Thu, 02 Dec 2010 20:29:46 -0500 | nemo | make Tint(longword) use RGBA | file | diff | annotate |
Fri, 26 Nov 2010 10:21:53 -0500 | nemo | corrected steps | file | diff | annotate |
Thu, 25 Nov 2010 22:56:28 -0500 | nemo | Add a visual gear for drawing circles. Intent is to allow specifying areas on map for lua scripts (such as to indicate a location to go to). Could also be used to, say, circle a hog in CTF. Also add a "Critical" flag for visual gears so a gear flagges as such will always be created. | file | diff | annotate |
Thu, 18 Nov 2010 15:55:02 +0300 | unC0Rr | No need for Extended data type just to draw some visual gears. It's a shame we have Math unit dependency | file | diff | annotate |
Wed, 17 Nov 2010 20:58:23 +0300 | unc0rr | Remove ugly PHedgehog(Gear^.Hedgehog) cast | file | diff | annotate |
Sun, 14 Nov 2010 12:57:01 +0100 | Palewolf | Small animation on bullet impact | file | diff | annotate |
Fri, 12 Nov 2010 22:38:05 +0100 | Palewolf | Light trails for bullets | file | diff | annotate |