hedgewars/hwengine.pas
2018-11-12 alfadur make engine windows checks work for 64bit builds
2018-10-02 Wuzzy IFNDEF custom exception handlung away in pas2c builds
2018-08-01 Wuzzy Load default clan colors from settings file
2018-07-16 Wuzzy When hwengine crashes w/ error 217, write backtrace in log, too
2018-07-15 Wuzzy Fix hwengine --help returning with exit code 51
2018-03-03 unc0rr Having chat mode as game state was a mistake
2018-02-20 Wuzzy VideoRec: Fix many effects not being recorded
2018-01-07 unc0rr - ResizeWindow function to pass engine new window size qmlfrontend
2018-01-02 unc0rr Break engine completely and make it render in frontend window (no actual rendering yet, just white screen) qmlfrontend
2017-12-24 unc0rr Preview rendering seems to work now qmlfrontend
2017-12-16 unc0rr Merge default. This branch is up-to-date and code is working. qmlfrontend
2017-11-25 nemo Should probably have gl context stuff in its own unit separate from store, but, don't close the gl context before anything that might still want to do gl operations
2017-11-12 Wuzzy Backed out changeset 575c0de98505
2017-11-02 nemo initialise previousGameState to something valid and not gsSuspend
2017-10-30 Wuzzy Fix Hedgewars going into suspension mode (game freezes) when windows got minimized
2017-10-28 Wuzzy Use SDL_SetRelativeMouseMode to detect mouse movements, fixes xinput issues
2017-10-19 nemo extend land digest to all surfaces that could possibly be loaded into Land[] - i.e. ones that impact sync
2017-10-06 alfadur (Hopefully) fix game camera being shifted on Windows 10
2017-09-30 sheepluva fix some fpc hints
2017-09-12 nemo this probably isn't helpful
2017-09-12 nemo This should be ok right?
2017-07-08 sheepluva fix issue 199: video recording crashed when trying to freeEverything twice
2017-04-08 Wuzzy Load screen: Move “LOADING” from image into text box
2016-10-01 sheepluva fix issue 110
2016-07-15 unc0rr merge default qmlfrontend
2016-06-21 sheepluva remove experimental in-game credits code
2016-06-21 nemo no.
2016-05-17 unc0rr Merge default qmlfrontend
2016-05-17 unc0rr - Add state to engine callback for it to know what engine is sending qmlfrontend
2016-04-29 sheepluva show credits only briefly
2016-04-29 sheepluva music credits etc.
2016-04-29 sheepluva do not show credits in stats-only mode
2016-04-29 sheepluva move function
2016-04-28 sheepluva some initial credits-display implementation
2016-04-25 unc0rr Merge default qmlfrontend
2016-04-23 frd pas2c converts exit to return, so change RunEngine signature
2016-04-02 unc0rr - Init physfs before creating debug log
2016-03-29 unc0rr merge default qmlfrontend
2016-03-29 unc0rr Pass paths to initModule of uPhysFSLayer (as in 4be6cd55f1cf from qmlfrontend branch)
2016-03-14 unc0rr Merge default qmlfrontend
2016-02-14 Anton Malmygin Fix for cursor movement problems on touch devices
2016-02-09 unc0rr Merge default qmlfrontend
2016-02-04 unc0rr Fix a crasher
2016-01-31 unc0rr Bye-bye TryDo
2016-01-09 unc0rr SDLTry doesn't halt engine no more
2016-01-12 sheepluva don't send text input to chat if not in chat-mode.
2016-01-12 sheepluva finish SDL2-window focus change detection code
2016-01-11 sheepluva stop screenshot-flash-effects from showing up on consecutive screenshots
2016-01-10 sheepluva fix/clean-up mousewheel code
2016-01-01 unc0rr merge default qmlfrontend
2015-12-31 nemo Force locations for hogs if even TryHard fails on initial spawn.
2015-12-03 unc0rr - Accept team and team color from net qmlfrontend
2015-11-30 unc0rr - Implement engine runs queue qmlfrontend
2015-11-16 unc0rr Merge default (add a bunch of FIXMEs) qmlfrontend
2015-11-11 sheepluva reenable cursor movement etc. sdl2transition
2015-11-10 sheepluva merge default sdl2transition
2015-11-10 sheepluva drop support for SDL 1.2 sdl2transition
2015-11-07 sheepluva merge orphan head (while discarding all its changes) to make koda and his hg-git happy
2015-09-11 sheepluva pas2c doesn't like {$ENDIF} with argument
2015-09-10 sheepluva merge branch ios-revival into default
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