hedgewars/uStore.pas
2009-07-10 koda real fix for iphone color (reverting previous commit)
2009-07-09 koda routine for loading lower resolution horizont and sky for nature theme when bigger images are not supported; right now they are not installed, but they could be useful for less powerful machines in general
2009-07-07 koda -Removal of older WAV files, now useless thanks to OpenAL
2009-07-06 koda once again, trying to restore windows compatibility from nemo's experiments
2009-07-06 koda patch for loading sprites on two columns (helps embedded and lowpower machines). must deal with amGirder.png
2009-07-06 koda -fix teleport sound when moving to wrong positions
2009-07-03 koda reworked progress structure
2009-06-18 nemo Smaxx refactor of LoadImage to use flags, iphone changes by koda (mostly use of rgba instead of rgb)
2009-06-13 unc0rr Some work on zooming. Hedgewars are now unplayable.
2009-06-12 nemo Change default output to stderr since /tmp doesn't exist under windows and is useless under iphoneos, add a couple of extra parameters
2009-06-11 unc0rr Patch by Smaxx:
2009-06-11 unc0rr Patch by koda:
2009-06-02 nemo A few FIXME flags for easy grepping
2009-05-03 nemo Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
2009-05-01 unc0rr nemo's tweaks to bubbles
2009-04-30 unc0rr Oops, remove debug stuff
2009-04-30 unc0rr nemo's great patch:
2009-04-13 unc0rr - Fix training
2009-04-03 unc0rr Patch by nemo:
2009-03-23 unc0rr patch by koda:
2009-03-22 unc0rr Save much CPU time by initializing vertex arrays in texture creation function
2009-03-22 unc0rr Use GL_TRIANGLE_FAN instead of GL_TRIANGLES (more efficient)
2009-03-22 unc0rr Apply koda's OpenGL ES compatibility patch
2009-03-18 unc0rr - Fix warnings in frontend
2009-03-16 unc0rr Don't use GLU
2009-03-07 unc0rr - nemo's patch: some animations, zero probability for infinite weapons
2009-03-02 unc0rr laser beam by nemo reworked a bit by me
2009-02-18 unc0rr More reorganization
2009-02-18 unc0rr Reorganize land texteure function in prepare to texture split
2009-01-18 unc0rr Fallback to no hat when hat couldn't be loaded
2008-12-04 unc0rr Don't call SDL_FreeSurface with null pointer
2008-10-27 unc0rr Draw dark background under chat text
2008-09-28 unc0rr - Hedgehog doesn't take off hat when shooting from shotgun
2008-09-11 unc0rr Hat 'wearing' animation
2008-08-31 unc0rr Hats now fully implemented for local game
2008-08-08 unc0rr - Fix previous commit
2008-08-08 unc0rr Start implementing support for 32bit sprites concerned in map generation process.
2008-07-27 unc0rr Add ability to resize engine's window
2008-07-22 unc0rr Load flakes information from theme.cfg when playing painted map
2008-07-07 unc0rr Update copyright headers a bit
2008-07-04 unc0rr Testing explosion particles implementation
2008-06-22 unc0rr Complete exit confirmation implementation
2008-04-27 unc0rr Update copyright info in source files headers
2008-04-20 unc0rr Teleport animation
2008-04-13 unc0rr Also, repair weapon count show in ammo menu
2008-04-13 unc0rr Repair weapon name show in ammo menu
2008-04-13 unc0rr Get rid of DXOutText call
2008-04-13 unc0rr Get rid if deprecated Surface parameter of Draw* calls
2008-04-13 unc0rr Fix warnings
2008-03-24 unc0rr Use 'rope gun' sprite
2008-03-24 unc0rr Use 'regular standing' and 'rope swing' hedgehog sprites
2008-03-09 unc0rr Fix hedgehogs switching hang
2008-03-07 unc0rr Finish flakes implementation
2008-02-21 unc0rr Start console OpenGL reincarnation
2008-02-01 unc0rr - Store sky color in theme cfg file
2008-01-28 unc0rr Solve problem with crosshairs
2008-01-28 unc0rr - Some optimizations
2008-01-27 unc0rr - Save 8 MB of memory by freeing LandSurface and not using it anymore after game initialization
2008-01-27 unc0rr Store Land surface in memory:
2008-01-27 unc0rr - Update land texture after explosions
2008-01-27 unc0rr Fix a bug introduced in previous revision (accidental delete of land surface)
2008-01-27 unc0rr Now game looks almost like it did before switching to OpenGL
2008-01-27 unc0rr More sprites are visible
2008-01-27 unc0rr Now hedgehogs are seen on map :)
2008-01-26 unc0rr Enable back fps counter
2008-01-25 unc0rr Respect alpha channel
2008-01-25 unc0rr Now show sprites too
2008-01-25 unc0rr Some further work on switching to OpenGL rendering
2008-01-25 unc0rr Start conversion to OpenGL rendering
2008-01-14 unc0rr Make team health bar surface transparent
2007-12-30 unc0rr Finally, get rid of large stupid StoreSurface
2007-12-30 unc0rr The rest of stuff converted to sprites
2007-10-20 unc0rr Add theme and map by omen (with fixes by me)
2007-07-21 unc0rr Small fixes
2007-07-03 unc0rr - Introduce clans (teams with same color)
2007-07-02 unc0rr Convert teams list to array
2007-06-03 unc0rr - Fix some bugs
2007-05-22 unc0rr - Fix bug with desert damaging current hedgehog
2007-05-07 unc0rr New loading progress sprite code
2007-03-11 unc0rr - Fix most of the warnings in hwengine
2007-02-11 unc0rr Delphi mode off
2007-02-05 unc0rr Update copyright information
2007-01-27 unc0rr integer -> LongInt
2007-01-21 unc0rr Small fixes to bring engine to life
2007-01-21 unc0rr Fixed-point arithmetics in engine.
2006-12-10 unc0rr Current hedgehog is on top of others in Z-order
2006-11-27 unc0rr Pause support (mouse cursor is released when the game is paused)
2006-10-27 unc0rr Implement Knowledge Base for libs/compilers bugs
2006-10-27 unc0rr Add workaround over freepascal bug (http://www.freepascal.org/mantis/view.php?id=7613)
2006-10-25 unc0rr Better crosshair
2006-10-19 unc0rr Support font styles
2006-10-16 unc0rr Make use of "unused" struct member (based on sdl_ttf example)
2006-10-16 unc0rr Small fixes
2006-10-16 unc0rr Better error message
2006-10-16 unc0rr - New crosshair
2006-10-12 unc0rr - Many small fixes
2006-10-08 unc0rr Bots are in the same thread as game. Fixes FreePascal issues.
2006-10-05 unc0rr Alpha channel value fix
2006-10-05 unc0rr Color fixes
2006-10-05 unc0rr Relicense to GPL
2006-09-23 unc0rr - AmmoMenu
2006-08-11 unc0rr Small fixes for better FPC compatibility
2006-08-11 unc0rr - Many type fixes
2006-08-10 unc0rr - Fixed integer->longint
2006-08-06 unc0rr - make the game be run from ${PREFIX}/bin with data in ${PREFIX}/share/hedgewars/Data
2006-08-05 unc0rr - Fixed compilation
2006-07-24 unc0rr - First hedgehog in team has first turn in team
2006-07-20 unc0rr - Fixed bug with hedgehog under water using rope
2006-07-08 unc0rr - Unicode support for team and hedgehogs names
2006-06-28 unc0rr - Changed falling damage scoring
2006-06-23 unc0rr - Many AI improvements
2006-01-21 unc0rr Send run parameters by cmd line, game parameters by IPC... breaks network game
2006-01-20 unc0rr - Fixed game loading
2006-01-19 unc0rr - Fixed bubble theme object
2006-01-15 unc0rr - Teams health bars sorting
2006-01-12 unc0rr Show team health bars, without sorting yet
2006-01-10 unc0rr - Removed dark pixels on the corners of health case
2006-01-09 unc0rr - Fixed console behavior
2006-01-05 unc0rr Better Desert Eagle and Shotgun
2006-01-05 unc0rr - Properly get seed in net game
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