -0400 nemo more proper implementation of TARDIS
Sat, 27 Aug 2011 17:53:35 -0400 nemo Prevent flakes from drawing if they spawn in land
Sat, 27 Aug 2011 12:52:54 -0400 nemo Try reenabling landbacktex to see how it behaves with current pixel rules
Fri, 26 Aug 2011 21:49:10 -0400 nemo Fix rounding error in sky colour causing visible lines
Thu, 25 Aug 2011 14:56:51 +0200 sheepluva don't poison invul hogs
Sun, 21 Aug 2011 19:29:04 -0400 nemo Try to avoid overlapping voices for major statements (not things like byebye or oof)
Sun, 21 Aug 2011 11:24:20 -0400 nemo add check for other forms of flight too
Sat, 20 Aug 2011 16:43:57 -0400 nemo This really should have been a TPoint for consistency
Thu, 18 Aug 2011 00:14:43 +0200 sheepluva portal: combating the space-detection issue.
Wed, 17 Aug 2011 11:17:50 -0400 nemo ...
Wed, 17 Aug 2011 11:07:03 -0400 nemo *sigh*
Wed, 17 Aug 2011 10:58:00 -0400 nemo Add square check to shotgun. This a minor optimisation that might sidestep a bug on iOS/Android. Still need to find out why the bug is happening though
Tue, 16 Aug 2011 23:02:27 -0400 nemo Make it a lot harder to cheat with typical random crates. This also means that crates will vary even if map has the same seed (hog positions of course will be unchanged).
Sun, 14 Aug 2011 17:49:12 -0400 nemo For mikade's sake, use old dx/dy/frametick as default, so health crosses move the same
Sun, 14 Aug 2011 17:42:26 -0400 nemo Use same visual gear for health tags and hearts.
Sat, 13 Aug 2011 22:46:47 +0200 Henek new SD flakes from mikade and a flash when sudden death starts
Sat, 13 Aug 2011 21:26:59 +0400 unc0rr Some screwing around GearsNear code
Sun, 07 Aug 2011 14:29:11 -0400 nemo Experimental area-of-effect Seduction
Sun, 07 Aug 2011 12:06:53 -0400 nemo make a special case for teleport instead. also allows teleporting off of a parachute
Sun, 07 Aug 2011 11:52:06 -0400 nemo prevent attempting to teleport in mid-air during inf attack
Sun, 07 Aug 2011 11:23:27 -0400 nemo Don't reset attack when Unplaced.
Sun, 07 Aug 2011 11:18:49 -0400 nemo This should make bee/airstrikes play nicer with infinite attack mode
Fri, 05 Aug 2011 14:15:19 -0400 nemo merge
Fri, 05 Aug 2011 14:13:06 -0400 nemo move gstWait - should make detecting drowning easier for mikade
Fri, 05 Aug 2011 12:19:01 +0100 grammickj New sounds: mudball, mine bounce, hammer
Mon, 01 Aug 2011 15:37:27 -0400 nemo Make vgtHealth use Tint
Sat, 30 Jul 2011 17:23:47 -0400 nemo add nil check
Wed, 27 Jul 2011 09:20:55 -0400 nemo this helps a bit
Fri, 01 Jul 2011 10:38:00 +0400 unc0rr Merge
Thu, 30 Jun 2011 15:09:10 +0400 unc0rr Tiny optimization: convert smooth wind indicator change gear into visual gear
Thu, 30 Jun 2011 14:26:01 +0400 unc0rr Convert huge switch into an array
Thu, 30 Jun 2011 13:59:57 +0400 unc0rr Don't draw snow flakes spawned in land, introduce gstInvisible flag
Tue, 28 Jun 2011 21:28:13 +0200 Henek fake crates now with complementary poison
Sun, 26 Jun 2011 15:23:45 -0400 nemo bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
Sun, 26 Jun 2011 13:38:47 -0400 nemo Allow control of grenade bounce. Not sure if this is a good idea, but has been requested a lot, so...
Sun, 26 Jun 2011 02:47:36 +0200 Henek now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Thu, 23 Jun 2011 15:08:19 -0400 nemo At mikade's request and w/ unc0rr's blessing, dramatically slash inactivity delay from 1.25s down to a tenth of a second.
Tue, 21 Jun 2011 17:28:53 -0400 nemo Remove default transparent chunks. Chunk will only be added if theme defined.
Tue, 21 Jun 2011 22:47:12 +0200 Henek remove theme.cfg from CMakeLists too
Thu, 05 May 2011 17:08:29 +0400 unc0rr Some improvements on stats subsystem
Mon, 02 May 2011 01:55:14 -0400 nemo Basic TARDIS implementation. Still needs proper animation, and probably a check to force reappearance on death of last team mate
Fri, 29 Apr 2011 17:05:10 +0400 unc0rr Call statistics routine after setting the damage
Wed, 27 Apr 2011 15:57:23 +0400 unc0rr Fix "Mixing signed expressions and longwords gives a 64bit result" warnings
Mon, 11 Apr 2011 01:30:43 +0200 sheepluva grenade back to old damage, but from now on explosions assume they are not closer to a gear's center than the gear's radius
Sun, 10 Apr 2011 17:25:34 -0400 nemo rename gtBomb to gtGrenade, nerf grenade from 50 to 47 pending some flag to indicate pixels in Land[] belonging to current hog to avoid throwing grenades into hogs
Thu, 07 Apr 2011 23:54:09 +0200 sheepluva added some comments in order to confuse the GSoC students as much as possible ;D
Mon, 28 Mar 2011 21:44:17 +0400 unc0rr - Use LastDamage in CheckHHDamage
Mon, 28 Mar 2011 21:27:06 +0400 unc0rr Colin Rice
Sun, 20 Mar 2011 15:00:01 -0400 nemo remove ammo if you suicide in the middle of uses
Sat, 19 Mar 2011 17:49:27 -0400 nemo Landgun, first pass. At sdw's request.
Thu, 17 Mar 2011 23:11:48 +0100 Henek added game mode Tag Team, mostly untested, please test :)
Thu, 17 Mar 2011 16:19:03 +0100 koda my bad
Wed, 16 Mar 2011 17:25:05 +0100 Henek added GetCurAmmoType to lua
Wed, 02 Mar 2011 15:19:55 -0500 nemo add victory/flawless victory sounds. untested
Wed, 02 Mar 2011 00:27:20 +0100 koda Happy 2011 :)
Sun, 06 Feb 2011 21:50:29 +0300 unc0rr - Take into account hlint suggestions
Tue, 01 Feb 2011 15:30:08 +0100 koda addfilelog <3 debugfile
Tue, 01 Feb 2011 00:27:47 +0100 koda pleeeeeeeeeeeeeeeeeeeeeease, remeber {$IFDEF DEBUGFILE} before using AddFileLog
Sun, 30 Jan 2011 21:33:08 +0300 unc0rr Fix ApplyDamage accepting Damage == 0
Sat, 29 Jan 2011 21:16:09 +0100 Henek added dummy for tardis and ugly icons for tardis and structure
Sat, 29 Jan 2011 18:18:44 +0100 Henek still in developement take on adding structures, working hiding of hogs and ejecting them later.
Sat, 22 Jan 2011 19:40:57 +0100 sheepluva let players set timer of drill strike. yes. drill strike :3 the timer starts to tick on first impact
Thu, 13 Jan 2011 21:52:48 +0300 unc0rr Pass PHedgehog instead of PGear to stats. Fixes crash.
Wed, 12 Jan 2011 20:31:55 +0100 Henek added rq-sky to themes so it can set sky color for low quality. also added tint of sky on sudden death. underwater theme is an example of this
Wed, 12 Jan 2011 22:02:43 +0300 unc0rr Oops, I should test more
Wed, 12 Jan 2011 22:01:15 +0300 unc0rr Doesn't work as expected
Mon, 10 Jan 2011 15:53:49 +0300 unc0rr Don't waste CPU cycles trying to find a piece of land when there's no free land left
Sun, 09 Jan 2011 21:37:45 +0300 unc0rr Inherit hedgehog from gear which caused damage, thus keeping track of which hog actually did the damage
Fri, 07 Jan 2011 23:08:34 +0300 unc0rr Keep track of which hog's weapon does damage
Tue, 04 Jan 2011 16:15:47 +0300 unc0rr Make barrels drop when hog walks away from under it
Sun, 02 Jan 2011 19:30:16 +0100 koda rearrange quality flags a little, disable snow rendering on rqLowRes
Sun, 02 Jan 2011 18:12:16 +0100 koda remove obsolete TrainingFlags code
Sat, 01 Jan 2011 23:10:57 +0100 Henek added flake configuration also in sudden death and SDClouds for underwater
Fri, 31 Dec 2010 01:05:23 +0100 Henek sudden death changes: only change visual bit on health decrease and support for water transparancy change and clouds number change
Thu, 30 Dec 2010 22:20:17 +0100 sheepluva fix portal gun wrong color issue
Thu, 30 Dec 2010 09:58:05 -0500 nemo avoid uninitialised pointer. thanks to dead.mazayus
Wed, 29 Dec 2010 22:44:45 -0500 nemo nil check
Wed, 29 Dec 2010 16:21:30 -0500 nemo add a couple of variables to speed up UID lookups. Based on the assumption new visual gears and gears will tend to be at the end of the list. Set them on successful lookup or script gear creation, clear on delete. Oh also pick up a couple of TrevInc's translation changes
Tue, 28 Dec 2010 23:53:37 +0100 Henek sudden death, now with visual and audial effects :D
Sun, 26 Dec 2010 16:01:39 -0500 nemo completely disable falling back to "say" in chHogSay
Sun, 26 Dec 2010 15:37:43 -0500 nemo ok. restore old [r + 1 + r] for gear width for a moment, and reset snowballs.
Sun, 26 Dec 2010 15:30:24 -0500 nemo increase snowball radius
Sun, 26 Dec 2010 11:17:01 -0500 nemo add a disabling for landback, set it if flakes are enabled
Fri, 24 Dec 2010 16:13:28 -0500 nemo Disable gtFlake on bordered maps
Thu, 23 Dec 2010 00:01:56 -0500 nemo Tweak more wind values / densities
Wed, 22 Dec 2010 21:33:46 -0500 nemo enable snow on Christmas theme
Wed, 22 Dec 2010 01:30:03 -0500 nemo apply cGravityf when changing cGravity
Wed, 22 Dec 2010 01:19:47 -0500 nemo more snow
Wed, 22 Dec 2010 01:11:48 -0500 nemo minor visual tweaks to snow
Wed, 22 Dec 2010 00:17:43 -0500 nemo A very very basic snow implementation
Wed, 22 Dec 2010 02:50:17 +0100 Henek added density for gears used in gfMoreWind, needs alot of tweaking
Sun, 19 Dec 2010 21:06:34 -0500 nemo Snowball weapon
Wed, 08 Dec 2010 15:10:38 -0500 nemo standardise name
Tue, 07 Dec 2010 22:23:40 -0500 nemo Restore millisecond precision for mines time
Mon, 06 Dec 2010 08:58:05 -0500 nemo disable say, just don't do anything. trying to avoid spew on spectator join
Mon, 06 Dec 2010 00:33:39 -0500 nemo string length checks
Sun, 05 Dec 2010 23:58:15 -0500 nemo fix hsa/hta/hya
Sun, 05 Dec 2010 23:50:04 -0500 nemo trying to unbreak hog speech
Sun, 05 Dec 2010 23:08:57 -0500 nemo remove currentteam check
Sun, 05 Dec 2010 22:02:30 -0500 nemo Allow hog speech when not your turn. Currently is set to 40% opacity (could be fainter) and drawn behind the hogs instead of in front. Also allows hog targetting using a number.
Sat, 04 Dec 2010 11:30:54 -0500 nemo In AI survival mode, have the AI score when it kills humans, instead of its own team, clear poison on an AI kill, and reset AI health using InitialHealth instead of 100.
Thu, 02 Dec 2010 18:45:16 -0500 nemo Add an extra pass in FindPlace for AI resurrection mode to try to make it unwinnable, add DeleteGear, DeleteVisualGear, AddVisualGear, GetVisualGearValues, SetVisualGearValues to Lua
Wed, 24 Nov 2010 15:40:28 -0500 nemo move this call to where the game tick is actually incremented
Sun, 21 Nov 2010 13:13:42 -0500 nemo Increase teams to 8 to match the 8 colours, fix issue #108, reenable rope length modifier
Sun, 21 Nov 2010 19:41:19 +0300 unc0rr uDebug
Sun, 21 Nov 2010 17:48:58 +0300 unc0rr Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
Sun, 21 Nov 2010 09:12:44 -0500 nemo After repeated requests, variable length rope. Intended for the infinite rope folks, but values less than 100 make rope more interesting IMO.
Sun, 21 Nov 2010 16:53:31 +0300 unc0rr uCaptions
Sat, 20 Nov 2010 23:19:52 +0300 unc0rr no way
Sat, 20 Nov 2010 23:08:11 +0300 unc0rr Introduce uGearsRender
Thu, 18 Nov 2010 16:19:55 +0300 unC0Rr Introduce uRenderUtils
Thu, 18 Nov 2010 15:45:35 +0300 unC0Rr Introduce uRender
Thu, 18 Nov 2010 12:12:51 +0300 unC0Rr Haven't found a better place than uIO for OutError
Thu, 18 Nov 2010 11:45:31 +0300 unC0Rr Introduce uTextures
Thu, 18 Nov 2010 11:32:47 +0300 unC0Rr Move some stuff from uMisc to uUtils
Thu, 18 Nov 2010 09:12:27 +0300 unC0Rr Introduce uCommands.pas
Wed, 17 Nov 2010 22:09:07 -0500 nemo remove some more PHedgehog casts
Wed, 17 Nov 2010 22:21:29 +0300 unc0rr uGears
Wed, 17 Nov 2010 22:14:41 +0300 unc0rr uTeams
Wed, 17 Nov 2010 22:07:03 +0300 unc0rr uLand isn't that important to them
Wed, 17 Nov 2010 20:58:23 +0300 unc0rr Remove ugly PHedgehog(Gear^.Hedgehog) cast
Wed, 17 Nov 2010 17:45:55 +0300 unC0Rr Move variables from uMisc to uVariables
Wed, 17 Nov 2010 17:22:36 +0300 unC0Rr Introduce unit uTypes in order to remove some cyclic unit dependencies
Mon, 15 Nov 2010 14:39:58 -0500 nemo This should fix Chip's bug with unlimited teleports. Also remove more hog placement special behaviour and just use ResetWeapons with a check against PlacingHogs mode
Sun, 14 Nov 2010 15:06:02 -0500 nemo merge 0.9.14.1 to trunk
Sun, 14 Nov 2010 13:04:23 -0500 nemo revert delay on mines to 0.9.13 0-3 range 0.9.14.1
Sun, 14 Nov 2010 13:14:05 +0100 Palewolf Apply hit animation ONLY to bullets
Sun, 14 Nov 2010 12:57:01 +0100 Palewolf Small animation on bullet impact
Sun, 14 Nov 2010 11:19:37 -0500 nemo disable offsets in GetLaunchX/GetLaunchY instead 0.9.14.1
Sat, 13 Nov 2010 17:19:18 +0100 Henek made napalm use napalmbombs instead of just dropping fire
Fri, 12 Nov 2010 21:30:00 -0500 nemo tweak more wind mode
Fri, 12 Nov 2010 18:57:36 -0500 nemo This revision should, in theory, correctly merge 0.9.14 and tip, so that future merges of 0.9.14 should work properly
Fri, 12 Nov 2010 13:54:22 -0500 nemo distribute health evenly amongst graves instead of randomly - avoid situation where a grave stays dead
Fri, 12 Nov 2010 12:30:22 -0500 nemo Also switch saucer from updating every N ticks to updating as-needed.
Fri, 12 Nov 2010 12:25:38 -0500 nemo Switch to Damage - Tag is already in use
Fri, 12 Nov 2010 12:20:50 -0500 nemo only update flamethrower texture when the percentage changes
Fri, 12 Nov 2010 17:54:49 -0500 nemo improve behaviour of resurrection. pull in 4254 and 4259 which replace random with index 0.9.14
Fri, 12 Nov 2010 17:53:35 -0500 nemo pull bugfix into 0.9.14 avoid major performance hit when using flamethrower 0.9.14
Fri, 12 Nov 2010 15:20:54 +0100 koda yay i'm free to break things again!
Thu, 11 Nov 2010 10:51:38 -0500 nemo er. and cast to TAmmoType, which burp's routine still requires :)
Thu, 11 Nov 2010 09:59:45 -0500 nemo Forgot burp's new ammo routine
Thu, 11 Nov 2010 09:58:10 -0500 nemo Fix a long-standing bug with ammo due to gstMoving being set on gears generically, causing an incorrect ammo type to be set. This caused crashes and incorrect ammo types.
Mon, 08 Nov 2010 22:26:44 -0500 nemo Revert yet again for breaking stuff. No more chances on this. If there'd been a release, this would have been twice with serious breakage. P.S. - as per koda's complaint last time, only reverted the non-iphone, probably means iphone is now broken. Oh well.
Mon, 08 Nov 2010 23:58:59 +0100 koda merge
Mon, 08 Nov 2010 22:12:14 +0100 Henek inactivate sudden death if both health decrease and water rise is 0 and lower sudden death turns to 50 again
Mon, 08 Nov 2010 23:46:34 +0100 koda this time i got it right, i'm sure of it; TEST ANYWAYS
Sun, 07 Nov 2010 18:35:21 -0500 nemo revert 4200:dd54999c2822 - it was breaking schemes. koda. just leave this alone until next release
Sun, 07 Nov 2010 17:48:21 -0500 nemo no need to clear this flag
Sun, 07 Nov 2010 23:47:29 +0100 koda revamp gamemodes section in the ifrontend and update ios game modes
Sun, 07 Nov 2010 17:40:55 -0500 nemo better end of turn in infinite attack mode. NEEDS TESTING.
Sun, 07 Nov 2010 20:40:30 +0100 koda err better wait after relase for this one
Sun, 07 Nov 2010 20:27:05 +0100 koda move turnstime and minestime * 1000 outside frontend and place it in engine
Sun, 07 Nov 2010 20:36:16 +0300 unc0rr Fix rev dec8aafc6414 (not tested)
Sun, 07 Nov 2010 19:24:37 +0300 Henek renaming gtAmmo_Bomb and gtAmmo_Grenade
Sun, 07 Nov 2010 18:35:40 +0300 unc0rr Fix hanging in air after whip or bat attack
Sun, 07 Nov 2010 16:41:03 +0300 unc0rr REmove stupid int64 conversions, provide real fixes to compiler hints
Sat, 06 Nov 2010 22:03:12 -0400 nemo Prevent escape
Sat, 06 Nov 2010 17:56:24 -0400 henek 2 more variables to control water rise and health loss during sudden death.
Sat, 06 Nov 2010 12:56:09 -0400 henek Decouple forts from divide/mines/explosives, since those can be set individually these days
Fri, 05 Nov 2010 22:32:00 -0400 henek Remove the last vestiges of the shoppa hack by adding 2 spinners for percentage health and amount of health in crate, also update translations and increase SD spinner (some users have requested it)
Fri, 05 Nov 2010 11:51:34 -0400 nemo more button updates, wait for hogs in infinite attack mode stop moving before clearing their damage (just used an arbitrary small interval)
Thu, 04 Nov 2010 14:46:49 -0400 nemo Make health machine effects impact health reset
Wed, 03 Nov 2010 12:28:44 -0400 nemo Apply the reset to all hogs on all teams in uGears. Make InitialHealth same type as Health to avoid issues w/ initial health > 255. Update InitialHealth with the king buff.
Wed, 03 Nov 2010 16:29:17 +0100 koda health reset mode ftw (replaces gfmines)
Sun, 31 Oct 2010 18:04:21 +0100 koda merge
Sat, 30 Oct 2010 22:53:23 -0400 nemo Oops. Restore the check as well
Sat, 30 Oct 2010 21:48:47 -0400 nemo set hasGone to prevent resurrection.
Sun, 31 Oct 2010 18:04:02 +0100 koda add some phone rumbling to big explosions, airbomb and sinegun
Sat, 30 Oct 2010 21:57:54 +0200 Tobias Neumann Resurrector: respect modified Gear position for resurrection range circle
Fri, 29 Oct 2010 00:25:18 +0200 koda merge
Fri, 29 Oct 2010 00:24:17 +0200 koda disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
Wed, 27 Oct 2010 00:24:03 -0400 nemo merge
Tue, 26 Oct 2010 19:04:51 +0200 koda restore king mode
Wed, 27 Oct 2010 00:23:38 -0400 nemo make napalm strike a bit less irritating
Thu, 14 Oct 2010 22:01:33 +0200 koda less warning, no rotation glitch, more comments
Mon, 11 Oct 2010 20:34:21 +0200 Tobias Neumann New Weapon: Resurrector (TODO: ammo icon + sprites)
Sun, 10 Oct 2010 23:41:24 -0400 nemo restore the delay between shots
Sun, 10 Oct 2010 22:18:38 -0400 nemo Skip "hurry" message if turn is 10s or less
Sun, 10 Oct 2010 21:14:58 -0400 nemo Hopefully fix the last of the more obvious weapon bugs w/ infinite attack mode, add a depixeling sweep every 5s too.
Sun, 10 Oct 2010 20:16:17 -0400 nemo Correct another bug in slot switching, adjust width of theme list, really truly fix reset of weps (I hope) should also fix infinite teleport bug in place hogs mode. Slow update of health to 5s for inf attack mode.
Sun, 10 Oct 2010 16:51:40 -0400 nemo Add the standard delay (1.25 seconds) between attacks on inf attack mode, as well as checks for damage and win.
Sun, 10 Oct 2010 12:53:16 -0400 nemo Enable resetting of weapons after each turn - useful in combination with a limited weaponset and unlimited attacks
Sun, 26 Sep 2010 16:28:04 -0400 nemo Can't use cHealthDecrease here for these two 'cause it isn't a generic "do some damage to hog" flag, but is rather set when SD starts
Wed, 22 Sep 2010 21:53:29 +0200 smaxx Engine:
Fri, 10 Sep 2010 20:46:19 +0200 smaxx Engine:
Thu, 09 Sep 2010 14:16:44 -0400 nemo Untested fix of r3672 - should avoid hogs dying due to multiple health machine sources, and inappropriate application of karma/vampirism to these.
Mon, 06 Sep 2010 16:23:47 -0400 nemo Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
Sun, 05 Sep 2010 11:26:17 -0400 nemo Delete CI in ResurrectHedgehog prior to FindPlace. Restrict FindPlace to the waterline, a bit more efficient.
Sun, 05 Sep 2010 00:48:07 +0200 burp gfAISurvival: fix issue when cpu cannot find new place to spawn
Wed, 01 Sep 2010 20:41:45 +0200 smaxx Engine:
Sun, 29 Aug 2010 16:48:20 +0200 burp Extend statistics collection (TeamKills, TurnSkips, TeamDamage)
Thu, 26 Aug 2010 22:38:25 +0200 burp gfAISurvival/heResurrectable: respawn always with 100HP
Thu, 26 Aug 2010 14:46:30 +0100 tiyuri Fixes memory leak -Burp
Thu, 26 Aug 2010 14:02:48 +0100 tiyuri Add kill counter to Survival Mode -Burp
Wed, 25 Aug 2010 21:06:34 +0100 tiyuri Some survival mode changes by burp
Sat, 21 Aug 2010 22:54:43 +0200 burp SpawnCustomCrateAt: spawn crate at random position for x=y=0, also let it return the gear, and luabindings the gear uid
Sat, 21 Aug 2010 22:36:59 +0200 smaxx Engine:
Tue, 10 Aug 2010 21:57:33 +0200 burp * SpawnCustomCrateAt procedure + lua bindings
Sat, 07 Aug 2010 01:45:31 +0200 smaxx Engine:
Tue, 03 Aug 2010 15:13:32 +0200 smaxx Engine:
Tue, 03 Aug 2010 14:19:47 +0200 smaxx Engine:
Tue, 03 Aug 2010 01:33:20 +0200 smaxx Engine:
Tue, 03 Aug 2010 00:36:36 +0200 smaxx Engine:
Mon, 02 Aug 2010 18:19:55 +0200 smaxx Engine:
Sat, 31 Jul 2010 11:24:53 +0200 koda remove trailing spaces from end of line
Fri, 30 Jul 2010 18:20:42 +0200 smaxx Engine:
Thu, 29 Jul 2010 13:43:57 +0200 smaxx Engine:
Sun, 25 Jul 2010 17:30:19 +0200 koda shrink confirmation button, double tap resets zoom and centers hog
Sat, 03 Jul 2010 04:09:27 +0200 koda further code cleanup and less redundancy
Wed, 30 Jun 2010 12:55:33 +0200 koda turn cReducedQuality into a LongInt and provide a series of quality flags (and best of all, this is still compatible with current frontend)
Mon, 28 Jun 2010 09:33:10 +0200 sheepluva engine: apply weapon offset to charge animation
Wed, 16 Jun 2010 21:14:23 +0200 sheepluva correct cake sit-down animation so that it doesn't sit down in mid-air anymore
Sat, 05 Jun 2010 20:49:51 +0000 smxx Engine:
Sat, 05 Jun 2010 18:50:08 +0000 smxx Engine:
Fri, 28 May 2010 20:05:22 +0000 smxx Engine (Henek):
Fri, 28 May 2010 16:21:54 +0000 smxx Engine:
Sun, 23 May 2010 23:51:54 +0000 nemo Prevent all portal loops the guaranteed way, at least until sheepluva's tests yield something reliable.
Wed, 19 May 2010 02:10:28 +0000 nemo Henek adds a flamethrower, updates some translations, and tweaks how fire works.
Tue, 18 May 2010 13:09:57 +0000 smxx Engine:
Mon, 17 May 2010 09:45:46 +0000 sheepluva portal-link-bugfix: make sure deleted portals don't reset links other than those to themselves
Mon, 17 May 2010 06:26:06 +0000 sheepluva remove all portal specific code from EndTurnCleanup(), instead have portals self destruct if "CurrentHedgehog" is not the portal's creator
Mon, 17 May 2010 02:54:56 +0000 nemo Change to just set timer to 0
Fri, 14 May 2010 23:42:56 +0000 nemo revert the restoration of non-vgt health gears. desyncs continued with it, and furthermore, occur in r3489 too
Fri, 14 May 2010 16:02:27 +0000 nemo sheepluva adds back non-vgt health tag due to desyncs. we should still see about solving the desync though.
Tue, 11 May 2010 13:59:57 +0000 nemo hey sheepluva, how about just this? lets you have an anonymous one too.
Mon, 10 May 2010 00:56:16 +0000 nemo tweak
Sat, 08 May 2010 21:50:26 +0000 nemo Fix spectator bug in health tag
Fri, 07 May 2010 06:29:46 +0000 sheepluva finishing the gtHealthTag -> vgtHealthTag, no segfaults and hogzombies no more, hopefully
Fri, 07 May 2010 04:52:46 +0000 unc0rr Fix list Z-order bug (not tested)
Thu, 06 May 2010 22:02:56 +0000 sheepluva * gtHealthTag, gtSmokeTrace, gtEvilTrace, gtExplosion and gtBigExplosion are visual gears now (vgt*)
Thu, 06 May 2010 18:01:04 +0000 unc0rr Explain a bug. Fix should be kinda trivial, but I have no time now to fix and test.
Thu, 06 May 2010 09:25:13 +0000 sheepluva * get rid of some fpc hints (redundant/superfluous includes)
Thu, 06 May 2010 01:43:56 +0000 sheepluva removed debug string I thought I deleted already.. wth...
Thu, 06 May 2010 01:41:07 +0000 sheepluva portal:
Wed, 05 May 2010 22:03:10 +0000 nemo unneeded
Tue, 04 May 2010 19:40:57 +0000 sheepluva * some changes/cleanups to portal, still much to do :/ * reverted nemo's temporary loop fix * notice: small loops possible again, so take care :P, bigger onces should be interrupted
Tue, 04 May 2010 02:34:23 +0000 nemo TEMPORARY
Sun, 02 May 2010 22:00:50 +0000 smxx Engine:
Sun, 02 May 2010 18:42:19 +0000 koda js' patch that restores Vsync on snow leopard
Sun, 02 May 2010 14:38:46 +0000 nemo Drown the hog using the piano
Sun, 02 May 2010 02:58:59 +0000 nemo More portal changes. Allows for a multishoot utility. Hopefully not breaking anything.
Sat, 01 May 2010 20:02:20 +0000 smxx Engine:
Sat, 01 May 2010 18:44:25 +0000 nemo Fix portal graphic name, continuing work on portal movement
Sat, 01 May 2010 17:29:48 +0000 nemo Break out DrawHH/DrawGear to reduce scrolling in uGears.pas, add portal graphics
Sat, 01 May 2010 05:15:16 +0000 sheepluva * added some comments
Fri, 30 Apr 2010 12:19:25 +0000 mbait Gas grenade:
Thu, 29 Apr 2010 21:25:51 +0000 smxx Engine:
Thu, 29 Apr 2010 19:21:40 +0000 sheepluva let players affect in which direction their teleported hedgehog will look
Thu, 29 Apr 2010 17:21:10 +0000 smxx Engine:
Sat, 17 Apr 2010 23:03:52 +0000 palewolf cWindSpeed recalculation assumed GetRandom returns a value between 0.0-1.0 while in fact is in the 0.0-0.5 range; Halve cMaxWindSpeed to compensate.
Fri, 16 Apr 2010 16:04:41 +0000 smxx Engine:
Thu, 15 Apr 2010 20:46:34 +0000 nemo Some initial stubs for portal just so Tiy will quit nagging. Also let folks know what approximation of physics I plan to try, here.
Mon, 12 Apr 2010 20:58:32 +0000 smxx Engine:
Sun, 11 Apr 2010 01:04:54 +0000 nemo offset graves
Sat, 10 Apr 2010 19:04:39 +0000 smxx Engine:
Wed, 07 Apr 2010 16:03:21 +0000 sheepluva * INSTALL file: setting FreePascal to >= 2.2.0
Tue, 06 Apr 2010 10:51:09 +0000 smxx Engine:
Sun, 04 Apr 2010 14:47:45 +0000 nemo Add reference to ammo at time of gear creation to allow switching to work on jetpack/parachute
Sat, 03 Apr 2010 06:52:26 +0000 nemo Comment out this drawing of hat - I'm pretty sure it is redundant, did try to check various combinations
Fri, 02 Apr 2010 23:00:56 +0000 sheepluva * add some kind of SniperRifle training mission
Fri, 02 Apr 2010 20:57:39 +0000 nemo GetRandom(0) is illegal
Fri, 02 Apr 2010 20:49:23 +0000 palewolf Slightly different easing equations for bigexplosion
Fri, 02 Apr 2010 16:04:37 +0000 nemo Rebalance Default to take into account reweighting of crates, remove redundant check
Fri, 02 Apr 2010 15:58:45 +0000 nemo This attempts to distribute crates based on their probabilities, while preserving 35% for health crates since that has no probability GUI yet
Fri, 02 Apr 2010 15:41:39 +0000 nemo Alter distribution of probabilities from frontend, allow utility crates in shoppa if probabilities permit (still ban health crates)
Fri, 02 Apr 2010 15:33:11 +0000 nemo Call modify damage on poison damage
Thu, 01 Apr 2010 16:08:09 +0000 nemo Update (c) lines to 2010 as unc0rr requested - they all had varying values so I just took the first year mentioned, then tacked on -2010
Thu, 01 Apr 2010 09:04:42 +0000 sheepluva * make invul animations of different hogs run asynchronously
Thu, 01 Apr 2010 05:33:32 +0000 sheepluva * check for valid TWave before starting/drawing them, prevents segfault
Tue, 30 Mar 2010 16:01:12 +0000 sheepluva fix fpc 2.2.4 type related warning with unclear origin
Tue, 30 Mar 2010 13:20:04 +0000 smxx Engine:
Mon, 29 Mar 2010 23:20:34 +0000 koda just some very sane stuff for the iphone port (plus some macro on pascal files)
Mon, 29 Mar 2010 20:32:35 +0000 palewolf - Add HH dX/dY to Birdy disappearing animation
Sun, 28 Mar 2010 23:37:28 +0000 palewolf Birdy appears from off-screen
Sun, 28 Mar 2010 16:35:44 +0000 sheepluva * removed old hellishimpact.ogg
Sun, 28 Mar 2010 12:02:51 +0000 nemo another ban for gstLoser
Sat, 27 Mar 2010 20:51:53 +0000 smxx Engine:
Sat, 27 Mar 2010 17:45:26 +0000 nemo Restore this for now until I figure out why ShowCrosshair is being cleared on last rope
Sat, 27 Mar 2010 17:32:04 +0000 nemo New impact sounds for HHG
Sat, 27 Mar 2010 17:22:33 +0000 smxx Engine:
Sat, 27 Mar 2010 17:03:27 +0000 nemo Tidier way to handle crosshair drawing. show/hide based on CurAmmoGear for alt attack weps
Sat, 27 Mar 2010 15:48:59 +0000 smxx Engine:
Sat, 27 Mar 2010 15:41:21 +0000 nemo Keep crosshair active when using rope, regardless of alt wep
Sat, 27 Mar 2010 14:57:41 +0000 smxx Engine:
Sat, 27 Mar 2010 14:55:59 +0000 nemo Reduce turns to -1 to allow processing health machine on first turn. Needs testing with Sudden Death set to 0
Sat, 27 Mar 2010 14:03:30 +0000 smxx Engine:
Sat, 27 Mar 2010 11:59:03 +0000 palewolf - Bee sprites for target and HH hand
Sat, 27 Mar 2010 11:48:02 +0000 mbait Added egg sprite
Sat, 27 Mar 2010 08:59:10 +0000 mbait Added poisoned eggs
Sat, 27 Mar 2010 05:15:52 +0000 nemo Specifically check for current hedgehog being on rope, the tricky bastard.
Sat, 27 Mar 2010 04:02:02 +0000 nemo Try to reduce expensive Distance() call until sure it is needed
Sat, 27 Mar 2010 02:55:35 +0000 sheepluva making collision/impact sounds a gear property + adding random melon+hellish sound, feel free to hate me :D
Fri, 26 Mar 2010 19:59:15 +0000 nemo remove pointless code
Fri, 26 Mar 2010 17:22:52 +0000 nemo Eliminate flake kick on themes with no flakes, more than 200 flakes (city) or explosions of 25 or smaller
Fri, 26 Mar 2010 15:59:21 +0000 smxx Engine:
Fri, 26 Mar 2010 03:04:19 +0000 nemo I don't know why I'm bothering. Sheepluva has a whole new approach in the works.
Thu, 25 Mar 2010 23:03:21 +0000 mbait Birdy egg added
Tue, 23 Mar 2010 21:50:26 +0000 palewolf Make UFO rotate while flying
Mon, 22 Mar 2010 17:48:19 +0000 unc0rr Clean Augean stables
Mon, 22 Mar 2010 13:44:35 +0000 smxx Engine:
Sun, 21 Mar 2010 22:26:12 +0000 palewolf Fix 16px offset on previous commit
Sun, 21 Mar 2010 20:53:34 +0000 palewolf Insert commit message here
Sun, 21 Mar 2010 19:02:03 +0000 unc0rr In pascal unit is a namespace
Sun, 21 Mar 2010 15:50:38 +0000 palewolf Insert commit message here
Sun, 21 Mar 2010 13:41:11 +0000 nemo Remove Timer2 from Gear, add a Timer to Hedgehog
Sun, 21 Mar 2010 03:51:53 +0000 nemo Add a 2nd timer variable due to conflicts. This could perhaps use renaming
Tue, 16 Mar 2010 21:39:55 +0000 smxx Engine:
Sun, 14 Mar 2010 20:46:29 +0000 nemo Palewolf adds bubbles and splashes when firing bullets into the water
Sun, 14 Mar 2010 20:32:56 +0000 nemo Remove animation on jumping/resuming walk, only leave it in on weapon switch
Sun, 14 Mar 2010 20:23:11 +0000 nemo An animation requested by Tiy. Needs testing.
Sun, 14 Mar 2010 20:22:00 +0000 smxx Engine:
Sun, 14 Mar 2010 17:04:36 +0000 nemo Add back sheepluva's 45° patch for some weapons. Rescale Tiy's latest icons to his specifications.
Sun, 14 Mar 2010 16:47:29 +0000 nemo Tiy adds active weapon icons for a bunch of things.
Sun, 14 Mar 2010 14:47:21 +0000 nemo Kick flakes a bit when an explosion is nearby. Needs testing / review by those more artistically inclined
Sun, 14 Mar 2010 14:18:31 +0000 smxx Engine:
Mon, 08 Mar 2010 01:42:23 +0000 nemo Fix iluvu flag (indexed), shrink molotov radius a bit to try and reduce fail
Sat, 06 Mar 2010 21:56:43 +0000 nemo Try out "tumbling" frame as a drowning frame
Sat, 06 Mar 2010 13:49:55 +0000 nemo Tweak to joke in french locale (everyone always fixes the spelling) updated explosive frames from Palewolf, increase explosive fall damage from 30 to 40
Sat, 06 Mar 2010 10:59:20 +0000 unc0rr Replace tabs with spaces using 'expand -t 4' command
Sat, 06 Mar 2010 10:54:24 +0000 unc0rr hate Smaxx (tested)
Sat, 06 Mar 2010 01:26:12 +0000 nemo Stagger gear animations
Sat, 06 Mar 2010 01:21:44 +0000 nemo Remove frame count from rolling explosive
Fri, 05 Mar 2010 17:32:13 +0000 nemo White/Black smoke, break out rolling barrel into its own routine, adjust rolling barrel impact damage. NEEDS TESTING
Fri, 05 Mar 2010 15:54:23 +0000 smxx Engine:
Fri, 05 Mar 2010 02:51:12 +0000 nemo ok. I think I'm finally done burning revisions
Fri, 05 Mar 2010 02:28:03 +0000 nemo More tweaking, make blowtorch interact badly w/ explosives
Fri, 05 Mar 2010 02:21:10 +0000 nemo tweak
Fri, 05 Mar 2010 02:19:42 +0000 nemo Try not to hang the simulation :)
Fri, 05 Mar 2010 02:17:03 +0000 nemo Experiment with barrels. Add rolling.
Wed, 03 Mar 2010 14:49:10 +0000 nemo Rearrange the test a bit to make the separation a bit clearer, also try snuggling crates up a bit closer to other things.
Wed, 03 Mar 2010 02:56:18 +0000 nemo Add spinner for explosives, add dust on crate impact, crank up explosives a bit
Wed, 03 Mar 2010 02:36:52 +0000 nemo Ensure explosives are spawned somewhere w/ plenty of ground under them
Tue, 02 Mar 2010 17:22:36 +0000 smxx Engine:
Tue, 02 Mar 2010 04:04:16 +0000 nemo tweak
Sun, 28 Feb 2010 17:51:38 +0000 nemo Graphic for dead mines
Sun, 28 Feb 2010 16:03:33 +0000 nemo Dude mine probability spinner
Sat, 27 Feb 2010 19:54:03 +0000 nemo First real reserved hats. Thanks Tiy! Also, seeing if blowtorch looks ok w/ hat on.
Thu, 25 Feb 2010 04:04:26 +0000 nemo Awesome patch from TheException - adds editing of weapon delay and crate count. Tiy might want to tweak the crate graphic, could make be smaller or less overlappy.
Tue, 23 Feb 2010 15:41:37 +0000 smxx Engine:
Mon, 22 Feb 2010 10:56:43 +0000 smxx Engine:
Mon, 22 Feb 2010 00:53:04 +0000 nemo Skip drawing some stuff if water is opaque. Affects simulation.
Thu, 18 Feb 2010 01:02:28 +0000 nemo Extra incentive to attack non-king hogs. If king loses his entourage, he loses 5hp per turn
Mon, 15 Feb 2010 21:54:26 +0000 smxx Engine:
Mon, 15 Feb 2010 21:44:05 +0000 nemo Keep crosshairs when being kicked by gstWinner (for rope and such)
Mon, 15 Feb 2010 14:04:29 +0000 smxx Engine:
Fri, 12 Feb 2010 18:40:14 +0000 smxx Engine:
Fri, 12 Feb 2010 17:02:08 +0000 smxx Engine:
Wed, 10 Feb 2010 13:53:31 +0000 smxx Engine:
Wed, 10 Feb 2010 09:52:00 +0000 smxx Engine:
Wed, 10 Feb 2010 00:55:40 +0000 smxx Engine:
Mon, 08 Feb 2010 18:12:06 +0000 nemo Override both hog placements, this makes divide teams pretty much useless with hog placement mode. Restricting hog placement to one side might be a nice addition.
Mon, 08 Feb 2010 16:03:58 +0000 nemo Decrease king buff from 150% bonus to 50% bonus, disable warning sound in placement mode
Mon, 08 Feb 2010 03:03:18 +0000 nemo Mode to place hogs at start of game. Will probably need a bit more testing.
Fri, 05 Feb 2010 13:32:57 +0000 nemo ... or. just move the king check to after the gear nil
Fri, 05 Feb 2010 13:30:47 +0000 nemo account for dying king
Fri, 05 Feb 2010 13:12:31 +0000 nemo Add one king per team instead of clan, kill off clan if all kings are dead. untested.
Thu, 04 Feb 2010 14:48:49 +0000 smxx Engine:
Wed, 03 Feb 2010 04:18:28 +0000 nemo Fix crash in DrawTunnel
Sun, 31 Jan 2010 19:24:22 +0000 nemo Remove king invulnerability, disable everything but teleport instead.
Sun, 31 Jan 2010 16:35:18 +0000 nemo Pass correct gear to modifydamage in shotgun
Sun, 31 Jan 2010 16:31:45 +0000 nemo Adjust king movement in ammoshove, give king a damage bonus
Sun, 31 Jan 2010 16:20:53 +0000 nemo Update translation files, add "King Mode"
Tue, 26 Jan 2010 21:55:51 +0000 koda complete the replacement of init/free wrappers for every unit
Mon, 18 Jan 2010 05:36:08 +0000 koda replace initialization/finalization statements with custom init functions
Thu, 14 Jan 2010 16:46:50 +0000 koda makes freepascal code compatible with OBJFPC mode
Wed, 09 Dec 2009 17:35:42 +0000 nemo This seems a little more efficient
Sun, 15 Nov 2009 19:42:28 +0000 koda fix chat color in ppc
Sat, 14 Nov 2009 11:06:55 +0000 unc0rr Fix desync when playing with AI via network, occuring in certain conditions
Sat, 14 Nov 2009 02:53:04 +0000 koda fix wrong ttf blending in ppc
Tue, 10 Nov 2009 04:22:55 +0000 nemo Add check for nil gear
Mon, 09 Nov 2009 20:29:21 +0000 unc0rr - Formatting changes
Thu, 05 Nov 2009 16:23:09 +0000 koda move compiler directives to standard pascal
Mon, 02 Nov 2009 18:24:58 +0000 nemo A basic Spidey hat, leave hat on when roping.
Tue, 20 Oct 2009 21:20:47 +0000 nemo Bunch of neat stuff by Smaxx. ATI check, translucent name tags to reduce terrain fail, disabling health crates on invulnerable hogs. Also tweaks to prior stuff.
Sun, 18 Oct 2009 03:54:22 +0000 nemo Disable followgear on ammoshove for napalm fire damage
Fri, 16 Oct 2009 15:35:41 +0000 nemo Tweak of molotov based on burp's play, a little bit more specificity in homerun.
Fri, 16 Oct 2009 14:53:58 +0000 nemo Smaxx excludes flames from triggering homerun sound, presumably any other weapon still can??
Fri, 16 Oct 2009 14:03:42 +0000 nemo Kill flame if any gears collide.
Fri, 16 Oct 2009 13:54:57 +0000 nemo increase molotov radius a bit
Thu, 15 Oct 2009 21:47:05 +0000 nemo openal fix, training map selection and rcplane adjustments from Smaxx (untested, but look reasonable). Bunch of new graphics from Tiy, new translation for pt-pt from inu_
Thu, 15 Oct 2009 18:02:01 +0000 nemo Adjustments to training mode and credits by Smaxx
Thu, 15 Oct 2009 17:42:21 +0000 nemo Initial molotov cocktail. Still needs graphics, tweaking of fire behaviour. Also changed probabilities for default weapon sets
Thu, 15 Oct 2009 17:14:29 +0000 nemo Remove sheepluva's simple 45 deg bouncing from r2472, add various flame sizes for Tiy
Thu, 15 Oct 2009 15:28:19 +0000 nemo New data files from Tiy, add gtFlame to avoidance list
Mon, 12 Oct 2009 16:44:30 +0000 unc0rr Huge Smaxx patch with some fixes by me:
Mon, 12 Oct 2009 13:44:34 +0000 nemo In progress, trying to make a fire for molotov cocktail. Normal fire should still work fairly normally.
Wed, 07 Oct 2009 14:37:42 +0000 unc0rr - Fix mouse cursor bugs in net game (still has a bug near water)
Tue, 22 Sep 2009 21:00:39 +0000 koda fix invisible rope in low quality
Tue, 22 Sep 2009 18:58:02 +0000 koda converts some gl calls to gles
Tue, 22 Sep 2009 15:48:49 +0000 unc0rr - Remove cake fix
Tue, 22 Sep 2009 15:42:19 +0000 unc0rr Fix cake going wrong way bug (triggered by disallowing "negative zero" in hwSign)
Thu, 10 Sep 2009 15:29:28 +0000 nemo Strip trailing spaces
Thu, 10 Sep 2009 04:36:58 +0000 unc0rr Disable smoothing and alpha for low quality rope rendering
Thu, 10 Sep 2009 04:36:26 +0000 unc0rr Some rope tweaks
Thu, 10 Sep 2009 03:02:38 +0000 unc0rr Use GL_LINE_STRIP instead of GL_LINES
Wed, 09 Sep 2009 14:04:06 +0000 unc0rr - Implement low quality rope
Thu, 27 Aug 2009 12:59:21 +0000 unc0rr Add respawning mines mode as a hack.
Sun, 16 Aug 2009 14:56:09 +0000 unc0rr Fix bazooka having timer
Wed, 12 Aug 2009 09:43:05 +0000 unc0rr Better support for scripting by gears
Thu, 30 Jul 2009 17:32:46 +0000 unc0rr Fix queue bug triggered by AI
Fri, 03 Jul 2009 22:02:13 +0000 koda typos
Wed, 01 Jul 2009 22:50:27 +0000 koda sounds for teleport and beginning of sudden death
Sun, 28 Jun 2009 23:36:41 +0000 nemo disable timers on a few silly items, trying out a timer on cake
Sun, 28 Jun 2009 18:47:55 +0000 nemo Smaxx' idea of timers, reworked just a tad. Might need variable for offset, but seems ok for now
Mon, 22 Jun 2009 00:14:24 +0000 nemo disable selection sprite, nudge ship into the air on launch
Sun, 21 Jun 2009 17:47:57 +0000 nemo Ugly graphic for jetpack - jetpack should be essentially functional.
Sun, 21 Jun 2009 15:31:09 +0000 nemo Initial attempt at jetpack. Pluses, more like lunar lander (takes fall damage). Minuses, can't seem to cancel it or use alt weapon
Thu, 18 Jun 2009 01:51:25 +0000 nemo Tiy's new airstrike graphic
Thu, 11 Jun 2009 15:22:02 +0000 unc0rr Patch by koda:
Tue, 02 Jun 2009 18:59:13 +0000 nemo A few FIXME flags for easy grepping
Tue, 02 Jun 2009 18:27:15 +0000 nemo New baseball bat sound, steam when fire lands on water (needs new hiss sound), bubbles when hedgehog drowns, more messages on
Sun, 31 May 2009 19:32:54 +0000 unc0rr Okay, now a real fix
Sun, 31 May 2009 17:56:15 +0000 nemo Push karma application to end of round - should avoid problems w/ plane and kamikaze
Sun, 31 May 2009 15:17:03 +0000 unc0rr Fix a source of desync caused by player quit
Tue, 26 May 2009 19:27:55 +0000 nemo 0-3 not 0-2
Wed, 20 May 2009 16:35:27 +0000 unc0rr Silence useless warning
Mon, 18 May 2009 00:54:21 +0000 nemo increase # of mines to 50, limit max depth of drowning damage tag
Sun, 17 May 2009 22:15:09 +0000 nemo remove 0 damage tag, easter hat fix, pink sun hat
Sun, 17 May 2009 13:03:56 +0000 unc0rr Silence useless warning
Sat, 16 May 2009 19:03:08 +0000 nemo use separate variable for vamp/karma calcs, move karma damage tag from point of damage origin to originating hedgehog at unc0rr's request
Fri, 15 May 2009 00:51:37 +0000 nemo Prevent gaining more health than hedgehog actually has
Thu, 14 May 2009 14:47:08 +0000 nemo Use shrug frame for injuring yourself/team-mate, add custom theme music to Sheep theme
Mon, 11 May 2009 21:19:47 +0000 unc0rr - Fix network (my crappy fault, triggered by nemo's patch)
Mon, 11 May 2009 18:56:55 +0000 nemo Move Speech to visual gears. This checkin CRASHES on deletion of visual gear outside the doStep
Thu, 07 May 2009 02:04:07 +0000 nemo david_ac's game scheme options for mine delay/quantity, tweaks to sniper rifle
Mon, 04 May 2009 01:36:39 +0000 nemo Move laser behind weapon
Sun, 03 May 2009 21:28:15 +0000 nemo Adjust routines impacted by DrawRotatedF modification, clear gstHHHJump in rope to avoid crosshair/hat drawing bug.
Sun, 03 May 2009 17:35:10 +0000 nemo Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
Thu, 30 Apr 2009 20:20:01 +0000 unc0rr nemo:
Thu, 30 Apr 2009 20:13:44 +0000 unc0rr nemo's great patch:
Sun, 19 Apr 2009 11:59:23 +0000 unc0rr Move health sorter to visual gears:
Mon, 13 Apr 2009 09:24:56 +0000 unc0rr Some polishing
Sun, 12 Apr 2009 15:24:08 +0000 unc0rr nemo's patch + ropes ammo scheme hack
Sun, 12 Apr 2009 12:51:25 +0000 unc0rr - Apply koda's patch
Sun, 12 Apr 2009 12:50:43 +0000 unc0rr - Another way of defining official server
Tue, 07 Apr 2009 14:02:06 +0000 unc0rr Fix epic bug randomly teleporting hedgehogs
Fri, 03 Apr 2009 16:33:33 +0000 unc0rr Patch by nemo:
Thu, 26 Mar 2009 13:59:27 +0000 unc0rr patch by nemo: water bouncing + some tweaks
Sun, 22 Mar 2009 21:44:48 +0000 unc0rr Don't draw walking state when cursor is on
Sun, 22 Mar 2009 17:41:07 +0000 unc0rr nemo's patch for girder + some fixes
Sun, 22 Mar 2009 14:32:22 +0000 unc0rr Apply koda's OpenGL ES compatibility patch
Sun, 15 Mar 2009 17:47:06 +0000 unc0rr More game options by nemo
Sun, 15 Mar 2009 12:59:52 +0000 unc0rr Some tweaks by nemo
Sun, 08 Mar 2009 12:55:40 +0000 unc0rr patch by nemo
Sat, 07 Mar 2009 20:23:49 +0000 unc0rr pathc by nemo
Sat, 07 Mar 2009 17:49:11 +0000 unc0rr loser animation by nemo
Sat, 07 Mar 2009 17:42:54 +0000 unc0rr - nemo's patch: some animations, zero probability for infinite weapons
Thu, 05 Mar 2009 21:41:18 +0000 unc0rr Utility icon
Thu, 05 Mar 2009 14:54:02 +0000 unc0rr nemo:
Mon, 02 Mar 2009 21:13:07 +0000 unc0rr laser beam by nemo reworked a bit by me
Sun, 01 Mar 2009 17:24:25 +0000 unc0rr 4 utilities by nemo
Sun, 15 Feb 2009 14:38:02 +0000 unc0rr Templates filter by nemo
Sat, 14 Feb 2009 16:54:28 +0000 unc0rr - Set bamboo plinko hedgehogs limit to 48
Sat, 14 Feb 2009 16:51:10 +0000 unc0rr New bonus box sprite
Sat, 14 Feb 2009 16:30:22 +0000 unc0rr engine part of nemo's patch
Sun, 01 Feb 2009 15:58:44 +0000 unc0rr Apply nemo's patch polished by me:
Sat, 31 Jan 2009 15:39:53 +0000 unc0rr Options for bonus box probability tuning and number of turn until sudden death
Sat, 31 Jan 2009 11:58:09 +0000 unc0rr - Right way to handle rope ammo
Fri, 30 Jan 2009 19:26:32 +0000 unc0rr Remove ugly hack. It's so ugly...
Thu, 29 Jan 2009 17:27:43 +0000 unc0rr - nemo's patch for custom cave map dimensions
Mon, 26 Jan 2009 15:53:43 +0000 unc0rr Fix nemo's large land patch
Sun, 25 Jan 2009 18:10:23 +0000 unc0rr Apply nemo's world resize patch
Thu, 22 Jan 2009 17:53:39 +0000 unc0rr Add nemo's depixeling patch. Still needs some polishing for the case when we delete pixel on which hedgehog stays
Mon, 19 Jan 2009 15:42:07 +0000 unc0rr Hedgehog controlling rc plane sprite
Sun, 18 Jan 2009 13:01:49 +0000 unc0rr rc plane falls down when looses control
Sat, 17 Jan 2009 14:35:20 +0000 unc0rr RC Plane
Wed, 14 Jan 2009 16:36:16 +0000 unc0rr Mostly fix voicepack usage
Tue, 13 Jan 2009 18:58:18 +0000 unc0rr shutup tiyuri
Thu, 08 Jan 2009 15:42:36 +0000 unc0rr Ballsgun
Tue, 06 Jan 2009 14:18:09 +0000 unc0rr Adjust flame parameters to produce more damage
Fri, 02 Jan 2009 21:39:51 +0000 unc0rr Drill rocket
Fri, 02 Jan 2009 14:22:33 +0000 unc0rr Quick replay round to spectators until current move
Sun, 28 Dec 2008 20:57:51 +0000 unc0rr - Hellish bomb now spreads fire
Thu, 04 Dec 2008 21:59:25 +0000 unc0rr More stable blowtorch:
Thu, 27 Nov 2008 14:55:49 +0000 unc0rr Fix silent crash when cannot place all hedgehogs
Fri, 21 Nov 2008 21:47:51 +0000 unc0rr - Some reformatting
Fri, 21 Nov 2008 15:58:36 +0000 unc0rr - Convert small damage tag to visual gears
Thu, 20 Nov 2008 15:18:38 +0000 unc0rr Mark each gear with unique id
Fri, 14 Nov 2008 16:44:39 +0000 unc0rr More verbose gear delete debuglog message
Tue, 28 Oct 2008 20:56:02 +0000 unc0rr Fix using freed memory (could be the cause of queue error problem and other bugs)
Tue, 28 Oct 2008 18:45:38 +0000 unc0rr Shut up flames debug messages
Tue, 28 Oct 2008 18:42:21 +0000 unc0rr Repair flame dependancy on wind
Sun, 26 Oct 2008 17:41:03 +0000 unc0rr Support 'Divide teams' option in engine
Thu, 16 Oct 2008 16:57:51 +0000 unc0rr Use seduction sound
Tue, 14 Oct 2008 14:33:54 +0000 unc0rr Add more support for handling disconnects while playing (not fully tested)
Mon, 13 Oct 2008 12:58:44 +0000 unc0rr Make messages be more debug-friendly
Sun, 12 Oct 2008 16:31:23 +0000 unc0rr Fix water rising too fast
Mon, 29 Sep 2008 09:33:44 +0000 unc0rr - Fix water rise
Sun, 28 Sep 2008 22:39:07 +0000 unc0rr Start flames rework
Sun, 28 Sep 2008 21:56:37 +0000 unc0rr - Hedgehog doesn't take off hat when shooting from shotgun
Tue, 23 Sep 2008 06:27:53 +0000 unc0rr Seduction animation
Tue, 23 Sep 2008 06:09:13 +0000 unc0rr A bit larger heart
Mon, 22 Sep 2008 22:14:01 +0000 unc0rr - Update Italian translation
Sat, 20 Sep 2008 04:51:06 +0000 unc0rr Enable back the ability to see chosen team color in team widget
Fri, 19 Sep 2008 20:41:53 +0000 unc0rr Use new sounds
Fri, 19 Sep 2008 14:10:51 +0000 unc0rr Draw smoke trail underneath of grenade
Thu, 18 Sep 2008 16:16:41 +0000 unc0rr Add Hellish bomb weapon
Thu, 18 Sep 2008 14:44:44 +0000 unc0rr Add watermelon sprite
Thu, 18 Sep 2008 13:39:05 +0000 unc0rr Add watermelon weapon (without proper sprites yet)
Wed, 17 Sep 2008 17:33:44 +0000 unc0rr - Continue seduction implementation
Fri, 12 Sep 2008 18:55:54 +0000 unc0rr Hedgehog doesn't take off the hat when walking
Fri, 12 Sep 2008 14:57:42 +0000 unc0rr D'oh
Thu, 11 Sep 2008 20:18:14 +0000 unc0rr Speed up hat
Thu, 11 Sep 2008 20:13:23 +0000 unc0rr Draw hat when hedgehog is aiming
Thu, 11 Sep 2008 15:30:04 +0000 unc0rr Hat 'wearing' animation
Sun, 31 Aug 2008 17:22:50 +0000 unc0rr Hats now fully implemented for local game
Sat, 16 Aug 2008 11:22:34 +0000 unc0rr Start seduction weapon implementation
Wed, 13 Aug 2008 16:52:04 +0000 unc0rr Some adjusting... it still doesn't solve problem fully
Tue, 12 Aug 2008 19:41:16 +0000 unc0rr Fix pickhammer and kamikaze
Wed, 30 Jul 2008 12:14:24 +0000 unc0rr - Some physics changes
Sun, 27 Jul 2008 14:59:34 +0000 unc0rr Fix hedgehog animation when use blowtorch
Sun, 27 Jul 2008 14:05:17 +0000 unc0rr Finish cake implementation
Sun, 27 Jul 2008 13:44:04 +0000 unc0rr - Cake sits down before exploding
Sun, 27 Jul 2008 13:32:44 +0000 unc0rr Animate falling and waking up cake
Sun, 27 Jul 2008 12:57:15 +0000 unc0rr - Animate cake walking
Fri, 25 Jul 2008 22:28:22 +0000 unc0rr Show cake rotated correct angle
Fri, 25 Jul 2008 13:52:35 +0000 unc0rr First implementation of the Cake weapon
Fri, 25 Jul 2008 10:56:05 +0000 unc0rr Stubs for spider weapon
Tue, 08 Jul 2008 12:53:07 +0000 unc0rr Fix warning
Mon, 07 Jul 2008 13:06:25 +0000 unc0rr Update copyright headers a bit
Sun, 06 Jul 2008 23:44:56 +0000 unc0rr Fix another regression arising from splitting switchhedgehog
Sun, 06 Jul 2008 23:32:10 +0000 unc0rr Add message for sudden death
Sun, 06 Jul 2008 23:04:35 +0000 unc0rr Oops, proper fix now
Sun, 06 Jul 2008 22:55:24 +0000 unc0rr Fix net game regression
Sun, 06 Jul 2008 21:52:07 +0000 unc0rr - Proper turns counting, split SwitchHedgehog into two functions
Sun, 06 Jul 2008 20:02:42 +0000 unc0rr Fix timings regression
Sun, 06 Jul 2008 19:31:12 +0000 unc0rr Water rises after 25 mins of round, health is decreased after 20 mins
Sun, 06 Jul 2008 17:45:16 +0000 unc0rr - Prepare for sudden death implementation
Sat, 05 Jul 2008 14:13:13 +0000 unc0rr Draw explosions for every kind of explosion
Fri, 04 Jul 2008 14:40:52 +0000 unc0rr Testing explosion particles implementation
Fri, 27 Jun 2008 17:22:15 +0000 unc0rr Further work on taunts
Thu, 26 Jun 2008 19:39:26 +0000 unc0rr Start implementing waves
Thu, 19 Jun 2008 19:53:03 +0000 unc0rr Fix bad sprite when you jump and get hit
Wed, 18 Jun 2008 20:43:34 +0000 unc0rr - Fix firepunch sprite direction when use in high jump
Wed, 18 Jun 2008 20:16:25 +0000 unc0rr Damaged hedgehog rotates when its speed is far enough from zero
Wed, 18 Jun 2008 19:34:06 +0000 unc0rr Damaged hedgehog animation
Wed, 18 Jun 2008 18:57:34 +0000 unc0rr Winners clan hedgehogs smiling with big smile
Wed, 18 Jun 2008 18:46:11 +0000 unc0rr Whip animation
Wed, 18 Jun 2008 18:25:31 +0000 unc0rr Update first aid animation
Wed, 18 Jun 2008 18:12:45 +0000 unc0rr Draw explosion on kamikaze
Tue, 17 Jun 2008 20:00:01 +0000 unc0rr Implement drowning hedgehog sprite
Tue, 17 Jun 2008 18:45:21 +0000 unc0rr Hedgehogs on the left side of the map look to the right and vice-versa
Tue, 17 Jun 2008 18:10:15 +0000 unc0rr In forts mode, hedgehogs on the left look at the right, and vice-versa
Tue, 17 Jun 2008 16:29:56 +0000 unc0rr Small grenade physics change
Mon, 16 Jun 2008 20:40:59 +0000 unc0rr - Bots can use mortar
Wed, 11 Jun 2008 15:42:53 +0000 unc0rr Use kamiakze sprite
Mon, 09 Jun 2008 20:34:45 +0000 unc0rr Kamikaze weapon
Mon, 09 Jun 2008 15:09:37 +0000 unc0rr Ooops, actual fix
Mon, 09 Jun 2008 15:08:54 +0000 unc0rr Fix Baseball, whip, firepunch attacking on slope
Fri, 06 Jun 2008 16:14:23 +0000 unc0rr Draw tags a bit higher due to hats introduction
Sun, 01 Jun 2008 20:01:45 +0000 unc0rr - Quick hack for hats
Fri, 30 May 2008 21:27:03 +0000 unc0rr Fix hedgehog jump animation after turn end
Wed, 28 May 2008 18:54:45 +0000 unc0rr Mortar sprite
Wed, 28 May 2008 18:40:42 +0000 unc0rr Aim at high speed when performing rope swinging
Wed, 28 May 2008 17:58:41 +0000 unc0rr - Show crosshair while rope swinging
Tue, 27 May 2008 14:32:55 +0000 unc0rr Get rid of unused Surface parameter
Tue, 27 May 2008 14:30:48 +0000 unc0rr Fix forts mode to take in account clans, not teams
Mon, 26 May 2008 22:47:48 +0000 unc0rr Idle hedgehog animation
Wed, 21 May 2008 20:22:51 +0000 unc0rr Use firepunch sprite
Tue, 13 May 2008 20:00:48 +0000 unc0rr Initial support for attacking from rope
Sat, 10 May 2008 16:26:53 +0000 unc0rr Implement whip weapon
Sat, 10 May 2008 14:46:02 +0000 unc0rr Initial implementation of mortar
Thu, 08 May 2008 20:30:34 +0000 unc0rr Fix handling '/skip' command during net game
Thu, 08 May 2008 18:02:52 +0000 unc0rr - Some changes in clusters initialization
Thu, 08 May 2008 12:04:13 +0000 unc0rr Set radius for clusters of clusterbomb
Sun, 27 Apr 2008 11:40:22 +0000 unc0rr Update copyright info in source files headers
Sun, 27 Apr 2008 10:14:00 +0000 unc0rr - Fix baseball bat
Sat, 26 Apr 2008 14:35:01 +0000 unc0rr Desert Eagle and Shotgun shot animations
Fri, 25 Apr 2008 21:44:58 +0000 unc0rr - Fix warning
Fri, 25 Apr 2008 13:12:52 +0000 unc0rr Use more sounds
Thu, 24 Apr 2008 20:53:35 +0000 unc0rr - New statistics
Thu, 24 Apr 2008 19:55:10 +0000 unc0rr Hedgehog death animation
Thu, 24 Apr 2008 15:40:39 +0000 unc0rr - Use more sounds
Thu, 24 Apr 2008 15:03:57 +0000 unc0rr - Fix introduced bug with hh physics
Tue, 22 Apr 2008 19:41:20 +0000 unc0rr Fix hedgehog-on-rope animation
Tue, 22 Apr 2008 18:33:55 +0000 unc0rr Fix shotgun disappering when shooting
Tue, 22 Apr 2008 12:41:14 +0000 unc0rr Oops
Tue, 22 Apr 2008 12:40:43 +0000 unc0rr - Fix braindead shotgun shot arithmetics
Mon, 21 Apr 2008 18:43:07 +0000 unc0rr - Fix too long delay between shotgun and deagle shots
Mon, 21 Apr 2008 16:51:14 +0000 unc0rr Animate baseball bat attack
Sun, 20 Apr 2008 10:39:08 +0000 unc0rr Teleport animation
Fri, 18 Apr 2008 17:42:50 +0000 unc0rr Fix a warning
Thu, 17 Apr 2008 16:21:44 +0000 unc0rr Use blowtorch sprites
Sun, 13 Apr 2008 16:14:13 +0000 unc0rr Add sprite for pickhammer
Sun, 13 Apr 2008 12:45:30 +0000 unc0rr Get rid if deprecated Surface parameter of Draw* calls
Sun, 13 Apr 2008 12:33:16 +0000 unc0rr Fix warnings
Sat, 12 Apr 2008 17:19:01 +0000 unc0rr - Fix hedgehog moveing direction after being shot by shotgun
Sat, 05 Apr 2008 17:06:26 +0000 unc0rr - Use baseball-in-hand sprite
Tue, 01 Apr 2008 16:11:07 +0000 unc0rr - Fix counting damage given to mines
Tue, 25 Mar 2008 22:39:26 +0000 unc0rr By Tiyuri:
Tue, 25 Mar 2008 22:16:26 +0000 unc0rr Use hedgehog with air attack weapon sprite
Tue, 25 Mar 2008 21:50:36 +0000 unc0rr - Use hedgehog jumping sprite
Tue, 25 Mar 2008 16:07:23 +0000 unc0rr Use ammo-in-hand sprites for desert eagle, shotgun and bazooka
Mon, 24 Mar 2008 20:27:12 +0000 unc0rr Use 'rope gun' sprite
Mon, 24 Mar 2008 19:18:13 +0000 unc0rr Use 'regular standing' and 'rope swing' hedgehog sprites
Fri, 14 Mar 2008 21:07:31 +0000 unc0rr Use sounds 'stupid' and 'missed'
Fri, 14 Mar 2008 19:34:05 +0000 unc0rr Start implementing better statistics implementation (does nothing yet)
Sun, 09 Mar 2008 12:33:54 +0000 unc0rr Fix hedgehogs switching hang
Fri, 07 Mar 2008 18:10:03 +0000 unc0rr - Use cloud as 'visual gear'
Fri, 07 Mar 2008 17:43:05 +0000 unc0rr Start implementing 'visual gears' - gears, that don't need to be synchronized (clouds and flakes)
Sun, 24 Feb 2008 20:00:31 +0000 unc0rr - More accurate rope collision detection
Thu, 21 Feb 2008 18:48:16 +0000 unc0rr Start console OpenGL reincarnation
Tue, 05 Feb 2008 17:53:38 +0000 unc0rr - New command 'set weapon'
Mon, 28 Jan 2008 22:21:47 +0000 unc0rr Solve problem with crosshairs
Mon, 28 Jan 2008 19:05:29 +0000 unc0rr Convert the rest of rotated sprites to be rotated by OpenGL
Mon, 28 Jan 2008 18:22:35 +0000 unc0rr - Some optimizations
Sun, 27 Jan 2008 16:49:11 +0000 unc0rr Now game looks almost like it did before switching to OpenGL
Sun, 27 Jan 2008 15:02:12 +0000 unc0rr More sprites are visible
Fri, 25 Jan 2008 23:33:35 +0000 unc0rr Now show sprites too
Fri, 18 Jan 2008 16:40:26 +0000 unc0rr New animated switching sign
Fri, 11 Jan 2008 23:37:23 +0000 unc0rr - Fix undefinite function result
Fri, 11 Jan 2008 23:11:53 +0000 unc0rr - Revert previous debug things
Fri, 11 Jan 2008 22:47:54 +0000 unc0rr Some debug stuff
Sun, 30 Dec 2007 16:19:41 +0000 unc0rr The rest of stuff converted to sprites
Sun, 30 Dec 2007 15:24:02 +0000 unc0rr Convert some stuff to sprites
Thu, 13 Dec 2007 22:46:36 +0000 unc0rr Fix network game bug caused by recent protocol changes
Thu, 13 Dec 2007 15:45:31 +0000 unc0rr Don't spam traffic in network game
Thu, 13 Dec 2007 14:15:56 +0000 unc0rr - Use 2 bytes for timestamp in net protocol, thus decreasing average packet size from 6 to 4
Sun, 21 Oct 2007 15:39:21 +0000 unc0rr - New training (not finished yet)
Sat, 20 Oct 2007 17:27:06 +0000 unc0rr New game flag for non-destroyable land
Sat, 29 Sep 2007 16:39:21 +0000 unc0rr - Fix some warnings
Fri, 21 Sep 2007 21:51:48 +0000 unc0rr Let hedgehog position be taken from config, still more work is needed
Fri, 21 Sep 2007 18:55:44 +0000 unc0rr Add CurrentHedgehog variable which simplifies code
Thu, 20 Sep 2007 20:00:10 +0000 unc0rr Special game mode allowing the only clan on map for training mode
Sat, 15 Sep 2007 13:01:44 +0000 unc0rr Triggers PoC: targets are spawned right after the previous damaged
Fri, 14 Sep 2007 20:51:40 +0000 unc0rr Triggers proof-of-concept
Mon, 10 Sep 2007 20:00:58 +0000 unc0rr Basic gtTarget support
Thu, 16 Aug 2007 07:05:29 +0000 unc0rr - Small fixes
Mon, 02 Jul 2007 21:33:21 +0000 unc0rr Convert teams list to array
Sun, 01 Jul 2007 11:02:47 +0000 unc0rr - Better randomness of placing hedgehogs on the land
Sun, 17 Jun 2007 14:48:15 +0000 unc0rr - Get rid of ammoProp_AttackInFall and gstFalling
Mon, 11 Jun 2007 15:52:32 +0000 unc0rr - Many fixes related to hh switcher
Thu, 07 Jun 2007 18:09:54 +0000 unc0rr Ability to choose which info is shown above hedgehogs
Wed, 06 Jun 2007 21:27:12 +0000 unc0rr - Various small fixes
Sun, 03 Jun 2007 17:21:57 +0000 unc0rr - Fix some bugs
Tue, 29 May 2007 21:56:35 +0000 unc0rr Fix the color of tag with damage by shotgun shot
Sun, 27 May 2007 20:17:55 +0000 unc0rr Option for alternative damage tags
Sat, 26 May 2007 16:49:37 +0000 unc0rr Tags with current damage
Thu, 24 May 2007 19:41:51 +0000 unc0rr Teleportation tool
Fri, 18 May 2007 17:35:12 +0000 unc0rr - Remove deprecated code
Wed, 09 May 2007 20:32:41 +0000 unc0rr - Further work on new collisions implementation
Mon, 07 May 2007 20:21:26 +0000 unc0rr Bots know shotgun behavior better
Sat, 05 May 2007 16:04:55 +0000 unc0rr - A good implementation of shotgun
Fri, 04 May 2007 19:59:51 +0000 unc0rr Fix old bug with grenade(bomd, etc..) not colliding with attacking hedgehog
Wed, 02 May 2007 18:41:44 +0000 unc0rr Mines also collide
Sat, 17 Mar 2007 18:17:19 +0000 unc0rr - Get rid of operator := to have GPC support
Sun, 11 Mar 2007 17:19:28 +0000 unc0rr - Fix most of the warnings in hwengine
Wed, 07 Feb 2007 21:36:55 +0000 unc0rr Construction tool
Wed, 07 Feb 2007 17:27:32 +0000 unc0rr Airplane can fly from right to left
Mon, 05 Feb 2007 20:26:13 +0000 unc0rr - Implement hack to let ammo stores work without needed assistance of frontend
Mon, 05 Feb 2007 19:33:24 +0000 unc0rr Update copyright information
Mon, 05 Feb 2007 19:20:56 +0000 unc0rr - Fix getting negative coordinates of cursor
Sun, 04 Feb 2007 15:46:52 +0000 unc0rr - Better gears placing
Sat, 27 Jan 2007 14:18:33 +0000 unc0rr integer -> LongInt
Sat, 27 Jan 2007 14:06:29 +0000 unc0rr - Repair bots: they can walk and use bazooka, possible cannot jump (why?)
Fri, 26 Jan 2007 18:05:49 +0000 unc0rr Show rope
Wed, 24 Jan 2007 22:05:05 +0000 unc0rr - Better land generator
Tue, 23 Jan 2007 21:24:18 +0000 unc0rr - Two more templates
Mon, 22 Jan 2007 18:32:00 +0000 unc0rr - Fix Blow Torch and Air Attack
Sun, 21 Jan 2007 21:31:10 +0000 unc0rr Small fixes to bring engine to life
Sun, 21 Jan 2007 19:51:02 +0000 unc0rr Fixed-point arithmetics in engine.
Thu, 04 Jan 2007 18:54:24 +0000 unc0rr More statistics
Thu, 04 Jan 2007 16:27:45 +0000 unc0rr - Better blowtorch
Tue, 19 Dec 2006 17:20:14 +0000 unc0rr Better blowtorch
Sun, 17 Dec 2006 18:40:04 +0000 unc0rr Now blow torch angle can be changed during blowing :)
Sun, 17 Dec 2006 17:55:41 +0000 unc0rr First implementation of Blow Torch
Thu, 14 Dec 2006 20:06:46 +0000 unc0rr Simplify hedgehogs physics code, make it better
Sun, 10 Dec 2006 15:55:53 +0000 unc0rr - Implement ammo cases
Sun, 10 Dec 2006 12:09:32 +0000 unc0rr Current hedgehog is on top of others in Z-order
Sat, 09 Dec 2006 19:47:31 +0000 unc0rr Some Z-ordering
Sat, 09 Dec 2006 18:10:43 +0000 unc0rr Hedgehogs names are drawn where the hedgehogs are
Tue, 28 Nov 2006 18:22:03 +0000 unc0rr Airplane sprite
Thu, 23 Nov 2006 20:10:42 +0000 unc0rr - Health tags over drowned hedgehogs
Sat, 28 Oct 2006 12:56:04 +0000 unc0rr Parachute
Sun, 08 Oct 2006 18:17:52 +0000 unc0rr Bots are in the same thread as game. Fixes FreePascal issues.
Thu, 05 Oct 2006 19:40:11 +0000 unc0rr Cardinal -> Longword
Thu, 05 Oct 2006 16:33:18 +0000 unc0rr Relicense to GPL
Sat, 16 Sep 2006 15:15:30 +0000 unc0rr Fix hedgehog physics %)
Thu, 14 Sep 2006 17:20:50 +0000 unc0rr - Fix crash in AI
Sun, 27 Aug 2006 12:41:27 +0000 unc0rr - Now really fix unicode issues
Fri, 11 Aug 2006 20:00:29 +0000 unc0rr Small fixes for better FPC compatibility
Fri, 11 Aug 2006 16:17:50 +0000 unc0rr - Many type fixes
Sun, 06 Aug 2006 20:08:15 +0000 unc0rr Get rid of x86 assembler when using fpc
Sat, 05 Aug 2006 20:57:36 +0000 unc0rr - Fixed compilation
Sun, 30 Jul 2006 18:59:35 +0000 unc0rr - Fix win message to appear only after all hedgehogs death
Thu, 27 Jul 2006 15:24:14 +0000 unc0rr - Fix various bugs
Mon, 24 Jul 2006 14:03:51 +0000 unc0rr - First hedgehog in team has first turn in team
Sun, 23 Jul 2006 21:22:44 +0000 unc0rr - New fort
Fri, 21 Jul 2006 20:37:44 +0000 unc0rr More translations
Thu, 20 Jul 2006 20:11:32 +0000 unc0rr - Fixed bug with hedgehog under water using rope
Sun, 16 Jul 2006 08:13:51 +0000 unc0rr - New test map
Wed, 12 Jul 2006 15:39:58 +0000 unc0rr Cluster bomb
Tue, 11 Jul 2006 21:04:05 +0000 unc0rr - New First Aid powerup
Sat, 08 Jul 2006 21:40:03 +0000 unc0rr - Unicode support for team and hedgehogs names
Fri, 23 Jun 2006 20:02:41 +0000 unc0rr - Many AI improvements
Tue, 20 Jun 2006 21:21:31 +0000 unc0rr Collision-related stuff
Wed, 14 Jun 2006 15:50:22 +0000 unc0rr - Start AI rewrite
Wed, 01 Feb 2006 20:42:53 +0000 unc0rr - Fixed compiling .)
Wed, 25 Jan 2006 19:45:39 +0000 unc0rr - Replaced water sprite
Fri, 20 Jan 2006 19:02:50 +0000 unc0rr - Fixed game loading
Thu, 19 Jan 2006 21:12:20 +0000 unc0rr - Fixed bubble theme object
Sun, 15 Jan 2006 23:32:58 +0000 unc0rr - Get rid of hwserv and runhelper
Sun, 15 Jan 2006 14:14:12 +0000 unc0rr - Teams health bars sorting
Thu, 12 Jan 2006 22:07:36 +0000 unc0rr - New /skip command
Thu, 12 Jan 2006 16:33:26 +0000 unc0rr Show team health bars, without sorting yet
Wed, 11 Jan 2006 20:01:36 +0000 unc0rr - Fixed dynamit sprite
Tue, 10 Jan 2006 19:53:18 +0000 unc0rr - Removed dark pixels on the corners of health case
Mon, 09 Jan 2006 20:33:12 +0000 unc0rr - Fixed console behavior
Sat, 07 Jan 2006 15:21:44 +0000 unc0rr - Increased FPS
Thu, 05 Jan 2006 22:55:45 +0000 unc0rr Better Desert Eagle and Shotgun
Thu, 05 Jan 2006 15:54:22 +0000 unc0rr - Properly get seed in net game
Sat, 31 Dec 2005 13:45:09 +0000 unc0rr - New rope
Wed, 28 Dec 2005 22:18:11 +0000 unc0rr With this patch the game doesn't crash when gaming by net
Mon, 05 Dec 2005 21:46:15 +0000 unc0rr Add theme objects to land
Sun, 04 Dec 2005 15:28:31 +0000 unc0rr - Fixed spawning boxes under water
Mon, 12 Sep 2005 21:16:57 +0000 unc0rr minor code review
Sun, 11 Sep 2005 21:02:11 +0000 unc0rr - Various fixes for ammo cases
Sun, 11 Sep 2005 11:45:01 +0000 unc0rr - Minor code simplifying
Fri, 09 Sep 2005 21:45:31 +0000 unc0rr - Mine checks whether a hedgehog is near less frequently
Sat, 03 Sep 2005 16:01:28 +0000 unc0rr - Mine weapon
Thu, 01 Sep 2005 18:41:23 +0000 unc0rr - Show explosion
Thu, 25 Aug 2005 17:15:36 +0000 unc0rr Smooth change wind bar
Tue, 23 Aug 2005 16:17:53 +0000 unc0rr - set svn:eol-style to native
Mon, 22 Aug 2005 13:35:41 +0000 unc0rr Add current sources.
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